Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star.
4754
|
Posted - 2016.04.26 03:40:00 -
[1] - Quote
But this is CCP.
Now i could easily resub back to EVE, i enjoyed it, it is a social game but even so afk mining or just floating about was fun. There was always something do but the major drawback for me was always PVP, it was terrible frankly since it was a giant blobfest the vast majority of the time and finding a 1v1 without an OGB was next to impossible i found unless it was someone afk in a FW complex and this ruined null and FW to a point even though being in FW was fun.
But EVE is complete, you can dive in and have a vast number of options at your fingertips and play it.
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
DUST has had years on an outdated platform which everyone knew it would not last, they achieved linking it to EVE but overall failed at what they wanted to accomplish and what the players wanted to do in the game. The game had good times and bad times but most of it was linked to various events outside the players control such as 'rouge wedding' or change in staff which means a change in ideas and vision along with other side projects eating away at the office like Valkyrie/Legion.
Nova is a second chance if it does not get scrapped that is but will it suffer from the same problems that DUST suffered from? Will the same mistakes keep being repeated? will CCP actually learn anything? but then it is on PC which brings new challenges such as stopping cheaters with aimbots aswell as the lag switchers and possible mod abusers if they allow mods.
End of the day i am taking everything CCP say with a big tanker full of salt until i see it actually implemented in the game.
I think this is CCP last shot, they know it and we know it and unless it is really profitable they will not be afraid to pull the plug this time instead of letting it limp on.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7928
|
Posted - 2016.04.26 03:50:00 -
[2] - Quote
Alright then.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
XxBlazikenxX
WarRavens Imperium Eden
5006
|
Posted - 2016.04.26 04:04:00 -
[3] - Quote
Not even going to read this wall of text. No one cares about your qq.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Pokey Dravon
OSG Planetary Operations
8036
|
Posted - 2016.04.26 05:07:00 -
[4] - Quote
Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
EVE: Phoenix - 'Rise Again' Trailer
|
james selim brownstein
NECROM0NGERS
393
|
Posted - 2016.04.26 05:24:00 -
[5] - Quote
XxBlazikenxX wrote:Not even going to read this wall of text. No one cares about your qq. This. I rarely read walls of text due to the fact they usually could be summed up in 1 - 2 paragraphs.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1706
|
Posted - 2016.04.26 05:30:00 -
[6] - Quote
XxBlazikenxX wrote:Not even going to read this wall of text. No one cares about your qq. LOL it was actually nicely formatted. But anyway people should care, every qq, rage, or applause matters even just a little bit. You can't just pick and choose what you want to hear or else you'll be left with a very biased impression. CCP needs to take in all the criticism they can get now to avoid major negatives on release or the long-run. Once they do that then they can ignore the good and the bad, and see if the product is turning to what they are proud of.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
|
Sequal's Back
Dead Man's Game Preatoriani
2157
|
Posted - 2016.04.26 05:31:00 -
[7] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
|
Pokey Dravon
OSG Planetary Operations
8042
|
Posted - 2016.04.26 06:36:00 -
[8] - Quote
Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train !
Hey its a lot more fun that being bitter and salty, I can tell you that.
EVE: Phoenix - 'Rise Again' Trailer
|
Ghost Kaisar
Fatal Absolution
16198
|
Posted - 2016.04.26 06:38:00 -
[9] - Quote
Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7933
|
Posted - 2016.04.26 12:18:00 -
[10] - Quote
Pokey Dravon wrote:Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train ! Hey its a lot more fun that being bitter and salty, I can tell you that. It's fun when you turn out to be right, you mean.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Takahiro Kashuken
Red Star.
4756
|
Posted - 2016.04.26 13:39:00 -
[11] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
Doesn't help being a blind fanboy either, no criticism and they continue down the wrong road.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Takahiro Kashuken
Red Star.
4756
|
Posted - 2016.04.26 13:40:00 -
[12] - Quote
Ghost Kaisar wrote:Takahiro Kashuken wrote: I am a realist when it comes to any games these days
You mean you're a pessimist in denial.
Realist since CCP has already shown what they can and cannot do with this game so i expect it to appear in the next one.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Monkey MAC
Rough Riders..
3761
|
Posted - 2016.04.26 13:49:00 -
[13] - Quote
Takahiro Kashuken wrote:
DUST514 is not complete and got the plug pulled and now 6 years later Nova is announced, not with a fanfare but a whimper, Hilmar didn't look too impressed and in the same breath said that CCP would not be afraid to axe failing projects which is a red flag to me since we know that CCP were not happy with DUST and Nova is still a unlit project.
