AldnoahZero wrote:Ripley Riley wrote:Takahiro Kashuken wrote:And i can replace all that with AV being stupid aswell, the sword goes both ways and that includes you monkey and breakin and quite a few more since AV outnumbered pilots 10 to 1 and as more pilots left less voices to be heard against the AV hordes.
Isn't that how you like it though... needing an entire team to bring down one pilot?
It's a giant killing machine vs a meat suit. Of course it should take more than one person to destroy it.
Oh god here we go again. I would tell you to look up all the arguments from before but they have probably disappeared into the either, so allow us to summarise.
It's a tank versus on man: Now if this were one man with an assault, HMG or Mass Driver, I would agree with you, since they can't fight back.
However if we are talking an Anti-Vehicle for, with Anti-Vehicle weaponry, then yes the "Meat Suit" should win if he uses the environment and other tactics to his advantage.
But that's not how it works in real life: Almost true, most AV teams are 2-man, one to act as a spotter, ammo carrier and Anti-Personnel the other 2 fire the Quarter Million Pound Missile that can one shot an Abram's. This was observable in DUST where AVers would often pick up protection details from friendly mercy while moving into position.
But that tank costs 5 times as much SP and ISK: Firstly this myth was actually debunked, a dedicated AV fit came in at 2mill more SP and about 53,000 ISK Higher. This only included skills of equal stature on the vehicle tree.
Secondly ISK should never be used as balancing factor, ISK should be balanced to the item not vice versa.
But you can use your own tanks/vehicles/Dropships: We did regularly, one of the complaints made by Spkr was how Dropships could sit in his blind spot and solo him, or how LAV bombs could solo him, or how terrain could solo him etc etc etc.
Secondly this means that both sides need dedicated vehicle players all the time. And that the whole match is then decided by which teams tankers get superiority.
Finally, DUST and soon NOVA will have an arbitrary cap on the number of participants in a battle. That is to say I can only send 16 people from a corporation of possibly thousands to fight the battle. This means anything that swings force balance in one direction must be directly countered by something else, to maintain equilibrium. If vehicles require more than 1 person to taken them down you end up with a force disparity. Which makes the game center round Vehicles and AV useless.