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Alena Asakura
Caldari Logistics Reserve
735
|
Posted - 2016.03.28 13:09:00 -
[1] - Quote
I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust.
But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick!
Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game...
The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? |
DAAAA BEAST
Corrosive Synergy
4165
|
Posted - 2016.03.28 13:50:00 -
[2] - Quote
Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff.
Jamie Vardy's having a party;
bring your vodka and your charlie !
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Killface Hunt
TO THE DEATH
93
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Posted - 2016.03.28 15:28:00 -
[3] - Quote
Erm.. Do you even rail rifle, bolt pistol, commando, gunnlogi Railgun, missile launcher or Assault suit with 100+hp/s regeneration? |
Lt Royal
Subdreddit
3218
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Posted - 2016.03.28 15:54:00 -
[4] - Quote
Haven't got time to read it right now but I will say; I do like your formatting on your posts o7
Gÿ£Gÿ¡GÿP Squad Finder : The Royal Legion - Dom (Mic's Please) o7 Gÿ£Gÿ¡GÿP
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Danja Dom
WarRavens Imperium Eden
81
|
Posted - 2016.03.28 16:56:00 -
[5] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
Wow, I destroy people in CQC with my caldari assault, the assault rail rifle is a great CQC weapon and ranged weapon, the shield regen on the assault is op if you fit the suit right, then there is the two officer suits, the baloc's ck.0 being crazy good. Trick is, gtfo and let shields regen, don't die :)
"Rules were made to be broken"
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Shamarskii Simon
The Hundred Acre Hood
898
|
Posted - 2016.03.28 18:44:00 -
[6] - Quote
Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king.
Potential Pilot Proposal? Yes!
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Russel Mendoza
Klandatu
549
|
Posted - 2016.03.28 23:40:00 -
[7] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
when i was new to dust, i was stomped on by alomost everyone, but i persivered and march on to an endless stompfest, then i discovered the sniper rifle then it got nerfed, thats when i got skilled in the rail rifle and it got nerfed, then learned the ways of the bolt pistol that too got nerfed, but by this i have maxed my core skills and it was glorious, all of my caltech are a weapon of asskickery.
but going back to topic, all i can say is there is a ccp and gallente alliance in this side of new eden, lol.
My immortal body is getting tired.
My spirit is longing for Tamriel.
Enter oblivion or jumpgate to new eden.
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Lightning35 Delta514
Federation Marines 62
4508
|
Posted - 2016.03.28 23:59:00 -
[8] - Quote
DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff.
As a GALLENTE loyalist who once used all races and racial fits, I can agree that shields are good. You just have to use them to their strengths.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe - Gk.0s/Gv.0s - 64m SP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22242
|
Posted - 2016.03.29 01:07:00 -
[9] - Quote
Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying?
If you want to talk about who CCP doesn't like try looking at the goddamn Amarr.
Three Weapons.
No Vehicles.
No Grenades.
No Heavy or Anti Vehicle Weapons.
No Sockets.
No IC Officers.
Hell the Minmatar are a close second after that with their poor allotment of equipment and gear.
As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22242
|
Posted - 2016.03.29 01:19:00 -
[10] - Quote
Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me?
Pampered Rich Kid Loser Caldari Whining Cry Babies
Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives
Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret
Saga Onikuma Charybdis
Sica Gunnlogi Sagaris Falchion Chackram
Viper Myron Eryx Incubus
Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics
Nanohives Nanite Injectors
Items of Content : 31
Socket Support Map Support Meaningful Event Support
vs
Amarr
Scrambler Pistol Scrambler Rifle Laser Rifle
Drop Uplink
Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics
Items of Content: 9
vs
Minmatar
Combat Rifle SMG Flaylock Pistol
Locus Grenade
Repair Tool
Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics
Items of Content: 10
Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:29:00 -
[11] - Quote
DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff. I know all of what you're saying and yes you're correct, but I've tried being the typical Caldari and finding a place to use my range both with the RR and BP, and it's well-nigh impossible unless you're happy to sit out most of each battle waiting for someone to come around a corner. And when you do find a spot that you can take pot shots at the occasional merc, someone comes after you and turns your range-fest into a CQC anyway!
