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Alena Asakura
Caldari Logistics Reserve
735
|
Posted - 2016.03.28 13:09:00 -
[1] - Quote
I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust.
But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick!
Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game...
The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? |
DAAAA BEAST
Corrosive Synergy
4165
|
Posted - 2016.03.28 13:50:00 -
[2] - Quote
Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff.
Jamie Vardy's having a party;
bring your vodka and your charlie !
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Killface Hunt
TO THE DEATH
93
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Posted - 2016.03.28 15:28:00 -
[3] - Quote
Erm.. Do you even rail rifle, bolt pistol, commando, gunnlogi Railgun, missile launcher or Assault suit with 100+hp/s regeneration? |
Lt Royal
Subdreddit
3218
|
Posted - 2016.03.28 15:54:00 -
[4] - Quote
Haven't got time to read it right now but I will say; I do like your formatting on your posts o7
Gÿ£Gÿ¡GÿP Squad Finder : The Royal Legion - Dom (Mic's Please) o7 Gÿ£Gÿ¡GÿP
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Danja Dom
WarRavens Imperium Eden
81
|
Posted - 2016.03.28 16:56:00 -
[5] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
Wow, I destroy people in CQC with my caldari assault, the assault rail rifle is a great CQC weapon and ranged weapon, the shield regen on the assault is op if you fit the suit right, then there is the two officer suits, the baloc's ck.0 being crazy good. Trick is, gtfo and let shields regen, don't die :)
"Rules were made to be broken"
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Shamarskii Simon
The Hundred Acre Hood
898
|
Posted - 2016.03.28 18:44:00 -
[6] - Quote
Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king.
Potential Pilot Proposal? Yes!
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Russel Mendoza
Klandatu
549
|
Posted - 2016.03.28 23:40:00 -
[7] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
when i was new to dust, i was stomped on by alomost everyone, but i persivered and march on to an endless stompfest, then i discovered the sniper rifle then it got nerfed, thats when i got skilled in the rail rifle and it got nerfed, then learned the ways of the bolt pistol that too got nerfed, but by this i have maxed my core skills and it was glorious, all of my caltech are a weapon of asskickery.
but going back to topic, all i can say is there is a ccp and gallente alliance in this side of new eden, lol.
My immortal body is getting tired.
My spirit is longing for Tamriel.
Enter oblivion or jumpgate to new eden.
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Lightning35 Delta514
Federation Marines 62
4508
|
Posted - 2016.03.28 23:59:00 -
[8] - Quote
DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff.
As a GALLENTE loyalist who once used all races and racial fits, I can agree that shields are good. You just have to use them to their strengths.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe - Gk.0s/Gv.0s - 64m SP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22242
|
Posted - 2016.03.29 01:07:00 -
[9] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
If you want to talk about who CCP doesn't like try looking at the goddamn Amarr.
Three Weapons.
No Vehicles.
No Grenades.
No Heavy or Anti Vehicle Weapons.
No Sockets.
No IC Officers.
Hell the Minmatar are a close second after that with their poor allotment of equipment and gear.
As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22242
|
Posted - 2016.03.29 01:19:00 -
[10] - Quote
Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me?
Pampered Rich Kid Loser Caldari Whining Cry Babies
Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives
Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret
Saga Onikuma Charybdis
Sica Gunnlogi Sagaris Falchion Chackram
Viper Myron Eryx Incubus
Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics
Nanohives Nanite Injectors
Items of Content : 31
Socket Support Map Support Meaningful Event Support
vs
Amarr
Scrambler Pistol Scrambler Rifle Laser Rifle
Drop Uplink
Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics
Items of Content: 9
vs
Minmatar
Combat Rifle SMG Flaylock Pistol
Locus Grenade
Repair Tool
Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics
Items of Content: 10
Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
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Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:29:00 -
[11] - Quote
DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff. I know all of what you're saying and yes you're correct, but I've tried being the typical Caldari and finding a place to use my range both with the RR and BP, and it's well-nigh impossible unless you're happy to sit out most of each battle waiting for someone to come around a corner. And when you do find a spot that you can take pot shots at the occasional merc, someone comes after you and turns your range-fest into a CQC anyway!
Only in skirm have you mostly open spaces, and even then, most people aren't in them for long. At the end of the day, everything eventually degenerates into CQC near objectives - you have to be able to CQC to hack objectives, and Caldari are just risking too much to do it.
Yes, Dust is mainly a CQC game - there are elements of it that are about range, but if you want to experience all there is to Dust, and frankly, if you just want to be able to survive a CQC encounter, you have to be ready for CQC one way or another.
As for Caldari being long range campers/specialists, yes, that's true, but that's a fairly boring part of the game - I'm an expert sniper, and I can tell you it's boring, sitting up there waiting.... But as for trying other races, no, I'm Caldari - I fight with Caldari skills suits and weapons - all my skills are Caldari, and that's not going to change, certainly not in the time we have left. My post was about the fact that CCP seems to have decided it's reasonable for one whole race to simply not participate in much of the action in Dust, other than suicide runs.
By the way, I have fast regen on some of my suits. That still doesn't prevent you from dying, since to get fast regen (>100HP/S) you have to sacrifice tank, and when you do that, you find that your shields are suddenly paper thin to things like lasers and scramblers. Without proper shield hardening, Caldari will always have a disadvantage to armour tankers. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:37:00 -
[12] - Quote
Killface Hunt wrote:Erm.. Do you even rail rifle, bolt pistol, commando, gunnlogi Railgun, missile launcher or Assault suit with 100+hp/s regeneration? Yes. Except for the vehicles.
That still doesn't help with CQC. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:43:00 -
[13] - Quote
Danja Dom wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? Wow, I destroy people in CQC with my caldari assault, the assault rail rifle is a great CQC weapon and ranged weapon, the shield regen on the assault is op if you fit the suit right, then there is the two officer suits, the baloc's ck.0 being crazy good. Trick is, gtfo and let shields regen, don't die :) I know fundamentally that what you say is correct, but even with fast regen, I haven't been able to find a way to do CQC the way the armour tankers do - I can get my regen to over 100HP/s but then I only have a little more than 400HP shields. And I can't run any armour or I have too long a recharge delay. I know some people do run armour and I've tried it, but the shields don't regen fast enough, and then the armour, what little of it there is, is gone.
Then there are the flux grenades...
I like the Baloc's and Frame's. I've used the Frames a couple of times and so far lost only one of them, but I'll keep at it - both of them have better shields than the normal ck.0 anyway. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:46:00 -
[14] - Quote
Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial.
Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:54:00 -
[15] - Quote
Russel Mendoza wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? I am thinking about this as well, the devs in charge of dust are caldari haters, lol. when i was new to dust, i was stomped on by alomost everyone, but i persivered and march on to an endless stompfest, then i discovered the sniper rifle then it got nerfed, thats when i got skilled in the rail rifle and it got nerfed, then learned the ways of the bolt pistol that too got nerfed, but by this i have maxed my core skills and it was glorious, all of my caltech are a weapon of asskickery. but going back to topic, all i can say is there is a ccp and gallente alliance in this side of new eden, lol. Yes. It's the same in EvE to an extent. CCP also has a history of having devs and player reps that "cook the books" to an extent, changing the mechanics of the game to suit certain vocal groups within the game. So there is definitely a tendency to make the game one-sided one way or another.
People tend to prefer armour to shields. I prefer shields because they're higher tech than armour, but where in EvE, people can put damage type resistances on their shields, there's no such thing in Dust - you have shields, you're just going to lose them to flux nades, lasers and scramblers. Plus you usually can't tank shields like you can armour, so you're more reliant on their fast regen.
In Dust, not having a huge tank is definitely a drawback. Of course having a huge armour tank and losing most of it can be too, but at least there are repairers that will fix that, and triage nanos.... |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:56:00 -
[16] - Quote
Lightning35 Delta514 wrote:DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff. As a GALLENTE loyalist who once used all races and racial fits, I can agree that shields are good. You just have to use them to their strengths. Perhaps I'm just too noobish, but to my mind, shields aren't that good for CQC either in Dust or in EvE - I may be a beta vet but I've only been playing for less than a year.... |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 02:03:00 -
[17] - Quote
True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway.
As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however. |
7th Son 7
Hakuna Matatah Inc
1559
|
Posted - 2016.03.29 02:07:00 -
[18] - Quote
I love the Caldari myself, and have often thought it would be nice to have a Caldari on the front lines, so I could be a true loyalist. I would just like to point out that maybe you should look at the bigger picture. For example, how many times have you killed someone with your RR, where they could'nt return fire because you out ranged them? How many times has your speed and agility helped save your a$$? Caldari are in a way almost the scouts of assaults, but it helps us to strike fast and move fast etc. Just don't totally ignore though what Caldari can do well!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 02:08:00 -
[19] - Quote
True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. The poster child is Caldari?!!! You're joking! Yes, I agree that the Amarr and Minmatar lineup of weapons, suits and vehicles is not what either the Caldari or Gallente are, but Caldari is definitely NOT CQC, looking at the list you gave. I disagree with a number of them by the way - nova knives for instance are definitely not Caldari - they're CQC and Caldari don't do that. Caldari are about hybrid rails - all their weapons in Dust are hybrid rails - the RR, ARR, BP and SR. You listed the MAGSEC, but I've seen nowhere where that is defined as a hybrid rail - I would like to know how it is. I don't believe I get any suit bonuses for using it. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22245
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Posted - 2016.03.29 02:11:00 -
[20] - Quote
Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway. As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however.
Not sure I agree with that statement given the number of times you hear about Machariel Fleets, Tengu Fleets, and until recently wasn't the Ishtar literally game breaking with its drone DPS (a Gallente T2 Cruiser)?
I do hear NAug fleets are a thing or at least were for a while and from what I hear Caldari ships like the Cerberus and Gila can and are used to great effect and Proteus fleets are still common being the Tech 3 Gallente Strategic Cruisers.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.29 02:21:00 -
[21] - Quote
True Adamance wrote:Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway. As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however. Not sure I agree with that statement given the number of times you hear about Machariel Fleets, Tengu Fleets, and until recently wasn't the Ishtar literally game breaking with its drone DPS (a Gallente T2 Cruiser)? I do hear NAug fleets are a thing or at least were for a while and from what I hear Caldari ships like the Cerberus and Gila can and are used to great effect and Proteus fleets are still common being the Tech 3 Gallente Strategic Cruisers. Tengus and drakes were both nerfed by CCP because people liked them too much, just like the RR and SR. Machariels are not Caldari. Neither are Ishtars. In any case, you will find that they are being used by everyone, not just their own race.
It seems that everything good Caldari eventually gets nerfed by CCP because everyone decides there FOTM, and then the dyed-in-the-wool Caldari players have to settle for having their favourite everything hobbled.