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
What i saw was labeled as a 'tech demo' to showcase the game at its core and how it is going back to its roots as an FPS to fix the basic mechanics which is all well and good but if other mechanics are missing or just outright bad then you end up like MGO3 with great mechanics but shite gameplay.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
Players can quickly jump into a match but dev comments after stated that you can unlock more things for it the more you play that role, this is a bad decision and a dumbing down of the game and a forced restriction of the player choices. SP and skillbooks allow you to train up many skills which can improve your role even if you for a logi suit to be a slayer, look at EVE for direction again freedom to do what you want and how to do it.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Jump jets, talk about not learning from the myo problem where we currently have scouts jumping around like they are on the moon.
Slightly different, in that one is equipment and not stackable, the other is.
16v16 on PC for a supposedly MMO, we have had 16v16 on PS3 for 6 years where is the ambition? EVE has stupidly massive fleet fights, your novels and stories has massive fights in both space and ground so why not Nova?.
Baby Steps
A roundtable was nonexistant, no other information relating to the game was released or even expanded upon, very vauge statements released to gaming websites in which i have heard before many times years ago when DUST was around in that the game is looking to do x and we want to do y.
Welcome to Hilmar's attitude
I am a realist when it comes to any games these days, i know that EA will shaft you and that Ubisoft will rush something half finished and that CCP thinks big but fails to deliver unless it is EVE.
The Division waves from Ubisofts Corner, Mass Effect from EA's.
.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Fox Gaden
Immortal Guides
7647
|
Posted - 2016.04.26 13:54:00 -
[14] - Quote
Takahiro Kashuken wrote: 32 roles? I had more with my vehicles and even so the 4 different factions which will have the 3 different suits split up twice really does mean 8 roles which will be the same for the 4 factions so it is not really 32 roles if Logi features 4 times.
They mean 32 distinct Dropsuit Bonuses.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Takahiro Kashuken
Red Star.
4757
|
Posted - 2016.04.26 14:11:00 -
[15] - Quote
Monkey MAC wrote:
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Slightly different, in that one is equipment and not stackable, the other is.
Baby Steps
Welcome to Hilmar's attitude
The Division waves from Ubisofts Corner, Mass Effect from EA's.
CEO does not care so what does that say for the game? Nothing good
Complete control over a role is better than forcing you to play that role to get other things, that complete control could easily be limited in tutorials and be expanded upon.
32 fittings can easily be 32 roles, the amount i had which did something different was staggering, while even one module may have been different it would mean that i would have to play differently with that fit.
Jump jets are bad end of.
Baby steps was 6 years of DUST
As for the tech demo, yes bare bones but why not a bare bones for vehicles on an open world map? show that they are still there for the full MMO experience and possibly a simple video on SP and skills and possible future progression.
The division is ****, have you seen the end game? it does not exist because it gets to a point where you have enough health and recharge that you cannot kill them.
ME where the end of the game is DLC.
Great game examples proving my point.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Monkey MAC
Rough Riders..
3761
|
Posted - 2016.04.26 14:33:00 -
[16] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Hilmar has always given 0 **** about the whole FPS idea, that's nothing new. What means is we have to provide enough support to the project to show its worth investing in.
Yeah a 'tech demo' means it's bare bones, it show cases the engine and core gameplay as a form of proof of concept. The concept being a solid space shooter. Other mechanics physically haven't been implemented yet. Like the fact a single map was played with no between lobby or anything else.
Of course the demo was basic, it's a demo, that's what demos are. A lot of people complained that DUST maps were to big. You spent too much time traipsing across flat open terrain between modules and objectives.
As for open air, Rattati has already confirmed that planets will be back and Asteroid Stations and other places will be available when it makes thematic sense. As for vehicles, yes for the time being they are gone until they are happy with the pure FPS side.
As has been discussed to death, giving people complete control straight off the bat is a bad design choice for an FPS.
The idea is to ease players into a role before they start customising it. In DUST if you stack Shield extenders on a gallante you are going to die, a lot. If your new you won't understand why, you'll just assume the game is **** and leave. The same if you get in a Scout and put an Assault Rifle on it and charge headfirst into an objective.