Only in skirm have you mostly open spaces, and even then, most people aren't in them for long. At the end of the day, everything eventually degenerates into CQC near objectives - you have to be able to CQC to hack objectives, and Caldari are just risking too much to do it.
Yes, Dust is mainly a CQC game - there are elements of it that are about range, but if you want to experience all there is to Dust, and frankly, if you just want to be able to survive a CQC encounter, you have to be ready for CQC one way or another.
As for Caldari being long range campers/specialists, yes, that's true, but that's a fairly boring part of the game - I'm an expert sniper, and I can tell you it's boring, sitting up there waiting.... But as for trying other races, no, I'm Caldari - I fight with Caldari skills suits and weapons - all my skills are Caldari, and that's not going to change, certainly not in the time we have left. My post was about the fact that CCP seems to have decided it's reasonable for one whole race to simply not participate in much of the action in Dust, other than suicide runs.
By the way, I have fast regen on some of my suits. That still doesn't prevent you from dying, since to get fast regen (>100HP/S) you have to sacrifice tank, and when you do that, you find that your shields are suddenly paper thin to things like lasers and scramblers. Without proper shield hardening, Caldari will always have a disadvantage to armour tankers. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:37:00 -
[12] - Quote
Killface Hunt wrote:Erm.. Do you even rail rifle, bolt pistol, commando, gunnlogi Railgun, missile launcher or Assault suit with 100+hp/s regeneration? Yes. Except for the vehicles.
That still doesn't help with CQC. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:43:00 -
[13] - Quote
Danja Dom wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? Wow, I destroy people in CQC with my caldari assault, the assault rail rifle is a great CQC weapon and ranged weapon, the shield regen on the assault is op if you fit the suit right, then there is the two officer suits, the baloc's ck.0 being crazy good. Trick is, gtfo and let shields regen, don't die :) I know fundamentally that what you say is correct, but even with fast regen, I haven't been able to find a way to do CQC the way the armour tankers do - I can get my regen to over 100HP/s but then I only have a little more than 400HP shields. And I can't run any armour or I have too long a recharge delay. I know some people do run armour and I've tried it, but the shields don't regen fast enough, and then the armour, what little of it there is, is gone.
Then there are the flux grenades...
I like the Baloc's and Frame's. I've used the Frames a couple of times and so far lost only one of them, but I'll keep at it - both of them have better shields than the normal ck.0 anyway. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:46:00 -
[14] - Quote
Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial.
Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh. |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:54:00 -
[15] - Quote
Russel Mendoza wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? I am thinking about this as well, the devs in charge of dust are caldari haters, lol. when i was new to dust, i was stomped on by alomost everyone, but i persivered and march on to an endless stompfest, then i discovered the sniper rifle then it got nerfed, thats when i got skilled in the rail rifle and it got nerfed, then learned the ways of the bolt pistol that too got nerfed, but by this i have maxed my core skills and it was glorious, all of my caltech are a weapon of asskickery. but going back to topic, all i can say is there is a ccp and gallente alliance in this side of new eden, lol. Yes. It's the same in EvE to an extent. CCP also has a history of having devs and player reps that "cook the books" to an extent, changing the mechanics of the game to suit certain vocal groups within the game. So there is definitely a tendency to make the game one-sided one way or another.
People tend to prefer armour to shields. I prefer shields because they're higher tech than armour, but where in EvE, people can put damage type resistances on their shields, there's no such thing in Dust - you have shields, you're just going to lose them to flux nades, lasers and scramblers. Plus you usually can't tank shields like you can armour, so you're more reliant on their fast regen.