CCP refuses to constrain people in any way to racial lines, and lets them run anything at all, which actually results in the very FOTM they are constantly trying to "fix" by nerfing everything that's good. |
Shamarskii Simon
The Hundred Acre Hood
899
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Posted - 2016.03.29 02:57:00 -
[22] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh.
If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Potential Pilot Proposal? Yes!
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.29 12:47:00 -
[23] - Quote
Shamarskii Simon wrote:If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Sure, a bricked Balac's/Frames might look like the end all be all.. But the thing is you'll be relying too much on first mover advantage, and encounter battles rarely... That fit simply cannot survive an extended battle.
I think each battle is a matter of attrition. The faster i recover, the "more" time I get in the long run. Sure, you have higher eHP... But be honest... Every time someone bites into your armor, the easier and easier it is for you to die.
That's where you choose ... High tank or high recharge? Many choose high tank because you can stand and deliver. However, you can't deliver to what you can't see. In that "blind" time, the recharge tank gets closer to victory because it recovered all the damage you delivered, while you haven't recovered the damage I delivered.
Lol i know I sound confusing, but think about it this way.
Do i want a big powerful SUV, or that dinky little sports car?
The SUV is strong! It hauls weight, it has the typical "car enthusiast" saying "WOOOW V8." It's a force to be reckoned with....but damn every time I drive to my friend in the city nearby, I'd have to buy fuel.
The little Sports car is weak, not as loud and aggressive, and might even get you insults from the uneducated masses. But then, you understand just how nimble and responsive your V6 Turbo engine is. You also don't need to refuel every time you drive around... It's nice on economy...
In the end, in a battle, you'd want the Sports Car.. Sure the SUV can demolish you, but... If the race has a few corners and takes some time, you'll win because the SUV ran out of fuel, or plowed off the road in a corner.
Lol hopefully that makes sense...
Responding further up.......
Yes! Nova Knives are Caldari tech believe it or not. Usually you can tell what belongs to which race by the proto variant's name.
Kaala, Ishu, Wiyr, Lai Dai, are all Caldari Allo, Creo, Duvo are all Gallente Carth, Vizi are all Amarr Core, Free, Bound, Six are all Minmatar
Sadly I use mainly Caldari weapons so, i remember the names for Caldari best. :D Interesting info. Yes, I can see how you would think that by the name "Ishukone" that makes Nova Knives Caldari. However, as far as I can see, at least in Dust, Ishukone makes everything... A bit like Mitsubishi in the present day. I don't think that makes Nova Knives Caldari tech. There's nothing about them that says "Caldari" to me - they're CQC weapons for a start - Caldari are about distance - missiles and railguns. There's just nothing in Caldari tech that has anything like Nova Knives. I'll have to respectfully say no to that idea - it just doesn't fit. Nova Knives are more the sort of thing I'd expect from Minmatar to be honest.
I think there are a lot of discrepancies that CCP has built into this game - Nova Knives are one of them (two of them?) :) Another is shotguns - I believe there is an Ishukone Shotgun. Does that make shotguns Caldari? I don't think so.
But you're correct about the naming in general, Kaala, Ishukone, Wiyr and Lai Dai are all Caldari variants - three of them are responsible for some of my best ships in my EvE stable.
I've been playing with the shield fits on my ck.0 CalAss suits. I've really taken it to the other extreme. I wanted to see just how fast I could get my regen - it's possible with the use of a CPU upgrade module in one of the low slots, to put a total of 4 com energisers onto the suit for a total of 199HP/s regen. Of course, then I can only put one extender on it, and that makes my tank only about 340HP of shield.
Because I have to use the other two low slots for regs, I don't have any option for extra armour, but what I've discovered is I actually don't need it! The super fast regen sort of adds that hardening to the shields that I've been talking about - with 340HP and 199HP/s, it's less than 2 seconds for complete regen, and if I lose a bit of shield in an encounter, I hardly notice it because in an instant I have it all back again.
I've wondered what's the best option -
- 1 ext, 4 energs, 340HP and 199HP/s - or -
- 2 exts, 3 energs, 430HP and 164HP/s
My gut feeling is that slightly more tank and slower regen is safer, but wow, that fast regen is pretty spectacular! 340HP isn't a lot for such an expensive and high powered suit!! But then, yes, the regen makes up for it....
I'll have to try to set up my Frame's and Balac's with this new approach and see just how spectacular I can make them! :)
There is a rule that we use in EvE - you have to have regen that's better than the rate of damage you're going to take. The same rule can be applied to Dust - whatever your damage rate, that's what you need to regen. We all know that it's possible to easily have damage rate of 100-200HP/s, so having that sort of regen is a must, unless you're going to spend a lot of time hiding while your shields regen. Of course you can get much more than 200HP/s damage in this game - a single rifle produces something like 1200HP/s damage. If all of that hits a suit, it will just cut through its tank in a second or two. So it's still important to avoid being hit, but at least if you do get hit, a fast regen will have you back to full shields in minimal time... |
maybe deadcatz
Serris Inc
2614
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Posted - 2016.03.29 13:27:00 -
[24] - Quote
How are caldari bad at cqc with the magsec and bolt pistol. Or the assault rail rifle.
Admit it you trogs. Youve run the bolt pistol for sh!ts and giggles when it was "op".
Magsec is more cqc than long range nowadays.
Just do what all the pubstompers who think theyre playing kill simulator 5.14 and stick on a reactive plate or two. Its nothing but idiot blueberries.
No point in playing tactically at all. Theres always that one cookie cutter fit that works almost all the time.
Screw cover. 100% of blueberries dont do it. And a majorityof the "good" playerbase just knows how to camp a CRU and not play the objective.
its all the same garbage. Armoured caldari dying with almost no difference to shotguns. QQ on the forums. Scouts\shotguns or some random thing buffed and or nerfed.
Endless cycle of bull. Ive always refused to see it. Even if my favorite stuff got nerfed. Just means the diffculty level and skillfullness went up on using said gear.
Just run whatever works. If you wanna know your weakness you armoured caldari then ill tell you:speed,stamina,lack of ewar.(meaning me being faster than you and a shotgun usually equals your death)
To those true shield tankers(may your sheilds always be charged) its only high alpha damage from behind. Ewar and of course caldari suits low stamina and speed.
To people like me who run kincats and cardiac regs and use other things like situational awareness. Stick to cover and dont forget to always check your surroundings. That goes for all the suits.
Rant over. Useless.exe started up.
KNEEL!,BEFORE THE EMPIRE,KNEEL!
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Sergeant Sazu
Mantodea MC
954
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Posted - 2016.03.29 18:26:00 -
[25] - Quote
So when an Caldari Assault outstrafes my HMG/CR and lands every ARR bullet, I'm just imagining it. ARR and BP benefit the most from aim-assist hipfiring as far as I've heard. (I've only been on the receiving end, haven't tried aim-assist for the last 3 years)
Speaking from experience: the bolt pistol is entirely viable in CQC with little practice. Land a headshot and the fight is either over or heavily in your favor.
Magsec hipfire feels weird to me, but it performs well nonetheless. You left out the part where it got a massive damage buff in the the last hotfix.
Remeber that range is one of the most powerful advantages in the game. With an RR or SR, you can easily deal full DPS to someone who cannot return meaningful damage. As a tradeoff, you're disadvantaged in CQC with these weapons. That's balance.
[96.7m SP]
-The Swagmaster Logi-
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P14GU3
WarRavens
1871
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Posted - 2016.03.29 20:07:00 -
[26] - Quote
First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Roy Ventus
Axis of Chaos
2007
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Posted - 2016.03.29 23:07:00 -
[27] - Quote
P14GU3 wrote:First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust.
The regen tanking would probably work well with better balance, at least for Gallente. The Caldari have always had an issue in that department though due to not having a rep-tool like item for their shields. Personally I always thought they should have a nanohive type equipment that restores shields in a specific area. This would work well for their camping/long range style of gameplay.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Russel Mendoza
Klandatu
552
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Posted - 2016.03.29 23:35:00 -
[28] - Quote
True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning.
What good are those content if their pisspoor.
All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead.
So yeah I will complain as much as I want. Not that its any good since universal biomass is coming.
My immortal body is getting tired.
My spirit is longing for Tamriel.
Enter oblivion or jumpgate to new eden.
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 00:54:00 -
[29] - Quote
7th Son 7 wrote:I love the Caldari myself, and have often thought it would be nice to have a Caldari on the front lines, so I could be a true loyalist. I would just like to point out that maybe you should look at the bigger picture. For example, how many times have you killed someone with your RR, where they could'nt return fire because you out ranged them? How many times has your speed and agility helped save your a$$? Caldari are in a way almost the scouts of assaults, but it helps us to strike fast and move fast etc. Just don't totally ignore though what Caldari can do well! Yes, you're quite right on all those points. Certainly RRs can outrange most weapons. Lasers seem to outrange RRs, though, and of course, there's always the SR.
My speed and agility are only now starting to be evident. Previously I simply didn't know how to use them. I would get caught in a bind and die because I didn't know to run. Now, though, things are changing. The big problem with using speed and agility is everything has to be fast - you run fast, aim fast, shoot fast, and run fast again. That means you have to have excellent aim, and I'm sure that the DS3 controller is not the best for this. Mouse is better, and I'm absolutely positive there are plenty who use them - the almost instant aim and fire of some tells me they are using mouse. Lag could account for some of this under some circumstances, but others, not so much. I'm getting better with the DS3 but there are aspects of this control mechanism that will always pose a problem for me, especially in the fast paced Caldari world.
Interesting that you say "Caldari are in a way almost the scouts of assaults" because I actually have my Rasetsu rigged for speed - militia cardio and kincat BPOs make it probably one of the fastest assault suits around. I haven't done that with my ck.0 suits as I want all my resources for shields and regen, but on a BPO, why not? I have my Kampo rigged the same and my Hawk, of course, which just is amazing - well in excess of 8m/s sprint for an extended time gets me out of most binds. |
Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 01:06:00 -
[30] - Quote
maybe deadcatz wrote:How are caldari bad at cqc with the magsec and bolt pistol. Or the assault rail rifle.
Admit it you trogs. Youve run the bolt pistol for sh!ts and giggles when it was "op".
Magsec is more cqc than long range nowadays.
Just do what all the pubstompers who think theyre playing kill simulator 5.14 and stick on a reactive plate or two. Its nothing but idiot blueberries.
No point in playing tactically at all. Theres always that one cookie cutter fit that works almost all the time.
Screw cover. 100% of blueberries dont do it. And a majorityof the "good" playerbase just knows how to camp a CRU and not play the objective.
its all the same garbage. Armoured caldari dying with almost no difference to shotguns. QQ on the forums. Scouts\shotguns or some random thing buffed and or nerfed.
