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Takahiro Kashuken
Red Star.
4754
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Posted - 2016.04.26 03:40:00 -
[1] - Quote
But this is CCP.
Now i could easily resub back to EVE, i enjoyed it, it is a social game but even so afk mining or just floating about was fun. There was always something do but the major drawback for me was always PVP, it was terrible frankly since it was a giant blobfest the vast majority of the time and finding a 1v1 without an OGB was next to impossible i found unless it was someone afk in a FW complex and this ruined null and FW to a point even though being in FW was fun.
But EVE is complete, you can dive in and have a vast number of options at your fingertips and play it.
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
DUST has had years on an outdated platform which everyone knew it would not last, they achieved linking it to EVE but overall failed at what they wanted to accomplish and what the players wanted to do in the game. The game had good times and bad times but most of it was linked to various events outside the players control such as 'rouge wedding' or change in staff which means a change in ideas and vision along with other side projects eating away at the office like Valkyrie/Legion.
Nova is a second chance if it does not get scrapped that is but will it suffer from the same problems that DUST suffered from? Will the same mistakes keep being repeated? will CCP actually learn anything? but then it is on PC which brings new challenges such as stopping cheaters with aimbots aswell as the lag switchers and possible mod abusers if they allow mods.
End of the day i am taking everything CCP say with a big tanker full of salt until i see it actually implemented in the game.
I think this is CCP last shot, they know it and we know it and unless it is really profitable they will not be afraid to pull the plug this time instead of letting it limp on.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7928
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Posted - 2016.04.26 03:50:00 -
[2] - Quote
Alright then.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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XxBlazikenxX
WarRavens Imperium Eden
5006
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Posted - 2016.04.26 04:04:00 -
[3] - Quote
Not even going to read this wall of text. No one cares about your qq.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Pokey Dravon
OSG Planetary Operations
8036
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Posted - 2016.04.26 05:07:00 -
[4] - Quote
Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
EVE: Phoenix - 'Rise Again' Trailer
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james selim brownstein
NECROM0NGERS
393
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Posted - 2016.04.26 05:24:00 -
[5] - Quote
XxBlazikenxX wrote:Not even going to read this wall of text. No one cares about your qq. This. I rarely read walls of text due to the fact they usually could be summed up in 1 - 2 paragraphs.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1706
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Posted - 2016.04.26 05:30:00 -
[6] - Quote
XxBlazikenxX wrote:Not even going to read this wall of text. No one cares about your qq. LOL it was actually nicely formatted. But anyway people should care, every qq, rage, or applause matters even just a little bit. You can't just pick and choose what you want to hear or else you'll be left with a very biased impression. CCP needs to take in all the criticism they can get now to avoid major negatives on release or the long-run. Once they do that then they can ignore the good and the bad, and see if the product is turning to what they are proud of.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Sequal's Back
Dead Man's Game Preatoriani
2157
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Posted - 2016.04.26 05:31:00 -
[7] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
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Pokey Dravon
OSG Planetary Operations
8042
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Posted - 2016.04.26 06:36:00 -
[8] - Quote
Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train !
Hey its a lot more fun that being bitter and salty, I can tell you that.
EVE: Phoenix - 'Rise Again' Trailer
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Ghost Kaisar
Fatal Absolution
16198
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Posted - 2016.04.26 06:38:00 -
[9] - Quote
Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7933
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Posted - 2016.04.26 12:18:00 -
[10] - Quote
Pokey Dravon wrote:Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train ! Hey its a lot more fun that being bitter and salty, I can tell you that. It's fun when you turn out to be right, you mean.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Takahiro Kashuken
Red Star.
4756
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Posted - 2016.04.26 13:39:00 -
[11] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
Doesn't help being a blind fanboy either, no criticism and they continue down the wrong road.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4756
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Posted - 2016.04.26 13:40:00 -
[12] - Quote
Ghost Kaisar wrote:Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial.
Realist since CCP has already shown what they can and cannot do with this game so i expect it to appear in the next one.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3761
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Posted - 2016.04.26 13:49:00 -
[13] - Quote
Takahiro Kashuken wrote:
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
Slightly different, in that one is equipment and not stackable, the other is.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
Baby Steps
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
Welcome to Hilmar's attitude
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
The Division waves from Ubisofts Corner, Mass Effect from EA's.
.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Fox Gaden
Immortal Guides
7647
|
Posted - 2016.04.26 13:54:00 -
[14] - Quote
Takahiro Kashuken wrote: 32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
They mean 32 distinct Dropsuit Bonuses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Takahiro Kashuken
Red Star.
4757
|
Posted - 2016.04.26 14:11:00 -
[15] - Quote
Monkey MAC wrote:
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Slightly different, in that one is equipment and not stackable, the other is.
Baby Steps
Welcome to Hilmar's attitude
The Division waves from Ubisofts Corner, Mass Effect from EA's.
CEO does not care so what does that say for the game? Nothing good
Complete control over a role is better than forcing you to play that role to get other things, that complete control could easily be limited in tutorials and be expanded upon.
32 fittings can easily be 32 roles, the amount i had which did something different was staggering, while even one module may have been different it would mean that i would have to play differently with that fit.
Jump jets are bad end of.
Baby steps was 6 years of DUST
As for the tech demo, yes bare bones but why not a bare bones for vehicles on an open world map? show that they are still there for the full MMO experience and possibly a simple video on SP and skills and possible future progression.
The division is ****, have you seen the end game? it does not exist because it gets to a point where you have enough health and recharge that you cannot kill them.
ME where the end of the game is DLC.
Great game examples proving my point.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3761
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Posted - 2016.04.26 14:33:00 -
[16] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Slightly different, in that one is equipment and not stackable, the other is.
Baby Steps
Welcome to Hilmar's attitude
The Division waves from Ubisofts Corner, Mass Effect from EA's.
CEO does not care so what does that say for the game? Nothing good So don't vindicate his position by whining. All your doing is showing him it's not worth the effort to invest because all your gonna do is complain.Complete control over a role is better than forcing you to play that role to get other things, that complete control could easily be limited in tutorials and be expanded upon. Complete Control is only good if you know what you are doing, how is it that you learn about what you should be doing . . . . . .experience, pish posh right? Who cares about new player experience or player retention right?32 fittings can easily be 32 roles, the amount i had which did something different was staggering, while even one module may have been different it would mean that i would have to play differently with that fit. Please list them then, every "role" and we will see if they can't be categorized into one of the 4 I gave you?Jump jets are bad end of. End of what? Opinion isn't fact. Jump jets are great for locomotion it also allows for shortcuts and other tactical play that not having them doesn't offer. Baby steps was 6 years of DUST Except it wasn't DUST was a giant leap too far into the Abyss, and even 6 years wasn't enough to correct all those initial mistakes.As for the tech demo, yes bare bones but why not a bare bones for vehicles on an open world map? show that they are still there for the full MMO experience and possibly a simple video on SP and skills and possible future progression. I don't think you understand what bare bones means. Vehicles are a whole level of extra complexity, if it's not showing modules or Loadout what makes you think they will include vehicles.The division is ****, have you seen the end game? it does not exist because it gets to a point where you have enough health and recharge that you cannot kill them. Yeah I'm in the End Game, I'm loving it. With the right gear I can still kill enemies pretty well, but Dark Zone extractions solo are still challenging. ME where the end of the game is DLC. Oh you mean the directors cut? You almost make it sound like the game didn't physically come with an ending, or that the rest of the franchise was ruined by it.Great game examples proving my point. If anything you are proving my point by whining about highly rated and revered games by pretty much most other people.
All you have managed to show is that you aren't happy with anything, literally anything. Is there any game in the last 10 years you've actually enjoyed
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Pokey Dravon
OSG Planetary Operations
8045
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Posted - 2016.04.26 14:42:00 -
[17] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Doesn't help being a blind fanboy either, no criticism and they continue down the wrong road.
True but criticizing your own speculation of what might be is kinda pointless.
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
8045
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Posted - 2016.04.26 14:43:00 -
[18] - Quote
Mobius Wyvern wrote:Pokey Dravon wrote:Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train ! Hey its a lot more fun that being bitter and salty, I can tell you that. It's fun when you turn out to be right, you mean.
Damn straight. Not much beats everyone calling you a blind fanboy and you end up being correct on multiple occasions.
EVE: Phoenix - 'Rise Again' Trailer
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12539
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Posted - 2016.04.26 15:03:00 -
[19] - Quote
Mobius Wyvern wrote:Alright then.
Sgt Kirk's Youtube Channel
Skype: jadkirk
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Takahiro Kashuken
Red Star.
4761
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Posted - 2016.04.26 15:32:00 -
[20] - Quote
Quote like a normal person ffs.
CEO is not impressed by his own product, forget about what i think of it or the general playerbase should the CEO have confidence in what they are producing above all else?
I guess you missed the part where i said tutorials.
I would list them but that was 3 years ago when vehicles were useful and i have alot more modules/skills/turrets/hulls etc.
Jump jets will get abused, anything with extra jumping gets abused.
DUST was 16v16 on PS3, on a more powerful system they still looking at 16v16 why not say that they would like to expand that, not even a hint just that 6v6 for testing then back to 16v16.