In Dust, not having a huge tank is definitely a drawback. Of course having a huge armour tank and losing most of it can be too, but at least there are repairers that will fix that, and triage nanos.... |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 01:56:00 -
[16] - Quote
Lightning35 Delta514 wrote:DAAAA BEAST wrote:Caldari are long range campers/specialists: they use their weaponry to engage from where their weapons will do more damage than yours, at distance.
Both their rifles, pistols and heavy weapons have the longer ranges compared to other races' variants. It's to their philosophy to have longest ranges weapons.
The frontline CA does have more shields than the frontline GA because caldari shield tanks while gallente armor tanks. If they're weapon would as good in CQC as it would be in long range, then this game would be ********, like it was in 1.7 - 1.8 , where rail rifles were extremely powerful in CQC and long range.
Plus, how is primarily a CQC game ? Except from the small parts of the map you fight CQC near the objective, you mostly run around in open spaces with great depth.
Caldari never was bad, and never will be. Fast regen will always be viable if it prevents you for dying. People just need to logically analyze a suit's strength and weakness to get the best out of it.
If you really like CQC that much, than I would encourage you trying Minmatar and Gallente stuff. As a GALLENTE loyalist who once used all races and racial fits, I can agree that shields are good. You just have to use them to their strengths. Perhaps I'm just too noobish, but to my mind, shields aren't that good for CQC either in Dust or in EvE - I may be a beta vet but I've only been playing for less than a year.... |
Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 02:03:00 -
[17] - Quote
True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway.
As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however. |
7th Son 7
Hakuna Matatah Inc
1559
|
Posted - 2016.03.29 02:07:00 -
[18] - Quote
I love the Caldari myself, and have often thought it would be nice to have a Caldari on the front lines, so I could be a true loyalist. I would just like to point out that maybe you should look at the bigger picture. For example, how many times have you killed someone with your RR, where they could'nt return fire because you out ranged them? How many times has your speed and agility helped save your a$$? Caldari are in a way almost the scouts of assaults, but it helps us to strike fast and move fast etc. Just don't totally ignore though what Caldari can do well!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Alena Asakura
Caldari Logistics Reserve
740
|
Posted - 2016.03.29 02:08:00 -
[19] - Quote
True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning. The poster child is Caldari?!!! You're joking! Yes, I agree that the Amarr and Minmatar lineup of weapons, suits and vehicles is not what either the Caldari or Gallente are, but Caldari is definitely NOT CQC, looking at the list you gave. I disagree with a number of them by the way - nova knives for instance are definitely not Caldari - they're CQC and Caldari don't do that. Caldari are about hybrid rails - all their weapons in Dust are hybrid rails - the RR, ARR, BP and SR. You listed the MAGSEC, but I've seen nowhere where that is defined as a hybrid rail - I would like to know how it is. I don't believe I get any suit bonuses for using it. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22245
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Posted - 2016.03.29 02:11:00 -
[20] - Quote
Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway. As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however.
Not sure I agree with that statement given the number of times you hear about Machariel Fleets, Tengu Fleets, and until recently wasn't the Ishtar literally game breaking with its drone DPS (a Gallente T2 Cruiser)?
I do hear NAug fleets are a thing or at least were for a while and from what I hear Caldari ships like the Cerberus and Gila can and are used to great effect and Proteus fleets are still common being the Tech 3 Gallente Strategic Cruisers.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.29 02:21:00 -
[21] - Quote
True Adamance wrote:Alena Asakura wrote:True Adamance wrote:Alena Asakura wrote:I think someone at CCP doesn't like Caldari - they seem to be the poor relations.
- They have the weakest weapons at least for CQC
- They have the weakest defenses
- Their strengths are in range when Dust is mainly about CQC
- The FRONTLINE-CA has more shields than FRONTLINE-GA, but less armour.
- BOTH the shields and armour on the FRONTLINE-CA regen slower than the FRONTLINE-GA
- There's no shield hardening for Dust mercs, nothing to strengthen them against laser or other EM weapons.
