|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.20 02:29:00 -
[1] - Quote
Vehicles need distinct roles. They never had a chance in DUST because they shared the EXACT SAME ROLE as any dropsuit, namely to kill individual infantry units. They were just big suits that could be "worn" by a single player so they had to be balanced one on one with a single AV suit. That was the only way to prevent one side from dropping 16 HAVs and destroying the other side. These big suits either cost too much or were too weak, they could never be what vehicles should be.
Nobody today uses a main battle tank to shoot infantry. It's not efficient. It shouldn't be efficient in EVE:Phoenix either. Make them good at destroying the smaller anti-infantry vehicles and fortifications. Let them blow holes in walls. Make them crap at killing individual infantry. By separating infantry from heavy tanks you can balance them much easier. If they don't compete one-on-one they don't have to be countered one-on-one.
Main battle tanks should require multiple crew members to operate efficiently. In the new game we can make it so individual players don't have to front the cost of these vehicles all by themselves. Have a range of vehicles from single pilot to multi-crew.
Give us a first person view! It kills immersion to have to run in third person and it alters the dynamic when you can see all around your vehicle.
Make piloting a player skill as important to flying and driving as it is to aiming your gun as infantry. Don't make flying to easy. Pilots are proud folks who want others to respect them for their skill. As such keep the current dropship flight mechanics and don't make the fixed wing aircraft arcadey like PS2 does.
Give us true attacker/defender roles. Every game mode in DUST is completly generic. You have ZERO sense of whether you are on the attacker or defender side. Running from one Null Cannon to the next in an endless game of Whack-a-mole is boring!
Give us maps which require dropships for troop deployment. They need a real reason to exist. Of course you will have to figure out how to do this with drop links being so easy to use. The transporter pretty much killed any need for the shuttle in Star Trek and the same is true for this game. Perhaps the terrain requires them for initial deployment as walking just won't cut it because of distance or open ground making it suicidal to walk in. |
Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.21 15:53:00 -
[2] - Quote
Price is immaterial, you can't balance on ISK. The problem is that a vehicle can be piloted and fired by one player and it competes directly with that suit in the slayer role. That makes it logically equivalent to a suit. If it's equivalent, then it has to be balanced one-on-one, especially for low player count matches were any advantage is heavily felt.
You must change one of those two conditions before vehicles can require more than one AV suit to destroy them.
You can remove direct competition by reducing or eliminating its anti-infantry ability. A dropship with no guns could be tanked way up and not imbalance the game. A HAV with a rail turret could be great at destroying other big targets but be really bad at killing infantry. Smaller and more vulnerable vehicles could be better at anti-infantry, but be balanced closer to a suit. This approach requires more complex gameplay and probably destructible environments.
You can also require more than one player per vehicle for full use. Then you can balance on a 2:2 or 3:3 ratio. The vehicle still has a natural advantage because it forces coordination among its crew while the opposition has to have the discipline to provide it themselves. That gives them the edge in pub matches. The standard dropship and the LAV are examples which require a pilot and gunner to be effective. The LAV a little less so as you can easily park and switch positions in the blink of an eye. |
Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.22 19:35:00 -
[3] - Quote
And if CCP does it right they will require skills from each crew member. |
Skihids
Zumari Force Projection Caldari State
3
|
Posted - 2016.02.24 20:00:00 -
[4] - Quote
CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit. |
|
|
|