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Alena Asakura
Caldari Logistics Reserve
742
|
Posted - 2016.03.30 01:10:00 -
[31] - Quote
Sergeant Sazu wrote:So when an Caldari Assault outstrafes my HMG/CR and lands every ARR bullet, I'm just imagining it. ARR and BP benefit the most from aim-assist hipfiring as far as I've heard. (I've only been on the receiving end, haven't tried aim-assist for the last 3 years)
Speaking from experience: the bolt pistol is entirely viable in CQC with little practice. Land a headshot and the fight is either over or heavily in your favor.
Magsec hipfire feels weird to me, but it performs well nonetheless. You left out the part where it got a massive damage buff in the the last hotfix.
Remeber that range is one of the most powerful advantages in the game. With an RR or SR, you can easily deal full DPS to someone who cannot return meaningful damage. As a tradeoff, you're disadvantaged in CQC with these weapons. That's balance. Forget the BP. It's useless. Yes, if you can dance around a heavy, firing point blank at him with your ARR, you'll take him out. I know, I've done it many times. But there's many more times I've failed. If I can't keep the ARR pointed in his direction as I circle him, if I can't dance fast enough, if I'm constrained by a wall or one of those ridiculous points where for some completely unknown reason you can't move, if there's ANYONE else nearby who can support him, you die. Yes, there are some instances where being a Caldari has some benefits - they're few and far between. Most of the time, if you try CQC, you die, at least that's the way it seems to me.
But what would I know? I'm just a beta vet noob.
And while I have your attention, this post was ABOUT CQC. Yes, I know Caldari have range advantage - I wasn't talking about that I was talking about Caldari trying to do CQC. Yes, I know they're not supposed to do that, but I want to and sometimes need to, and I only run Caldari. In the "real world" of New Eden, Caldari would have Caldari gear and weapons and must make the best use of them for things like CQC as well as sniping and other range activities. |
Alena Asakura
Caldari Logistics Reserve
742
|
Posted - 2016.03.30 01:18:00 -
[32] - Quote
P14GU3 wrote:First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust. "First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve." - Totally agreed, and one of my biggest peeves with the game. This is the main reason I believe that CCP has a bent against Caldari.
"Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust." - But it so easily COULD. They just had to add the appropriate resistances, and that would slow down the damage rate, and allow the regen to do its job, just as in EvE. I do hope they will fix this with Dust 2.0, but I doubt they will, and I'm not certain I'll even bother going there to find out.
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Alena Asakura
Caldari Logistics Reserve
742
|
Posted - 2016.03.30 01:25:00 -
[33] - Quote
Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming. Good answer!
Yes, your experience of running Caldari is very like mine. You NEED to be able to CQC in this game. If you are Caldari they tell you that you should change your suit and weapons to something that will do CQC. That's not much good if you're in a Caldari suit with long range weapons and find yourself in CQC. Also obviously not much good if you only run Caldari gear. CCP has made a joke of Caldari and we're reduced to finding novel ways to improve the joke to be at least a little bit survivable. There are some ways Caldari can run rings around others, but mostly they can't, and when starter suits of other races can mow you down, because they can take your fire for longer that you can take theirs, mainly because of their armour, it's extremely disheartening. Those are the times I seriously consider giving up playing this game and when I take a break to let my addicting resurface. ;) |
Alena Asakura
Caldari Logistics Reserve
743
|
Posted - 2016.03.30 12:35:00 -
[34] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. Well, I've been experimenting a bit and discovered something. I don't know if this is generally known, because I haven't heard it, and it's not documented. Please tell me if this is old news.
There is a stacking penalty with shield energisers. Up to 3 of them on a ck.0 assault gives increasing recharge with each one. But for the 4th and 5th, the benefit decreases. So there's a "sweet spot" of 3 energisers and 2 extenders. Of course, you can get more recharge with the 4th and 5th, but the sacrifice of another extender with each one for decreasing benefit probably makes it not worth it. I've done it, and the recharge is lightning fast, but the shields feel paper thin. 4 would probably be the most I'd ever want to put on a suit.
So, is this common knowledge? Some sort of undocumented feature that only the in crowd know about, perhaps, in which case I've just spilled the beans? :)
This makes for some amazingly fast regen, I have to say. But as I said, the shields feel quite thin - you have to be lively about getting out of trouble, but if you can keep moving fast enough, the shields regenerate so fast, it's like you were hardly ever hit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22257
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Posted - 2016.03.30 20:36:00 -
[35] - Quote
Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming.
How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Cat Merc
Negative-Feedback. Negative-Feedback
19551
|
Posted - 2016.03.30 21:50:00 -
[36] - Quote
True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. https://gfycat.com/NippyKindLangur
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19551
|
Posted - 2016.03.30 21:52:00 -
[37] - Quote
These posts would be relevant about two or three DUST builds ago.
Which judging by DUST's development rate, means last year :D
Easy PC building guide
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
67
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Posted - 2016.03.31 02:49:00 -
[38] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Sure, a bricked Balac's/Frames might look like the end all be all.. But the thing is you'll be relying too much on first mover advantage, and encounter battles rarely... That fit simply cannot survive an extended battle.
I think each battle is a matter of attrition. The faster i recover, the "more" time I get in the long run. Sure, you have higher eHP... But be honest... Every time someone bites into your armor, the easier and easier it is for you to die.
That's where you choose ... High tank or high recharge? Many choose high tank because you can stand and deliver. However, you can't deliver to what you can't see. In that "blind" time, the recharge tank gets closer to victory because it recovered all the damage you delivered, while you haven't recovered the damage I delivered.
Lol i know I sound confusing, but think about it this way.
Do i want a big powerful SUV, or that dinky little sports car?
The SUV is strong! It hauls weight, it has the typical "car enthusiast" saying "WOOOW V8." It's a force to be reckoned with....but damn every time I drive to my friend in the city nearby, I'd have to buy fuel.
The little Sports car is weak, not as loud and aggressive, and might even get you insults from the uneducated masses. But then, you understand just how nimble and responsive your V6 Turbo engine is. You also don't need to refuel every time you drive around... It's nice on economy...
In the end, in a battle, you'd want the Sports Car.. Sure the SUV can demolish you, but... If the race has a few corners and takes some time, you'll win because the SUV ran out of fuel, or plowed off the road in a corner.
Lol hopefully that makes sense...
Responding further up.......
Yes! Nova Knives are Caldari tech believe it or not. Usually you can tell what belongs to which race by the proto variant's name.
Kaala, Ishu, Wiyr, Lai Dai, are all Caldari Allo, Creo, Duvo are all Gallente Carth, Vizi are all Amarr Core, Free, Bound, Six are all Minmatar
Sadly I use mainly Caldari weapons so, i remember the names for Caldari best. :D Interesting info. Yes, I can see how you would think that by the name "Ishukone" that makes Nova Knives Caldari. However, as far as I can see, at least in Dust, Ishukone makes everything... A bit like Mitsubishi in the present dayt no allotek make everything look at their Pyrus series
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Sergeant Sazu
Mantodea MC
955
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Posted - 2016.03.31 11:44:00 -
[39] - Quote
Alena Asakura wrote:Forget the BP. It's useless. Yes, if you can dance around a heavy, firing point blank at him with your ARR, you'll take him out. I know, I've done it many times. But there's many more times I've failed. If I can't keep the ARR pointed in his direction as I circle him, if I can't dance fast enough, if I'm constrained by a wall or one of those ridiculous points where for some completely unknown reason you can't move, if there's ANYONE else nearby who can support him, you die. Yes, there are some instances where being a Caldari has some benefits - they're few and far between. Most of the time, if you try CQC, you die, at least that's the way it seems to me.
But what would I know? I'm just a beta vet noob.
And while I have your attention, this post was ABOUT CQC. Yes, I know Caldari have range advantage - I wasn't talking about that I was talking about Caldari trying to do CQC. Yes, I know they're not supposed to do that, but I want to and sometimes need to, and I only run Caldari. In the "real world" of New Eden, Caldari would have Caldari gear and weapons and must make the best use of them for things like CQC as well as sniping and other range activities.
The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations.
While ScramblersAssault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range.
I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too.
Here, tell me what you think of this. -I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs)
Hope this helps. o7
[96.7m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
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Shamarskii Simon
The Hundred Acre Hood
904
|
Posted - 2016.03.31 14:33:00 -
[40] - Quote
Alena Asakura wrote:Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. Well, I've been experimenting a bit and discovered something. I don't know if this is generally known, because I haven't heard it, and it's not documented. Please tell me if this is old news. There is a stacking penalty with shield energisers. Up to 3 of them on a ck.0 assault gives increasing recharge with each one. But for the 4th and 5th, the benefit decreases. So there's a "sweet spot" of 3 energisers and 2 extenders. Of course, you can get more recharge with the 4th and 5th, but the sacrifice of another extender with each one for decreasing benefit probably makes it not worth it. I've done it, and the recharge is lightning fast, but the shields feel paper thin. 4 would probably be the most I'd ever want to put on a suit. So, is this common knowledge? Some sort of undocumented feature that only the in crowd know about, perhaps, in which case I've just spilled the beans? :) This makes for some amazingly fast regen, I have to say. But as I said, the shields feel quite thin - you have to be lively about getting out of trouble, but if you can keep moving fast enough, the shields regenerate so fast, it's like you were hardly ever hit.
I'm not sure it does.... But one thing I'm 100% sure of is the Stacking penalty system is flawed. Look at regulators... 3 complex with the "correct" penalty might have you near, or maybe even under 1 second recharge.
Use the penalty calculator and calculate your delay yourself. You'll also see 2 complex + 1 basic gives a LONGER delay than just 2 complex. This is flawed. How would a percentage reduction give me a negative value?
As for 4 energs... I wouldn't do it. If I'm reaching the area of pure sHP/s, I'd use 1 energ, rest rechargers. In the end, think about your regen timing too...
I think 5 seconds (1 for delay, 4 for full recovery [3.25 seconds is 4 seconds for example]) is good for a CQC fit.
After that, 4 seconds (1 for delay, 3 for recovery) is pretty much pure recovery, which is a special fit (as i'd call it). It's also the point where I'd start to "optimize" my fit. I'd try to get as close to 3 seconds as I can while maxing out my sHP.
But like you said, it's beautiful to see sHP recover so quickly... It's shocking (no pun intended). The only ugly thing is being caught w/o cover.. You're a dead man.
Potential Pilot Proposal? Yes!
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Fox Gaden
Immortal Guides
7621
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Posted - 2016.03.31 17:47:00 -
[41] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
I just had a deja-vu moment from EVE 2008...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Asakura
Caldari Logistics Reserve
755
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Posted - 2016.04.01 08:10:00 -
[42] - Quote
True Adamance wrote:Russel Mendoza wrote:True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. What good are those content if their pisspoor. All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead. So yeah I will complain as much as I want. Not that its any good since universal biomass is coming. How can you ever consider this content **** poor? - You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS. - You've had a rifle that has been FoTM about as much as the ScR and CR. - Your race features three out of the four commonly used AV weapons in the game none of which are bad. - You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage). - More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced. - You have the only CQC melee damage augmenting weapon in the Nova Knife. - You have two very useful and reliable equipment options in the Nanohive and Nanite Injector. - Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful. - Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec. I can get 200HP/s rep but I have to sacrifice a lot of shields to do it. Without doing anything major, I can only get about 70HP/s with shields substantially less than 600HP, and no armour plates, because I need all my lows for regs. No, that doesn't sound like a good tank to me, especially when flux nades just take down my shields in an instant and leave me almost completely defenceless.... |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 11:43:00 -
[43] - Quote
Sergeant Sazu wrote:The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations. While Scramblers and Assault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range. I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too. Here, tell me what you think of this.-I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs) Hope this helps. o7 Thanks for all this!
I've been really stressing over my shield tank, the balance between strength and regen. I know that shields are different from armour. Where armour is about having a huge amount of it, so you can survive a fight, and repairing it relatively slowly, shields are about fast regen - they have to be because in an instant you can lose the lot to a flux nade. Also, as noted, scramblers and lasers just cut straight through them. There's no EM resistance that I can add like I can in EvE.
So yes, it does become a question of balance between stronger (thicker) shields and faster regen. I had previously only tended to fill all but one of the high slots (really medium, by the way, weapons and equipment are "high") with shield extenders and when everything else fitted, put the appropriate recharger in the last slot to use up whatever CPU I still had left.
That was before I discovered the Kampo Logi, with its two State Basic Shield Energisers. That was the first time I'd even thought of the idea or more than one. Then this thread and recommendations for two or even three energisers and I seem to have opened Pandora's Box! I have had my shield regen up to about 220HP/s by putting five (yes, 5) energisers onto my suit with the appropriate CPU upgrade. But that's ridiculous, because I have no shield strength. Also, the last two energisers have diminishing returns - the second last gives about 40HP/s, and the last 15HP/s. So there's a stacking penalty. Clearly the sweet spot is three energisers, but even that gives shields that are dangerously fragile. Two would seem to give a decent balance - around 100HP/s regen and about 520HP of shields. Even that isn't that much. A ck.0 maxes out with shields at around 600HP - that's nothing, I've seen armour on gk.0 suits that have killed me that was up around 800HP, and they still had decent shielding.
Having said all that, even with my shields maxed out at around 600HP, scramblers and lasers just cut straight through them, and flux nades just drop them like a hot potato and I'm left with about 150HP of armour which is ridiculous in this game. Without fast regen, that leaves me with just the armour and I'm as good as dead, so that's at least one very good reason for fast regen.
Generally speaking, shields aren't about thickness as such but rather rapid regen. Again this is the same as in EvE. The best shield tanking is "active" where you have relatively low shield strength, but with boosters you can turn on to rep them as necessary. Anyway I still have to play with them a bit.
I couldn't see your protofit. I guess it didn't like me because I don't have an account or something. I'm running out of chars so I'll continue the reply next post. |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 11:53:00 -
[44] - Quote
Sergeant Sazu wrote:The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations. While Scramblers and Assault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range. I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too. Here, tell me what you think of this.-I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs) Hope this helps. o7 Anyway, as I was saying, I can't see your fit. Perhaps you didn't put the appropriate URL in?
- No I only don't use armour because I want to use the low slots for other things - two regs and a CPU usually
- I do have some weapon optimisation, but not maxed out yet - maybe by the end date I will but not quite yet
- I generally don't use precision mods because they steal a slot from shields - that said I've noticed many ck.0 suits that kill me have around 600HP shields meaning they are filling 4 of their high slots with complex shield exts - coincidentally, they also usually have between 200 and 400 HP of armour meaning they're dual tanking...
- The Cal Assault base recharge is 40. But yes, you can get about 70 with one energiser, about 110 with two, 160 with three, 200 with four and 215 with five- I know, I've done it... I didn't last long. ;)
- Yes, I like cardios myself. People talk about dual kincats, and yes that makes your speed epic, but one kincat and a cardio gives decent speed for an extended period of time - much better in my opinion - I use a kincat and a cardio on my fast calscout fits, which means they have no damps so having speed is a necessity....
Thanks again for all of this. Yes, it's been very helpful. Don't know how much of it I'll use yet, but it's given me a lot to think about.... :) |
Alena Asakura
Caldari Logistics Reserve
755
|
Posted - 2016.04.01 12:14:00 -
[45] - Quote
Shamarskii Simon wrote:I'm not sure it does.... But one thing I'm 100% sure of is the Stacking penalty system is flawed. Look at regulators... 3 complex with the "correct" penalty might have you near, or maybe even under 1 second recharge.
Use the penalty calculator and calculate your delay yourself. You'll also see 2 complex + 1 basic gives a LONGER delay than just 2 complex. This is flawed. How would a percentage reduction give me a negative value?
As for 4 energs... I wouldn't do it. If I'm reaching the area of pure sHP/s, I'd use 1 energ, rest rechargers. In the end, think about your regen timing too...
I think 5 seconds (1 for delay, 4 for full recovery [3.25 seconds is 4 seconds for example]) is good for a CQC fit.
After that, 4 seconds (1 for delay, 3 for recovery) is pretty much pure recovery, which is a special fit (as i'd call it). It's also the point where I'd start to "optimize" my fit. I'd try to get as close to 3 seconds as I can while maxing out my sHP.
But like you said, it's beautiful to see sHP recover so quickly... It's shocking (no pun intended). The only ugly thing is being caught w/o cover.. You're a dead man. You're right about the stacking penalty thing. I've noticed that it only works more or less the way it's supposed to if you use all the same type. If you mix them, it all goes crazy.
As for the recharge itself, there are two considerations - the shield recharge delay is determined by the number of regs you use, and this seems to be regardless of the amount of shields you have. The shield depleted recharge delay, however, is determined by the total shield strength amount. Vary this without touching the regs and only the depleted recharge delay changes. Very curious.
No I don't seriously use 4 energs. I tried it as an experiment and it gave lightning recharge speed, but my shields were paper thin. Spectacular to witness until I died. :)
As I said it was an experiment, and the result of the experiment was yes, I can get faster and faster regen, with more energs (or recharge) but with diminishing returns - about 30 for the first, 40 for the second, 50 for the third, 40 for the fourth and only 15 for the fifth. It's not worth it for the amount of shield I have to sacrifice. I'm actually better off with three exts and two eners for strong shields or two exts and three energs for fast recharge.
Given my dislike of losing my shields to things like flux nades, I like to have a super fast regen - I can get it to under 3 seconds with 3 energs, about 5 seconds with 2. However I've had it down to less than 2 seconds - it's possible, but not advisable, it also relies on the fact that you have very little shielding to actually regen....
But yes, with shields, you have to have cover - even fully stacked shields at around 600HP, 700HP for Balac's, lasers and scramblers just cut through that like butter. And nades mean it's like they're just not there.... ;) |
XxBlazikenxX
Dead Man's Game Preatoriani
4702
|
Posted - 2016.04.01 15:37:00 -
[46] - Quote
If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
Sergeant Sazu
Mantodea MC
973
|
Posted - 2016.04.01 20:07:00 -
[47] - Quote
Huh. I guess I have to sign up for protofits for the link to remember what I made. Sorry :(
I guess I'll put it here:
Assault ck.0
Proto ARR Proto BP Proto Flux Grenade
Ishukone Flux Nanohive
3 Complex Shield Extenders 1 Complex Energizer 1 Precision (But I guess you would swap that for extra regen. You'd probably have to downgrade the grenade and nanohive for it to be complex)
1 Cardiac 2 Shield Regulators
The underlying problem is having all your tank in one type of HP; it's impossible to make an end-all suit that way. It makes your strengths and weaknesses more pronouced, which is why most people have armor on their Cal Assault so they can handle any enemy. I know I run 2 ferroscales on my Cal Logi so I can benefit from them 87.5hp/s rep hives and have a bit of a "safety net" otherwise.
Overall shields were never designed correctly and the Caldari were supposed to be the Amarr of shields. There's a huge disparity of the regen to eHP ratios betweeen shields and armor. Enough so that shield's high regen doesn't matter a whole lot in the overall meta compared to armor's/dual tanking's with it's high eHP and regen that works just fine for the average engagement frequency, not to mention when a rep tool is involved.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
|
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:30:00 -
[48] - Quote
True Adamance wrote: How can you ever consider this content **** poor?
- You have several side arm options that have in previous builds punched far above their weight either due to noticeably aim assist or primary weapon tier DPS.
- You've had a rifle that has been FoTM about as much as the ScR and CR.
- Your race features three out of the four commonly used AV weapons in the game none of which are bad.
- You've had a full line up of vehicles several of which have distinguished themselves in Dust 514's history. Notably the Charybdis (murder taxi), Incubus (skill stacking glitch), and the Sagaris and Gunnlogi (former having insane DPS potential while latter absorbing ridiculous amounts of damage).
- More vehicles removed by CCP on the part of the Caldari than the Minmatar and Amarr have had introduced.
- You have the only CQC melee damage augmenting weapon in the Nova Knife.
- You have two very useful and reliable equipment options in the Nanohive and Nanite Injector.
- Of 3 types of vehicle turrets the Caldari have ownership of two which have always been useful and at times a little too powerful.
- Oh and last but no least the Caldari 'Murder Logi' that was fit of the month for a very long time and the Caldari Scout which was fit of the month more recently. The Cal Sent has insane recharge values and the Assault doesn't fall too far behind with a potential 100 rep/sec.
I've just reread this and realised you were talking about Caldari tech.
But again, you've specified Nove Knives as Caldari. They aren't. They're Minmatar. Just because Ishukone makes something doesn't make it Caldari. Ishukone makes a lot of things, they're Japanese - they copy and improve. Yes, they're Caldari themselves, but not all the tech they use is Caldari. I wish you'd stop with this, it's misleading and simply incorrect. |
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:36:00 -
[49] - Quote
XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari.
As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them.
I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. |
Alena Asakura
Caldari Logistics Reserve
776
|
Posted - 2016.04.02 00:46:00 -
[50] - Quote
Sergeant Sazu wrote:Huh. I guess I have to sign up for protofits for the link to remember what I made. Sorry :(
I guess I'll put it here:
Assault ck.0
Proto ARR Proto BP Proto Flux Grenade
Ishukone Flux Nanohive
3 Complex Shield Extenders 1 Complex Energizer 1 Precision (But I guess you would swap that for extra regen. You'd probably have to downgrade the grenade and nanohive for it to be complex)
1 Cardiac 2 Shield Regulators
The underlying problem is having all your tank in one type of HP; it's impossible to make an end-all suit that way. It makes your strengths and weaknesses more pronouced, which is why most people have armor on their Cal Assault so they can handle any enemy. I know I run 2 ferroscales on my Cal Logi so I can benefit from them 87.5hp/s rep hives and have a bit of a "safety net" otherwise.
Overall shields were never designed correctly and the Caldari were supposed to be the Amarr of shields. There's a huge disparity of the regen to eHP ratios betweeen shields and armor. Enough so that shield's high regen doesn't matter a whole lot in the overall meta compared to armor's/dual tanking's with it's high eHP and regen that works just fine for the average engagement frequency, not to mention when a rep tool is involved. I think I've finally come to the understanding that shield tanking in Dust is just broken. There is no way there should be any "delay" in regen, for a start. CCP have added that to dissuade people from dual tanking, but as far as I can see, the shield regs don't do a good enough job and they use up too many of the lows for my liking. Going from basic suits to proto, you'd also expect EVERYTHING to get better, including the armour. It doesn't, unless you use some armour. From what I can see, basic reactives add armour and regen, without effecting speed, so adding basic reactives to a Caldari fit would seem reasonable. The recharge delay gets a bit longer, but I think that might be worth it for the added tank.
I've done the whole shield tanking only thing to death (literally) and I'm over it. In EvE it makes sense, in Dust it makes for Caldari suits that are virtually paper thin, and prone to any form of EM, of which there is a lot. When a flux nade drops your shields and you're left with less than 200HP of tank, or even close to 100HP for a logi, you'll kinda wish you had put some armour on it.
The whole thing is ridiculous. As a Caldari I have to be able to do serious CQC, but with the shield tanking that CCP have given Caldari, it's just not reasonable to try. I know people have said that shield tanked ck.0s are beasts, but I don't call 600HP of shields that can drop in an instant beastly. Or even that much for that matter, unless you have virtually instant recharge which with 600HP you won't have enough slots for. |
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Sergeant Sazu
Mantodea MC
977
|
Posted - 2016.04.02 01:39:00 -
[51] - Quote
I've pretty much had the same problem over the years, but with the Minmatar. Even less shields that I rely entirely on. But I make up for it with speed instead of range, not to mention their weapons are a close second in CQC compared to Gallente weapons.
Eventually I caved in and started putting extenders, ferroscales, and repairers instead of kin cats, regulators, rechargers, and dampeners. It's kinda upsetting that I had to tone down the fun factor to be effective in more situations.
Hopefully in the next game there will be a proper ratio of a suit's base stats vs. the effectiveness of modules. The "stack HP or die" meta is bad and should not be a thing.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
|
metsu snake
Jihad Industries
0
|
Posted - 2016.04.02 05:47:00 -
[52] - Quote
nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech |
Alena Asakura
Caldari Logistics Reserve
780
|
Posted - 2016.04.02 12:06:00 -
[53] - Quote
metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range.
Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone.
Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. |
metsu snake
Jihad Industries
0
|
Posted - 2016.04.02 13:11:00 -
[54] - Quote
Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust.
What makes you think nova knives are minmatar tech? Just curious.
There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts
https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957
https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717
https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327
https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853
Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, if the sole exception of the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range |
Makuta Miserix
Nos Nothi
672
|
Posted - 2016.04.02 14:32:00 -
[55] - Quote
metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range
Just wanted to remind you guys that at one point CCP was going to give every race a varient of the Nova Knife.
And yes, Nova Knives are Caldari. Pretty sure CCP said so back in the beta.
RIP Dust, it's been fun.
Private Beta Vet Dust 514/Starhawk
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XxBlazikenxX
Dead Man's Game Preatoriani
4713
|
Posted - 2016.04.02 16:47:00 -
[56] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
|
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:32:00 -
[57] - Quote
metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range It's not an electricity effect - it's a magnetic effect - railguns are linear accelerators basicly. That's magnetic. Gallente use the same "charges" (ammo) but don't accelerate the whole thing - just make a plasma of what's inside and fire that in their blasters.
Swarm launchers are basicly missile launchers, another Caldari tech. Interestingly, flaylocks are supposedly missiles, too but they're minmatar - everyone has a bit of everything I suppose, but certainly nova knives are NOT Caldari, based on everything I know about Caldari weapons science, admittedly from EvE, not Dust.
Interesting that there is a general acceptance of nova knives as Caldari weapons, based on the other three racial knives, which should have been released into the game. Yet again, CCP have stuffed up the game seemingly before something even started. If Nova Knives are Caldari, then Caldari should get the bonus to them, not Minmatar.
As for your links, lots of people saying something doesn't make it so. We only have these threads to go on that there were ever any other racial knives in the first place - there's only one actually in use and Minmatar have the bonus for it.
Ishukone makes lots of things - that doesn't make them Caldari. The bonuses you get for various weapons as a Caldari make them Caldari. |
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:34:00 -
[58] - Quote
Makuta Miserix wrote:metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range Just wanted to remind you guys that at one point CCP was going to give every race a varient of the Nova Knife. And yes, Nova Knives are Caldari. Pretty sure CCP said so back in the beta. Well, since CCP gave the bonuses to Minmatar, they can say all they like, but effectively at least, they're Minmatar. |
Alena Asakura
Caldari Logistics Reserve
785
|
Posted - 2016.04.03 03:35:00 -
[59] - Quote
XxBlazikenxX wrote:Alena Asakura wrote:XxBlazikenxX wrote:If Rail Rifles are so bad, why did I just skill to level 1 in them and go 28/10 with a Standard Rail Rifle and ZN-28 Nova Knives (WHICH ARE FRICKIN' CALDARI BTW) on a MILITIA Caldari Medium Frame? Rail rifles aren't "bad", it's other things that are way better. Particularly any of the ARs in close range. And no, Nova Knives are NOT Caldari - they're Minmatar. Ishukone makes them because they copy other races (just like the true Japanese they are) and improve them. That doesn't make them Caldari. As for militia stuff, I find militia fits quite refreshing. I used to run militia fits all the time - I find them faster than the adv and pro fits. I only removed them from my fittings for need of space, but I'm thinking about putting them back and removing the proto fits, since I hardly use them. I would augment my MLT fits with MLT BPOs of things like shields, damps, MAGSEC, etc. I found them quite good. You just said in your fitting that Nova Knives are MADE BY A CALDARI CORPORATION which makes them CALDARI. I don't care who they copied it from, it is still their weapon. No, that would make the shotgun Caldari, too. As far as I know it's not.
Unless of course it is, in which case, shame on Ishukone for inventing such an awful weapon. |
metsu snake
Jihad Industries
3
|
Posted - 2016.04.03 03:50:00 -
[60] - Quote
Alena Asakura wrote:metsu snake wrote:Alena Asakura wrote:metsu snake wrote:nova knives are caldari weapons lol... you only think they're minmatar because the scout gets a bonus to them; the minmatar commando even had a swarm bonus, while being caldari tech Well you can call nova knives Caldari weapons all you like. It doesn't make it so. Nova knives are so diametrically opposite to everything Caldari do - they're CQC where Caldari are long-range, for a start. Secondly, Caldari are about hybrid railgun weapons and missiles, both of which again are about range. If nova knives are Caldari tech, there must be some sort of etymology for them, where is it? Yes, of course the bonus says they'e Minmatar - that's the way it works. Each race gives bonuses for their own weapons. I don't know where this myth that nova knives are Caldari originated, but it's wrong. Ishukone makes lots of things, not just Caldari tech weapons, but other things as well. That doesn't make everything they make Caldari. Kaalakiota, on the other hand, does make only Caldari weaponry. Anything they make you can bet is Caldari. Not so Ishukone. Yes, I do agree that the swarm bonus on a minmando is a bit strange. There seems to be a lot of very strange stuff going on in Dust. What makes you think nova knives are minmatar tech? Just curious. There are many threads where other people have been saying nova knives are caldari weapons. Heres a few posts https://forums.dust514.com/default.aspx?g=posts&m=2476957#post2476957https://forums.dust514.com/default.aspx?g=posts&m=2477717#post2477717https://forums.dust514.com/default.aspx?g=posts&m=1430327#post1430327https://forums.dust514.com/default.aspx?g=posts&m=1464853#post1464853Also most caldari weapons have some sort of electricity effect; rail rifles, rail gun turrets, forge guns, magsec, snipers, nova knives, the sole exception being the swarm launcher iirc. I figured caldari have the nova knives for situations where they're forced into cqc, which realistically will happen even if you prefer long-range It's not an electricity effect - it's a magnetic effect - railguns are linear accelerators basicly. That's magnetic. Gallente use the same "charges" (ammo) but don't accelerate the whole thing - just make a plasma of what's inside and fire that in their blasters.If Nova Knives are Caldari, then Caldari should get the bonus to them, not Minmatar.
I didn't know that, thanks.
The minmatar have the bonus because at one point they had the only scout suit. Taking away the bonus from minmatar and giving it to the newer caldari scout wouldn't have been very fair to players that spec'd into the min scout.
You should try out nova knives on a caldari assault using a rr, they compliment each other very well. |
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