It's very like Caldari are designed to fail, at least in Dust. But ONLY in Dust. In EvE, it's a completely different story - the Caldari weapons and shields in EvE are so very different. They're still more about range, but are designed to excel at range. Yes, the RR is a good range weapon, but many of the others come close, thanks to the Breach variants of most of them. And they don't have that damned kick! Dust is primarily a CQC game, so how is a Caldari supposed to excel in this game? The answer, as always, is to use the suit and weapon combination that does CQC best, but that means not running Caldari, which obviates the question of how a Caldari is supposed to excel in this game... The only way I have been able to figure doing CQC with Caldari gear is suicide runs, necessarily with BPOs or cheaper fits. I die a lot! But I don't believe it should be this way - Caldari are advanced - they have shield hardening that makes them able to withstand CQC, but where is that in Dust? How is a Caldari supposed to do things like CQC without constantly dying? If you want to talk about who CCP doesn't like try looking at the goddamn Amarr. Three Weapons. No Vehicles. No Grenades. No Heavy or Anti Vehicle Weapons. No Sockets. No IC Officers. Hell the Minmatar are a close second after that with their poor allotment of equipment and gear. As for how the Caldari are in EVE... they can have high HP values and tend to focus more on shield hardening it seems to me looking at many of their ship bonuses. However they are not necessarily geared towards close combat action in the way the Gallente or Minmatar are as their offensive bonuses tend to be towards missiles and hybrid rails which somewhat rely on kiting to be effective. Yes, the bonuses are definitely geared towards shields, missiles and hybrids, usually rails. And the fact that shields are not good for CQC means they largely have to use rails anyway. As for Amarr and Minmatar not having any vehicles, this is pure laziness on the part of CCP. They never completed Dust. I feel for you, as there should have been all these things. Amarr reigns supreme in EvE. Minmatar isn't that bad either. In EvE, Caldari and Gallente are definitely not what they are in Dust, however. Not sure I agree with that statement given the number of times you hear about Machariel Fleets, Tengu Fleets, and until recently wasn't the Ishtar literally game breaking with its drone DPS (a Gallente T2 Cruiser)? I do hear NAug fleets are a thing or at least were for a while and from what I hear Caldari ships like the Cerberus and Gila can and are used to great effect and Proteus fleets are still common being the Tech 3 Gallente Strategic Cruisers. Tengus and drakes were both nerfed by CCP because people liked them too much, just like the RR and SR. Machariels are not Caldari. Neither are Ishtars. In any case, you will find that they are being used by everyone, not just their own race.
It seems that everything good Caldari eventually gets nerfed by CCP because everyone decides there FOTM, and then the dyed-in-the-wool Caldari players have to settle for having their favourite everything hobbled.
CCP refuses to constrain people in any way to racial lines, and lets them run anything at all, which actually results in the very FOTM they are constantly trying to "fix" by nerfing everything that's good. |
Shamarskii Simon
The Hundred Acre Hood
899
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Posted - 2016.03.29 02:57:00 -
[22] - Quote
Alena Asakura wrote:Shamarskii Simon wrote:Caldari assault can't CQC?
Kk, I'll grab a CK.0... My fit, and a fit that i think others would be more comfortable with.
2 comp extends Comp recharge Comp energ Enhanced energ
3 comp regs.
455 sHP @ 140 sHP/s
Orrrr for a little more comfort switch the comp energ for comp recharge. 475 sHP @ 122 sHP/s
1.12 delay 0.73 exhausted delay
Play with cover, play tactful, you'll be CQC king. Thanks for that! I never thought of using three rechargers/energisers! I've been active for less than a year, and have learnt a lot in that time, but that's a new one for me. In EvE I would do exactly the same thing - get my regen as high as possible while not sacrificing too much of my tank. In Dust I think it's even more crucial. Umm, would you do the same with a Frame's or Balac's? I've been killed by both and they always seem to run them at about 600-700HP shields, and usually with a ton of armour - much more than the approx 200HP they come with. I'd be a bit scared of relying on fast regen with one of these suits, tbh.