Endless cycle of bull. Ive always refused to see it. Even if my favorite stuff got nerfed. Just means the diffculty level and skillfullness went up on using said gear.
Just run whatever works. If you wanna know your weakness you armoured caldari then ill tell you:speed,stamina,lack of ewar.(meaning me being faster than you and a shotgun usually equals your death)
To those true shield tankers(may your sheilds always be charged) its only high alpha damage from behind. Ewar and of course caldari suits low stamina and speed.
To people like me who run kincats and cardiac regs and use other things like situational awareness. Stick to cover and dont forget to always check your surroundings. That goes for all the suits.
Rant over. Useless.exe started up. I wouldn't say the BP is any good for CQC! I've tried using it and just die most times. It's a death sentence. It's great as a mini sniper, if you have range, but for CQC engagements, the MAGSEC is definitely the way to go.
Yes, the reactives seem to be the way most people set up their suits. Personally, I don't like them, mainly because they're armour which smells funny. :) Seriously, using a reactive removes one of my shield regs and that increases my recharge delay significantly. Yes I know that means my tank is less, but it's also faster - swings and roundabouts, you have to sacrifice one for the other.
No you're right, in this game there's no "tactics". I've often found myself sitting there after dying in the middle of a ridiculous free-for-all gunfight thinking "This is just a slugfest, what's the point?". It's one of the major things I have a problem with in this game - one of many I might add. I sometimes wonder why I'm still playing, then I remind myself that I'm addicted, at least to the intellectual challenge of trying to make some sense of it. :)
Shotguns will get you every time even if you have stacked armour (I know, I've tried it! But I didn't like it... ;) )
So these days, I go for as you say speed, stamina. Ewar? You mean profile dampeners? On an assault? What's the point? A good scout will see you anyway. I could definitely set up a ck.0 with a kincat, cardio and dampener, and put some shields and precision enhancers in high, and that would make me fast, less visible, and more aware. I might try that. I still have roughly 250mill ISK to play with, even after losing so many expensive suits with all this experimentation. I'll see what I can conjure up...
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 01:10:00 -
[31] - Quote
Sergeant Sazu wrote:So when an Caldari Assault outstrafes my HMG/CR and lands every ARR bullet, I'm just imagining it. ARR and BP benefit the most from aim-assist hipfiring as far as I've heard. (I've only been on the receiving end, haven't tried aim-assist for the last 3 years)
Speaking from experience: the bolt pistol is entirely viable in CQC with little practice. Land a headshot and the fight is either over or heavily in your favor.
Magsec hipfire feels weird to me, but it performs well nonetheless. You left out the part where it got a massive damage buff in the the last hotfix.
Remeber that range is one of the most powerful advantages in the game. With an RR or SR, you can easily deal full DPS to someone who cannot return meaningful damage. As a tradeoff, you're disadvantaged in CQC with these weapons. That's balance. Forget the BP. It's useless. Yes, if you can dance around a heavy, firing point blank at him with your ARR, you'll take him out. I know, I've done it many times. But there's many more times I've failed. If I can't keep the ARR pointed in his direction as I circle him, if I can't dance fast enough, if I'm constrained by a wall or one of those ridiculous points where for some completely unknown reason you can't move, if there's ANYONE else nearby who can support him, you die. Yes, there are some instances where being a Caldari has some benefits - they're few and far between. Most of the time, if you try CQC, you die, at least that's the way it seems to me.
But what would I know? I'm just a beta vet noob.
And while I have your attention, this post was ABOUT CQC. Yes, I know Caldari have range advantage - I wasn't talking about that I was talking about Caldari trying to do CQC. Yes, I know they're not supposed to do that, but I want to and sometimes need to, and I only run Caldari. In the "real world" of New Eden, Caldari would have Caldari gear and weapons and must make the best use of them for things like CQC as well as sniping and other range activities. |
Alena Asakura
Caldari Logistics Reserve
742
|
Posted - 2016.03.30 01:18:00 -
[32] - Quote
P14GU3 wrote:First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust. "First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve." - Totally agreed, and one of my biggest peeves with the game. This is the main reason I believe that CCP has a bent against Caldari.
"Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust." - But it so easily COULD. They just had to add the appropriate resistances, and that would slow down the damage rate, and allow the regen to do its job, just as in EvE. I do hope they will fix this with Dust 2.0, but I doubt they will, and I'm not certain I'll even bother going there to find out.
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Alena Asakura
Caldari Logistics Reserve
742
|
Posted - 2016.03.30 01:25:00 -
[33] - Quote
Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming. Good answer!
Yes, your experience of running Caldari is very like mine. You NEED to be able to CQC in this game. If you are Caldari they tell you that you should change your suit and weapons to something that will do CQC. That's not much good if you're in a Caldari suit with long range weapons and find yourself in CQC. Also obviously not much good if you only run Caldari gear. CCP has made a joke of Caldari and we're reduced to finding novel ways to improve the joke to be at least a little bit survivable. There are some ways Caldari can run rings around others, but mostly they can't, and when starter suits of other races can mow you down, because they can take your fire for longer that you can take theirs, mainly because of their armour, it's extremely disheartening. Those are the times I seriously consider giving up playing this game and when I take a break to let my addicting resurface. ;) |
Alena Asakura
Caldari Logistics Reserve
743
|
Posted - 2016.03.30 12:35:00 -
[34] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. Well, I've been experimenting a bit and discovered something. I don't know if this is generally known, because I haven't heard it, and it's not documented. Please tell me if this is old news.
There is a stacking penalty with shield energisers. Up to 3 of them on a ck.0 assault gives increasing recharge with each one. But for the 4th and 5th, the benefit decreases. So there's a "sweet spot" of 3 energisers and 2 extenders. Of course, you can get more recharge with the 4th and 5th, but the sacrifice of another extender with each one for decreasing benefit probably makes it not worth it. I've done it, and the recharge is lightning fast, but the shields feel paper thin. 4 would probably be the most I'd ever want to put on a suit.
So, is this common knowledge? Some sort of undocumented feature that only the in crowd know about, perhaps, in which case I've just spilled the beans? :)
This makes for some amazingly fast regen, I have to say. But as I said, the shields feel quite thin - you have to be lively about getting out of trouble, but if you can keep moving fast enough, the shields regenerate so fast, it's like you were hardly ever hit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22257
|
Posted - 2016.03.30 20:36:00 -
[35] - Quote
Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming.
How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Cat Merc
Negative-Feedback. Negative-Feedback
19551
|
Posted - 2016.03.30 21:50:00 -
[36] - Quote
True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. https://gfycat.com/NippyKindLangur
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19551
|
Posted - 2016.03.30 21:52:00 -
[37] - Quote
These posts would be relevant about two or three DUST builds ago.
Which judging by DUST's development rate, means last year :D
Easy PC building guide
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
67
|
Posted - 2016.03.31 02:49:00 -
[38] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Sure, a bricked Balac's/Frames might look like the end all be all.. But the thing is you'll be relying too much on first mover advantage, and encounter battles rarely... That fit simply cannot survive an extended battle.
I think each battle is a matter of attrition. The faster i recover, the "more" time I get in the long run. Sure, you have higher eHP... But be honest... Every time someone bites into your armor, the easier and easier it is for you to die.
That's where you choose ... High tank or high recharge? Many choose high tank because you can stand and deliver. However, you can't deliver to what you can't see. In that "blind" time, the recharge tank gets closer to victory because it recovered all the damage you delivered, while you haven't recovered the damage I delivered.
Lol i know I sound confusing, but think about it this way.
Do i want a big powerful SUV, or that dinky little sports car?
The SUV is strong! It hauls weight, it has the typical "car enthusiast" saying "WOOOW V8." It's a force to be reckoned with....but damn every time I drive to my friend in the city nearby, I'd have to buy fuel.
The little Sports car is weak, not as loud and aggressive, and might even get you insults from the uneducated masses. But then, you understand just how nimble and responsive your V6 Turbo engine is. You also don't need to refuel every time you drive around... It's nice on economy...
In the end, in a battle, you'd want the Sports Car.. Sure the SUV can demolish you, but... If the race has a few corners and takes some time, you'll win because the SUV ran out of fuel, or plowed off the road in a corner.
Lol hopefully that makes sense...
Responding further up.......
Yes! Nova Knives are Caldari tech believe it or not. Usually you can tell what belongs to which race by the proto variant's name.
Kaala, Ishu, Wiyr, Lai Dai, are all Caldari Allo, Creo, Duvo are all Gallente Carth, Vizi are all Amarr Core, Free, Bound, Six are all Minmatar
Sadly I use mainly Caldari weapons so, i remember the names for Caldari best. :D Interesting info. Yes, I can see how you would think that by the name "Ishukone" that makes Nova Knives Caldari. However, as far as I can see, at least in Dust, Ishukone makes everything... A bit like Mitsubishi in the present dayt no allotek make everything look at their Pyrus series
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Sergeant Sazu
Mantodea MC
955
|
Posted - 2016.03.31 11:44:00 -
[39] - Quote
Alena Asakura wrote:Forget the BP. It's useless. Yes, if you can dance around a heavy, firing point blank at him with your ARR, you'll take him out. I know, I've done it many times. But there's many more times I've failed. If I can't keep the ARR pointed in his direction as I circle him, if I can't dance fast enough, if I'm constrained by a wall or one of those ridiculous points where for some completely unknown reason you can't move, if there's ANYONE else nearby who can support him, you die. Yes, there are some instances where being a Caldari has some benefits - they're few and far between. Most of the time, if you try CQC, you die, at least that's the way it seems to me.
But what would I know? I'm just a beta vet noob.
And while I have your attention, this post was ABOUT CQC. Yes, I know Caldari have range advantage - I wasn't talking about that I was talking about Caldari trying to do CQC. Yes, I know they're not supposed to do that, but I want to and sometimes need to, and I only run Caldari. In the "real world" of New Eden, Caldari would have Caldari gear and weapons and must make the best use of them for things like CQC as well as sniping and other range activities.
The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations.
While ScramblersAssault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range.
I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too.
Here, tell me what you think of this. -I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs)
Hope this helps. o7
[96.7m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
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Shamarskii Simon
The Hundred Acre Hood
904
|
Posted - 2016.03.31 14:33:00 -
[40] - Quote
Alena Asakura wrote:Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. Well, I've been experimenting a bit and discovered something. I don't know if this is generally known, because I haven't heard it, and it's not documented. Please tell me if this is old news. There is a stacking penalty with shield energisers. Up to 3 of them on a ck.0 assault gives increasing recharge with each one. But for the 4th and 5th, the benefit decreases. So there's a "sweet spot" of 3 energisers and 2 extenders. Of course, you can get more recharge with the 4th and 5th, but the sacrifice of another extender with each one for decreasing benefit probably makes it not worth it. I've done it, and the recharge is lightning fast, but the shields feel paper thin. 4 would probably be the most I'd ever want to put on a suit. So, is this common knowledge? Some sort of undocumented feature that only the in crowd know about, perhaps, in which case I've just spilled the beans? :) This makes for some amazingly fast regen, I have to say. But as I said, the shields feel quite thin - you have to be lively about getting out of trouble, but if you can keep moving fast enough, the shields regenerate so fast, it's like you were hardly ever hit.
