Shamarskii Simon
The Hundred Acre Hood
898
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Posted - 2016.03.28 18:44:00 -
[1] - Quote
Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king.
Potential Pilot Proposal? Yes!
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Shamarskii Simon
The Hundred Acre Hood
899
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Posted - 2016.03.29 02:57:00 -
[2] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh.
If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Potential Pilot Proposal? Yes!
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Shamarskii Simon
The Hundred Acre Hood
904
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Posted - 2016.03.31 14:33:00 -
[3] - Quote
Alena Asakura wrote:Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. Well, I've been experimenting a bit and discovered something. I don't know if this is generally known, because I haven't heard it, and it's not documented. Please tell me if this is old news. There is a stacking penalty with shield energisers. Up to 3 of them on a ck.0 assault gives increasing recharge with each one. But for the 4th and 5th, the benefit decreases. So there's a "sweet spot" of 3 energisers and 2 extenders. Of course, you can get more recharge with the 4th and 5th, but the sacrifice of another extender with each one for decreasing benefit probably makes it not worth it. I've done it, and the recharge is lightning fast, but the shields feel paper thin. 4 would probably be the most I'd ever want to put on a suit. So, is this common knowledge? Some sort of undocumented feature that only the in crowd know about, perhaps, in which case I've just spilled the beans? :) This makes for some amazingly fast regen, I have to say. But as I said, the shields feel quite thin - you have to be lively about getting out of trouble, but if you can keep moving fast enough, the shields regenerate so fast, it's like you were hardly ever hit.
I'm not sure it does.... But one thing I'm 100% sure of is the Stacking penalty system is flawed. Look at regulators... 3 complex with the "correct" penalty might have you near, or maybe even under 1 second recharge.
Use the penalty calculator and calculate your delay yourself. You'll also see 2 complex + 1 basic gives a LONGER delay than just 2 complex. This is flawed. How would a percentage reduction give me a negative value?
As for 4 energs... I wouldn't do it. If I'm reaching the area of pure sHP/s, I'd use 1 energ, rest rechargers. In the end, think about your regen timing too...
I think 5 seconds (1 for delay, 4 for full recovery [3.25 seconds is 4 seconds for example]) is good for a CQC fit.
After that, 4 seconds (1 for delay, 3 for recovery) is pretty much pure recovery, which is a special fit (as i'd call it). It's also the point where I'd start to "optimize" my fit. I'd try to get as close to 3 seconds as I can while maxing out my sHP.
But like you said, it's beautiful to see sHP recover so quickly... It's shocking (no pun intended). The only ugly thing is being caught w/o cover.. You're a dead man.
Potential Pilot Proposal? Yes!
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