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Takahiro Kashuken
Red Star.
4791
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Posted - 2016.04.29 13:31:00 -
[61] - Quote
Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot?
It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things.
Vehicles took each other out in PC plenty of times, organized AV players did the same all the time.
CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV.
I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Clotheshanger Abortion
Y0UTHINASIA
154
|
Posted - 2016.04.29 15:44:00 -
[62] - Quote
Ghost Kaisar wrote:Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere. Yeah, he's been doing this for ages. You must have missed the fun Tanker threads of ages past.
I honestly tried to stay out of them. I looked at a few, because it was fun to see them QQ over swarms, but never commented. Not worth my time.
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
154
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Posted - 2016.04.29 15:44:00 -
[63] - Quote
AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior.
Ooooooh ****
"Excuse me while I kiss this guy..."
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XxBlazikenxX
WarRavens Imperium Eden
5060
|
Posted - 2016.04.29 15:45:00 -
[64] - Quote
Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Clotheshanger Abortion
Y0UTHINASIA
154
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Posted - 2016.04.29 15:45:00 -
[65] - Quote
Ghost Kaisar wrote:Clotheshanger Abortion wrote:Heimdallr69 wrote:Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova Obviously, but this poor bast*rd isnt. He's just spitting salt everywhere. Yeah, he's been doing this for ages. You must have missed the fun Tanker threads of ages past.
I stayed out of them. Not worth my time arguing w/ a bunch of pilots QQing over lost tanks and dropships.
On a sidenote, shoutout to all LAV drivers. Easy points, bb. Love ya, appreciate ya. :*
"Excuse me while I kiss this guy..."
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Clotheshanger Abortion
Y0UTHINASIA
154
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Posted - 2016.04.29 15:46:00 -
[66] - Quote
XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both.
Only reason I dont get on is because there's no point in getting ISK or SP. lol
"Excuse me while I kiss this guy..."
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XxBlazikenxX
WarRavens Imperium Eden
5060
|
Posted - 2016.04.29 15:49:00 -
[67] - Quote
Clotheshanger Abortion wrote:XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both. Only reason I dont get on is because there's no point in getting ISK or SP. lol I just get on now to hang out with corp mates a play pc.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
5060
|
Posted - 2016.04.29 15:49:00 -
[68] - Quote
Clotheshanger Abortion wrote:XxBlazikenxX wrote:Clotheshanger Abortion wrote:AldnoahZero wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. At least he has experience playing, instead of experience being a forum warrior. Ooooooh **** I'm both. Though at this point I probably spend more times on the forums than on the game, but earlier in my career it was equal time with both. Only reason I dont get on is because there's no point in getting ISK or SP. lol I just get on now to hang out with corp mates a play PC.
Edit: DPLAK
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Clotheshanger Abortion
Y0UTHINASIA
156
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Posted - 2016.04.29 15:51:00 -
[69] - Quote
XxBlazikenxX wrote:
Only reason I dont get on is because there's no point in getting ISK or SP. lol
I just get on now to hang out with corp mates a play PC.
Edit: DPLAK[/quote]
Yeah, even then though, that's futile. None of my friends play anymore, so there's no reason for me to get on. lol
"Excuse me while I kiss this guy..."
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Heimdallr69
Negative-Feedback.
7220
|
Posted - 2016.04.29 16:15:00 -
[70] - Quote
I play PC too usually cod waw/Witcher 3/skyrim...games look sexy in 4k =ƒÿë |
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BAD FURRY
Oh No You Didn't
938
|
Posted - 2016.04.29 16:32:00 -
[71] - Quote
Takahiro Kashuken wrote:But this is CCP.
Now i could easily resub back to EVE, i enjoyed it, it is a social game but even so afk mining or just floating about was fun. There was always something do but the major drawback for me was always PVP, it was terrible frankly since it was a giant blobfest the vast majority of the time and finding a 1v1 without an OGB was next to impossible i found unless it was someone afk in a FW complex and this ruined null and FW to a point even though being in FW was fun.
But EVE is complete, you can dive in and have a vast number of options at your fingertips and play it.
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
DUST has had years on an outdated platform which everyone knew it would not last, they achieved linking it to EVE but overall failed at what they wanted to accomplish and what the players wanted to do in the game. The game had good times and bad times but most of it was linked to various events outside the players control such as 'rouge wedding' or change in staff which means a change in ideas and vision along with other side projects eating away at the office like Valkyrie/Legion.
Nova is a second chance if it does not get scrapped that is but will it suffer from the same problems that DUST suffered from? Will the same mistakes keep being repeated? will CCP actually learn anything? but then it is on PC which brings new challenges such as stopping cheaters with aimbots aswell as the lag switchers and possible mod abusers if they allow mods.
End of the day i am taking everything CCP say with a big tanker full of salt until i see it actually implemented in the game.
I think this is CCP last shot, they know it and we know it and unless it is really profitable they will not be afraid to pull the plug this time instead of letting it limp on.
its only a dream ! go back to bed !
Yes i am a Undead Hell Wolf ... nice to meat you!
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
62
|
Posted - 2016.04.29 16:44:00 -
[72] - Quote
Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it. |
Monkey MAC
Rough Riders..
3785
|
Posted - 2016.04.29 20:59:00 -
[73] - Quote
AldnoahZero wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it.
Oh god here we go again. I would tell you to look up all the arguments from before but they have probably disappeared into the either, so allow us to summarise.
It's a tank versus on man: Now if this were one man with an assault, HMG or Mass Driver, I would agree with you, since they can't fight back.
However if we are talking an Anti-Vehicle for, with Anti-Vehicle weaponry, then yes the "Meat Suit" should win if he uses the environment and other tactics to his advantage.
But that's not how it works in real life: Almost true, most AV teams are 2-man, one to act as a spotter, ammo carrier and Anti-Personnel the other 2 fire the Quarter Million Pound Missile that can one shot an Abram's. This was observable in DUST where AVers would often pick up protection details from friendly mercy while moving into position.
But that tank costs 5 times as much SP and ISK: Firstly this myth was actually debunked, a dedicated AV fit came in at 2mill more SP and about 53,000 ISK Higher. This only included skills of equal stature on the vehicle tree.
Secondly ISK should never be used as balancing factor, ISK should be balanced to the item not vice versa.
But you can use your own tanks/vehicles/Dropships: We did regularly, one of the complaints made by Spkr was how Dropships could sit in his blind spot and solo him, or how LAV bombs could solo him, or how terrain could solo him etc etc etc.
Secondly this means that both sides need dedicated vehicle players all the time. And that the whole match is then decided by which teams tankers get superiority.
Finally, DUST and soon NOVA will have an arbitrary cap on the number of participants in a battle. That is to say I can only send 16 people from a corporation of possibly thousands to fight the battle. This means anything that swings force balance in one direction must be directly countered by something else, to maintain equilibrium. If vehicles require more than 1 person to taken them down you end up with a force disparity. Which makes the game center round Vehicles and AV useless.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Maken Tosch
DUST University Ivy League
13362
|
Posted - 2016.04.29 21:36:00 -
[74] - Quote
BAD FURRY wrote:
its only a dream ! go back to bed !
WHO LET BAD FURRY BACK INTO THE FORUMS?
Jokes finally aside, I will give my perspective on vehicles now that you guys are talking about it. But I will not tell it to you from an AV or Pilot perspective because I am not any of those two and I generally suck at killing tanks anyways mainly because my primary weapon has always been a pair of Nova Knives. I have successfully killed a tank or two but those don't count in this conversation since those tanks were badly piloted which is the only reason they somehow lost a tank to a pair of knives.
I don't believe for a second that the problems facing vehicle balance and AV balance were limited to just the vehicles and AV themselves. People say that AV or vehicles were OP because either one was OP or one was nerfed too much. Meanwhile I didn't see many players put the maps on trial. You have to look at how the maps were created as well. Much of the maps we played either favored vehicles too much or favored AV too much. So far I can only see one map that allows some form of play-counterplay between AV and vehicles primarily because of the balance between cover and open terrain it offered. That would be Ashland. Maybe Line Harvest, but I doubt that.
http://web.ccpgamescdn.com/newssystem/media/64656/1/Ashland_skirmish.jpg
Before I continue, I want to point out that this is strictly from my own observation as I played Dust over the past 3 years as a Scout with a pair of knives. When I look at other maps I often see either vehicles dominating or AV dominating and I'm willing to bet it's not just the vehicles and AV that are unbalanced. The terrain seems to be playing a big role in throwing off the balance between vehicles and AV.
Not enough cover that AV suffers. Too much cover to the extent that vehicles are pointless. Placement of the objectives and installations contributing to the unbalancing of AV vs Vehicles.
Since I am not a dedicated AV player and definitely not a dedicated pilot, I can't say at all which side is right and which side is wrong and even then I would likely become biased to one side. Which is why I decided to stay neutral on this until I got a better idea on what's going on. And so far my observation seems to point to the terrain being a third (and less talked about) factor in all this. Even if vehicles and AV were to somehow to achieve perfect balance, the terrain will likely continue giving problems until it is addressed.
But that was in Dust 514.
Moving forward to Project Nova, this is the best time to get rid of all three factors contributing to this endless debate between AV and vehicles. Both roles will have a chance to finally get a complete rework on their mechanics while the terrain can finally be setup to allow a balance between vehicles and AV like the Ashland map did.
Even on a ship the size of the Chimera fighter carrier, one can have some vehicle vs AV gameplay going on in some parts such as the hangar. Or better still, the hangar of a Warbarge which is big enough to house several MCCs at once.
https://web.ccpgamescdn.com/dust/wallpapers/MCC-Staging-Area/MCC-Staging-Area-wallpaper_940x529.jpg
Notice the 3 tanks parked next to the logo? Now imagine how this will play out especially for a dropship pilot with all that headroom.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
DUST University Ivy League
13367
|
Posted - 2016.04.29 22:19:00 -
[75] - Quote
One more thing about vehicles inside spaceships. The dropship pilots will obviously have a better sense of scale and distance since the walls and ceiling of the interior of a hangar inside a warbarge will allow the pilot to better judge where they are in 3D space and understand where the boundaries are at. So far in Dust, invisible walls in the sky don't help.
And you wouldn't need to call in an RDV. The vehicles would already be right there. Just board them.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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XxBlazikenxX
WarRavens Imperium Eden
5065
|
Posted - 2016.04.29 22:26:00 -
[76] - Quote
Maken Tosch wrote:One more thing about vehicles inside spaceships. The dropship pilots will obviously have a better sense of scale and distance since the walls and ceiling of the interior of a hangar inside a warbarge will allow the pilot to better judge where they are in 3D space and understand where the boundaries are at. So far in Dust, invisible walls in the sky don't help.
And you wouldn't need to call in an RDV. The vehicles would already be right there. Just board them. I'm gonna say it right now.
Boarding Shuttles, piloted by Nova Mercs.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
64
|
Posted - 2016.04.30 18:04:00 -
[77] - Quote
Monkey MAC wrote:AldnoahZero wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it. Oh god here we go again. I would tell you to look up all the arguments from before but they have probably disappeared into the either, so allow us to summarise. It's a tank versus on man: Now if this were one man with an assault, HMG or Mass Driver, I would agree with you, since they can't fight back. However if we are talking an Anti-Vehicle for, with Anti-Vehicle weaponry, then yes the "Meat Suit" should win if he uses the environment and other tactics to his advantage. But that's not how it works in real life: Almost true, most AV teams are 2-man, one to act as a spotter, ammo carrier and Anti-Personnel the other 2 fire the Quarter Million Pound Missile that can one shot an Abram's. This was observable in DUST where AVers would often pick up protection details from friendly mercy while moving into position. But that tank costs 5 times as much SP and ISK: Firstly this myth was actually debunked, a dedicated AV fit came in at 2mill more SP and about 53,000 ISK Higher. This only included skills of equal stature on the vehicle tree. Secondly ISK should never be used as balancing factor, ISK should be balanced to the item not vice versa. But you can use your own tanks/vehicles/Dropships: We did regularly, one of the complaints made by Spkr was how Dropships could sit in his blind spot and solo him, or how LAV bombs could solo him, or how terrain could solo him etc etc etc. Secondly this means that both sides need dedicated vehicle players all the time. And that the whole match is then decided by which teams tankers get superiority. Finally, DUST and soon NOVA will have an arbitrary cap on the number of participants in a battle. That is to say I can only send 16 people from a corporation of possibly thousands to fight the battle. This means anything that swings force balance in one direction must be directly countered by something else, to maintain equilibrium. If vehicles require more than 1 person to taken them down you end up with a force disparity. Which makes the game center round Vehicles and AV useless. I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair? |
Heimdallr69
Negative-Feedback.
7226
|
Posted - 2016.04.30 18:08:00 -
[78] - Quote
Takahiro Kashuken wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things. Vehicles took each other out in PC plenty of times, organized AV players did the same all the time. CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV. I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking. Issue with that is 90% of the playerbase after 2014 just farmed or did pubs..so is it logical to cater to the 10%? Yes I pulled that percent out of my ass |
Takahiro Kashuken
Red Star.
4793
|
Posted - 2016.04.30 21:51:00 -
[79] - Quote
Heimdallr69 wrote:Takahiro Kashuken wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes. Isn't that how you like it though... needing an entire team to bring down one pilot? It never took an entire team to take out pilots in PC, all you cared about was balance in pubs which is the wrong way to balance things. Vehicles took each other out in PC plenty of times, organized AV players did the same all the time. CCP balanced this game for pubs and that 1 scrub who kept losing to a HAV. I cant help it that in pubs it may have took half the team to take me out, i was obv good at what i did and they were not but pubs is random matchmaking. Issue with that is 90% of the playerbase after 2014 just farmed or did pubs..so is it logical to cater to the 10%? Yes I pulled that percent out of my ass
Im fine with the figures you pulled out your ass, let me just wash them.
At one time PC was popular in a period of time where vehicles were in a vastly better place from all angles but still had issues such as armor being king, AV was still upto the task but also had issues such as SL being broken in general. But the more competitve players had something to for instead of stomping in pubs and also major problems are highlighted 1st but are then abused in pubs and it gets worse until fixed.
Problem is as certain changes took place PC died little by little, GTAV killed EON and after that most i knew just didn't bother.
Plus pubs had no MM, same with FW, people played for SP and stat padding and various changes in the game made things OP/UP and FOTM so with weak MM you had strong players vs new players and no punishment for those quitting to avoid a proper match up.
No PVE to muck about in either or even using high/low and null sec for the various meta levels which could have helped.
It is more logical to balance at the higher end where problems are really highlighted but at the lower end there needs to be systems to protect newer players from vets and put in proper MM.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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byte modal
756
|
Posted - 2016.04.30 21:52:00 -
[80] - Quote
Wait wait wait. How did a thread about p!ssing on a demo become a necro av/v thread?
I suppose you're right though. 649 previous posts just didn't nail the points hard enough. Mybad. Carry on!
kitten bacon taco (nom)
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Monkey MAC
Rough Riders..
3788
|
Posted - 2016.04.30 22:45:00 -
[81] - Quote
byte modal wrote:Wait wait wait. How did a thread about p!ssing on a demo become a necro av/v thread? I suppose you're right though. 649 previous posts just didn't nail the points hard enough. Mybad. Carry on!
Call it misdirection, now since they are fighting over NOVA the whole thread gets written off. ;)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3788
|
Posted - 2016.04.30 23:02:00 -
[82] - Quote
AldnoahZero wrote: I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair?
You may have been watching, but it's clear you weren't paying attention.
I was one of the people saying Swarm tracking circles were too tight. Unfortunately a bug in swarm launcher missiles resulted in the turning circle increasing dramatically towards the end of their path. Was it fair? Most certainly not, it meant that most SL hits were on a vehicles critical points. Was it an AVers fault? Most definitely not.
I suppose your talking about the AV grenades? The ones that had a 1.5 meter lock-on distance? Well put it this way, if someone can get a grenade within 1.5 meters of a moving tank at the edge of grenade throwing distance, do they not deserve to do 1800 damage? And if they were close enough so as to not miss do you not think having a gunner, instead of being a solo death machine, would have solved the problem?
Once again, you show your lack of knowledge on Swarm Launcher mechanics, they most certainly could not lock-on through buildings or terrain, believe me I tried. Swarm Launchers were actually very temperamental and had a tendency to loose lock for no apparent reason. What you were seeing was the SL ability to maintain a lock for a short period of time (less than a second) during which an AV-er would duck back behind cover to conceal there launch location. Very advanced tactic.
I flew in Dropships during that time, back when no hud came up for infantry, but then again I was never really aiming at Infantry so it didn't bother me, the only time I needed I was already close enough to see the whites of their eyes.
When Swarm Lock-on range was 400m it was certainly at lot fairer than when it was less than 150m you know when Dropships had longer range and could sit just out side your lock-on pummeling infantry.