I'm not sure it does.... But one thing I'm 100% sure of is the Stacking penalty system is flawed. Look at regulators... 3 complex with the "correct" penalty might have you near, or maybe even under 1 second recharge.
Use the penalty calculator and calculate your delay yourself. You'll also see 2 complex + 1 basic gives a LONGER delay than just 2 complex. This is flawed. How would a percentage reduction give me a negative value?
As for 4 energs... I wouldn't do it. If I'm reaching the area of pure sHP/s, I'd use 1 energ, rest rechargers. In the end, think about your regen timing too...
I think 5 seconds (1 for delay, 4 for full recovery [3.25 seconds is 4 seconds for example]) is good for a CQC fit.
After that, 4 seconds (1 for delay, 3 for recovery) is pretty much pure recovery, which is a special fit (as i'd call it). It's also the point where I'd start to "optimize" my fit. I'd try to get as close to 3 seconds as I can while maxing out my sHP.
But like you said, it's beautiful to see sHP recover so quickly... It's shocking (no pun intended). The only ugly thing is being caught w/o cover.. You're a dead man.
Potential Pilot Proposal? Yes!
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Fox Gaden
Immortal Guides
7621
|
Posted - 2016.03.31 17:47:00 -
[41] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
I just had a deja-vu moment from EVE 2008...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 08:10:00 -
[42] - Quote
True Adamance wrote:Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming. How can you ever consider this content **** poor? - You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS. - You've had a rifle that has been FoTM about as much as the ScR and CR. - Your race features three out of the four commonly used AV weapons in the game none of which are bad. - You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage). - More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced. - You have the only CQC melee damage augmenting weapon in the Nova Knife. - You have two very useful and reliable equipment options in the Nanohive and Nanite Injector. - Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful. - Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec. I can get 200HP/s rep but I have to sacrifice a lot of shields to do it. Without doing anything major, I can only get about 70HP/s with shields substantially less than 600HP, and no armour plates, because I need all my lows for regs. No, that doesn't sound like a good tank to me, especially when flux nades just take down my shields in an instant and leave me almost completely defenceless.... |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 11:43:00 -
[43] - Quote
Sergeant Sazu wrote:The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations. While Scramblers and Assault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range. I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too. Here, tell me what you think of this.-I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs) Hope this helps. o7 Thanks for all this!
I've been really stressing over my shield tank, the balance between strength and regen. I know that shields are different from armour. Where armour is about having a huge amount of it, so you can survive a fight, and repairing it relatively slowly, shields are about fast regen - they have to be because in an instant you can lose the lot to a flux nade. Also, as noted, scramblers and lasers just cut straight through them. There's no EM resistance that I can add like I can in EvE.
So yes, it does become a question of balance between stronger (thicker) shields and faster regen. I had previously only tended to fill all but one of the high slots (really medium, by the way, weapons and equipment are "high") with shield extenders and when everything else fitted, put the appropriate recharger in the last slot to use up whatever CPU I still had left.
That was before I discovered the Kampo Logi, with its two State Basic Shield Energisers. That was the first time I'd even thought of the idea or more than one. Then this thread and recommendations for two or even three energisers and I seem to have opened Pandora's Box! I have had my shield regen up to about 220HP/s by putting five (yes, 5) energisers onto my suit with the appropriate CPU upgrade. But that's ridiculous, because I have no shield strength. Also, the last two energisers have diminishing returns - the second last gives about 40HP/s, and the last 15HP/s. So there's a stacking penalty. Clearly the sweet spot is three energisers, but even that gives shields that are dangerously fragile. Two would seem to give a decent balance - around 100HP/s regen and about 520HP of shields. Even that isn't that much. A ck.0 maxes out with shields at around 600HP - that's nothing, I've seen armour on gk.0 suits that have killed me that was up around 800HP, and they still had decent shielding.
Having said all that, even with my shields maxed out at around 600HP, scramblers and lasers just cut straight through them, and flux nades just drop them like a hot potato and I'm left with about 150HP of armour which is ridiculous in this game. Without fast regen, that leaves me with just the armour and I'm as good as dead, so that's at least one very good reason for fast regen.
Generally speaking, shields aren't about thickness as such but rather rapid regen. Again this is the same as in EvE. The best shield tanking is "active" where you have relatively low shield strength, but with boosters you can turn on to rep them as necessary. Anyway I still have to play with them a bit.
I couldn't see your protofit. I guess it didn't like me because I don't have an account or something. I'm running out of chars so I'll continue the reply next post. |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 11:53:00 -
[44] - Quote
Sergeant Sazu wrote:The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations. While Scramblers and Assault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range. I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too. Here, tell me what you think of this.-I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs) Hope this helps. o7 Anyway, as I was saying, I can't see your fit. Perhaps you didn't put the appropriate URL in?
- No I only don't use armour because I want to use the low slots for other things - two regs and a CPU usually
- I do have some weapon optimisation, but not maxed out yet - maybe by the end date I will but not quite yet
- I generally don't use precision mods because they steal a slot from shields - that said I've noticed many ck.0 suits that kill me have around 600HP shields meaning they are filling 4 of their high slots with complex shield exts - coincidentally, they also usually have between 200 and 400 HP of armour meaning they're dual tanking...
- The Cal Assault base recharge is 40. But yes, you can get about 70 with one energiser, about 110 with two, 160 with three, 200 with four and 215 with five- I know, I've done it... I didn't last long. ;)
- Yes, I like cardios myself. People talk about dual kincats, and yes that makes your speed epic, but one kincat and a cardio gives decent speed for an extended period of time - much better in my opinion - I use a kincat and a cardio on my fast calscout fits, which means they have no damps so having speed is a necessity....
Thanks again for all of this. Yes, it's been very helpful. Don't know how much of it I'll use yet, but it's given me a lot to think about.... :) |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 12:14:00 -
[45] - Quote
Shamarskii Simon wrote:I'm not sure it does.... But one thing I'm 100% sure of is the Stacking penalty system is flawed. Look at regulators... 3 complex with the "correct" penalty might have you near, or maybe even under 1 second recharge.
Use the penalty calculator and calculate your delay yourself. You'll also see 2 complex + 1 basic gives a LONGER delay than just 2 complex. This is flawed. How would a percentage reduction give me a negative value?
As for 4 energs... I wouldn't do it. If I'm reaching the area of pure sHP/s, I'd use 1 energ, rest rechargers. In the end, think about your regen timing too...
I think 5 seconds (1 for delay, 4 for full recovery [3.25 seconds is 4 seconds for example]) is good for a CQC fit.
After that, 4 seconds (1 for delay, 3 for recovery) is pretty much pure recovery, which is a special fit (as i'd call it). It's also the point where I'd start to "optimize" my fit. I'd try to get as close to 3 seconds as I can while maxing out my sHP.
But like you said, it's beautiful to see sHP recover so quickly... It's shocking (no pun intended). The only ugly thing is being caught w/o cover.. You're a dead man. You're right about the stacking penalty thing. I've noticed that it only works more or less the way it's supposed to if you use all the same type. If you mix them, it all goes crazy.
As for the recharge itself, there are two considerations - the shield recharge delay is determined by the number of regs you use, and this seems to be regardless of the amount of shields you have. The shield depleted recharge delay, however, is determined by the total shield strength amount. Vary this without touching the regs and only the depleted recharge delay changes. Very curious.
No I don't seriously use 4 energs. I tried it as an experiment and it gave lightning recharge speed, but my shields were paper thin. Spectacular to witness until I died. :)
As I said it was an experiment, and the result of the experiment was yes, I can get faster and faster regen, with more energs (or recharge) but with diminishing returns - about 30 for the first, 40 for the second, 50 for the third, 40 for the fourth and only 15 for the fifth. It's not worth it for the amount of shield I have to sacrifice. I'm actually better off with three exts and two eners for strong shields or two exts and three energs for fast recharge.
Given my dislike of losing my shields to things like flux nades, I like to have a super fast regen - I can get it to under 3 seconds with 3 energs, about 5 seconds with 2. However I've had it down to less than 2 seconds - it's possible, but not advisable, it also relies on the fact that you have very little shielding to actually regen....
But yes, with shields, you have to have cover - even fully stacked shields at around 600HP, 700HP for Balac's, lasers and scramblers just cut through that like butter. And nades mean it's like they're just not there.... ;) |
XxBlazikenxX
Dead Man's Game Preatoriani
4702
|
Posted - 2016.04.01 15:37:00 -
[46] - Quote
If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
Sergeant Sazu
Mantodea MC
973
|
Posted - 2016.04.01 20:07:00 -
[47] - Quote
Huh. I guess I have to sign up for protofits for the link to remember what I made. Sorry :(
I guess I'll put it here:
Assault ck.0
Proto ARR Proto BP Proto Flux Grenade
Ishukone Flux Nanohive
3 Complex Shield Extenders 1 Complex Energizer 1 Precision (But I guess you would swap that for extra regen. You'd probably have to downgrade the grenade and nanohive for it to be complex)
1 Cardiac 2 Shield Regulators
The underlying problem is having all your tank in one type of HP; it's impossible to make an end-all suit that way. It makes your strengths and weaknesses more pronouced, which is why most people have armor on their Cal Assault so they can handle any enemy. I know I run 2 ferroscales on my Cal Logi so I can benefit from them 87.5hp/s rep hives and have a bit of a "safety net" otherwise.
Overall shields were never designed correctly and the Caldari were supposed to be the Amarr of shields. There's a huge disparity of the regen to eHP ratios betweeen shields and armor. Enough so that shield's high regen doesn't matter a whole lot in the overall meta compared to armor's/dual tanking's with it's high eHP and regen that works just fine for the average engagement frequency, not to mention when a rep tool is involved.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
|
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:30:00 -
[48] - Quote
True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech.
But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. |
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:36:00 -
[49] - Quote
XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari.
As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them.