If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Potential Pilot Proposal? Yes!
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.29 12:47:00 -
[23] - Quote
Shamarskii Simon wrote:If i was online I'd tell you the stats precisely... But I have a balac's fit with 550+ sHP @ 190-200 sHP/s (switch a recharge for energ to go over 200) w/ 0.4x second delay.
I use a complex reactive in the low but... I'm guessing either a comp damp, cardiac reg, or kincat, would be ideal.
TBH, i feel like that fit has the potential to be a end all be all fit... I actually fear it so much that I simply will not use it ever again. That suit is the tangible and true form of Over Powered.
Sure, a bricked Balac's/Frames might look like the end all be all.. But the thing is you'll be relying too much on first mover advantage, and encounter battles rarely... That fit simply cannot survive an extended battle.
I think each battle is a matter of attrition. The faster i recover, the "more" time I get in the long run. Sure, you have higher eHP... But be honest... Every time someone bites into your armor, the easier and easier it is for you to die.
That's where you choose ... High tank or high recharge? Many choose high tank because you can stand and deliver. However, you can't deliver to what you can't see. In that "blind" time, the recharge tank gets closer to victory because it recovered all the damage you delivered, while you haven't recovered the damage I delivered.
Lol i know I sound confusing, but think about it this way.
Do i want a big powerful SUV, or that dinky little sports car?
The SUV is strong! It hauls weight, it has the typical "car enthusiast" saying "WOOOW V8." It's a force to be reckoned with....but damn every time I drive to my friend in the city nearby, I'd have to buy fuel.
The little Sports car is weak, not as loud and aggressive, and might even get you insults from the uneducated masses. But then, you understand just how nimble and responsive your V6 Turbo engine is. You also don't need to refuel every time you drive around... It's nice on economy...
In the end, in a battle, you'd want the Sports Car.. Sure the SUV can demolish you, but... If the race has a few corners and takes some time, you'll win because the SUV ran out of fuel, or plowed off the road in a corner.
Lol hopefully that makes sense...
Responding further up.......
Yes! Nova Knives are Caldari tech believe it or not. Usually you can tell what belongs to which race by the proto variant's name.
Kaala, Ishu, Wiyr, Lai Dai, are all Caldari Allo, Creo, Duvo are all Gallente Carth, Vizi are all Amarr Core, Free, Bound, Six are all Minmatar
Sadly I use mainly Caldari weapons so, i remember the names for Caldari best. :D Interesting info. Yes, I can see how you would think that by the name "Ishukone" that makes Nova Knives Caldari. However, as far as I can see, at least in Dust, Ishukone makes everything... A bit like Mitsubishi in the present day. I don't think that makes Nova Knives Caldari tech. There's nothing about them that says "Caldari" to me - they're CQC weapons for a start - Caldari are about distance - missiles and railguns. There's just nothing in Caldari tech that has anything like Nova Knives. I'll have to respectfully say no to that idea - it just doesn't fit. Nova Knives are more the sort of thing I'd expect from Minmatar to be honest.
I think there are a lot of discrepancies that CCP has built into this game - Nova Knives are one of them (two of them?) :) Another is shotguns - I believe there is an Ishukone Shotgun. Does that make shotguns Caldari? I don't think so.
But you're correct about the naming in general, Kaala, Ishukone, Wiyr and Lai Dai are all Caldari variants - three of them are responsible for some of my best ships in my EvE stable.
I've been playing with the shield fits on my ck.0 CalAss suits. I've really taken it to the other extreme. I wanted to see just how fast I could get my regen - it's possible with the use of a CPU upgrade module in one of the low slots, to put a total of 4 com energisers onto the suit for a total of 199HP/s regen. Of course, then I can only put one extender on it, and that makes my tank only about 340HP of shield.
