Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13063
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Posted - 2016.07.01 05:12:00 -
[1] - Quote
Mobius Wyvern wrote: What is a Vanguard? Also, I think talking bonuses is a bit premature since we don't even know if we'll have a level-based SP system in the next game or not.
If I recall correctly, the Vanguard is going to be the rename of the Commando suits.
I haven't been made privy to final plans for classes then the Former Commandos might be joining the Assaults as the primary "Frontline" infantry dropsuits.
Vanguard is, for those who don't follow military jargon, the first strike force of a given military group.
Real life examples would include the US Marines securing beachheads and bases to allow the Air Force and/or Army to move in.
So basically, were I to guess by the name change, the "Vanguard" dropsuit is likely to be a door-kicker of some variety rather than "This suit carries two light weapons."
We'll find out for sure sooner or later. All I know is the class roles are supposed to actually be actual ROLES rather than "Just" a point on the HP/Speed/Ewar triangle.
If I get cleared to dump anything on you guys I will. Until then, let's keep the speculation civil, please.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13066
|
Posted - 2016.07.02 00:57:00 -
[2] - Quote
I don't agree with trying to balance suits and vehicles at all along the lines of EVE ship classes.
There is no correlation between how they work.
EVE is point and click, DUST depends on your reflex acuity.
EVE ships actually somewhat behave like real world naval ships due to CCP opting for a fluid physics rather than actual vacuum with no gravity physics.
There is no correlation in behavior between a ship and an infantry, a ship and a tank, a ship and a fighter, etc. They should not ever be balanced as though one is a subcap and the other is a cap.
You can dogpile a supercap in EVE and abuse numbers. You cannot simply dogpile a tank in an FPS when there are even team counts in matches.
There is no behavior correlation between EVE and an FPS that translates from one to the other, so justifying making vehicles like caps and supercaps vs subcaps is absolutely unfair.
As long as there is a limited player count in matches, and teams are even there is no justification for making one player greater than another player. Doing so in NOVA would make it so infantry are the dumb people who didn't spec vehicles.
This is precisely the suggestion and mindset that has led to such idiotic imbalances between infantry and vehicles. I would rather cut AV/V entirely and not introduce them at all if the alternative was capital/subcapital balancing style.
You cannot balance dropsuits and vehicles as though they are EVE ships. It was tried before. What we got was DUST 514's eternal AV/V rage spitball hell show. And it was never balanced. Ever. It either favored vehicle drivers with a 50+ K/D rating and made infantry the poor tools who made the wrong skill choices, or they wound up being rolling deathtraps that were TOO easy to cut down.
But yeah, the attitude that vehicles should always be inherently more valuable and useful than infantry at all points was, in my opinion, just as toxic as the idea that "I have an AV weapon, that means tanks should be trivial for me to kill."
Yes, I am a Goon. No, I don't care about your spacepolitik.
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