I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. |
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:46:00 -
[50] - Quote
Sergeant Sazu wrote:Huh. I guess I have to sign up for protofits for the link to remember what I made. Sorry :(
I guess I'll put it here:
Assault ck.0
Proto ARR Proto BP Proto Flux Grenade
Ishukone Flux Nanohive
3 Complex Shield Extenders 1 Complex Energizer 1 Precision (But I guess you would swap that for extra regen. You'd probably have to downgrade the grenade and nanohive for it to be complex)
1 Cardiac 2 Shield Regulators
The underlying problem is having all your tank in one type of HP; it's impossible to make an end-all suit that way. It makes your strengths and weaknesses more pronouced, which is why most people have armor on their Cal Assault so they can handle any enemy. I know I run 2 ferroscales on my Cal Logi so I can benefit from them 87.5hp/s rep hives and have a bit of a "safety net" otherwise.
Overall shields were never designed correctly and the Caldari were supposed to be the Amarr of shields. There's a huge disparity of the regen to eHP ratios betweeen shields and armor. Enough so that shield's high regen doesn't matter a whole lot in the overall meta compared to armor's/dual tanking's with it's high eHP and regen that works just fine for the average engagement frequency, not to mention when a rep tool is involved. I think I've finally come to the understanding that shield tanking in Dust is just broken. There is no way there should be any "delay" in regen, for a start. CCP have added that to dissuade people from dual tanking, but as far as I can see, the shield regs don't do a good enough job and they use up too many of the lows for my liking. Going from basic suits to proto, you'd also expect EVERYTHING to get better, including the armour. It doesn't, unless you use some armour. From what I can see, basic reactives add armour and regen, without effecting speed, so adding basic reactives to a Caldari fit would seem reasonable. The recharge delay gets a bit longer, but I think that might be worth it for the added tank.
I've done the whole shield tanking only thing to death (literally) and I'm over it. In EvE it makes sense, in Dust it makes for Caldari suits that are virtually paper thin, and prone to any form of EM, of which there is a lot. When a flux nade drops your shields and you're left with less than 200HP of tank, or even close to 100HP for a logi, you'll kinda wish you had put some armour on it.
The whole thing is ridiculous. As a Caldari I have to be able to do serious CQC, but with the shield tanking that CCP have given Caldari, it's just not reasonable to try. I know people have said that shield tanked ck.0s are beasts, but I don't call 600HP of shields that can drop in an instant beastly. Or even that much for that matter, unless you have virtually instant recharge which with 600HP you won't have enough slots for. |
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Sergeant Sazu
Mantodea MC
977
|
Posted - 2016.04.02 01:39:00 -
[51] - Quote
I've pretty much had the same problem over the years, but with the Minmatar. Even less shields that I rely entirely on. But I make up for it with speed instead of range, not to mention their weapons are a close second in CQC compared to Gallente weapons.
Eventually I caved in and started putting extenders, ferroscales, and repairers instead of kin cats, regulators, rechargers, and dampeners. It's kinda upsetting that I had to tone down the fun factor to be effective in more situations.
Hopefully in the next game there will be a proper ratio of a suit's base stats vs. the effectiveness of modules. The "stack HP or die" meta is bad and should not be a thing.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
|
metsu snake
Jihad Industries
0
|
Posted - 2016.04.02 05:47:00 -
[52] - Quote
nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech |
Alena Asakura
Caldari Logistics Reserve
780
|
Posted - 2016.04.02 12:06:00 -
[53] - Quote
metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range.
Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone.
Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. |
metsu snake
Jihad Industries
0
|
Posted - 2016.04.02 13:11:00 -
[54] - Quote
Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust.
What makes you think nova knives are minmatar tech? Just curious.
There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts
https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957
https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717
https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327
https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853
Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, if the sole exception of the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range |
Makuta Miserix
Nos Nothi
672
|
Posted - 2016.04.02 14:32:00 -
[55] - Quote
metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range
Just wanted to remind you guys that at one point CCP was going to give every race a varient of the Nova Knife.
And yes, Nova Knives are Caldari. Pretty sure CCP said so back in the beta.
RIP Dust, it's been fun.
Private Beta Vet Dust 514/Starhawk
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XxBlazikenxX
Dead Man's Game Preatoriani
4713
|
Posted - 2016.04.02 16:47:00 -
[56] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:32:00 -
[57] - Quote
metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range It's not an electricity effect - it's a magnetic effect - railguns are linear accelerators basicly. That's magnetic. Gallente use the same "charges" (ammo) but don't accelerate the whole thing - just make a plasma of what's inside and fire that in their blasters.
Swarm launchers are basicly missile launchers, another Caldari tech. Interestingly, flaylocks are supposedly missiles, too but they're minmatar - everyone has a bit of everything I suppose, but certainly nova knives are NOT Caldari, based on everything I know about Caldari weapons science, admittedly from EvE, not Dust.
Interesting that there is a general acceptance of nova knives as Caldari weapons, based on the other three racial knives, which should have been released into the game. Yet again, CCP have stuffed up the game seemingly before something even started. If Nova Knives are Caldari, then Caldari should get the bonus to them, not Minmatar.
As for your links, lots of people saying something doesn't make it so. We only have these threads to go on that there were ever any other racial knives in the first place - there's only one actually in use and Minmatar have the bonus for it.
Ishukone makes lots of things - that doesn't make them Caldari. The bonuses you get for various weapons as a Caldari make them Caldari. |
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:34:00 -
[58] - Quote
Makuta Miserix wrote:metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range Just wanted to remind you guys that at one point CCP was going to give every race a varient of the Nova Knife. And yes, Nova Knives are Caldari. Pretty sure CCP said so back in the beta. Well, since CCP gave the bonuses to Minmatar, they can say all they like, but effectively at least, they're Minmatar. |
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:35:00 -
[59] - Quote
XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon. No, that would make the shotgun Caldari, too. As far as I know it's not.
Unless of course it is, in which case, shame on Ishukone for inventing such an awful weapon. |
metsu snake
Jihad Industries
3
|
Posted - 2016.04.03 03:50:00 -
[60] - Quote
Alena Asakura wrote:metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range It's not an electricity effect - it's a magnetic effect - railguns are linear accelerators basicly. That's magnetic. Gallente use the same "charges" (ammo) but don't accelerate the whole thing - just make a plasma of what's inside and fire that in their blasters.If Nova Knives are Caldari, then Caldari should get the bonus to them, not Minmatar.
I didn't know that, thanks.
The minmatar have the bonus because at one point they had the only scout suit. Taking away the bonus from minmatar and giving it to the newer caldari scout wouldn't have been very fair to players that spec'd into the min scout.
You should try out nova knives on a caldari assault using a rr, they compliment each other very well. |
|
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 08:08:00 -
[61] - Quote
metsu snake wrote:Alena Asakura wrote:metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range It's not an electricity effect - it's a magnetic effect - railguns are linear accelerators basicly. That's magnetic. Gallente use the same "charges" (ammo) but don't accelerate the whole thing - just make a plasma of what's inside and fire that in their blasters.If Nova Knives are Caldari, then Caldari should get the bonus to them, not Minmatar. I didn't know that, thanks. The minmatar have the bonus because at one point there were only minmatar and gallente scouts. Taking away the bonus from minmatar and giving it to the newer caldari scout wouldn't have been very fair to players that spec'd into the min scout. You should try out nova knives on a caldari assault using a rr, they compliment each other very well. This cuts to the heart of why I believe nova knives aren't Caldari - they're extremely short range weapons - probably the shortest range other than straight melee. Caldari are long range, the bane of my existence in this game because of the fact that the game itself is so CQC. Caldari simply don't have the tank to be able to do effective CQC without some very dangerous risk taking. The closest range I like to get is using my sights on the rr to take mercs out over a distance. I'll do CQC with an ARR or a MAGSEC if I really have to and carry a MAGSEC on most of my suits in case a CQC situation develops, but I prefer not to have to use it. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22276
|
Posted - 2016.04.03 21:40:00 -
[62] - Quote
Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect.
No they aren't Minmatar.
A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on.
They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon.
Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
Alena Asakura
Caldari Logistics Reserve
788
|
Posted - 2016.04.04 07:46:00 -
[63] - Quote
True Adamance wrote:Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. No they aren't Minmatar. A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on. They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon. Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to. Where do you get this stuff? The Caldari favour long range, sniping, kiting, range weapons, etc. There are no bonuses for Nova Knives for Caldari, therefore for all intents and purposes, they're not Caldari. Even if they were, it's a pointless argument, because there's still no bonuses.
As for Ishukone making them therefore they are Caldari, Ishukone also make SMGs therefore they are Caldari, too, right?
Seriously, the only weapons that MATTER are the ones you get bonuses for. If you don't get a bonus, it doesn't matter whether it's your race's weapon or not. |
Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
70
|
Posted - 2016.04.04 11:54:00 -
[64] - Quote
Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. No they aren't Minmatar. A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on. They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon. Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to. Where do you get this stuff? The Caldari favour long range, sniping, kiting, range weapons, etc. There are no bonuses for Nova Knives for Caldari, therefore for all intents and purposes, they're not Caldari. Even if they were, it's a pointless argument, because there's still no bonuses. As for Ishukone making them therefore they are Caldari, Ishukone also make SMGs therefore they are Caldari, too, right? Seriously, the only weapons that MATTER are the ones you get bonuses for. If you don't get a bonus, it doesn't matter whether it's your race's weapon or not. it would be reasonable to say that maybe you might get into CQC and might want something for it
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
|
XxBlazikenxX
Dead Man's Game Preatoriani
4727
|
Posted - 2016.04.04 13:42:00 -
[65] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon. No, that would make the SMG Caldari, too. As far as I know it's not. The Ishukone SMG?
Caldari.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
XxBlazikenxX
Dead Man's Game Preatoriani
4727
|
Posted - 2016.04.04 13:44:00 -
[66] - Quote
Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. No they aren't Minmatar. A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on. They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon. Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to. Where do you get this stuff? The Caldari favour long range, sniping, kiting, range weapons, etc. There are no bonuses for Nova Knives for Caldari, therefore for all intents and purposes, they're not Caldari. Even if they were, it's a pointless argument, because there's still no bonuses. As for Ishukone making them therefore they are Caldari, Ishukone also make SMGs therefore they are Caldari, too, right? Seriously, the only weapons that MATTER are the ones you get bonuses for. If you don't get a bonus, it doesn't matter whether it's your race's weapon or not. Well I don't see any Minmatar suits get bonus to the flaylock pistol, does that make it not Minmatar?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22281
|
Posted - 2016.04.05 01:21:00 -
[67] - Quote
Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. No they aren't Minmatar. A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on. They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon. Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to. Where do you get this stuff? The Caldari favour long range, sniping, kiting, range weapons, etc. There are no bonuses for Nova Knives for Caldari, therefore for all intents and purposes, they're not Caldari. Even if they were, it's a pointless argument, because there's still no bonuses. As for Ishukone making them therefore they are Caldari, Ishukone also make SMGs therefore they are Caldari, too, right? Seriously, the only weapons that MATTER are the ones you get bonuses for. If you don't get a bonus, it doesn't matter whether it's your race's weapon or not.