By reducing the amount of initial choice, blame isn't placed on mechanics you are unaware, instead you blame yourself for being an inexperienced player, then you level up and get better and enjoy the game.
I'm sorry but that's a load of rubbish. 32 fittings is not 32 roles. Vehicles had at most 4 roles (Anti-Personnel, Anti-Vehicle, Mobile Spawn Point, Troop Transport) The point is that there are 3 weight classes, each with 2 base roles ( or 8 between them) each with 4 racial specialisations. Now in reality in terms of end of tree we are looking at one more class than we had.
Slightly different, in that one is equipment and not stackable, the other is.
Baby Steps
Welcome to Hilmar's attitude
The Division waves from Ubisofts Corner, Mass Effect from EA's.
CEO does not care so what does that say for the game? Nothing good So don't vindicate his position by whining. All your doing is showing him it's not worth the effort to invest because all your gonna do is complain.Complete control over a role is better than forcing you to play that role to get other things, that complete control could easily be limited in tutorials and be expanded upon. Complete Control is only good if you know what you are doing, how is it that you learn about what you should be doing . . . . . .experience, pish posh right? Who cares about new player experience or player retention right?32 fittings can easily be 32 roles, the amount i had which did something different was staggering, while even one module may have been different it would mean that i would have to play differently with that fit. Please list them then, every "role" and we will see if they can't be categorized into one of the 4 I gave you?Jump jets are bad end of. End of what? Opinion isn't fact. Jump jets are great for locomotion it also allows for shortcuts and other tactical play that not having them doesn't offer. Baby steps was 6 years of DUST Except it wasn't DUST was a giant leap too far into the Abyss, and even 6 years wasn't enough to correct all those initial mistakes.As for the tech demo, yes bare bones but why not a bare bones for vehicles on an open world map? show that they are still there for the full MMO experience and possibly a simple video on SP and skills and possible future progression. I don't think you understand what bare bones means. Vehicles are a whole level of extra complexity, if it's not showing modules or Loadout what makes you think they will include vehicles.The division is ****, have you seen the end game? it does not exist because it gets to a point where you have enough health and recharge that you cannot kill them. Yeah I'm in the End Game, I'm loving it. With the right gear I can still kill enemies pretty well, but Dark Zone extractions solo are still challenging. ME where the end of the game is DLC. Oh you mean the directors cut? You almost make it sound like the game didn't physically come with an ending, or that the rest of the franchise was ruined by it.Great game examples proving my point. If anything you are proving my point by whining about highly rated and revered games by pretty much most other people.
All you have managed to show is that you aren't happy with anything, literally anything. Is there any game in the last 10 years you've actually enjoyed
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Pokey Dravon
OSG Planetary Operations
8045
|
Posted - 2016.04.26 14:42:00 -
[17] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Doesn't help being a blind fanboy either, no criticism and they continue down the wrong road.
True but criticizing your own speculation of what might be is kinda pointless.
EVE: Phoenix - 'Rise Again' Trailer
|
Pokey Dravon
OSG Planetary Operations
8045
|
Posted - 2016.04.26 14:43:00 -
[18] - Quote
Mobius Wyvern wrote:Pokey Dravon wrote:Sequal's Back wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Hop in Pokey's Boundless Optimism train ! Hey its a lot more fun that being bitter and salty, I can tell you that. It's fun when you turn out to be right, you mean.
Damn straight. Not much beats everyone calling you a blind fanboy and you end up being correct on multiple occasions.
EVE: Phoenix - 'Rise Again' Trailer
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12539
|
Posted - 2016.04.26 15:03:00 -
[19] - Quote
Mobius Wyvern wrote:Alright then.
Sgt Kirk's Youtube Channel
Skype: jadkirk
|
Takahiro Kashuken
Red Star.
4761
|
Posted - 2016.04.26 15:32:00 -
[20] - Quote
Quote like a normal person ffs.
CEO is not impressed by his own product, forget about what i think of it or the general playerbase should the CEO have confidence in what they are producing above all else?
I guess you missed the part where i said tutorials.
I would list them but that was 3 years ago when vehicles were useful and i have alot more modules/skills/turrets/hulls etc.
Jump jets will get abused, anything with extra jumping gets abused.
DUST was 16v16 on PS3, on a more powerful system they still looking at 16v16 why not say that they would like to expand that, not even a hint just that 6v6 for testing then back to 16v16.
They did barebones for FPS infantry why not for vehicles, hell i would have been content with a simple video.
