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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
560
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Posted - 2016.02.05 06:47:00 -
[1] - Quote
Breakin Stuff wrote:Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style. For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable. And doesn't look like a flying brick. Why can't we have both? Dropships are great fun right now, what's the point in totally removing them? ESPECIALLY if the game gets bigger maps with more players, removing Dropships / ADS would be a terrible step back.
We should be expanding upon vehicle play, not further limitting it or changing things for the sake of change.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
560
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Posted - 2016.02.05 06:54:00 -
[2] - Quote
Breakin Stuff wrote:Never said anything about dropships.
I said flush the ADS and replace with a proper VSTOL attack aircraft. Fair enough.
In what way do you see dropships being able to defend themselves against nimble attack craft? Do dropships gain signficantly more tank now that they lose their primary offensive role? Will these new fighters be useful for attacking infantry / installations or will they be more AV focused? How do you see AV being balanced against slow moving dropships while still being able to take out fast fighters?
If we raise tank on dropships to keep them from insta popping to new fighters, does this lead to fighters being one hit by AV? Should AV be split? I'm just curious as to some of your thoughts on how this could potentially balance out.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
560
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Posted - 2016.02.05 07:18:00 -
[3] - Quote
Breakin Stuff wrote:Murder Medic wrote:[quote=Breakin Stuff]In what way do you see dropships being able to defend themselves against nimble attack craft?
By letting the squad you're carrying shoot from the dropship at oncoming attack craft in addition to the side port guns. Sure a dropship's easier to hit if you attack from the side. But what happens if that side has a forge gun, or an autocannon-loaded sentinel parked right there? I'm strongly opposed to letting infantry fire from inside a dropship. I think there are FAR too many ways for that to be abused prolifically, particularly against infantry. However it's just as bad against vehicles because now you've got logis inside using their repair guns on your dropship while 2 guys are launching swarms, another is firing your railgun and a breach forge gun is all but immune to damage as he picks off any opposition. That's an extreme example of course, but far from unreachable.
Also if it's a nimble attack craft, infantry inside probably won't be able to hit it very well anyways unless they use swarms. It just reaks of abuse and as a full time dropship pilot I strongly oppose the idea.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
560
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Posted - 2016.02.05 07:31:00 -
[4] - Quote
RANDOM THINGS I WANT
Completely remove team specific redlines. Each map has 1 or 2 primary staging zones that are heavily defended orbitally deployed fortresses with force fields blocking reds from entering. MCRUs should be made larger with these same force fields, allowing you to spawn inside with multiple doors out.
Handheld stasis webifiers, web mines, and webifier modules for vehicles. I think vehicles should be more meaty, particularly if player counts go up, but this means they need ways to be slowed down or outright stopped.
Capacitors for vehicles. I think this would be awesome and would really help to tie this game further into the EVE universe. Plus, it's more skill oriented than a cooldown system, and also allows for things like energy vamps.
The Armory: A training area with rudimentary AI that allows you to test any piece of equipment or vehicle in the game, free of charge and without the SP invested. This lets people get a feel for what they want without actually having to get all the way there just to decide if they actually want it. Also it gives pilots a much needed place to learn how to fly without bankrupting them.
MTACs and Speeder bikes because rule of cool, and MAVs if player count is increased. The original concept pictures were awesome and they'd be a great tactical addition to the game.
Skirmish 2.0, very vague but a game mode with movement and progression is just really fun to play. Having to take various objectives in order to move forward and having to fall back when you've lost your outer defenses is a lot of fun and helps give purpose to otherwise grindy matches.
If nothing else, station boarding to help flip stations in EVE.
This is me dreaming but a total reworking of the PI system in EVE so that null sec PI directly influences any given map, giving EVE players the ability to place permament installations and the like in whatever way they see fit.
Deployable Installations, this has been a tab since the game first started and it's shown time and time again in the videos, this has to be a thing.
Personal drones that are controlled remotely, as well as AI drones / AI fighters that help to further fill matches with things that shoot back.
Vehicle skins
Various movement modes such as sliding, vaulting, and climbing over ledges / railings. Also the ability to go completely prone, however it takes a few seconds for the animation to play.
Speaking of animations, enter and exit animations for all vehicles.
Logistics turrets for vehicles. Remote infantry reps and target painters are just a couple ideas, letting a separate player control this might add a bit more of a dynamic to the battlefield. If we bring back remote vehicle reps, only the driver should have access to it.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
570
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Posted - 2016.02.05 18:36:00 -
[5] - Quote
SILENTSAM 69 wrote:Murder Medic wrote:Skirmish 2.0, very vague but a game mode with movement and progression is just really fun to play. Having to take various objectives in order to move forward and having to fall back when you've lost your outer defenses is a lot of fun and helps give purpose to otherwise grindy matches. That was actually Skirmish 1.0 that we had during the beta. It was great. Sadly it was considered too difficult to balance and so they gave us the Skirmish we currently have, which us old guys call Skirmish 2.0. Oh I'm well aware, started playing in the second wave of Beta invites. I just meant that my description sucked.
Farewell DUST
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
582
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Posted - 2016.02.06 01:55:00 -
[6] - Quote
SPECTATOR MODE
HELP US MAKE MOVIES CCP
Farewell DUST
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