You are trying to argue that a Nova Knives are not Caldari despite there only being one known manufacturer of Nova Knives and that manufacturer being one of the eight Megacorporations that hold up Caldari society for the sole reason that CCP arbitrarily made the design choice to give Minmatar Scouts a dropsuit bonus.
That's almost the same as trying to argue that the Swarm Launcher is a Minmatar weapon because the Minmatar Commando gained bonuses to explosive weapons.... which of course the swarm launcher is.
As for you assertions that blades do not suit the Caldari consider that above all else the culture of the people revolved around the concepts of strength, persistence, practicality, and utilitarianism. You are correct in thinking the Caldari tend to focus on long ranged weapons as this is evident in the weapons their ships typically gain bonuses too, missiles and railguns.
Nova Knives are more or less a pair of Caldari made standard issue combat knives bearing the Ishukone corporate colours and general Caldari aesthetic.
Also culturally speaking swords seem to, or at least the general concensus amongst RPers , have great meaning to the Caldari who are a bit of a warrior culture especially with the heavy Finnish/Japanese influences most people attribute them.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Alena Asakura
Caldari Logistics Reserve
796
|
Posted - 2016.04.05 04:44:00 -
[68] - Quote
XxBlazikenxX wrote:Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech. But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. No they aren't Minmatar. A simple look at the technology being used in Nova Knives should be enough to tell you exactly which part of the cluster they are produced in. However that alone is not enough to go on. They are an Ishukone product. Ishukone is a Caldari Megacorporation. Therefore Nova Knives are as far as we see a Caldari weapon. Nova Knives only oppose traditional doctrine. That doctrine does not eshew the use of clone combat weapons because 'lol we like da ranges'. The Caldari favour practicality and the right tool of the right job first and foremost because they can ill afford not to. Where do you get this stuff? The Caldari favour long range, sniping, kiting, range weapons, etc. There are no bonuses for Nova Knives for Caldari, therefore for all intents and purposes, they're not Caldari. Even if they were, it's a pointless argument, because there's still no bonuses. As for Ishukone making them therefore they are Caldari, Ishukone also make SMGs therefore they are Caldari, too, right? Seriously, the only weapons that MATTER are the ones you get bonuses for. If you don't get a bonus, it doesn't matter whether it's your race's weapon or not. Well I don't see any Minmatar suits get bonus to the flaylock pistol, does that make it not Minmatar? Ha! I've heard people say it's Caldari because it fires little missiles! ;) |
Alena Asakura
Caldari Logistics Reserve
796
|
Posted - 2016.04.05 04:46:00 -
[69] - Quote
XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon. No, that would make the SMG Caldari, too. As far as I know it's not. The Ishukone SMG? Caldari. I think we'll just have to agree to disagree then. There is no way the SG is Caldari just because Ishukone make one. As far as I knew Creodron invented them, but that's just going by what I see. |
XxBlazikenxX
Dead Man's Game Preatoriani
4743
|
Posted - 2016.04.05 04:52:00 -
[70] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:Alena Asakura wrote: Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari.
As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them.
I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good.
You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon. No, that would make the SMG Caldari, too. As far as I know it's not. The Ishukone SMG? Caldari. I think we'll just have to agree to disagree then. There is no way the SG is Caldari just because Ishukone make one. As far as I knew Creodron invented them, but that's just going by what I see. Ishukone did not make a Shotgun.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
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Alena Asakura
Caldari Logistics Reserve
798
|
Posted - 2016.04.05 05:02:00 -
[71] - Quote
True Adamance wrote:You are trying to argue that a Nova Knives are not Caldari despite there only being one known manufacturer of Nova Knives and that manufacturer being one of the eight Megacorporations that hold up Caldari society for the sole reason that CCP arbitrarily made the design choice to give Minmatar Scouts a dropsuit bonus.
That's almost the same as trying to argue that the Swarm Launcher is a Minmatar weapon because the Minmatar Commando gained bonuses to explosive weapons.... which of course the swarm launcher is.
As for you assertions that blades do not suit the Caldari consider that above all else the culture of the people revolved around the concepts of strength, persistence, practicality, and utilitarianism. You are correct in thinking the Caldari tend to focus on long ranged weapons as this is evident in the weapons their ships typically gain bonuses too, missiles and railguns.
Nova Knives are more or less a pair of Caldari made standard issue combat knives bearing the Ishukone corporate colours and general Caldari aesthetic.
Also culturally speaking swords seem to, or at least the general concensus amongst RPers , have great meaning to the Caldari who are a bit of a warrior culture especially with the heavy Finnish/Japanese influences most people attribute them. Well for a start, the swarm launcher is fundamentally a missile launcher. EvE has plenty of missiles that Caldari use that are one of any of four different types, one of them being explosive. Caldari bonuses tend towards kinetic, but they still use the other three types.
As for the nova knives, again with the Ishukone. Any argument that basicly says "Ishukone makes them therefore they're Caldari" is failed from the start because Ishukone is like Mitsubishi, LG, Samsung and the like - they copy technologies and improve them. That doesn't make it their technology, but they certainly do make it better.
There is a good deal of lore that is being bandied around here and from a logical perspective it just doesn't make sense. It sounds like CCP just wanted something so they willed it into existence and said it was Caldari, made my Ishukone. Unlike the SMG, though, I don't know of any other manufacturer of nova knives, so from a lore perspective, yes, I can see at least the implication is nova knives are Caldari. But then we have the inconsistency of bonuses for nova knives, but they go to Minmatar.... huh?
Yes, the Caldari are basicly a warrior culture, but I just don't get that the nova knives are therefore consistent with the Caldari warrior mindset. Everything about Caldari is distance, range, sniping, etc. That's why it's so ridiculously hard to build a decent CQC fitting from any Caldari suit - they're just not designed for it. Of course nova knives are more of a stealth weapon, which is why the bonuses are on Minmatar scouts. Even so, why are there no bonuses on Caldari scouts?
All of this argument is fundamentally pointless because of the fact that regardless of who makes nova knives, Caldari don't get bonuses for them and don't have the suits to really use them. I'll just have to take your word for it that Ishukone actually invented them, because I simply don't believe they would do that - it's more likely someone else did and they improved on them. |
Alena Asakura
Caldari Logistics Reserve
798
|
Posted - 2016.04.05 05:03:00 -
[72] - Quote
XxBlazikenxX wrote: Ishukone did not make a Shotgun.
Sorry, I meant SMG! |
Arkena Wyrnspire
Fatal Absolution
29238
|
Posted - 2016.04.05 11:50:00 -
[73] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
They have the weakest weapons at least for CQC
ARR disagrees with you. They are also not typically designed for CQC. A shotgun is weak at long range combat - who would've guessed?
Quote: They have the weakest defenses
I recommend fitting modules on your dropsuits.
Quote: Their strengths are in range when Dust is mainly about CQC
Here's a map. The long range area is in red. You can shoot into the non-red areas from 80m away anyway.
Quote: The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
With regards to the first point: How awful. It's almost like it's designed to be a shield suit.
I will agree on the second that the FRONTLINE suits are frankly just poorly done. You probably shouldn't be using those if you want to succeed at anything other than reducing your team's clone count, though.
Quote: There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
There's no armour hardening for Dust mercs, nothing to strengthen them against grenades or other explosive weapons.
If you sincerely doubt that the Caldari are the poster children of DUST, look at the forum theme and tell me race's colours it's using.
Your post was mildly entertaining for a lunch break. Cheers.
Everything has to come to an end, sometime.
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12504
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Posted - 2016.04.05 16:05:00 -
[74] - Quote
This is still a thing? People actually think this now?
I'm trying to find something to compare it to but I honestly can't.
Sgt Kirk's Youtube Channel
Skype: jadkirk
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22294
|
Posted - 2016.04.06 00:45:00 -
[75] - Quote
It basically comes down to....
Lore, the weapons visual design, and common sense vs a single arbitrary bonus.
The fact alone that Ishukone made it makes it a Caldari weapon.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
Alena Asakura
Caldari Logistics Reserve
800
|
Posted - 2016.04.06 04:47:00 -
[76] - Quote
True Adamance wrote:It basically comes down to....
Lore, the weapons visual design, and common sense vs a single arbitrary bonus.
The fact alone that Ishukone made it makes it a Caldari weapon. No. It doesn't. Ishukone don't just make Caldari weapons. |
Alena Asakura
Caldari Logistics Reserve
800
|
Posted - 2016.04.06 04:53:00 -
[77] - Quote
A quick update to this. I've basicly come to the conclusion that regardless of all the statements to the contrary, Caldari can only do CQC by basicly doing suicide runs. I've watched other proto Caldari suits in action (usually against me) and they way they win is to tank really big, usually also with armour which is supposedly not a Caldari thing to do, and then fundamentally blast you away before you have a chance to fire back at them. In other words, they are using their speed and agility to their advantage, even those with armour.
If you don't have speed and agility, then you're going to be dead. Yes the RR and ARR are powerful weapons and the ARR is the one for CQC. They still aren't as good as the AR for close range, which is what CQC is. For all those who would tell me there's plenty of range maps in Dust, yes, there are, but at the end of the day, everything you have to do to win the battle is CQC. You can't hack an objective from 150m. At some point, you have to engage in CQC so you have to be ready for it.
I'm still trying to figure out how to fit a CalAss ck.0 so I can do CQC. I'm getting better at it but it's hellishly expensive. I actually find I fight better in a BPO fit, like the Rasetsu, because I don't care so much about dying. So much for all those calls for people to burn suits. Not interested in that, since I don't fight as well. |
Alena Asakura
Caldari Logistics Reserve
800
|
Posted - 2016.04.06 09:55:00 -
[78] - Quote
One thing I have suspicions about is the use of damage mods. It seems to me that people must be using them extensively, regardless of the fits that I read here, which are all tank. I remember some other posts that said basicly if I'm using all shield exts, I'm doing it wrong.
So I tried beefing up the damage mods on my Rasetsu BPO just to see what I could do with it. I used two enhanced shield exts and two enhanced light damage mods, a complex shield energ, and went out hunting. The first thing I discovered was that this tank was way too thin. I only had a little over 400HP of shields and everything just cut straight through that. I remembered seeing the armour on a calass ck.0 that killed me once, 321HP, which can only be achieved with 3 enhanced reactives. So I put that on the suit and voila! Suddenly I was surviving long enough to pay out the damage that my damage mods were delivering!
My experience was quite different from before with a fully shield-tanked suit. In Dust, the damage mods are in the high slots, not the low as they are in EvE (another slap in the face of shield tankers, thanks CCP!). Given that to put damage mods on a Caldari suit, you have to steal some of the shield slots, the obvious answer is simply to use armour.
Sorry all those people who think armour on a shield suit is disgusting. Caldari suits actually do have armour, just not very much of it. And it doesn't repair fast enough. Enter reactives. They add more armour to the suit using the low slots where the damage mods should have been. So blame CCP. If they'd put the damage mods in low where they should be, I could simply shield tank without a problem. But with reactive armour in low, I'm amazed how my suits are surviving now.
Where in the past, my shield would drop from whatever attack they were tanking, then my armour would be gone in a blink, now my shields drop and then the armour is still going. With the damage mods, I'm finding I can dispatch many more reds than I have been able to in the past, and then when the shields regenerate, they will take more punishment while the armour is repairing itself.
So this is now my Rasetsu setup:
- 2 enhanced light weapon damage mods
- 2 enhanced shield extenders
- 1 complex shield energiser
- 3 enhanced reactive armour plates
- 1 State Rail Rifle (on the suit)
- 1 Militia MAGSEC SMG BPO
- locus nade, compact nano
I've also setup my ck.0 with the complex version of the same thing and Kaala RR and MAGSEC. Since I'm still testing the hell out of my Rasetsu fit I haven't tried the ck.0 yet, but I'm reasonably certain I'll be fairly impressed! |
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12506
|
Posted - 2016.04.06 13:39:00 -
[79] - Quote
Why are you not using regulators?
Sgt Kirk's Youtube Channel
Skype: jadkirk
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Thaddeus Reynolds
Dead Man's Game Preatoriani
739
|
Posted - 2016.04.06 15:36:00 -
[80] - Quote
@Alena Asakura. Caldari don't fight up close in space? Guess my HAM Cerberus, Tengu, and Drake are doing it wrong despite their success...same goes for my rocket frigs, torpedo Raven...and that's before we go mentioning that rails and blasters utilize the same underlying technology, and are used interchangeably in all contexts by both Caldari and Gallente, so my typical Naga, Rokh, and Merlin fits are disqualified because blasters are too close range, and obviously too Gallentean.
Yes, Caldari generally avoid close combat, that doesn't mean they don't pack or create the tools to do so. The Nova Knives are very clearly visually Caldari, their only (ISK) producer is a Caldari corporation (note, Ishukone does manufacture non-Caldari equipment as well, but that is because the Ishukone Watch doesn't have as much of a stigma within its ranks on using non-Caldari engineered tech, so they use the best tool for the job see the 'Dren' equipment line). Let us combine that fact with the nova knives having properties of hybrid weaponry (projecting a contained, superheated plasma edge) which narrows down their architect to being either Gallente or Caldari (The contained part of the plasma edge disqualifies Projectile Phased Plasma ammo)...all that's before the Word of God knowledge thanks to the fanfest slide with all the proposed racial knife types.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22303
|
Posted - 2016.04.06 20:42:00 -
[81] - Quote
Thaddeus Reynolds wrote:@Alena Asakura. Caldari don't fight up close in space? Guess my HAM Cerberus, Tengu, and Drake are doing it wrong despite their success...same goes for my rocket frigs, torpedo Raven...and that's before we go mentioning that rails and blasters utilize the same underlying technology, and are used interchangeably in all contexts by both Caldari and Gallente, so my typical Naga, Rokh, and Merlin fits are disqualified because blasters are too close range, and obviously too Gallentean.
Yes, Caldari generally avoid close combat, that doesn't mean they don't pack or create the tools to do so. The Nova Knives are very clearly visually Caldari, their only (ISK) producer is a Caldari corporation (note, Ishukone does manufacture non-Caldari equipment as well, but that is because the Ishukone Watch doesn't have as much of a stigma within its ranks on using non-Caldari engineered tech, so they use the best tool for the job see the 'Dren' equipment line). Let us combine that fact with the nova knives having properties of hybrid weaponry (projecting a contained, superheated plasma edge) which narrows down their architect to being either Gallente or Caldari (The contained part of the plasma edge disqualifies Projectile Phased Plasma ammo)...all that's before the Word of God knowledge thanks to the fanfest slide with all the proposed racial knife types.
How do you say all the things I want to say better than can I say them...
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
Alena Asakura
Caldari Logistics Reserve
806
|
Posted - 2016.04.07 07:20:00 -
[82] - Quote
Sgt Kirk wrote:Why are you not using regulators? Because
- They shouldn't even exist in the first place
- They don't work well enough to sacrifice low slots which I could use for armour, instead of using damage mods in low they way they are in EvE
- If I use damage mods in the high slots (actually medium - weapons are high), then I have to sacrifice shield tank - I compensate for that by using armour.
- If I really need to I can sacrifice one reactive for a shield reg, but so far I haven't seen the need. If you have enough armour you don't need to fix that ridiculous recharge delay, which shouldn't exist in the first place, just like the shield regs (see point 1).
The reactives give minimal penalty to my speed and are an enormous benefit on a suit that is hobbled by having to sacrifice shield tank for damage mods. You Dusters are probably so used to it that you don't even see it as a problem but it is for me - I'm used to damage mods being in low in EvE, so I've never had to deal with sacrificing my shield tank for damage before.
Anyway, that's why I don't use regulators. I actually do on occasion - if I build a super light, fast calass fit, it will have no armour and three regs in low, but then I usually don't have any damage mods. I prefer shield only fits, but this ridiculous game is so broken I have to compensate. :) |
Alena Asakura
Caldari Logistics Reserve
806
|
Posted - 2016.04.07 07:34:00 -
[83] - Quote
Thaddeus Reynolds wrote:@Alena Asakura. Caldari don't fight up close in space? Guess my HAM Cerberus, Tengu, and Drake are doing it wrong despite their success...same goes for my rocket frigs, torpedo Raven...and that's before we go mentioning that rails and blasters utilize the same underlying technology, and are used interchangeably in all contexts by both Caldari and Gallente, so my typical Naga, Rokh, and Merlin fits are disqualified because blasters are too close range, and obviously too Gallentean.
Yes, Caldari generally avoid close combat, that doesn't mean they don't pack or create the tools to do so. The Nova Knives are very clearly visually Caldari, their only (ISK) producer is a Caldari corporation (note, Ishukone does manufacture non-Caldari equipment as well, but that is because the Ishukone Watch doesn't have as much of a stigma within its ranks on using non-Caldari engineered tech, so they use the best tool for the job see the 'Dren' equipment line). Let us combine that fact with the nova knives having properties of hybrid weaponry (projecting a contained, superheated plasma edge) which narrows down their architect to being either Gallente or Caldari (The contained part of the plasma edge disqualifies Projectile Phased Plasma ammo)...all that's before the Word of God knowledge thanks to the fanfest slide with all the proposed racial knife types.
lol Yes, of course you can get up close in space, but the Caldari way is kiting. I have all three of the ships you named, and the HAM Cerb is my favourite. Most people use HMs on their Cerbs so they can kite at more distance, but I find that the HAMs just rip into the enemy at a blinding rate, and with high enough skills, you can still get them out to a reasonable distance.
I'll actually agree that you're wrong with the use of blasters. I know it was stated tongue in cheek, but in my experience, they should only be used on a very fast ship, like an interceptor, because you need to get in so close to use them. The ships you named are all Caldari, and theoretically not designed for Gallentean tactics, because shields and little armour. That doesn't mean you can't do it with a really fast repping shield tank, though.
And there is a really interesting Scorpion armour fit, that basicly allows all the medium slots to be used for ewar mods. So there's always exceptions to the "rules"... ;)
You can have your Nova Knives. I'm not stopping you using them. But just because Ishukone makes them doesn't make them Caldari tech to my mind. I'm going to fight the Caldari way, and that means minimal to no extreme close range. If that doesn't fit this game, tough. I like it less and less every day. :)
CCP have botched just about everything they have put their hands on with this game from what I can see. I'm not surprised they would also have a go at severely stuffing up the lore aspect of it as well. |
Thaddeus Reynolds
Dead Man's Game Preatoriani
742
|
Posted - 2016.04.07 21:32:00 -
[84] - Quote
Alena Asakura wrote:Thaddeus Reynolds wrote:@Alena Asakura. Caldari don't fight up close in space? Guess my HAM Cerberus, Tengu, and Drake are doing it wrong despite their success...same goes for my rocket frigs, torpedo Raven...and that's before we go mentioning that rails and blasters utilize the same underlying technology, and are used interchangeably in all contexts by both Caldari and Gallente, so my typical Naga, Rokh, and Merlin fits are disqualified because blasters are too close range, and obviously too Gallentean.
Yes, Caldari generally avoid close combat, that doesn't mean they don't pack or create the tools to do so. The Nova Knives are very clearly visually Caldari, their only (ISK) producer is a Caldari corporation (note, Ishukone does manufacture non-Caldari equipment as well, but that is because the Ishukone Watch doesn't have as much of a stigma within its ranks on using non-Caldari engineered tech, so they use the best tool for the job see the 'Dren' equipment line). Let us combine that fact with the nova knives having properties of hybrid weaponry (projecting a contained, superheated plasma edge) which narrows down their architect to being either Gallente or Caldari (The contained part of the plasma edge disqualifies Projectile Phased Plasma ammo)...all that's before the Word of God knowledge thanks to the fanfest slide with all the proposed racial knife types.
lol Yes, of course you can get up close in space, but the Caldari way is kiting. I have all three of the ships you named, and the HAM Cerb is my favourite. Most people use HMs on their Cerbs so they can kite at more distance, but I find that the HAMs just rip into the enemy at a blinding rate, and with high enough skills, you can still get them out to a reasonable distance. I'll actually agree that you're wrong with the use of blasters. I know it was stated tongue in cheek, but in my experience, they should only be used on a very fast ship, like an interceptor, because you need to get in so close to use them. The ships you named are all Caldari, and theoretically not designed for Gallentean tactics, because shields and little armour. That doesn't mean you can't do it with a really fast repping shield tank, though. And there is a really interesting Scorpion armour fit, that basicly allows all the medium slots to be used for ewar mods. So there's always exceptions to the "rules"... ;) You can have your Nova Knives. I'm not stopping you using them. But just because Ishukone makes them doesn't make them Caldari tech to my mind. I'm going to fight the Caldari way, and that means minimal to no extreme close range. If that doesn't fit this game, tough. I like it less and less every day. :) CCP have botched just about everything they have put their hands on with this game from what I can see. I'm not surprised they would also have a go at severely stuffing up the lore aspect of it as well.
Most of my point on blasters is that , lore-wise, and even bonus wise, they are interchangeable in space with railguns on all ships...granted, Caldari's Range bonus doesn't amplify them as well as Gallente's tracking bonus, but they aren't automatically bad...you'd be surprised at just how fast you can get a Caldari Ship to go...but I will concede that Caldari Ships with blasters are only really good as reinforcement ships where you can call in people from off-grid to warp into their optimal, and even then there are better options out there, just they aren't always available...when under siege in Anoikis, you've got to use what you have on-hand, so you learn to appreciate every little bit you can get from bonuses.
Anyway, I will argue the point that the Nova Knives are not Mattari Engineering lore-wise...they seem to be caldari based on the technological description as well as their visual design. Another point (beyond the contained plasma blade) is the use of Graviton Technology in their design, a technology that is exclusively used in Caldari Technology.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1683
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Posted - 2016.04.07 22:05:00 -
[85] - Quote
Damn this thread is probably worst than the scrub one... Where the hell is the image with the proposed melee weapons for each race.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22306
|
Posted - 2016.04.07 22:41:00 -
[86] - Quote
https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1684
|
Posted - 2016.04.07 23:36:00 -
[87] - Quote
True Adamance wrote:https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
For f*ck sakes man... Those red arrows, just lol... made my day. Looking at the images now, the minmatar one looks a bit underwhelming out of the four.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22308
|
Posted - 2016.04.07 23:44:00 -
[88] - Quote
Forever ETC wrote:True Adamance wrote:https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
For f*ck sakes man... Those red arrows, just lol... made my day. Looking at the images now, the minmatar one looks a bit underwhelming out of the four.
I'm not putting much effort into a Paint edit for an argument I know I am right about.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1684
|
Posted - 2016.04.08 00:14:00 -
[89] - Quote
True Adamance wrote:Forever ETC wrote:True Adamance wrote:https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
For f*ck sakes man... Those red arrows, just lol... made my day. Looking at the images now, the minmatar one looks a bit underwhelming out of the four. I'm not putting much effort into a Paint edit for an argument I know I am right about. You don't need to, most of it comes down to common sense anyways. But I just loved seeing how that was done, kinda like "look here, see Caldari".
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22311
|
Posted - 2016.04.08 01:30:00 -
[90] - Quote
I was going to add a third arrow.....
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Alena Asakura
Caldari Logistics Reserve
809
|
Posted - 2016.04.08 07:38:00 -
[91] - Quote
Thaddeus Reynolds wrote:Alena Asakura wrote:Thaddeus Reynolds wrote:@Alena Asakura. Caldari don't fight up close in space? Guess my HAM Cerberus, Tengu, and Drake are doing it wrong despite their success...same goes for my rocket frigs, torpedo Raven...and that's before we go mentioning that rails and blasters utilize the same underlying technology, and are used interchangeably in all contexts by both Caldari and Gallente, so my typical Naga, Rokh, and Merlin fits are disqualified because blasters are too close range, and obviously too Gallentean.
Yes, Caldari generally avoid close combat, that doesn't mean they don't pack or create the tools to do so. The Nova Knives are very clearly visually Caldari, their only (ISK) producer is a Caldari corporation (note, Ishukone does manufacture non-Caldari equipment as well, but that is because the Ishukone Watch doesn't have as much of a stigma within its ranks on using non-Caldari engineered tech, so they use the best tool for the job see the 'Dren' equipment line). Let us combine that fact with the nova knives having properties of hybrid weaponry (projecting a contained, superheated plasma edge) which narrows down their architect to being either Gallente or Caldari (The contained part of the plasma edge disqualifies Projectile Phased Plasma ammo)...all that's before the Word of God knowledge thanks to the fanfest slide with all the proposed racial knife types.
lol Yes, of course you can get up close in space, but the Caldari way is kiting. I have all three of the ships you named, and the HAM Cerb is my favourite. Most people use HMs on their Cerbs so they can kite at more distance, but I find that the HAMs just rip into the enemy at a blinding rate, and with high enough skills, you can still get them out to a reasonable distance. I'll actually agree that you're wrong with the use of blasters. I know it was stated tongue in cheek, but in my experience, they should only be used on a very fast ship, like an interceptor, because you need to get in so close to use them. The ships you named are all Caldari, and theoretically not designed for Gallentean tactics, because shields and little armour. That doesn't mean you can't do it with a really fast repping shield tank, though. And there is a really interesting Scorpion armour fit, that basicly allows all the medium slots to be used for ewar mods. So there's always exceptions to the "rules"... ;) You can have your Nova Knives. I'm not stopping you using them. But just because Ishukone makes them doesn't make them Caldari tech to my mind. I'm going to fight the Caldari way, and that means minimal to no extreme close range. If that doesn't fit this game, tough. I like it less and less every day. :) CCP have botched just about everything they have put their hands on with this game from what I can see. I'm not surprised they would also have a go at severely stuffing up the lore aspect of it as well. Most of my point on blasters is that , lore-wise, and even bonus wise, they are interchangeable in space with railguns on all ships...granted, Caldari's Range bonus doesn't amplify them as well as Gallente's tracking bonus, but they aren't automatically bad...you'd be surprised at just how fast you can get a Caldari Ship to go...but I will concede that Caldari Ships with blasters are only really good as reinforcement ships where you can call in people from off-grid to warp into their optimal, and even then there are better options out there, just they aren't always available...when under siege in Anoikis, you've got to use what you have on-hand, so you learn to appreciate every little bit you can get from bonuses. Anyway, I will argue the point that the Nova Knives are not Mattari Engineering lore-wise...they seem to be caldari based on the technological description as well as their visual design. Another point (beyond the contained plasma blade) is the use of Graviton Technology in their design, a technology that is exclusively used in Caldari Technology. Most of the bonuses for railguns are actually for hybrids, not specificly railguns, so blasters get these bonuses too. Most of the reason they're not used instead of railguns is that they require such close range.
No I would not be surprised how fast you can get a Caldari ship to go - I have a Crow that does easily 4000m/s, and that's just with the usual microwarp drive, nothing special, although it is T2. I even put a microwarp drive on a Cerb once, which I intended to use for precisely the sort of close range encounters you're referring to. I never actually used it, though...
I won't bother arguing any further the Nova Knife thing. The plasma blade thing is actually more a Gallente feature than a Caldari one, but I'll concede that since Caldari were once part of the Gallente Federation, that could possibly put some credence to it.
My basic point is that CCP can and does invent whatever lore it likes to support some of the things it does, and Nova Knives to me are a case in point. It just sounds like an excuse to give Caldari some sort of close range weapon that magically fits into the lore they wrote to make it do so... :) |
Alena Asakura
Caldari Logistics Reserve
809
|
Posted - 2016.04.08 07:45:00 -
[92] - Quote
Forever ETC wrote:True Adamance wrote:Forever ETC wrote:True Adamance wrote:https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
For f*ck sakes man... Those red arrows, just lol... made my day. Looking at the images now, the minmatar one looks a bit underwhelming out of the four. I'm not putting much effort into a Paint edit for an argument I know I am right about. You don't need to, most of it comes down to common sense anyways. But I just loved seeing how that was done, kinda like "look here, see Caldari". I'm not disputing that someone wrote the lore that says Nova Knives are Caldari. I'm saying it's irrelevant and incorrect to write that lore in the first place because Caldari don't use close range fighting techniques.
OK, so yes, some soldiers will have knives as part of their kit. But to say that every race has its own knive, that they ALL have knives, is ridiculous from the start. This is CCP basicly giving everyone the same thing, which is something I disagree with in EvE as well as in Dust. When one race invents a technology, they're going to excel at it at first and may be for a time the only ones with that technology. Over time of course, other races may choose to copy, and some may even improve on it, but to say everyone has a knife, that's just not reasonable.
But CCP does a lot of things that are not reasonable. |
Thaddeus Reynolds
Dead Man's Game Preatoriani
745
|
Posted - 2016.04.09 20:17:00 -
[93] - Quote
Alena Asakura wrote:Forever ETC wrote:True Adamance wrote:Forever ETC wrote:True Adamance wrote:https://imgur.com/CSoA44A
This is the picture you mean ETC.
The point I've been trying to make from the start is that the Nova Knives we have currently are Caldari in design. Thusly they count towards the sum total number of Caldari items present in Dust 514.
However that being said the concept of a melee weapon for a front line soldier would not be eschewed or rejected out of hand even by the Caldari or Amarr who tend to employ technologies that are more effective at range. A combat knife would be a standard part of any soldier's kit.
Honestly I am not even sure why there were made their own weapons when they used to be a part of the melee animation.
However my point was that Knives we have now are those produced by the Ishukone Megacorporation, who yes do produce foreign technologies, however have opted to design the Nova Knives in traditional Caldari fashion, using technologies typically seen in Caldari/Gallente sectors, using Ishukone's corporate colours.
In the end Nova Knives are like Repair Tools (Remote Reppers). The concept and need for them is universal. No one Empire is solely responsible for developing them and employing them.
For f*ck sakes man... Those red arrows, just lol... made my day. Looking at the images now, the minmatar one looks a bit underwhelming out of the four. I'm not putting much effort into a Paint edit for an argument I know I am right about. You don't need to, most of it comes down to common sense anyways. But I just loved seeing how that was done, kinda like "look here, see Caldari". I'm not disputing that someone wrote the lore that says Nova Knives are Caldari. I'm saying it's irrelevant and incorrect to write that lore in the first place because Caldari don't use close range fighting techniques. OK, so yes, some soldiers will have knives as part of their kit. But to say that every race has its own knive, that they ALL have knives, is ridiculous from the start. This is CCP basicly giving everyone the same thing, which is something I disagree with in EvE as well as in Dust. When one race invents a technology, they're going to excel at it at first and may be for a time the only ones with that technology. Over time of course, other races may choose to copy, and some may even improve on it, but to say everyone has a knife, that's just not reasonable. But CCP does a lot of things that are not reasonable. Bassically This?
It isn't entirely unreasonable for everyone to have their own version of a knife that can cut through dropsuits (if anyone has one in the first place), but until it is retconned, lore wise, The Caldari invented the technology, even if it is most commonly used by the Mattari right now
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Alena Asakura
Rogue Clones Yulai Federation
818
|
Posted - 2016.04.13 14:30:00 -
[94] - Quote
Well, it's clear to me that Caldari defences are simply not up to CQC. That's not to say that there aren't people who can fight well enough to make do, but that's the person doing the fighting, not the suit. Assault and scrambler rifles cut straight through the shields, and the best armour I can get on a CalAss suit is around 400HP, using three complex reactives. Yes, I can use Ferroscale which needs exactly the same CPU and PG as the relevant reactive, but then I don't have the regen. The Ferroscale has the benefit of no speed penalty.
I really just don't believe that Caldari suits are fundamentally any good for CQC. A really good individual player may be able to make it work, but everything equal, I believe that the Caldari suits are the worst of all for close range. Certainly, a full shield tank is useless for CQC, yes it's fast and nimble, but it's paper thin. I'm just going to have to abandon any ideas I had of trying to keep to the Caldari way, and stick armour on my suits.... |
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