They did barebones for FPS infantry why not for vehicles, hell i would have been content with a simple video.
Just because the majority enjoy said games does not mean that they are good, the divisions lack of end game makes it like destiny and ME with its half an ending and then DLC content added on was a typical EA move, it would be like if konami released the cut 51mission as DLC for MGS.
There is very little to be happy with concerning Nova, the only real thing i can be happy with is that it is on PC which allows for infinte possibilities and looking at EVE which is a damn good game that i do at times wish i still played and just do wish that Nova is the FPS version of EVE with all the skills/modules/vehicles/suits/weapons etc which allows of absolute freedom at the solo and corp level.
Enjoying WOWs a hell of alot, WOT have not touched for a while, ETS2 for comfy moments, XCOM2 but need some key mods, XCOM EW for lolz, even old games like PES2010 and NHL08. I just find that new releases such as MGSV have been let downs and hype gets crushed hard.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3763
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Posted - 2016.04.26 16:06:00 -
[21] - Quote
Takahiro Kashuken wrote:Quote like a normal person ffs. CEO is not impressed by his own product, forget about what i think of it or the general playerbase should the CEO have confidence in what they are producing above all else? I guess you missed the part where i said tutorials. Tutorials aren't enough, given the games you play I should not have to explain that to you. In WOT you have to play to unlock better Loadout options, are you not contradicting yourself?I would list them but that was 3 years ago when vehicles were useful and i have alot more modules/skills/turrets/hulls etc. So no then Go Figure. 3 years ago I had 5 roles, Demolitions, Assault, Anti-Vehicle, Logistics Support and Close Air Ground Support. I had in total 26 fits which while each played differently but still only fulfilled one of those 5 roles. Jump jets will get abused, anything with extra jumping gets abused. Opinion, double jump is considerably better than bunny hoping or chop strafing and is much more predictable. Take Destiny for example, Vanguards with increased height is one of my favorite easy kills DUST was 16v16 on PS3, on a more powerful system they still looking at 16v16 why not say that they would like to expand that, not even a hint just that 6v6 for testing then back to 16v16. Because it's not a case of system power that's the problem. It's complexity, though if memory serves, Rattatai has been quoted for wanting to get above 16v16 eventually.They did barebones for FPS infantry why not for vehicles, hell i would have been content with a simple video. You are really struggling with this whole "bare bones" thing aren't you.
Quote:bare-bones adjective adjective: bare-bones; adjective: barebones reduced to or comprising only the basic or essential elements of something. "a bare-bones version of the story"
Vehicles are not a basic or essential part of an FPS, therefore they will not be included in "Bare Bones" demo of an FPS game. I don't think I can make it any easier to understand.
Just because the majority enjoy said games does not mean that they are good. Can we take a moment to appreciate that logic right there, it doesn't matter how many people like it, or enjoy it, it doesn't mean it's good. If only there were someway to quantify how good a game is . . . . . the divisions lack of end game makes it like destiny I don't think you understand the point, or meaning of "End Game"and ME with its half an ending and then DLC content added on was a typical EA move, It shows how much you know then the ending was Bioware, EA release the DLC version because people were up in arms about it, then stated that they wouldn't take down online footage of the ending.it would be like if konami released the cut 51mission as DLC for MGS. They might well do, nothing like a little extra money to line the pockets.There is very little to be happy with concerning Nova, the only real thing i can be happy with is that it is on PC which allows for infinte possibilities and looking at EVE which is a damn good game that i do at times wish i still played and just do wish that Nova is the FPS version of EVE with all the skills/modules/vehicles/suits/weapons etc which allows of absolute freedom at the solo and corp level. There is plenty to be happy about, we are finally in freaking spaceships, like we asked for. We have a full suit Roster with a 5th faction, plus the possibility for more.Enjoying WOWs a hell of alot, WOT have not touched for a while, ETS2 for comfy moments, XCOM2 but need some key mods, XCOM EW for lolz, even old games like PES2010 and NHL08. I just find that new releases such as MGSV have been let downs and hype gets crushed hard.
I'll be honest the games you enjoy, it paints a pretty clear picture of how you want NOVA to go, but it's not going to go that way.
So stay and enjoy the ride or get off now, before you dissapoint yourself.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22359
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Posted - 2016.04.26 16:24:00 -
[22] - Quote
Am just waiting for the OP to shut the hell up and let CCP Shanghai develop the game before seeing the cards fall where they may. I'm just going to wait to see if Nova gets off the ground before reverting to the whiny A-hole CCP Rattati and Frame know and love.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Clotheshanger Abortion
Y0UTHINASIA
136
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Posted - 2016.04.26 16:40:00 -
[23] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
Boundless motherf*ckin' optimism right here.
"Excuse me while I kiss this guy..."
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Takahiro Kashuken
Red Star.
4761
|
Posted - 2016.04.26 16:42:00 -
[24] - Quote
WOT is different, everyone is in a tank and it does not cost to use it apart from repair and ammo, to progress in your logi suit would be far more efficent than me an a HAV and the rewards are the same yet if i get destroyed it cost me a far lot more. The system in DUST is fine as is because your SP can be placed where you want it to be and not where the game tells you or forces you.
I cannot remember 32 fits from 3 years ago.
Vehicles are an essential part of an MMO.
End game, what to do at the end after you max it out, in division it becomes sponge shooter.
ME still got screwed.
5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove.
You mean before CCP dissapoint, i aint making the game.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Clotheshanger Abortion
Y0UTHINASIA
136
|
Posted - 2016.04.26 16:57:00 -
[25] - Quote
Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid?
"Excuse me while I kiss this guy..."
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Heimdallr69
Negative-Feedback.
7200
|
Posted - 2016.04.26 17:13:00 -
[26] - Quote
Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova |
501st Headstrong
0uter.Heaven
3069
|
Posted - 2016.04.26 17:28:00 -
[27] - Quote
Ah how I miss forum debates. Monkey Mac, I agree with everything you said.
Taka the thing you aren't getting: The Project probably hasnt recieved full CCP support yet, that comes once it's greenlit. The fact we have a playable demo after 6 months on UE4 running as well as it did is wonderous. Also, a vehicle video would have taken up valuable time and what is the point of showing that video if it won't be in the game at first release? You've now pulled a bait and switch and we all hate when CCP says Soon Tm. You then would be salty thst they showed gameplay of something not coming soon. This game will not start off as an MMO because if it isn't fun to play( Remember the 10 fps hardfreeze PCs and pubs we had yeah never again) and your tank is falling through the map you'll demand CCP had this fixed beforehand.
Ratman is building the game module by module similar to how we will land on Mars. This was the landing with drones, testing the landscape. Now we have to convince NASA to send a manned trip, to invest. You will get your greater than 16 v16 battles and MMO but take this now and tell CCP to continue on it. Don't be mad it doesn't have all the features you demand, because that does nothing but show negativity.
Tell them to greenlight the game. Then we can argue about what goes in it. Or rather, you argue and the forums will shut you down.
I am not anti vehicle btw, you're jumping the gun though. 07
PSN: saphireblue-7
Dusty5678 stole this account. <<<<--------------------------------This is now rectified lol
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Leither Yiltron
Commando Perkone Caldari State
1346
|
Posted - 2016.04.26 17:53:00 -
[28] - Quote
Does anyone care about your opinion Takahiro?
Nah.
Have a pony
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Pokey Dravon
OSG Planetary Operations
8061
|
Posted - 2016.04.26 19:44:00 -
[29] - Quote
Clotheshanger Abortion wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Boundless motherf*ckin' optimism right here.
I wouldn't be me if I wasn't spewing irrational levels of optimism
EVE: Phoenix - 'Rise Again' Trailer
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Takahiro Kashuken
Red Star.
4763
|
Posted - 2016.04.26 20:15:00 -
[30] - Quote
Leither Yiltron wrote:Does anyone care about your opinion Takahiro?
Nah.
Whats ******* new?
Half the time i post for myself anyways.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Ripley Riley
Incorruptibles
13883
|
Posted - 2016.04.26 20:33:00 -
[31] - Quote
Takahiro Kashuken wrote:Whats ******* new?
Half the time i post for myself anyways. Posting for self-pleasure makes baby beesus cry.
#ProjectNova
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Reign Omega
just relaxing
2219
|
Posted - 2016.04.26 20:39:00 -
[32] - Quote
Uhhh.. I read down to MGO3 and stopped. MGO3 was fun. The gameplay was fun, and it controlled well. The goofy japanese humor (plush toys etc) may not be my cup of tea, but the game was solid. Nobody played the dang thing but I had some great games with friends. Games are fun, start with fun. And also...not getting stuck on random ****.
Why does Photon gear...we will never forget.
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Takahiro Kashuken
Red Star.
4766
|
Posted - 2016.04.26 22:24:00 -
[33] - Quote
Reign Omega wrote:Uhhh.. I read down to MGO3 and stopped. MGO3 was fun. The gameplay was fun, and it controlled well. The goofy japanese humor (plush toys etc) may not be my cup of tea, but the game was solid. Nobody played the dang thing but I had some great games with friends. Games are fun, start with fun. And also...not getting stuck on random ****.
