Sergeant Sazu
Mantodea MC
954
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Posted - 2016.03.29 18:26:00 -
[1] - Quote
So when an Caldari Assault outstrafes my HMG/CR and lands every ARR bullet, I'm just imagining it. ARR and BP benefit the most from aim-assist hipfiring as far as I've heard. (I've only been on the receiving end, haven't tried aim-assist for the last 3 years)
Speaking from experience: the bolt pistol is entirely viable in CQC with little practice. Land a headshot and the fight is either over or heavily in your favor.
Magsec hipfire feels weird to me, but it performs well nonetheless. You left out the part where it got a massive damage buff in the the last hotfix.
Remeber that range is one of the most powerful advantages in the game. With an RR or SR, you can easily deal full DPS to someone who cannot return meaningful damage. As a tradeoff, you're disadvantaged in CQC with these weapons. That's balance.
[96.7m SP]
-The Swagmaster Logi-
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Sergeant Sazu
Mantodea MC
955
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Posted - 2016.03.31 11:44:00 -
[2] - Quote
Alena Asakura wrote:Forget the BP. It's useless. Yes, if you can dance around a heavy, firing point blank at him with your ARR, you'll take him out. I know, I've done it many times. But there's many more times I've failed. If I can't keep the ARR pointed in his direction as I circle him, if I can't dance fast enough, if I'm constrained by a wall or one of those ridiculous points where for some completely unknown reason you can't move, if there's ANYONE else nearby who can support him, you die. Yes, there are some instances where being a Caldari has some benefits - they're few and far between. Most of the time, if you try CQC, you die, at least that's the way it seems to me.
But what would I know? I'm just a beta vet noob.
And while I have your attention, this post was ABOUT CQC. Yes, I know Caldari have range advantage - I wasn't talking about that I was talking about Caldari trying to do CQC. Yes, I know they're not supposed to do that, but I want to and sometimes need to, and I only run Caldari. In the "real world" of New Eden, Caldari would have Caldari gear and weapons and must make the best use of them for things like CQC as well as sniping and other range activities.
The BP is great in CQC. The trick is not to hold down the trigger and only fire when you know it's going to land. After lots of practice, I was able to fire more often because my hit consistency improved. But if you don't like the weapon itself, that's a completely valid reason that it doesn't work out for you. As an example: the shotgun is a great weapon, but I'm completely awful with it. I just can't get the hang of landing shots on anyone that's moving, let alone while we're both running. I prefer knives for speedy assassinations.
While ScramblersAssault Scramblers are still broken vs. shields, and I feel you there, a Cal Assault is a completely viable CQC suit even with racial weapons. I don't see it all the time in PC for no reason. The ARR is monstrous in the right hands at any range, with both Caldari sidearms being great in CQC and out to medium range.
I think the problem is your modules. You can't dedicate half your slots to regen and expect to take a lot of punishment. It's not how the meta works, and I'm also sad that regen tanking is so hard to survive with. I advise finding a good balance of HP/regen. Enough rechargers/regulators to be ready for the next engagement without needing to fall back; and the rest being as much HP as you can fit. If you stack enough regen mods that you can fully heal mid-fight when there's any pause, you can't have survivable tank too.
Here, tell me what you think of this. -I refrained from using armor since I know you don't like it. :) -I put weapon fitting optimization skills at 0 in case you don't have them, and everything still fits nicely. -The precision mod gives it 32dB and allows you to see undamped Min/Amarr Scouts out to 15m along with undamped Commandos out to 30m. If you don't find that particularly useful, you can swap it for an extra recharger/energizer of choice. -The site has an inaccuracy; it thinks Cal Assault base recharge is 30. I did the math myself and found that with the one energizer this fit actually has 69.9hp/s regen. The shields will take no more than 10.8 seconds to get back to full after completely losing them. Far less if they didn't go down. -A Cardiac is individually much better than a Kin Cat in my opinion. The ability to run for a really long time is much better for escaping/travelling than short bursts of speed that you can only do every so often. (Being without stamina when I need it is a leading cause of death before I started using Cardiacs)
Hope this helps. o7
[96.7m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
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Sergeant Sazu
Mantodea MC
973
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Posted - 2016.04.01 20:07:00 -
[3] - Quote
Huh. I guess I have to sign up for protofits for the link to remember what I made. Sorry :(
I guess I'll put it here:
Assault ck.0
Proto ARR Proto BP Proto Flux Grenade
Ishukone Flux Nanohive
3 Complex Shield Extenders 1 Complex Energizer 1 Precision (But I guess you would swap that for extra regen. You'd probably have to downgrade the grenade and nanohive for it to be complex)
1 Cardiac 2 Shield Regulators
The underlying problem is having all your tank in one type of HP; it's impossible to make an end-all suit that way. It makes your strengths and weaknesses more pronouced, which is why most people have armor on their Cal Assault so they can handle any enemy. I know I run 2 ferroscales on my Cal Logi so I can benefit from them 87.5hp/s rep hives and have a bit of a "safety net" otherwise.
Overall shields were never designed correctly and the Caldari were supposed to be the Amarr of shields. There's a huge disparity of the regen to eHP ratios betweeen shields and armor. Enough so that shield's high regen doesn't matter a whole lot in the overall meta compared to armor's/dual tanking's with it's high eHP and regen that works just fine for the average engagement frequency, not to mention when a rep tool is involved.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
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Sergeant Sazu
Mantodea MC
977
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Posted - 2016.04.02 01:39:00 -
[4] - Quote
I've pretty much had the same problem over the years, but with the Minmatar. Even less shields that I rely entirely on. But I make up for it with speed instead of range, not to mention their weapons are a close second in CQC compared to Gallente weapons.
Eventually I caved in and started putting extenders, ferroscales, and repairers instead of kin cats, regulators, rechargers, and dampeners. It's kinda upsetting that I had to tone down the fun factor to be effective in more situations.
Hopefully in the next game there will be a proper ratio of a suit's base stats vs. the effectiveness of modules. The "stack HP or die" meta is bad and should not be a thing.
[97.1m SP]
Me: "Yeah Alldin's are great, that's why I have over a hundred of 'em."
jade gamester: "You slut."
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