Because I have to use the other two low slots for regs, I don't have any option for extra armour, but what I've discovered is I actually don't need it! The super fast regen sort of adds that hardening to the shields that I've been talking about - with 340HP and 199HP/s, it's less than 2 seconds for complete regen, and if I lose a bit of shield in an encounter, I hardly notice it because in an instant I have it all back again.
I've wondered what's the best option -
- 1 ext, 4 energs, 340HP and 199HP/s - or -
- 2 exts, 3 energs, 430HP and 164HP/s
My gut feeling is that slightly more tank and slower regen is safer, but wow, that fast regen is pretty spectacular! 340HP isn't a lot for such an expensive and high powered suit!! But then, yes, the regen makes up for it....
I'll have to try to set up my Frame's and Balac's with this new approach and see just how spectacular I can make them! :)
There is a rule that we use in EvE - you have to have regen that's better than the rate of damage you're going to take. The same rule can be applied to Dust - whatever your damage rate, that's what you need to regen. We all know that it's possible to easily have damage rate of 100-200HP/s, so having that sort of regen is a must, unless you're going to spend a lot of time hiding while your shields regen. Of course you can get much more than 200HP/s damage in this game - a single rifle produces something like 1200HP/s damage. If all of that hits a suit, it will just cut through its tank in a second or two. So it's still important to avoid being hit, but at least if you do get hit, a fast regen will have you back to full shields in minimal time... |
maybe deadcatz
Serris Inc
2614
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Posted - 2016.03.29 13:27:00 -
[24] - Quote
How are caldari bad at cqc with the magsec and bolt pistol. Or the assault rail rifle.
Admit it you trogs. Youve run the bolt pistol for sh!ts and giggles when it was "op".
Magsec is more cqc than long range nowadays.
Just do what all the pubstompers who think theyre playing kill simulator 5.14 and stick on a reactive plate or two. Its nothing but idiot blueberries.
No point in playing tactically at all. Theres always that one cookie cutter fit that works almost all the time.
Screw cover. 100% of blueberries dont do it. And a majorityof the "good" playerbase just knows how to camp a CRU and not play the objective.
its all the same garbage. Armoured caldari dying with almost no difference to shotguns. QQ on the forums. Scouts\shotguns or some random thing buffed and or nerfed.
Endless cycle of bull. Ive always refused to see it. Even if my favorite stuff got nerfed. Just means the diffculty level and skillfullness went up on using said gear.
Just run whatever works. If you wanna know your weakness you armoured caldari then ill tell you:speed,stamina,lack of ewar.(meaning me being faster than you and a shotgun usually equals your death)
To those true shield tankers(may your sheilds always be charged) its only high alpha damage from behind. Ewar and of course caldari suits low stamina and speed.
To people like me who run kincats and cardiac regs and use other things like situational awareness. Stick to cover and dont forget to always check your surroundings. That goes for all the suits.
Rant over. Useless.exe started up.
KNEEL!,BEFORE THE EMPIRE,KNEEL!
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Sergeant Sazu
Mantodea MC
954
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Posted - 2016.03.29 18:26:00 -
[25] - Quote
So when an Caldari Assault outstrafes my HMG/CR and lands every ARR bullet, I'm just imagining it. ARR and BP benefit the most from aim-assist hipfiring as far as I've heard. (I've only been on the receiving end, haven't tried aim-assist for the last 3 years)
Speaking from experience: the bolt pistol is entirely viable in CQC with little practice. Land a headshot and the fight is either over or heavily in your favor.
Magsec hipfire feels weird to me, but it performs well nonetheless. You left out the part where it got a massive damage buff in the the last hotfix.
Remeber that range is one of the most powerful advantages in the game. With an RR or SR, you can easily deal full DPS to someone who cannot return meaningful damage. As a tradeoff, you're disadvantaged in CQC with these weapons. That's balance.