MGO3 mechanics are perfectly fine but what is not fine is classes, poor lobby options, minimum modes, lag due to no way of being able to choose EU servers or even stop/remove johnny foriegner etc
I did sort of enjoy it but it wore off fast and now it still does suffer from the most basic of problems.
I found it to be a big step back in comparision to MGO2.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22367
|
Posted - 2016.04.27 07:31:00 -
[34] - Quote
Takahiro Kashuken wrote:
5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove.
You know besides the Jove there are more or less half a dozen other factions who could throw their lot in.... still I haven't actually heard about this 5th faction yet.
Could be a group like ORE (Outer Ring Excavations), The Upwell Consortium, The Society of Conscious Thought, The Servant Sisters of EVE, Mordu's Legion and those are without even listing the most recognisable pirate factions of the Serpentis, Guristas, Angel Cartel, Blood Raiders, and Sansha's Nation.
I'd honestly say the first five are more likely for us however as far as I know the Upwell Consortium don't actually both with small scale technologies.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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PARKOUR PRACTIONER
Eternal Beings
4503
|
Posted - 2016.04.27 10:57:00 -
[35] - Quote
Boundless optimism vs boundless pessimism.
The answer is green shotgun plasma.
CL, GS & MS, CA & MS, GH & MH, GM & MM are my jam/Logi/objective player first, suck at slayer
Am skater w/ ASD
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Monkey MAC
Rough Riders..
3768
|
Posted - 2016.04.27 16:40:00 -
[36] - Quote
True Adamance wrote:Takahiro Kashuken wrote:
5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove.
You know besides the Jove there are more or less half a dozen other factions who could throw their lot in.... still I haven't actually heard about this 5th faction yet. Could be a group like ORE (Outer Ring Excavations), The Upwell Consortium, The Society of Conscious Thought, The Servant Sisters of EVE, Mordu's Legion and those are without even listing the most recognisable pirate factions of the Serpentis, Guristas, Angel Cartel, Blood Raiders, and Sansha's Nation. I'd honestly say the first five are more likely for us however as far as I know the Upwell Consortium don't actually both with small scale technologies.
Rattatai has been quoted as saying that the first 2 levels of the suit tree will be dealt with by some form of generic race. That doesn't necessarily mean a 5th faction but more concept art for a new heavy back up the rumor.
I don't know why but everyone seems to be over looking CONCORD as the possible 5th faction. Not only are they a significant military power with great influence of High Sec space. It also makes a lot of sense thematically.
Finally it sets up where at the very least high sec contracts cone from.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3768
|
Posted - 2016.04.27 16:57:00 -
[37] - Quote
Takahiro Kashuken wrote:WOT is different, everyone is in a tank and it does not cost to use it apart from repair and ammo, to progress in your logi suit would be far more efficent than me an a HAV and the rewards are the same yet if i get destroyed it cost me a far lot more. It does not cost apart from repair and ammo. Neither does DUST if you don't die. So because everyone is in a Tank the mechanic by which you have to play a tank before you can unlock better fittings for said Tank is now acceptable?
But apparently that same common sense mechanic has no place in NOVA because . . . . . . .?The system in DUST is fine as is because your SP can be placed where you want it to be and not where the game tells you or forces you. The SP system is one of the biggest gripes new players have with DUST, it's confusing and unhelpful. The game doesn't advise you where to spend your SP, nor would it make sense to, but you can't stop someone specing into armor for a shield based suit.I cannot remember 32 fits from 3 years ago. Probably because you never consistently used all 32. And I'm only asking for their purpose, not each individual fitted module.Vehicles are an essential part of an MMO. No they are not.
Quote:An MMO, or massively multiplayer online game, is a game that thousands of participants can play simultaneously over the internet. Some MMO games offer voice chat, in which players can wear a headset and talk to other unseen players online.
Take for example, World of Warcraft, no vehicle combat there.
End game, what to do at the end after you max it out, Precisely, so what more content do you expect after you've maxed out the game?Division just becomes a Sponge Shooter Probably because you have poor gear. My Lvl 26 gear is still serving me pretty well after the Cap.ME still got screwed. Opinion, could have been a lot worse5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove. Pirate and Sub factions would be further up the tree after the main race based on their allegiance. Or at least that is what I would expect.You mean before CCP dissapoint, i aint making the game.
No because if Rattatai keeps on his current path, he's not gonna dissapoint most of us. Likely only you and your ilk.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4768
|
Posted - 2016.04.27 17:01:00 -
[38] - Quote
Monkey MAC wrote:True Adamance wrote:Takahiro Kashuken wrote:
5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove.
You know besides the Jove there are more or less half a dozen other factions who could throw their lot in.... still I haven't actually heard about this 5th faction yet. Could be a group like ORE (Outer Ring Excavations), The Upwell Consortium, The Society of Conscious Thought, The Servant Sisters of EVE, Mordu's Legion and those are without even listing the most recognisable pirate factions of the Serpentis, Guristas, Angel Cartel, Blood Raiders, and Sansha's Nation. I'd honestly say the first five are more likely for us however as far as I know the Upwell Consortium don't actually both with small scale technologies. Rattatai has been quoted as saying that the first 2 levels of the suit tree will be dealt with by some form of generic race. That doesn't necessarily mean a 5th faction but more concept art for a new heavy back up the rumor. I don't know why but everyone seems to be over looking CONCORD as the possible 5th faction. Not only are they a significant military power with great influence of High Sec space. It also makes a lot of sense thematically. Finally it sets up where at the very least high sec contracts cone from.
High sec contracts in general come from which ever agent is in the station.
The 5th faction come to think of it seems more of which corp will it be, we have 4 races with a 5th being unplayable which should stay that way.
But factions? Already in DUST you get lumped into a corp which really means very little unless they also add PVE down the line with the store, joining another corp really would not mean that much since most join player run corps.
Even pirate factions for the most part are buisnesses aswell, Mordu Legion hired mercs but then you have the blood raiders who are pirates to the letter aswell as being batshit crazy.
CONCORD cannot see it happening, on the one hand they are shady themselves but having mercs running about tearing **** up freely would sort of be against CONCORD.
If anything it could work more like FW, you pick your race and bloodline then are randomly put into a corp run by that race, after the various tutorials you can choose to stay, move into a player run corp which could be in null/FW/active wars in general or possibly CCP make various pirate factions/corps open to join but then what do you do in them espcially in corps such as ORE, pirates can pirate but Mordu is merc business.
Should just stick to how it is now when creating a character, worry about corps after.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4768
|
Posted - 2016.04.27 17:10:00 -
[39] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:WOT is different, everyone is in a tank and it does not cost to use it apart from repair and ammo, to progress in your logi suit would be far more efficent than me an a HAV and the rewards are the same yet if i get destroyed it cost me a far lot more. It does not cost apart from repair and ammo. Neither does DUST if you don't die. So because everyone is in a Tank the mechanic by which you have to play a tank before you can unlock better fittings for said Tank is now acceptable?
But apparently that same common sense mechanic has no place in NOVA because . . . . . . .?The system in DUST is fine as is because your SP can be placed where you want it to be and not where the game tells you or forces you. The SP system is one of the biggest gripes new players have with DUST, it's confusing and unhelpful. The game doesn't advise you where to spend your SP, nor would it make sense to, but you can't stop someone specing into armor for a shield based suit.I cannot remember 32 fits from 3 years ago. Probably because you never consistently used all 32. And I'm only asking for their purpose, not each individual fitted module.Vehicles are an essential part of an MMO. No they are not.
Quote:An MMO, or massively multiplayer online game, is a game that thousands of participants can play simultaneously over the internet. Some MMO games offer voice chat, in which players can wear a headset and talk to other unseen players online.
Take for example, World of Warcraft, no vehicle combat there.
End game, what to do at the end after you max it out, Precisely, so what more content do you expect after you've maxed out the game?Division just becomes a Sponge Shooter Probably because you have poor gear. My Lvl 26 gear is still serving me pretty well after the Cap.ME still got screwed. Opinion, could have been a lot worse5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove. Pirate and Sub factions would be further up the tree after the main race based on their allegiance. Or at least that is what I would expect.You mean before CCP dissapoint, i aint making the game. No because if Rattatai keeps on his current path, he's not gonna dissapoint most of us. Likely only you and your ilk.
WOW is a dungeon game, i think with magic and fairytale stuff in which you obtain the sword of great something, not sure how a tank will fit in.
Take EVE, end game can be various things, end game may not even exist depending on how you see it, always something to do and to learn. I never reached end game with EVE, i did high sec and still did PVE/mining/exploration. low sec was FW fun apart from OGB and null i hated and bored me.
Get higher, it gets to a point where it becomes real spongy but i find low levels full of sponge too, DUST ttk is generally okay but a headshot is a headshot.
