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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.05 06:42:00 -
[1] - Quote
Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style.
For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable.
And doesn't look like a flying brick.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.05 06:50:00 -
[2] - Quote
Murder Medic wrote:Breakin Stuff wrote:Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style. For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable. And doesn't look like a flying brick. Why can't we have both? Dropships are great fun right now, what's the point in totally removing them? ESPECIALLY if the game gets bigger maps with more players, removing Dropships / ADS would be a terrible step back. We should be expanding upon vehicle play, not further limitting it or changing things for the sake of change. Also, GIVE ME MA DAMN SPEEDER!!!! Never said anything about dropships.
I said flush the ADS and replace with a proper VSTOL attack aircraft.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.05 07:14:00 -
[3] - Quote
Murder Medic wrote:[quote=Breakin Stuff]In what way do you see dropships being able to defend themselves against nimble attack craft?
By letting the squad you're carrying shoot from the dropship at oncoming attack craft in addition to the side port guns.
Sure a dropship's easier to hit if you attack from the side.
But what happens if that side has a forge gun, or an autocannon-loaded sentinel parked right there?
All in all there's a lot of considerations that can be had.
But I think dropship pilots will absolutely need a "flush the bay" butan to force-deploy a squad into a conflict area. No more of this "sit in dropship all match" BS.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.05 08:14:00 -
[4] - Quote
Derrith Erador wrote:
On another note, are you pushing for turrets and the way they operate to change along with the craft?
I'm pushing for a lot of changes to vehicle gameplay, but mostly because vehicles feel like they were shoehorned without a purpose. I want to have vehicles with an intended battlefield function, have that function built into the game, then add the vehicles.
But that's just me.
And yeah I want to change small and large turrets. Maybe someday I'll share the things I've pushed at, but the gist is "more turret classes" based on intended function. Not small turrets that are situationally useful on one vehicle/heavy turrets that have minimal suppression power/etc.
As far as AV infantry, I would like to see AV-focused classes of infantry that can go toe to toe by design with the more heavy/difficult vehicles. With advantages and drawbacks, clear ones, that make the interplay dynamic and interesting.
Long story short, I want vehicles to feel like they have power, but still counterable. Some vehicles intended for anti-ionfantry, some tankhunter vehicles, defined by preferred class of vehicle and loadout.
I don't want people to feel like they have to run an HAV or fighter to have a viable vehicle role.
Likewise on the infantry side, I would like to see Rock-solid AV roles built into various classes. So that rather than "everyone can 1v1 vehicles and be about even," the more anti-materiel-focused the actual dropsuit class, the more functional they are versus heavier vehicles/more difficult to kill vehicles.
It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability.
An LAV should be distinct and always play violently and vastly different from an HAV. an ADS should not feel like a dropship + 1 gun.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.05 22:15:00 -
[5] - Quote
SILENTSAM 69 wrote:Breakin Stuff wrote:It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability. Are you advocating for losing the suit and fitting system to instead give us defined roles? I really hope not. If anything I would love to see our suits given capacitors as well and made even more like how EVE ships are fit. I do agree though that suits shouldn't all be able to take on vehicles. Then again that was part of the original idea of the Heavy suit. Refined and defined roles, yes.
Ability to customize and potentially kit a dropsuit for alternative use going away? No.
I feel the suits should EXCEL in their intended roles.
But removing the ability to use them for other purposes in a pinch strikes me as a step in the wrong direction.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2016.02.06 11:14:00 -
[6] - Quote
doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
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