This only shows to prove why vehicles would NEVER have been balanced in DUST they had no role or reason. People treated them as big expensive Dropsuits. Maybe if they ever get introduced into NOVA, CCP won't make the same mistake of adding them without giving them a cause.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
64
|
Posted - 2016.04.30 23:27:00 -
[83] - Quote
Monkey MAC wrote:AldnoahZero wrote: I've been watching both sides for a long time. Problem is, everybody shat on vehicles and pilots, whereas the pilots had legitimate grievances. Homing grenades that did ~1800 damage against unprotected armor EACH. You really think that's balanced? Swarms that could lock on behind objects and rocks, and be fire straight up to avoid it all. That's balanced? Back when swarms and infantry wouldn't register at all for those in dropships. You think it's just fine for such an investment as an ADS to get brayed from basically nowhere? How about when swarm lock on range was 400m. Was that fair?
You may have been watching, but it's clear you weren't paying attention. I was one of the people saying Swarm tracking circles were too tight. Unfortunately a bug in swarm launcher missiles resulted in the turning circle increasing dramatically towards the end of their path. Was it fair? Most certainly not, it meant that most SL hits were on a vehicles critical points. Was it an AVers fault? Most definitely not. I suppose your talking about the AV grenades? The ones that had a 1.5 meter lock-on distance? Well put it this way, if someone can get a grenade within 1.5 meters of a moving tank at the edge of grenade throwing distance, do they not deserve to do 1800 damage? And if they were close enough so as to not miss do you not think having a gunner, instead of being a solo death machine, would have solved the problem? Once again, you show your lack of knowledge on Swarm Launcher mechanics, they most certainly could not lock-on through buildings or terrain, believe me I tried. Swarm Launchers were actually very temperamental and had a tendency to loose lock for no apparent reason. What you were seeing was the SL ability to maintain a lock for a short period of time (less than a second) during which an AV-er would duck back behind cover to conceal there launch location. Very advanced tactic. I flew in Dropships during that time, back when no hud came up for infantry, but then again I was never really aiming at Infantry so it didn't bother me, the only time I needed I was already close enough to see the whites of their eyes. When Swarm Lock-on range was 400m it was certainly at lot fairer than when it was less than 150m you know when Dropships had longer range and could sit just out side your lock-on pummeling infantry. This only shows to prove why vehicles would NEVER have been balanced in DUST they had no role or reason. People treated them as big expensive Dropsuits. Maybe if they ever get introduced into NOVA, CCP won't make the same mistake of adding them without giving them a cause. So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to. |
byte modal
757
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Posted - 2016.04.30 23:34:00 -
[84] - Quote
Because X + 2 = gerbil logic wins e'rrr time. amirite?
kitten bacon taco (nom)
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Monkey MAC
Rough Riders..
3790
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Posted - 2016.05.01 10:19:00 -
[85] - Quote
AldnoahZero wrote: So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to.
You sound almost exactly like Taki and Spkr, are you sure your not an ALT for one of them?
If you look up some of my old posts, I'm one of the people who wanted more vehicles with better defined roles. If you also look you will see I'm opposed to "Call of Duty in Space".
Vehicles don't work with such small Team Sizes and unbalanced Force Strength doesn't work with any form of arbitrary cap.
Ideally we need at least 32v32 before it would make sense for medium class vehicles to come in to play. (LTV, MTV, LAV, MAV, LTAV, MTAV, LAAV, MAAV)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
71
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Posted - 2016.05.02 21:32:00 -
[86] - Quote
Monkey MAC wrote:AldnoahZero wrote: So basically you wanted Call of Duty in space because vehicles didn't fit the extremely narrow role you wanted them to.
You sound almost exactly like Taki and Spkr, are you sure your not an ALT for one of them? If you look up some of my old posts, I'm one of the people who wanted more vehicles with better defined roles. If you also look you will see I'm opposed to "Call of Duty in Space". Vehicles don't work with such small Team Sizes and unbalanced Force Strength doesn't work with any form of arbitrary cap. Ideally we need at least 32v32 before it would make sense for medium class vehicles to come in to play. (LTV, MTV, LAV, MAV, LTAV, MTAV, LAAV, MAAV) I'm not an alt, that's basically what people advocate for. |
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