Just because the majority enjoy said games does not mean that they are good, the divisions lack of end game makes it like destiny and ME with its half an ending and then DLC content added on was a typical EA move, it would be like if konami released the cut 51mission as DLC for MGS.
There is very little to be happy with concerning Nova, the only real thing i can be happy with is that it is on PC which allows for infinte possibilities and looking at EVE which is a damn good game that i do at times wish i still played and just do wish that Nova is the FPS version of EVE with all the skills/modules/vehicles/suits/weapons etc which allows of absolute freedom at the solo and corp level.
Enjoying WOWs a hell of alot, WOT have not touched for a while, ETS2 for comfy moments, XCOM2 but need some key mods, XCOM EW for lolz, even old games like PES2010 and NHL08. I just find that new releases such as MGSV have been let downs and hype gets crushed hard.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
|
Monkey MAC
Rough Riders..
3763
|
Posted - 2016.04.26 16:06:00 -
[21] - Quote
Takahiro Kashuken wrote:Quote like a normal person ffs. CEO is not impressed by his own product, forget about what i think of it or the general playerbase should the CEO have confidence in what they are producing above all else? I guess you missed the part where i said tutorials. Tutorials aren't enough, given the games you play I should not have to explain that to you. In WOT you have to play to unlock better Loadout options, are you not contradicting yourself?I would list them but that was 3 years ago when vehicles were useful and i have alot more modules/skills/turrets/hulls etc. So no then Go Figure. 3 years ago I had 5 roles, Demolitions, Assault, Anti-Vehicle, Logistics Support and Close Air Ground Support. I had in total 26 fits which while each played differently but still only fulfilled one of those 5 roles. Jump jets will get abused, anything with extra jumping gets abused. Opinion, double jump is considerably better than bunny hoping or chop strafing and is much more predictable. Take Destiny for example, Vanguards with increased height is one of my favorite easy kills DUST was 16v16 on PS3, on a more powerful system they still looking at 16v16 why not say that they would like to expand that, not even a hint just that 6v6 for testing then back to 16v16. Because it's not a case of system power that's the problem. It's complexity, though if memory serves, Rattatai has been quoted for wanting to get above 16v16 eventually.They did barebones for FPS infantry why not for vehicles, hell i would have been content with a simple video. You are really struggling with this whole "bare bones" thing aren't you.
Quote:bare-bones adjective adjective: bare-bones; adjective: barebones reduced to or comprising only the basic or essential elements of something. "a bare-bones version of the story"
Vehicles are not a basic or essential part of an FPS, therefore they will not be included in "Bare Bones" demo of an FPS game. I don't think I can make it any easier to understand.
Just because the majority enjoy said games does not mean that they are good. Can we take a moment to appreciate that logic right there, it doesn't matter how many people like it, or enjoy it, it doesn't mean it's good. If only there were someway to quantify how good a game is . . . . . the divisions lack of end game makes it like destiny I don't think you understand the point, or meaning of "End Game"and ME with its half an ending and then DLC content added on was a typical EA move, It shows how much you know then the ending was Bioware, EA release the DLC version because people were up in arms about it, then stated that they wouldn't take down online footage of the ending.it would be like if konami released the cut 51mission as DLC for MGS. They might well do, nothing like a little extra money to line the pockets.There is very little to be happy with concerning Nova, the only real thing i can be happy with is that it is on PC which allows for infinte possibilities and looking at EVE which is a damn good game that i do at times wish i still played and just do wish that Nova is the FPS version of EVE with all the skills/modules/vehicles/suits/weapons etc which allows of absolute freedom at the solo and corp level. There is plenty to be happy about, we are finally in freaking spaceships, like we asked for. We have a full suit Roster with a 5th faction, plus the possibility for more.Enjoying WOWs a hell of alot, WOT have not touched for a while, ETS2 for comfy moments, XCOM2 but need some key mods, XCOM EW for lolz, even old games like PES2010 and NHL08. I just find that new releases such as MGSV have been let downs and hype gets crushed hard.
I'll be honest the games you enjoy, it paints a pretty clear picture of how you want NOVA to go, but it's not going to go that way.