[96.7m SP]
-The Swagmaster Logi-
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P14GU3
WarRavens
1871
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Posted - 2016.03.29 20:07:00 -
[26] - Quote
First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust.
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Roy Ventus
Axis of Chaos
2007
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Posted - 2016.03.29 23:07:00 -
[27] - Quote
P14GU3 wrote:First of all, neither armor nor shields have hardeners (at least for infantry.) This is one of the biggest flaws of dust compared to eve.
Secondly, every race has its own tanking style. The amarr are high resist, with lots of armor. The gallente are armor regen, with decent resist. The caldari are shield regen, with decent resist (ships like the drake are outliers in eve.) And finally the minmatar are speed with a slight buffer to armor or shield.
CCP tried to follow this for Dust while keeping everything balanced, and they got it right for the most part. Unfortunately, they didnt include all the mods that Eve has, so the tanks dont quite work as well. Gallente and caldari kind of got shafted quite honestly because the regen tank style doesn't convert well to dust.
The regen tanking would probably work well with better balance, at least for Gallente. The Caldari have always had an issue in that department though due to not having a rep-tool like item for their shields. Personally I always thought they should have a nanohive type equipment that restores shields in a specific area. This would work well for their camping/long range style of gameplay.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Russel Mendoza
Klandatu
552
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Posted - 2016.03.29 23:35:00 -
[28] - Quote
True Adamance wrote:Russel Mendoza wrote:
I am thinking about this as well, the devs in charge of dust are caldari haters, lol.
Are you... kidding me? Pampered Rich Kid Loser Caldari Whining Cry Babies Bolt Pistol Magsec SMG Rail Rifle Sniper Rifle Forgegun Swarm Launcher AV Grenade Novaknives Large Missile Turret Small Missile Turret Large Rail Turret Small Rail Turret Saga Onikuma Charybdis Sica Gunnlogi Sagaris Falchion Chackram Viper Myron Eryx Incubus Caldari Asssault Caldari Scout Caldari Sentinel Caldari Commando Caldari Logistics Nanohives Nanite Injectors Items of Content : 31 Socket Support Map Support Meaningful Event Support vs Amarr Scrambler Pistol Scrambler Rifle Laser Rifle Drop Uplink Amarr Assault Amarr Scout Amarr Sentinel Amarr Commando Amarr Logistics Items of Content: 9 vs Minmatar Combat Rifle SMG Flaylock Pistol Locus Grenade Repair Tool Minmatar Assault Minmatar Scout Minmatar Sentinel Minmatar Commando Minmatar Logistics Items of Content: 10 Combined two races have less content than the Caldari in a game where the bloody poster child is Caldari. Quit your moaning.
What good are those content if their pisspoor.
All those content are nerfed so the other races of new eden laugh at caldari fighting in long range. When in my early game experience i kill people at long range before they get anywhere near me. And when your face to face with another your good as dead as a caldari in cqc or short range battle. At least the amarr have armor tanking. Caldari are squishy as hell and long range fighter. Get near battles and your as dead.
So yeah I will complain as much as I want. Not that its any good since universal biomass is coming.
My immortal body is getting tired.
My spirit is longing for Tamriel.
Enter oblivion or jumpgate to new eden.
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 00:54:00 -
[29] - Quote
7th Son 7 wrote:I love the Caldari myself, and have often thought it would be nice to have a Caldari on the front lines, so I could be a true loyalist. I would just like to point out that maybe you should look at the bigger picture. For example, how many times have you killed someone with your RR, where they could'nt return fire because you out ranged them? How many times has your speed and agility helped save your a$$? Caldari are in a way almost the scouts of assaults, but it helps us to strike fast and move fast etc. Just don't totally ignore though what Caldari can do well! Yes, you're quite right on all those points. Certainly RRs can outrange most weapons. Lasers seem to outrange RRs, though, and of course, there's always the SR.
My speed and agility are only now starting to be evident. Previously I simply didn't know how to use them. I would get caught in a bind and die because I didn't know to run. Now, though, things are changing. The big problem with using speed and agility is everything has to be fast - you run fast, aim fast, shoot fast, and run fast again. That means you have to have excellent aim, and I'm sure that the DS3 controller is not the best for this. Mouse is better, and I'm absolutely positive there are plenty who use them - the almost instant aim and fire of some tells me they are using mouse. Lag could account for some of this under some circumstances, but others, not so much. I'm getting better with the DS3 but there are aspects of this control mechanism that will always pose a problem for me, especially in the fast paced Caldari world.
Interesting that you say "Caldari are in a way almost the scouts of assaults" because I actually have my Rasetsu rigged for speed - militia cardio and kincat BPOs make it probably one of the fastest assault suits around. I haven't done that with my ck.0 suits as I want all my resources for shields and regen, but on a BPO, why not? I have my Kampo rigged the same and my Hawk, of course, which just is amazing - well in excess of 8m/s sprint for an extended time gets me out of most binds. |
Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 01:06:00 -
[30] - Quote
maybe deadcatz wrote:How are caldari bad at cqc with the magsec and bolt pistol. Or the assault rail rifle.
Admit it you trogs. Youve run the bolt pistol for sh!ts and giggles when it was "op".
Magsec is more cqc than long range nowadays.
Just do what all the pubstompers who think theyre playing kill simulator 5.14 and stick on a reactive plate or two. Its nothing but idiot blueberries.
No point in playing tactically at all. Theres always that one cookie cutter fit that works almost all the time.
Screw cover. 100% of blueberries dont do it. And a majorityof the "good" playerbase just knows how to camp a CRU and not play the objective.
its all the same garbage. Armoured caldari dying with almost no difference to shotguns. QQ on the forums. Scouts\shotguns or some random thing buffed and or nerfed.
Endless cycle of bull. Ive always refused to see it. Even if my favorite stuff got nerfed. Just means the diffculty level and skillfullness went up on using said gear.
Just run whatever works. If you wanna know your weakness you armoured caldari then ill tell you:speed,stamina,lack of ewar.(meaning me being faster than you and a shotgun usually equals your death)
To those true shield tankers(may your sheilds always be charged) its only high alpha damage from behind. Ewar and of course caldari suits low stamina and speed.
To people like me who run kincats and cardiac regs and use other things like situational awareness. Stick to cover and dont forget to always check your surroundings. That goes for all the suits.
Rant over. Useless.exe started up. I wouldn't say the BP is any good for CQC! I've tried using it and just die most times. It's a death sentence. It's great as a mini sniper, if you have range, but for CQC engagements, the MAGSEC is definitely the way to go.
Yes, the reactives seem to be the way most people set up their suits. Personally, I don't like them, mainly because they're armour which smells funny. :) Seriously, using a reactive removes one of my shield regs and that increases my recharge delay significantly. Yes I know that means my tank is less, but it's also faster - swings and roundabouts, you have to sacrifice one for the other.
No you're right, in this game there's no "tactics". I've often found myself sitting there after dying in the middle of a ridiculous free-for-all gunfight thinking "This is just a slugfest, what's the point?". It's one of the major things I have a problem with in this game - one of many I might add. I sometimes wonder why I'm still playing, then I remind myself that I'm addicted, at least to the intellectual challenge of trying to make some sense of it. :)
Shotguns will get you every time even if you have stacked armour (I know, I've tried it! But I didn't like it... ;) )
So these days, I go for as you say speed, stamina. Ewar? You mean profile dampeners? On an assault? What's the point? A good scout will see you anyway. I could definitely set up a ck.0 with a kincat, cardio and dampener, and put some shields and precision enhancers in high, and that would make me fast, less visible, and more aware. I might try that. I still have roughly 250mill ISK to play with, even after losing so many expensive suits with all this experimentation. I'll see what I can conjure up...
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