Pirate and sub factions all work differently, mordu legion is mercs, blood raiders are pirates, one gets sent out on missions and the other drinks the blood of its victims i think.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3770
|
Posted - 2016.04.27 20:53:00 -
[40] - Quote
Takahiro Kashuken wrote:
WOW is a dungeon game, i think with magic and fairytale stuff in which you obtain the sword of great something, not sure how a tank will fit in.
of course a tank wouldn't fit, why do you always assume tanks? The point is WOW the most well known MMO possibly of all time has no vehicle combat of any kind. Short of perhaps a set piece with catapults.
A vehicle, or vehicle/mounted combat is not an integral part of an MMO, the only MMO that I can think of that has both foot solider and vehicle combat is star Trek, maybe Star Wars but I didn't play that.
Take EVE, end game can be various things, end game may not even exist depending on how you see it, always something to do and to learn. I never reached end game with EVE, i did high sec and still did PVE/mining/exploration. low sec was FW fun apart from OGB and null i hated and bored me.
So you got bored of Null Sec, where the majority of players say the real game lives? What was it that bored you?
Get higher, it gets to a point where it becomes real spongy but i find low levels full of sponge too, DUST ttk is generally okay but a headshot is a headshot.
As someone on the the division forums said, if you think end-game is just bullet sponges then you don't understand the point of an mmorpg
Pirate and sub factions all work differently, mordu legion is mercs, blood raiders are pirates, one gets sent out on missions and the other drinks the blood of its victims i think. But that doesn't stop them 1) Having there own suits, 2) Having one of the 4 main factions be there race type.
Finally in regards to CONCORD not having solders run round blow stuff up. They have capsuleers do it. And pay them for the privilege.
What doesn't make sense about Concord hiring a bunch of mercy to raid an illegal shipment of quake?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Mina Longstrike
Kirjuun Heiian
4043
|
Posted - 2016.04.27 21:10:00 -
[41] - Quote
Ghost Kaisar wrote:Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial.
Deep inside the heart of every cynic is just a terribly, terribly disappointed optimist.
Monkey MAC wrote:Quote:Just because the majority enjoy said games does not mean that they are good. Can we take a moment to appreciate that logic right there, it doesn't matter how many people like it, or enjoy it, it doesn't mean it's good. If only there were someway to quantify how good a game is . . . . .
He's actually addressing the logical fallacy "argumentum ad populum" or 'appeal to the masses/popularity'. It is true that just because something is popular doesn't mean its objectively good, there are plenty of things that are "popular" but actually quite bad for you - like say smoking.
This is where informed opinions come in - a lot of people don't believe in say evolution, or climate change, but these people are non-experts with non-expert opinions that usually are not well reasoned or supported - so in effect their opinions do not matter compared to people who are experts and do have a lot of knowledge in the area.
There are amazing, wonderful, incredibly creative games out there that aren't very popular. There are games out there that are extremely popular but are a repackaging of something that was dated years ago.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Monkey MAC
Rough Riders..
3770
|
Posted - 2016.04.27 22:00:00 -
[42] - Quote
Mina Longstrike wrote:Ghost Kaisar wrote:Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial. Deep inside the heart of every cynic is just a terribly, terribly disappointed optimist. Monkey MAC wrote:Quote:Just because the majority enjoy said games does not mean that they are good. Can we take a moment to appreciate that logic right there, it doesn't matter how many people like it, or enjoy it, it doesn't mean it's good. If only there were someway to quantify how good a game is . . . . . He's actually addressing the logical fallacy "argumentum ad populum" or 'appeal to the masses/popularity'. It is true that just because something is popular doesn't mean its objectively good, there are plenty of things that are "popular" but actually quite bad for you - like say smoking. This is where informed opinions come in - a lot of people don't believe in say evolution, or climate change, but these people are non-experts with non-expert opinions that usually are not well reasoned or supported - so in effect their opinions do not matter compared to people who are experts and do have a lot of knowledge in the area. There are amazing, wonderful, incredibly creative games out there that aren't very popular. There are games out there that are extremely popular but are a repackaging of something that was dated years ago.
Indeed, though if you noticed I mentioned a quantifiable way, this would be an a critic review. The question is though, why would something be popular if it wasn't enjoyable.
The only other reason would be that it's mandatory. Therefore if a game is popular then the general population get some form of satisfaction or enjoyment out of it.
Therefore no matter how 'bad' it is, or how many times it's the same game repackaged, it is still good if people are discerning enjoyment from, which is afterall the primary purpose of playing a game.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4771
|
Posted - 2016.04.27 22:29:00 -
[43] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:
WOW is a dungeon game, i think with magic and fairytale stuff in which you obtain the sword of great something, not sure how a tank will fit in.
of course a tank wouldn't fit, why do you always assume tanks? The point is WOW the most well known MMO possibly of all time has no vehicle combat of any kind. Short of perhaps a set piece with catapults.
A vehicle, or vehicle/mounted combat is not an integral part of an MMO, the only MMO that I can think of that has both foot solider and vehicle combat is star Trek, maybe Star Wars but I didn't play that.
Take EVE, end game can be various things, end game may not even exist depending on how you see it, always something to do and to learn. I never reached end game with EVE, i did high sec and still did PVE/mining/exploration. low sec was FW fun apart from OGB and null i hated and bored me.
So you got bored of Null Sec, where the majority of players say the real game lives? What was it that bored you?
Get higher, it gets to a point where it becomes real spongy but i find low levels full of sponge too, DUST ttk is generally okay but a headshot is a headshot.
As someone on the the division forums said, if you think end-game is just bullet sponges then you don't understand the point of an mmorpg
Pirate and sub factions all work differently, mordu legion is mercs, blood raiders are pirates, one gets sent out on missions and the other drinks the blood of its victims i think. But that doesn't stop them 1) Having there own suits, 2) Having one of the 4 main factions be there race type.
Finally in regards to CONCORD not having solders run round blow stuff up. They have capsuleers do it. And pay them for the privilege. What doesn't make sense about Concord hiring a bunch of mercy to raid an illegal shipment of quake?
Because vehicles exist in DUST, Nova which is in the EVE universe without vehicles in a military setting where the lore itself has ground fights and armored vehicles would not make sense. WOW has no vehicles, it is swords and magic because that is the setting.
Null sec has no end game tied to it, it maybe the logical progression where you move from the safety of high to the risky area of low and then to no holds bar null but itself requires generally a large enough corp to be in/alliance in which it can defend itself/take part in defending areas for itself/alliance but it ends up being blob warfare in which a fight may break out but only if enough numbers are massed to win. This means 3hrs for a fleet to setup in which you are not guaranteed a fight because either you or the enemy does not have the numbers to make sure its a win or it gets that late in general that i fall asleep before anything happens. Also null is not for the small fry, DUST a small organized corp with some talanted players can defend there district, in EVE you get blobbed and whacked hard that you need an alliance to back you up with deep pockets.
It bored me, compared to FW or low sec in general in which feels more risky and you can get fights at a moments notice, null may have changed since i last played it but all i see is that you need lots of numbers and deep wallets.
While it may be nice to be a massive sponge and deal millions of damage unless its PVE does that not ruin the point of PVP if everyone is a massive sponge?
Suits is simple, but would they just be in the game for another group to join? plus no leadership exactly unless your corp can also join the faction like it is in EVE with FW and you do things.
CONCORD generally blows **** up, unless it is going to brought into the game in the style of NATO except without blue helmets and generally being useless maybe it will work but players like to do bad things and will Nova have standings?
CONCORD would have to be added later, more of a career option.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Maken Tosch
DUST University Ivy League
13328
|
Posted - 2016.04.27 22:49:00 -
[44] - Quote
My replies are underlined.
Takahiro Kashuken wrote:But this is CCP. Now i could easily resub back to EVE, i enjoyed it, it is a social game but even so afk mining or just floating about was fun. There was always something do but the major drawback for me was always PVP, it was terrible frankly since it was a giant blobfest the vast majority of the time and finding a 1v1 without an OGB was next to impossible i found unless it was someone afk in a FW complex and this ruined null and FW to a point even though being in FW was fun. You might learn a thing or two from Zarvox Toral when it comes to PvP. He can make any confrontation not matter how stacked against him it becomes look really intense and fun. No, seriously, just look at him. https://www.twitch.tv/zarvoxtoralBut EVE is complete, you can dive in and have a vast number of options at your fingertips and play it. Eve is only complete because it's been 12 years since it first launched Eve Online had an extremely rough start as well which is almost comparable to how Dust started.DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project. If enough players like us support Project Nova and since the reviews of the project are looking very promising, he might be singing a different tune eventually. But you also have to remember where Hilmar is coming from. He thought Dust would succeed and then look what happened.What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay. The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV. It's actually not a bad move. Sure having a lot of features in Dust gave the game immersion but all of that great immersion kept getting constantly broken by a badly designed core FPS. We now have proof through Dust's history that a core FPS MUST BE BUILT AND STABILIZED FIRST ABOVE ALL ELSE. There is no exception to that rule.Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it. That's not how I read it. He said that using the role added SP for that role and its weapons. But I don't think I read anything from Rattati that I won't be able to fit a pair of Nova Knives on an Amarr Heavy if I choose to from the start.32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times. Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon. You can't say that at all for a game that is literally rebuilt on a different engine from that of Dust. We don't even know how myos would work anymore in Nova exactly. Sure you can speculate, but that's all you can do. Speculate. Not confirm unless CCP clearly says so. For all we know Myos might lose their jump bonus and the jump jet mechanics might be different.16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?. A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y. Big difference with Dust and Nova. Dust was hyped like hell. Nova is not. That's a good thing.To Be Continued on my Next Post
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Maken Tosch
DUST University Ivy League
13328
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Posted - 2016.04.27 23:10:00 -
[45] - Quote
Continuing from my previous post. Again, my replies are underlined.