So stay and enjoy the ride or get off now, before you dissapoint yourself.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22359
|
Posted - 2016.04.26 16:24:00 -
[22] - Quote
Am just waiting for the OP to shut the hell up and let CCP Shanghai develop the game before seeing the cards fall where they may. I'm just going to wait to see if Nova gets off the ground before reverting to the whiny A-hole CCP Rattati and Frame know and love.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
Clotheshanger Abortion
Y0UTHINASIA
136
|
Posted - 2016.04.26 16:40:00 -
[23] - Quote
Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me.
Boundless motherf*ckin' optimism right here.
"Excuse me while I kiss this guy..."
|
Takahiro Kashuken
Red Star.
4761
|
Posted - 2016.04.26 16:42:00 -
[24] - Quote
WOT is different, everyone is in a tank and it does not cost to use it apart from repair and ammo, to progress in your logi suit would be far more efficent than me an a HAV and the rewards are the same yet if i get destroyed it cost me a far lot more. The system in DUST is fine as is because your SP can be placed where you want it to be and not where the game tells you or forces you.
I cannot remember 32 fits from 3 years ago.
Vehicles are an essential part of an MMO.
End game, what to do at the end after you max it out, in division it becomes sponge shooter.
ME still got screwed.
5th faction, if it is the jovians it will suck, they should never be played and it should always be the 4 main factions and possibly later on or even at the start the pirate factions aswell but never jove.
You mean before CCP dissapoint, i aint making the game.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Clotheshanger Abortion
Y0UTHINASIA
136
|
Posted - 2016.04.26 16:57:00 -
[25] - Quote
Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid?
"Excuse me while I kiss this guy..."
|
Heimdallr69
Negative-Feedback.
7200
|
Posted - 2016.04.26 17:13:00 -
[26] - Quote
Clotheshanger Abortion wrote:Takahiro Kashuken wrote: The demo was very basic, the map was small and no longer on a planet so that hinted at arena type maps and not open world which also means no vehicles or AV.
32 roles? I had more with my vehicles
Found the tanker, guys! Would you like some more salt in your Kool Aid? A lot of tankers are supporting Nova |
501st Headstrong
0uter.Heaven
3069
|
Posted - 2016.04.26 17:28:00 -
[27] - Quote
Ah how I miss forum debates. Monkey Mac, I agree with everything you said.
Taka the thing you aren't getting: The Project probably hasnt recieved full CCP support yet, that comes once it's greenlit. The fact we have a playable demo after 6 months on UE4 running as well as it did is wonderous. Also, a vehicle video would have taken up valuable time and what is the point of showing that video if it won't be in the game at first release? You've now pulled a bait and switch and we all hate when CCP says Soon Tm. You then would be salty thst they showed gameplay of something not coming soon. This game will not start off as an MMO because if it isn't fun to play( Remember the 10 fps hardfreeze PCs and pubs we had yeah never again) and your tank is falling through the map you'll demand CCP had this fixed beforehand.
Ratman is building the game module by module similar to how we will land on Mars. This was the landing with drones, testing the landscape. Now we have to convince NASA to send a manned trip, to invest. You will get your greater than 16 v16 battles and MMO but take this now and tell CCP to continue on it. Don't be mad it doesn't have all the features you demand, because that does nothing but show negativity.
Tell them to greenlight the game. Then we can argue about what goes in it. Or rather, you argue and the forums will shut you down.
I am not anti vehicle btw, you're jumping the gun though. 07
PSN: saphireblue-7
Dusty5678 stole this account. <<<<--------------------------------This is now rectified lol
|
Leither Yiltron
Commando Perkone Caldari State
1346
|
Posted - 2016.04.26 17:53:00 -
[28] - Quote
Does anyone care about your opinion Takahiro?
Nah.
Have a pony
|
Pokey Dravon
OSG Planetary Operations
8061
|
Posted - 2016.04.26 19:44:00 -
[29] - Quote
Clotheshanger Abortion wrote:Pokey Dravon wrote:Taking things with skepticism is fine, just dont be a bitter salty angry vet. It's annoying, and it certainly doesn't help anything. Just keep a level head, wait, and see what's to come. Trust me. Boundless motherf*ckin' optimism right here.
I wouldn't be me if I wasn't spewing irrational levels of optimism
EVE: Phoenix - 'Rise Again' Trailer
|
Takahiro Kashuken
Red Star.
4763
|
Posted - 2016.04.26 20:15:00 -
[30] - Quote
Leither Yiltron wrote:Does anyone care about your opinion Takahiro?
Nah.
Whats ******* new?
Half the time i post for myself anyways.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |