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Alena Asakura
Caldari Logistics Reserve
253
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Posted - 2016.01.11 19:10:00 -
[1] - Quote
SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps.
New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) |
Alena Asakura
Caldari Logistics Reserve
396
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Posted - 2016.02.06 10:40:00 -
[2] - Quote
SILENTSAM 69 wrote:MrShooter01 wrote:fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid. Sorry, let me clarify "Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" Did you ever play in the beta? In the original Skirmish the game was actually a proper defender and attacker style match. The defenders held a complex. The attackers had an MCC that slowly moved across the map until it was on top of the complex. It then turned until it was docked and the attackers won if the MCC did this. The match actually started up in a canyon type terrain and the attackers had to capture a couple control points in order to proceed to the compound and start the MCC actually moving. The Attackers then moved onto taking the complex and trying to turn off the Null Cannon before the MCC got destroyed. The Defenders obviously tried to keep the Null Canons online. The great thing was most things had HP and were destructible. Eventually people realised another viable tactic in the beginning for attackers was to use tanks to take out the two control stations in order to proceed when the defenders were too good. The Defenders on the other hand figured out, out Alliance leader at the time actually, that when the attackers held the complex and kept the Null Canons turned off a bunch of us could go and start shooting at the incomes MCC with all our Swarm Launchers and turrets on vehicles to destroy it ourselves. They deemed it broken and came up with what we have for easier balance. It is too bad they never kept that attacker defender model though. I think that with a port they could take the time to make it work. I hate the way CCP changes things that aren't broken. What you describe of the early game sounds great to me. I hate what we have now. Even better would be to go to a completely free-form sandbox.
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Alena Asakura
Caldari Logistics Reserve
396
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Posted - 2016.02.06 10:51:00 -
[3] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it. That's not because it would be un balanced, not particularly difficult. Just mildly boring. FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat. Completely disagree. Pilots in chrome had alot more than what vehicles have now and there was micro managing to a point and even back then it was simple when at most you had about 3/4 active modules with 5+ requiring some concentration and this is not including map watching/positioning along with orders and fighting while watching your mods. Infantry is far simpler in general, if infantry want a nice simple game then let them but i feel that vehicles should be alot more complicated aslong as they recieve the EVE treatment starting with the capacitor and ending with a vast array of mods/turrets/rigs/skills/hulls/skill bonuses. I love the idea of adding a capacitor for use with discharge of weapons, etc, similar to EvE ships, this makes a lot of sense to me.
I agree that the level of detail would not be a hindrance for an FPS. While I do think that the general FPS player would find the EvE skilling system and level of skill detail somewhat daunting, I can't see how that necessarily translates into a slow game play. It's only how you come to the level of skills you have that's slow, not the skills themselves or their use. |
Alena Asakura
Caldari Logistics Reserve
396
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Posted - 2016.02.06 11:06:00 -
[4] - Quote
Breakin Stuff wrote:Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style. For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable. And doesn't look like a flying brick. I'll be looking forward to seeing the new Pilot suits! Count me in for flying these attack craft. I think dropships as they currently exist, are ridiculous. |
Alena Asakura
Caldari Logistics Reserve
396
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Posted - 2016.02.06 11:12:00 -
[5] - Quote
Breakin Stuff wrote:SILENTSAM 69 wrote:Breakin Stuff wrote:It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability. Are you advocating for losing the suit and fitting system to instead give us defined roles? I really hope not. If anything I would love to see our suits given capacitors as well and made even more like how EVE ships are fit. I do agree though that suits shouldn't all be able to take on vehicles. Then again that was part of the original idea of the Heavy suit. Refined and defined roles, yes. Ability to customize and potentially kit a dropsuit for alternative use going away? No. I feel the suits should EXCEL in their intended roles. But removing the ability to use them for other purposes in a pinch strikes me as a step in the wrong direction. I want to see tighter integration of racial suits and weapons, and more serious bonuses for using weapons and suits that are racially matched. Racial weapons should necessarily be more compatible with the suits that are designed to power and control them. It's unreasonable to think that weapons can be used on any suit with impunity and without any real penalty, at least without significant "cross-racial" skilling.
Edit: Sorry if this topic is inappropriate here. I just thought of it reading this post. Perhaps there is another thread it could go into, which I'll do later if I find it. |
Alena Asakura
Caldari Logistics Reserve
396
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Posted - 2016.02.06 11:19:00 -
[6] - Quote
Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. Ah, you mean like the Wyvern in Ace Combat?...
Is that where your name comes from?... ;) |
Alena Asakura
Caldari Logistics Reserve
404
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Posted - 2016.02.06 22:14:00 -
[7] - Quote
Breakin Stuff wrote:doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons. I think it does actually need a penalty.
You're just thinking of it as a game. I'm thinking of it from the point of view of suits that are designed to power and control the weapons - each race has its own technologies which have been refined for use with the suits and weapons of that race. Using the suits and weapons together will maximise the benefits of that integrated technology.
Now consider using one race's suit with a different race's weapon. It will not be as easy to do, the technologies won't match. There's even an argument that they might not work at all, so there should be some sort of overhead (penalty) for using a weapon that was NOT designed for the suit you're wearing. Some sort of training could make the overhead less, but would never remove it entirely.
Why do people believe they should just be able to use any weapon with any suit with impunity anyway? The suits power and control the weapons. It's not just a case of picking up a different weapon and using it. Your suit has to be able to interface with it.
But you're right, the penalty as such can just be incorporated in the fact that you get a serious, respectable bonus for using the correct weapons on each suit. The bonuses should compound EvE-style, so that with each new skill, the bonus for that weapon on that suit would be even greater, but again, EvE-style, there would be no bonuses whatsoever for using cross-racial weapons. As it stands, suit bonuses are laughable. |
Alena Asakura
Caldari Logistics Reserve
406
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Posted - 2016.02.06 22:22:00 -
[8] - Quote
Soto Gallente wrote:Alena Asakura wrote:Breakin Stuff wrote:doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons. I think it does actually need a penalty. You're just thinking of it as a game. I'm thinking of it from the point of view of suits that are designed to power and control the weapons - each race has its own technologies which have been refined for use with the suits and weapons of that race. Using the suits and weapons together will maximise the benefits of that integrated technology. Now consider using one race's suit with a different race's weapon. It will not be as easy to do, the technologies won't match. There's even an argument that they might not work at all, so there should be some sort of overhead (penalty) for using a weapon that was NOT designed for the suit you're wearing. Some sort of training could make the overhead less, but would never remove it entirely. Why do people believe they should just be able to use any weapon with any suit with impunity anyway? The suits power and control the weapons. It's not just a case of picking up a different weapon and using it. Your suit has to be able to interface with it. But you're right, the penalty as such can just be incorporated in the fact that you get a serious, respectable bonus for using the correct weapons on each suit. The bonuses should compound EvE-style, so that with each new skill, the bonus for that weapon on that suit would be even greater, but again, EvE-style, there would be no bonuses whatsoever for using cross-racial weapons. As it stands, suit bonuses are laughable. Actually yeah it does. This is a sandbox (or supposed to be) and any race should be able to use any weapons, just like how Amarrian ships in EVE can use Caldari Rail Gun techonology. Exactly my point. Any weapon can be used by any ship (suit) but with the "penalty" that comes from using the "wrong" type of weapon for that suit. |
Alena Asakura
Caldari Logistics Reserve
428
|
Posted - 2016.02.12 10:10:00 -
[9] - Quote
Living Rock 523 wrote:How would capacitors work with a passive module style of play? My favorite DS build was always armor stacked, no active modules (aside from 1 build that carried a scanner).
Would a vehicle focused on passive mods have an advantage, maybe be considered OP? Or would it be underpowered, or simply not possible (if nearly all mods were active)?
Obviously we don't know the answer, but what would be the ideal situation? I've been informed that active is the way to go currently in Dust, at least for dropships, but sometime around jan/feb of 2014 all passive mods on a dropship was very possible and very effective (affective? I always screw those up), and I still get much more enjoyment from flying a passive 4800-6k+ armor block than I ever did flying lighter craft and managing cooldowns.
I've played a bit of EVE so I have somewhat of a grasp on capacitors, and I'm not against having to go all active for an aircraft in the next Dust. But I do enjoy the simple elegance (in any game) of relying on passive skills and a clear understanding of the role you are geared for, and I'd like to see that option available in the next Dust. Capacitors are part of all energy management in EvE. The most common "active modules" that use capacitors are guns. That's the main thing I think would impact on capacitors in Dust 2.0. |
Alena Asakura
Caldari Logistics Reserve
428
|
Posted - 2016.02.12 10:14:00 -
[10] - Quote
Lost Apollo wrote:Amalepsa Zarek wrote:I expect to keep: 1. Skill Points 2. ISK 3. Gear BPO/s
This is already included in the EVE database and should there fore be easy to transfer.
Any additional like: +aurum +loyalty rank +standings +boosters
would of course be nice, but the top three are expected after the announcement at Fan Fest .
Or there will be crying nerds. With tight wallets for the next run. Are you serious? A new game would quickly become unbalanced if bpo/SP/ISK were to be transferred. Nobody wants that. I undsrstand that people earned their SP and everything else. For the sake of balance, I hope they wipe our slates clean. Just more stomps. Also, let the damn myo-scrubs stay with Dust 514... Of course I want that! It's irrelevant that the game would be "unbalanced". EvE and Dust are both "unbalanced" already, based on the criteria you're using. It's what makes EvE what it is. I would want to see Dust the same way. |
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Alena Asakura
Caldari Logistics Reserve
428
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Posted - 2016.02.12 10:24:00 -
[11] - Quote
Maken Tosch wrote:Since it's now very likely that the Eve-to-FPS link will be the last thing they work on since obviously doing that link first didn't turn out so well for them on Dust for the PS3, I will put my idea related to that at the bottom of my list.
If CCP doesn't do the link right at the start I think it's highly unlikely they would ever get to that point. The link, were it to occur would be far too integral with EvE for it to be added after the fact. |
Alena Asakura
Caldari Logistics Reserve
445
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Posted - 2016.02.13 11:31:00 -
[12] - Quote
Maken Tosch wrote:Alena Asakura wrote:Maken Tosch wrote:Since it's now very likely that the Eve-to-FPS link will be the last thing they work on since obviously doing that link first didn't turn out so well for them on Dust for the PS3, I will put my idea related to that at the bottom of my list.
If CCP doesn't do the link right at the start I think it's highly unlikely they would ever get to that point. The link, were it to occur would be far too integral with EvE for it to be added after the fact. If by "right at the start" you mean at the day of the official release of the New Eden FPS for PC, then I agree with you. CCP should have the link ready by then. But what I meant in my last post is in regards to early development. The link should be included but it should not be the prime focus for CCP. I'm just going by experience here. You and I personally experienced what happened when CCP focused too much resources on the Eve-Dust link back then before giving stability any sense of priority. It was not until CCP Rattati and CCP Rouge took over that stability was given priority but it was already too late for Dust 514. All I'm asking for is that CCP should focus primarily on stability and gameplay. The link to Eve Online should come later down the line before the new game's official release. I think it depends on what the finished product is going to look like, or perhaps it's the other way around.
If the finished product is to be fully integrated into the EvE Universe, then the link has to be there right from the start of development. If they don't do that, and develop a game that's fundamentally DISconnected from the rest of EvE and only add the connection later on, we will end up with another disaster.
What exactly do you mean by "gameplay"? This sounds to me like allusions to the same old lobby shooter. If Dust 2.0 were fully integrated into the EvE Universe, "gameplay" would become subservient to the general warfare of New Eden. Suits and weapons need to be developed well, of course, but how you use them is going to make all the difference. |
Alena Asakura
Caldari Logistics Reserve
529
|
Posted - 2016.02.19 10:59:00 -
[13] - Quote
SILENTSAM 69 wrote:Alena Asakura wrote:SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps. New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) Been playing EVE on and off for over a decade. My current toon was started in 2009. Thanks for the advice though. I must ask, have you ever flown into a star and looked up to see the all seeing eye looking down on you? Got to say the inside of a star was my favourite place to sit in a system. Oh yes, flying into stars, planets, even trying to navigate into the inside of a station, I've done it all. I must say it was a disappointment that I couldn't just fly into a station and fly around inside it... :) |
Alena Asakura
Caldari Logistics Reserve
529
|
Posted - 2016.02.19 11:06:00 -
[14] - Quote
SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" Pubs are by definition, in hisec. In hisec, if you attack someone, Concord will take you out. To get around that, you wardec the corp or alliance that you want to attack, and Concord will leave you alone.
Even if you pubstomp, they will leave you alone.
In EvE, the whole concept of the sort of battles that we have in Dust is likely to change. I doubt that there will be the same stylised battles as we have now. EvE is much more fluid.
Of course, there is nothing to stop CCP from just remaking Dust just running on the PC. If they do that, they will have lost an incredible opportunity. |
Alena Asakura
Caldari Logistics Reserve
529
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Posted - 2016.02.19 11:08:00 -
[15] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" Pubs are by definition, in hisec. In hisec, if you attack someone, Concord will take you out. To get around that, you wardec the corp or alliance that you want to attack, and Concord will leave you alone. Even if you pubstomp, they will leave you alone. There is no mechanism for stopping "pubstomping" in EvE. In EvE, the whole concept of the sort of battles that we have in Dust is likely to change. I doubt that there will be the same stylised battles as we have now. EvE is much more fluid. Of course, there is nothing to stop CCP from just remaking Dust just running on the PC. If they do that, they will have lost an incredible opportunity.
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