Takahiro Kashuken wrote:I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE. I understand you're trying to be a realist, but I think you're inadvertently coming off as extremely pessimistic without realizing it.DUST has had years on an outdated platform which everyone knew it would not last, they achieved linking it to EVE but overall failed at what they wanted to accomplish and what the players wanted to do in the game. The game had good times and bad times but most of it was linked to various events outside the players control such as 'rouge wedding' or change in staff which means a change in ideas and vision along with other side projects eating away at the office like Valkyrie/Legion. Unfortunately Dust had too many bad times. Far more than the good times. I'm speaking from experience dating back to the close beta days. Thankfully, looking at Nova, the bad taste in my mouth left by Dust is going away. Slowly, but surely because now CCP is finally taking the advice that much of the Dust community has begged CCP to do. Although I didn't really expect CCP to actually go through with rebuilding the game down its original base code which is a gutsy move by itself.Nova is a second chance if it does not get scrapped that is but will it suffer from the same problems that DUST suffered from? Will the same mistakes keep being repeated? will CCP actually learn anything? but then it is on PC which brings new challenges such as stopping cheaters with aimbots aswell as the lag switchers and possible mod abusers if they allow mods. It's extremely unlikely that Nova will suffer what Dust suffered. For one there is CCP Rattati who has a clear record of making Dust great again even if it was for a short time. He was the reason we regained some hope. And any promises he made were actually backed up by visible progress. We saw Dust get better before our very eyes after Rattati took over. It was just too bad that Dust was on an aging platform with terrible legacy code that was the result of the bad leadership for Dust that existed long before Rattati came into the picture.
Second, Nova will NOT have Dust's legacy code at all. It will have the same assets but not the code which is the core of the problems that plagues Dust. This is also a good time for CCP to actually implement features and fixes that were never possible simply because of the bad legacy code.
Finally, there is the fact that expectations are finally being managed. No more hype train which means no more setting us all up for extreme disappointment like how they did with Dust.End of the day i am taking everything CCP say with a big tanker full of salt until i see it actually implemented in the game. I don't blame you. I have a skeptical view of this as well. Though not to the extent that you are now.I think this is CCP last shot, they know it and we know it and unless it is really profitable they will not be afraid to pull the plug this time instead of letting it limp on. Then let's make it worth it for CEO Hilmar Veigar to greenlight the project if you don't want to be disappointed again. Support Nova and let him know that we want this new game to succeed. https://twitter.com/HilmarVeigar
Overall, I expected a different reaction from some people here. You would think that after getting burned so badly by Dust 514 both in crushed hopes and dreams built up by the Dust hype and in the PS3 literally getting burnt from overheating due to the bad code that everyone here would be happy that CCP is finally doing what they should have done from the beginning. Create a stable and fun core FPS and then add in the features that made Dust memorable. But no, I'm seeing the exact opposite from some players here. Come on now, did you guys honestly think that CCP Rattati and his team would have a huge alpha build (the tech demo is barely pre-alpha by the way) ready in the span of a few months after announcing that they are literally rebuilding the entire base code of the game?
PS: And not only rebuilding the base code but doing that in a different engine. No more Unreal Engine 3.
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Monkey MAC
Rough Riders..
3776
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Posted - 2016.04.28 07:09:00 -
[46] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:
WOW is a dungeon game, i think with magic and fairytale stuff in which you obtain the sword of great something, not sure how a tank will fit in.
of course a tank wouldn't fit, why do you always assume tanks? The point is WOW the most well known MMO possibly of all time has no vehicle combat of any kind. Short of perhaps a set piece with catapults.
A vehicle, or vehicle/mounted combat is not an integral part of an MMO, the only MMO that I can think of that has both foot solider and vehicle combat is star Trek, maybe Star Wars but I didn't play that.
Take EVE, end game can be various things, end game may not even exist depending on how you see it, always something to do and to learn. I never reached end game with EVE, i did high sec and still did PVE/mining/exploration. low sec was FW fun apart from OGB and null i hated and bored me.
So you got bored of Null Sec, where the majority of players say the real game lives? What was it that bored you?
Get higher, it gets to a point where it becomes real spongy but i find low levels full of sponge too, DUST ttk is generally okay but a headshot is a headshot.
As someone on the the division forums said, if you think end-game is just bullet sponges then you don't understand the point of an mmorpg
Pirate and sub factions all work differently, mordu legion is mercs, blood raiders are pirates, one gets sent out on missions and the other drinks the blood of its victims i think. But that doesn't stop them 1) Having there own suits, 2) Having one of the 4 main factions be there race type.
Finally in regards to CONCORD not having solders run round blow stuff up. They have capsuleers do it. And pay them for the privilege. What doesn't make sense about Concord hiring a bunch of mercy to raid an illegal shipment of quake? Because vehicles exist in DUST, Nova which is in the EVE universe without vehicles in a military setting where the lore itself has ground fights and armored vehicles would not make sense. WOW has no vehicles, it is swords and magic because that is the setting. Of course WOW has no 'vehicles' a car wouldn't make sense, but mounted combat, such as dragons would, but they don't add that.
The lore of Dust also calls for giant repurposed mining mechs to be part of these fights. Once again military setting doesn't make vehicles mandatory.
You seem to be getting confused between mandatory and nice to have. Vehicles are not a mandatory part of a First Person Shooter, or an MMO, or an RPG or a Semi-Realistic Military Shooter. They are a nice to have, an enhancement, it literally cannot be made any clearer.Null sec has no end game tied to it, it maybe the logical progression where you move from the safety of high to the risky area of low and then to no holds bar null but itself requires generally a large enough corp to be in/alliance in which it can defend itself/take part in defending areas for itself/alliance but it ends up being blob warfare in which a fight may break out but only if enough numbers are massed to win. This means 3hrs for a fleet to setup in which you are not guaranteed a fight because either you or the enemy does not have the numbers to make sure its a win or it gets that late in general that i fall asleep before anything happens. Also null is not for the small fry, DUST a small organized corp with some talanted players can defend there district, in EVE you get blobbed and whacked hard that you need an alliance to back you up with deep pockets. So if your main gripe is that the End Game doesn't appear to have anything to do, why do you want to play an FPS where you are just shooting people with no nessercary goal, other than those you make your self. Also what do you expect to happen when you reach the end of game of NOVA.
NULL Sec and End Game is what you make it. It's defined by the goals you see for it. The developers won't hold your hand through the end game. If you have found the end game of pretty much MMO you have played boring, why are you still wanting to play another MMO?It bored me, compared to FW or low sec in general in which feels more risky and you can get fights at a moments notice, null may have changed since i last played it but all i see is that you need lots of numbers and deep wallets. While it may be nice to be a massive sponge and deal millions of damage unless its PVE does that not ruin the point of PVP if everyone is a massive sponge? Once again if you think it's just players having massive health sponges you aren't really getting into the tactical depth of those "blob" fights. If everything is over in an instant does that not ruin the point of a tactical PVP?
It sounds like you expect flying or shooting skill to prevail in EVE a predominantly Command base tactical game.Suits is simple, but would they just be in the game for another group to join? plus no leadership exactly unless your corp can also join the faction like it is in EVE with FW and you do things. NPC (Non Player Corporations) don't need leadership they exist both in EvE and Nova to generate contracts and Enemies. If you start with CONCORD as everybody''s starting Corp, they then join a PMC (Player Made Corporation) when they are ready.CONCORD generally blows **** up, unless it is going to brought into the game in the style of NATO except without blue helmets and generally being useless maybe it will work but players like to do bad things and will Nova have standings? NOVA doesn't need to have standings to make CONCORD work. It's almost likely you completely ignore points sometimes.CONCORD would have to be added later, more of a career option.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4773
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Posted - 2016.04.28 12:29:00 -
[47] - Quote
MMOFPS is how i see it and considering lore of EVE contains vehicles i would like to see vehicles and everything else.
Null sec is not what you make it because you need enough ISK/backing to be able to do it but the end game is what you make it thus if you want to be a market trader then set up shop in Jita but null is not needed. Nova end game will follow the same route as EVE i expect, null sec where corps fight it out over planets i hope with alliances in EVE backing them maybe even transporting various items needed but even then PVE i hope will be in, FW again and just general matches in high/low and NPC null so if you want you could never touch null but fight for FW but even then getting into null i assume will be easier than in EVE. But if Nova null is the same as EVE then will that punish smaller corps without the big money or alliances? that is the main problem of null, it is not end game but to be there requires alot, so much that a fair amount see it as end game anyways.
There is massive sponges and then there is the headshot is a headshot, in EVE it is a gigantic ship which is 10km long and has armor and shields aswell as various defensive modules which ends up in massive fights which take hours or days in some extreme cases, i myself prefer smaller gang fights in EVE which generally is low sec and FW, in FPS while this can be fun since MAG the more the merrier and MAG TTK was kinda low when compared to DUST. While Nova is an FPS we have suits with armor and shields and various other things i hope which prolong life thus prolong TTK a bit.
Tactics are great, skill is required to pull them off or break them.
Why would everyone start as CONCORD? You pick your race and bloodline and get put into an NPC corp for which ever race you are apart of, every race generally trains up there own soliders even to a basic level, thus you have the skills to move on if you wish.
Standings are apart of EVE espcially for the immortal players, so why is it not the same for the clones of Nova?
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3777
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Posted - 2016.04.28 13:05:00 -
[48] - Quote
Takahiro Kashuken wrote:MMOFPS is how i see it and considering lore of EVE contains vehicles i would like to see vehicles and everything else.
Of course it would be nice to have Vehicles in NOVA that isn't being denied, but as we have stated to you the Bare Bones FPS Demo wouldn't have it.
Null sec is not what you make it because you need enough ISK/backing to be able to do it but the end game is what you make it thus if you want to be a market trader then set up shop in Jita but null is not needed.
Where do you think those corporations came from?
Nova end game will follow the same route as EVE i expect, null sec where corps fight it out over planets i hope with alliances in EVE backing them maybe even transporting various items needed but even then PVE i hope will be in, FW again and just general matches in high/low and NPC null so if you want you could never touch null but fight for FW but even then getting into null i assume will be easier than in EVE. But if Nova null is the same as EVE then will that punish smaller corps without the big money or alliances? that is the main problem of null, it is not end game but to be there requires alot, so much that a fair amount see it as end game anyways.
Agree with most of that.
There is massive sponges and then there is the headshot is a headshot, in EVE it is a gigantic ship which is 10km long and has armor and shields aswell as various defensive modules which ends up in massive fights which take hours or days in some extreme cases, i myself prefer smaller gang fights in EVE which generally is low sec and FW, in FPS while this can be fun since MAG the more the merrier and MAG TTK was kinda low when compared to DUST. While Nova is an FPS we have suits with armor and shields and various other things i hope which prolong life thus prolong TTK a bit.
So why are you complaining about bullet sponges and blob battles? You're going round in circles.
Tactics are great, skill is required to pull them off or break them. Better Tactics van always win out over skill. But that's not what is really being discussed here.
Why would everyone start as CONCORD? You pick your race and bloodline and get put into an NPC corp for which ever race you are apart of, every race generally trains up there own soliders even to a basic level, thus you have the skills to move on if you wish.
Therein lies a good question, why do you choose a Race and Bloodline? What are it's benefits?
It also doesn't make sense that these NPC's who are distinct via race would all be using the same generic raceless suits?
Furthermore you don't have to start AS Concord, but you start with Concord Suits, which would be standard issue in High Security Space. Then in LOW Sec Racial Suits dominate the Market due to lowered restrictions on the selling of Combat Gear in Low Sec Stations, finally in Null Sec hacked racial variants become available from various Corporations operating out of the black market, which would come with unique bonuses/paint schemes.
Standings are apart of EVE espcially for the immortal players, so why is it not the same for the clones of Nova? Indeed and they certainly have a place in NOVA along with FW and PC, but not right now and not necessarily for Concord.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Clotheshanger Abortion
Y0UTHINASIA
145
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Posted - 2016.04.28 16:15:00 -
[49] - Quote
Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova
Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere.
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
145
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Posted - 2016.04.28 16:16:00 -
[50] - Quote
Takahiro Kashuken wrote:Leither Yiltron wrote:Does anyone care about your opinion Takahiro?
Nah. Whats ******* new? Half the time i post for myself anyways.
then why post at all?
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
145
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Posted - 2016.04.28 16:17:00 -
[51] - Quote
PARKOUR PRACTIONER wrote:Boundless optimism vs boundless pessimism.
The answer is green shotgun plasma.
And a Precision Rifle to the balls
"Excuse me while I kiss this guy..."
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Ghost Kaisar
Fatal Absolution
16212
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Posted - 2016.04.28 16:56:00 -
[52] - Quote
Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere.
Yeah, he's been doing this for ages.
You must have missed the fun Tanker threads of ages past.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Monkey MAC
Rough Riders..
3777
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Posted - 2016.04.28 17:59:00 -
[53] - Quote
Ghost Kaisar wrote:Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere. Yeah, he's been doing this for ages. You must have missed the fun Tanker threads of ages past.
Oh . . . . You've got me all nostalgic now. XD Those were the days.
[i][Sheds a single tear/i]
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
55
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Posted - 2016.04.28 18:54:00 -
[54] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. |
AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
55
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Posted - 2016.04.28 18:55:00 -
[55] - Quote
Forever ETC wrote:XxBlazikenxX wrote:Not even going to read this wall of text. No one cares about your qq. LOL it was actually nicely formatted. But anyway people should care, every qq, rage, or applause matters even just a little bit. You can't just pick and choose what you want to hear or else you'll be left with a very biased impression. CCP needs to take in all the criticism they can get now to avoid major negatives on release or the long-run. Once they do that then they can ignore the good and the bad, and see if the product is turning to what they are proud of. That's been how the game has progressed for all these years though, everybody tunes out everything they don't agree with, and charge blindly over the cliff. |
AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
55
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Posted - 2016.04.28 19:05:00 -
[56] - Quote
Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? What's wrong with pilots? |
Monkey MAC
Rough Riders..
3782
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Posted - 2016.04.29 06:49:00 -
[57] - Quote
AldnoahZero wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? What's wrong with pilots? For the most part tankers and pilots were actually alright. However Taki and a friend of his ruined the reputation of other tankers with there attitudes.
Pretty much every other forum goer has had a "debate" with one of those two over vehicle balance and it pretty much the same way.
Logical Argument (T&S) - Logical Argument in Return X4
Name Calling (T&S) Bragging (T&S) Declaration of pure Stupidity (T&S) example: " It should take 5 people in a Co-ordinated effort to take down my tank with just me in it" Logical Argument outlining the stupidity of the previous statement. More Name Calling, Bragging and General stupidity. (T&S) "You just want to blow tanks with a Pistol" (T&S)
And so ad-infitum
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4789
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Posted - 2016.04.29 12:54:00 -
[58] - Quote
Monkey MAC wrote:AldnoahZero wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? What's wrong with pilots? For the most part tankers and pilots were actually alright. However Taki and a friend of his ruined the reputation of other tankers with there attitudes. Pretty much every other forum goer has had a "debate" with one of those two over vehicle balance and it pretty much the same way. Logical Argument (T&S) - Logical Argument in Return X4 Name Calling (T&S) Bragging (T&S) Declaration of pure Stupidity (T&S) example: " It should take 5 people in a Co-ordinated effort to take down my tank with just me in it" Logical Argument outlining the stupidity of the previous statement. More Name Calling, Bragging and General stupidity. (T&S) "You just want to blow tanks with a Pistol" (T&S) And so ad-infitum
And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Ripley Riley
Incorruptibles
13901
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Posted - 2016.04.29 12:58:00 -
[59] - Quote
Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot?
#ProjectNova
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Monkey MAC
Rough Riders..
3782
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Posted - 2016.04.29 13:07:00 -
[60] - Quote
Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot?
BUUUUUURN!!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4791
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Posted - 2016.04.29 13:31:00 -
[61] - Quote
Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot?
It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things.
Vehicles took each other out in PC plenty of times, organized AV players did the same all the time.
CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV.
I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Clotheshanger Abortion
Y0UTHINASIA
154
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Posted - 2016.04.29 15:44:00 -
[62] - Quote
Ghost Kaisar wrote:Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere. Yeah, he's been doing this for ages. You must have missed the fun Tanker threads of ages past.
I honestly tried to stay out of them. I looked at a few, because it was fun to see them QQ over swarms, but never commented. Not worth my time.
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
154
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Posted - 2016.04.29 15:44:00 -
[63] - Quote
AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior.
Ooooooh ****
"Excuse me while I kiss this guy..."
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XxBlazikenxX
WarRavens Imperium Eden
5060
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Posted - 2016.04.29 15:45:00 -
[64] - Quote
Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Clotheshanger Abortion
Y0UTHINASIA
154
|
Posted - 2016.04.29 15:45:00 -
[65] - Quote
Ghost Kaisar wrote:Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere. Yeah, he's been doing this for ages. You must have missed the fun Tanker threads of ages past.
I stayed out of them. Not worth my time arguing w/ a bunch of pilots QQing over lost tanks and dropships.
On a sidenote, shoutout to all LAV drivers. Easy points, bb. Love ya, appreciate ya. :*
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
154
|
Posted - 2016.04.29 15:46:00 -
[66] - Quote
XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both.
Only reason I dont get on is because there's no point in getting ISK or SP. lol
"Excuse me while I kiss this guy..."
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XxBlazikenxX
WarRavens Imperium Eden
5060
|
Posted - 2016.04.29 15:49:00 -
[67] - Quote
Clotheshanger Abortion wrote:XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both. Only reason I dont get on is because there's no point in getting ISK or SP. lol I just get on now to hang out with corp mates a play pc.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
XxBlazikenxX
WarRavens Imperium Eden
5060
|
Posted - 2016.04.29 15:49:00 -
[68] - Quote
Clotheshanger Abortion wrote:XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both. Only reason I dont get on is because there's no point in getting ISK or SP. lol I just get on now to hang out with corp mates a play PC.
Edit: DPLAK
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Clotheshanger Abortion
Y0UTHINASIA
156
|
Posted - 2016.04.29 15:51:00 -
[69] - Quote
XxBlazikenxX wrote:
Only reason I dont get on is because there's no point in getting ISK or SP. lol
I just get on now to hang out with corp mates a play PC.
Edit: DPLAK[/quote]
Yeah, even then though, that's futile. None of my friends play anymore, so there's no reason for me to get on. lol
"Excuse me while I kiss this guy..."
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Heimdallr69
Negative-Feedback.
7220
|
Posted - 2016.04.29 16:15:00 -
[70] - Quote
I play PC too usually cod waw/Witcher 3/skyrim...games look sexy in 4k =ƒÿë |
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BAD FURRY
Oh No You Didn't
938
|
Posted - 2016.04.29 16:32:00 -
[71] - Quote
Takahiro Kashuken wrote:But this is CCP.
Now i could easily resub back to EVE, i enjoyed it, it is a social game but even so afk mining or just floating about was fun. There was always something do but the major drawback for me was always PVP, it was terrible frankly since it was a giant blobfest the vast majority of the time and finding a 1v1 without an OGB was next to impossible i found unless it was someone afk in a FW complex and this ruined null and FW to a point even though being in FW was fun.
But EVE is complete, you can dive in and have a vast number of options at your fingertips and play it.
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
DUST has had years on an outdated platform which everyone knew it would not last, they achieved linking it to EVE but overall failed at what they wanted to accomplish and what the players wanted to do in the game. The game had good times and bad times but most of it was linked to various events outside the players control such as 'rouge wedding' or change in staff which means a change in ideas and vision along with other side projects eating away at the office like Valkyrie/Legion.
Nova is a second chance if it does not get scrapped that is but will it suffer from the same problems that DUST suffered from? Will the same mistakes keep being repeated? will CCP actually learn anything? but then it is on PC which brings new challenges such as stopping cheaters with aimbots aswell as the lag switchers and possible mod abusers if they allow mods.
End of the day i am taking everything CCP say with a big tanker full of salt until i see it actually implemented in the game.
I think this is CCP last shot, they know it and we know it and unless it is really profitable they will not be afraid to pull the plug this time instead of letting it limp on.
its only a dream ! go back to bed !
Yes i am a Undead Hell Wolf ... nice to meat you!
|
AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
62
|
Posted - 2016.04.29 16:44:00 -
[72] - Quote
Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it. |
Monkey MAC
Rough Riders..
3785
|
Posted - 2016.04.29 20:59:00 -
[73] - Quote
AldnoahZero wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it.
Oh god here we go again. I would tell you to look up all the arguments from before but they have probably disappeared into the either, so allow us to summarise.
It's a tank versus on man: Now if this were one man with an assault, HMG or Mass Driver, I would agree with you, since they can't fight back.
However if we are talking an Anti-Vehicle for, with Anti-Vehicle weaponry, then yes the "Meat Suit" should win if he uses the environment and other tactics to his advantage.
But that's not how it works in real life: Almost true, most AV teams are 2-man, one to act as a spotter, ammo carrier and Anti-Personnel the other 2 fire the Quarter Million Pound Missile that can one shot an Abram's. This was observable in DUST where AVers would often pick up protection details from friendly mercy while moving into position.
But that tank costs 5 times as much SP and ISK: Firstly this myth was actually debunked, a dedicated AV fit came in at 2mill more SP and about 53,000 ISK Higher. This only included skills of equal stature on the vehicle tree.
Secondly ISK should never be used as balancing factor, ISK should be balanced to the item not vice versa.
But you can use your own tanks/vehicles/Dropships: We did regularly, one of the complaints made by Spkr was how Dropships could sit in his blind spot and solo him, or how LAV bombs could solo him, or how terrain could solo him etc etc etc.
Secondly this means that both sides need dedicated vehicle players all the time. And that the whole match is then decided by which teams tankers get superiority.
Finally, DUST and soon NOVA will have an arbitrary cap on the number of participants in a battle. That is to say I can only send 16 people from a corporation of possibly thousands to fight the battle. This means anything that swings force balance in one direction must be directly countered by something else, to maintain equilibrium. If vehicles require more than 1 person to taken them down you end up with a force disparity. Which makes the game center round Vehicles and AV useless.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Maken Tosch
DUST University Ivy League
13362
|
Posted - 2016.04.29 21:36:00 -
[74] - Quote
BAD FURRY wrote:
its only a dream ! go back to bed !
WHO LET BAD FURRY BACK INTO THE FORUMS?
Jokes finally aside, I will give my perspective on vehicles now that you guys are talking about it. But I will not tell it to you from an AV or Pilot perspective because I am not any of those two and I generally suck at killing tanks anyways mainly because my primary weapon has always been a pair of Nova Knives. I have successfully killed a tank or two but those don't count in this conversation since those tanks were badly piloted which is the only reason they somehow lost a tank to a pair of knives.
I don't believe for a second that the problems facing vehicle balance and AV balance were limited to just the vehicles and AV themselves. People say that AV or vehicles were OP because either one was OP or one was nerfed too much. Meanwhile I didn't see many players put the maps on trial. You have to look at how the maps were created as well. Much of the maps we played either favored vehicles too much or favored AV too much. So far I can only see one map that allows some form of play-counterplay between AV and vehicles primarily because of the balance between cover and open terrain it offered. That would be Ashland. Maybe Line Harvest, but I doubt that.
http://web.ccpgamescdn.com/newssystem/media/64656/1/Ashland_skirmish.jpg
Before I continue, I want to point out that this is strictly from my own observation as I played Dust over the past 3 years as a Scout with a pair of knives. When I look at other maps I often see either vehicles dominating or AV dominating and I'm willing to bet it's not just the vehicles and AV that are unbalanced. The terrain seems to be playing a big role in throwing off the balance between vehicles and AV.
Not enough cover that AV suffers. Too much cover to the extent that vehicles are pointless. Placement of the objectives and installations contributing to the unbalancing of AV vs Vehicles.
Since I am not a dedicated AV player and definitely not a dedicated pilot, I can't say at all which side is right and which side is wrong and even then I would likely become biased to one side. Which is why I decided to stay neutral on this until I got a better idea on what's going on. And so far my observation seems to point to the terrain being a third (and less talked about) factor in all this. Even if vehicles and AV were to somehow to achieve perfect balance, the terrain will likely continue giving problems until it is addressed.
But that was in Dust 514.
Moving forward to Project Nova, this is the best time to get rid of all three factors contributing to this endless debate between AV and vehicles. Both roles will have a chance to finally get a complete rework on their mechanics while the terrain can finally be setup to allow a balance between vehicles and AV like the Ashland map did.
Even on a ship the size of the Chimera fighter carrier, one can have some vehicle vs AV gameplay going on in some parts such as the hangar. Or better still, the hangar of a Warbarge which is big enough to house several MCCs at once.
https://web.ccpgamescdn.com/dust/wallpapers/MCC-Staging-Area/MCC-Staging-Area-wallpaper_940x529.jpg
Notice the 3 tanks parked next to the logo? Now imagine how this will play out especially for a dropship pilot with all that headroom.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
13367
|
Posted - 2016.04.29 22:19:00 -
[75] - Quote
One more thing about vehicles inside spaceships. The dropship pilots will obviously have a better sense of scale and distance since the walls and ceiling of the interior of a hangar inside a warbarge will allow the pilot to better judge where they are in 3D space and understand where the boundaries are at. So far in Dust, invisible walls in the sky don't help.
And you wouldn't need to call in an RDV. The vehicles would already be right there. Just board them.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
XxBlazikenxX
WarRavens Imperium Eden
5065
|
Posted - 2016.04.29 22:26:00 -
[76] - Quote
Maken Tosch wrote:One more thing about vehicles inside spaceships. The dropship pilots will obviously have a better sense of scale and distance since the walls and ceiling of the interior of a hangar inside a warbarge will allow the pilot to better judge where they are in 3D space and understand where the boundaries are at. So far in Dust, invisible walls in the sky don't help.
And you wouldn't need to call in an RDV. The vehicles would already be right there. Just board them. I'm gonna say it right now.
Boarding Shuttles, piloted by Nova Mercs.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
64
|
Posted - 2016.04.30 18:04:00 -
[77] - Quote
Monkey MAC wrote:AldnoahZero wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it. Oh god here we go again. I would tell you to look up all the arguments from before but they have probably disappeared into the either, so allow us to summarise. It's a tank versus on man: Now if this were one man with an assault, HMG or Mass Driver, I would agree with you, since they can't fight back. However if we are talking an Anti-Vehicle for, with Anti-Vehicle weaponry, then yes the "Meat Suit" should win if he uses the environment and other tactics to his advantage. But that's not how it works in real life: Almost true, most AV teams are 2-man, one to act as a spotter, ammo carrier and Anti-Personnel the other 2 fire the Quarter Million Pound Missile that can one shot an Abram's. This was observable in DUST where AVers would often pick up protection details from friendly mercy while moving into position. But that tank costs 5 times as much SP and ISK: Firstly this myth was actually debunked, a dedicated AV fit came in at 2mill more SP and about 53,000 ISK Higher. This only included skills of equal stature on the vehicle tree. Secondly ISK should never be used as balancing factor, ISK should be balanced to the item not vice versa. But you can use your own tanks/vehicles/Dropships: We did regularly, one of the complaints made by Spkr was how Dropships could sit in his blind spot and solo him, or how LAV bombs could solo him, or how terrain could solo him etc etc etc. Secondly this means that both sides need dedicated vehicle players all the time. And that the whole match is then decided by which teams tankers get superiority. Finally, DUST and soon NOVA will have an arbitrary cap on the number of participants in a battle. That is to say I can only send 16 people from a corporation of possibly thousands to fight the battle. This means anything that swings force balance in one direction must be directly countered by something else, to maintain equilibrium. If vehicles require more than 1 person to taken them down you end up with a force disparity. Which makes the game center round Vehicles and AV useless. I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair? |
Heimdallr69
Negative-Feedback.
7226
|
Posted - 2016.04.30 18:08:00 -
[78] - Quote
Takahiro Kashuken wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things. Vehicles took each other out in PC plenty of times, organized AV players did the same all the time. CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV. I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking. Issue with that is 90% of the playerbase after 2014 just farmed or did pubs..so is it logical to cater to the 10%? Yes I pulled that percent out of my ass |
Takahiro Kashuken
Red Star.
4793
|
Posted - 2016.04.30 21:51:00 -
[79] - Quote
Heimdallr69 wrote:Takahiro Kashuken wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things. Vehicles took each other out in PC plenty of times, organized AV players did the same all the time. CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV. I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking. Issue with that is 90% of the playerbase after 2014 just farmed or did pubs..so is it logical to cater to the 10%? Yes I pulled that percent out of my ass
Im fine with the figures you pulled out your ass, let me just wash them.
At one time PC was popular in a period of time where vehicles were in a vastly better place from all angles but still had issues such as armor being king, AV was still upto the task but also had issues such as SL being broken in general. But the more competitve players had something to for instead of stomping in pubs and also major problems are highlighted 1st but are then abused in pubs and it gets worse until fixed.
Problem is as certain changes took place PC died little by little, GTAV killed EON and after that most i knew just didn't bother.
Plus pubs had no MM, same with FW, people played for SP and stat padding and various changes in the game made things OP/UP and FOTM so with weak MM you had strong players vs new players and no punishment for those quitting to avoid a proper match up.
No PVE to muck about in either or even using high/low and null sec for the various meta levels which could have helped.
It is more logical to balance at the higher end where problems are really highlighted but at the lower end there needs to be systems to protect newer players from vets and put in proper MM.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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byte modal
756
|
Posted - 2016.04.30 21:52:00 -
[80] - Quote
Wait wait wait. How did a thread about p!ssing on a demo become a necro av/v thread?
I suppose you're right though. 649 previous posts just didn't nail the points hard enough. Mybad. Carry on!
kitten bacon taco (nom)
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Monkey MAC
Rough Riders..
3788
|
Posted - 2016.04.30 22:45:00 -
[81] - Quote
byte modal wrote:Wait wait wait. How did a thread about p!ssing on a demo become a necro av/v thread? I suppose you're right though. 649 previous posts just didn't nail the points hard enough. Mybad. Carry on!
Call it misdirection, now since they are fighting over NOVA the whole thread gets written off. ;)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Monkey MAC
Rough Riders..
3788
|
Posted - 2016.04.30 23:02:00 -
[82] - Quote
AldnoahZero wrote: I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair?
You may have been watching, but it's clear you weren't paying attention.
I was one of the people saying Swarm tracking circles were too tight. Unfortunately a bug in swarm launcher missiles resulted in the turning circle increasing dramatically towards the end of their path. Was it fair? Most certainly not, it meant that most SL hits were on a vehicles critical points. Was it an AVers fault? Most definitely not.
I suppose your talking about the AV grenades? The ones that had a 1.5 meter lock-on distance? Well put it this way, if someone can get a grenade within 1.5 meters of a moving tank at the edge of grenade throwing distance, do they not deserve to do 1800 damage? And if they were close enough so as to not miss do you not think having a gunner, instead of being a solo death machine, would have solved the problem?
Once again, you show your lack of knowledge on Swarm Launcher mechanics, they most certainly could not lock-on through buildings or terrain, believe me I tried. Swarm Launchers were actually very temperamental and had a tendency to loose lock for no apparent reason. What you were seeing was the SL ability to maintain a lock for a short period of time (less than a second) during which an AV-er would duck back behind cover to conceal there launch location. Very advanced tactic.
I flew in Dropships during that time, back when no hud came up for infantry, but then again I was never really aiming at Infantry so it didn't bother me, the only time I needed I was already close enough to see the whites of their eyes.
When Swarm Lock-on range was 400m it was certainly at lot fairer than when it was less than 150m you know when Dropships had longer range and could sit just out side your lock-on pummeling infantry.
This only shows to prove why vehicles would NEVER have been balanced in DUST they had no role or reason. People treated them as big expensive Dropsuits. Maybe if they ever get introduced into NOVA, CCP won't make the same mistake of adding them without giving them a cause.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
64
|
Posted - 2016.04.30 23:27:00 -
[83] - Quote
Monkey MAC wrote:AldnoahZero wrote: I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair?
You may have been watching, but it's clear you weren't paying attention. I was one of the people saying Swarm tracking circles were too tight. Unfortunately a bug in swarm launcher missiles resulted in the turning circle increasing dramatically towards the end of their path. Was it fair? Most certainly not, it meant that most SL hits were on a vehicles critical points. Was it an AVers fault? Most definitely not. I suppose your talking about the AV grenades? The ones that had a 1.5 meter lock-on distance? Well put it this way, if someone can get a grenade within 1.5 meters of a moving tank at the edge of grenade throwing distance, do they not deserve to do 1800 damage? And if they were close enough so as to not miss do you not think having a gunner, instead of being a solo death machine, would have solved the problem? Once again, you show your lack of knowledge on Swarm Launcher mechanics, they most certainly could not lock-on through buildings or terrain, believe me I tried. Swarm Launchers were actually very temperamental and had a tendency to loose lock for no apparent reason. What you were seeing was the SL ability to maintain a lock for a short period of time (less than a second) during which an AV-er would duck back behind cover to conceal there launch location. Very advanced tactic. I flew in Dropships during that time, back when no hud came up for infantry, but then again I was never really aiming at Infantry so it didn't bother me, the only time I needed I was already close enough to see the whites of their eyes. When Swarm Lock-on range was 400m it was certainly at lot fairer than when it was less than 150m you know when Dropships had longer range and could sit just out side your lock-on pummeling infantry. This only shows to prove why vehicles would NEVER have been balanced in DUST they had no role or reason. People treated them as big expensive Dropsuits. Maybe if they ever get introduced into NOVA, CCP won't make the same mistake of adding them without giving them a cause. So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to. |
byte modal
757
|
Posted - 2016.04.30 23:34:00 -
[84] - Quote
Because X + 2 = gerbil logic wins e'rrr time. amirite?
kitten bacon taco (nom)
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Monkey MAC
Rough Riders..
3790
|
Posted - 2016.05.01 10:19:00 -
[85] - Quote
AldnoahZero wrote: So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to.
You sound almost exactly like Taki and Spkr, are you sure your not an ALT for one of them?
If you look up some of my old posts, I'm one of the people who wanted more vehicles with better defined roles. If you also look you will see I'm opposed to "Call of Duty in Space".
Vehicles don't work with such small Team Sizes and unbalanced Force Strength doesn't work with any form of arbitrary cap.
Ideally we need at least 32v32 before it would make sense for medium class vehicles to come in to play. (LTV, MTV, LAV, MAV, LTAV, MTAV, LAAV, MAAV)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
71
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Posted - 2016.05.02 21:32:00 -
[86] - Quote
Monkey MAC wrote:AldnoahZero wrote: So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to.
You sound almost exactly like Taki and Spkr, are you sure your not an ALT for one of them? If you look up some of my old posts, I'm one of the people who wanted more vehicles with better defined roles. If you also look you will see I'm opposed to "Call of Duty in Space". Vehicles don't work with such small Team Sizes and unbalanced Force Strength doesn't work with any form of arbitrary cap. Ideally we need at least 32v32 before it would make sense for medium class vehicles to come in to play. (LTV, MTV, LAV, MAV, LTAV, MTAV, LAAV, MAAV) I'm not an alt, that's basically what people advocate for. |
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