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Monkey MAC
Rough Riders..
3
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Posted - 2016.02.05 15:01:00 -
[1] - Quote
A while back I did a series of posts with the tag line "gearing up for conquest"
I outlined having MCC's that actually did things. 18 vehicle classes including a globemaster class transport.
So that, plus a proper weapon roster. In a similar vein to how blacklight retribution does theirs.
Constructing a weapon from component parts, plus attachments plus camps. I'll see if I can find those posts.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.02.05 15:11:00 -
[2] - Quote
Found Them.
Gearing up for Conquest - Transport Vehicles: https://forums.dust514.com/default.aspx?g=posts&t=154338
Gearing up for Conquest - Artillery and Enforcer Tanks: https://forums.dust514.com/default.aspx?g=posts&m=2036882#post2036882
Gearing up for Conquest - Command and Communication: https://forums.dust514.com/default.aspx?g=posts&m=2040241#
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.02.05 20:47:00 -
[3] - Quote
Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it.
That's not because it would be un balanced, not particularly difficult. Just mildly boring.
FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.02.05 23:19:00 -
[4] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it. That's not because it would be un balanced, not particularly difficult. Just mildly boring. FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat. Completely disagree. Pilots in chrome had alot more than what vehicles have now and there was micro managing to a point and even back then it was simple when at most you had about 3/4 active modules with 5+ requiring some concentration and this is not including map watching/positioning along with orders and fighting while watching your mods. Infantry is far simpler in general, if infantry want a nice simple game then let them but i feel that vehicles should be alot more complicated aslong as they recieve the EVE treatment starting with the capacitor and ending with a vast array of mods/turrets/rigs/skills/hulls/skill bonuses.
Well I suddenly remember why I gave up talking to you. It's not a case of it being a "simpler" game.
It's a case of it being a faster game. EvE takes care of navigation and aiming for you. Now granted the new game being on PC would be easier. But do you really want to be monitoring 10+ modules +Weapon Energy Levels +Movement +Aiming at the same time?
I don't why I'm asking, I know what you'll say. I would say vehicles would benefit most from the fractured space way of dealing with things.
You have your capacitor, using modules drains your energy level dependant on effect. Use too much and you can't activate new powers. But at the same time you don't need to sit there tweaking shield booster consumption by 5% to allow you to activate your hardener permanently.
It's meant to be faster paced and the fidelity should reflect that, otherwise you might as well not actually participate in an FPS game.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3
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Posted - 2016.02.08 12:40:00 -
[5] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:
Well I suddenly remember why I gave up talking to you. It's not a case of it being a "simpler" game.
It's a case of it being a faster game. EvE takes care of navigation and aiming for you. Now granted the new game being on PC would be easier. But do you really want to be monitoring 10+ modules +Weapon Energy Levels +Movement +Aiming at the same time?
I don't why I'm asking, I know what you'll say. I would say vehicles would benefit most from the fractured space way of dealing with things.
You have your capacitor, using modules drains your energy level dependant on effect. Use too much and you can't activate new powers. But at the same time you don't need to sit there tweaking shield booster consumption by 5% to allow you to activate your hardener permanently.
It's meant to be faster paced and the fidelity should reflect that, otherwise you might as well not actually participate in an FPS game.
Movement and aiming are already in, 3-5 modules is already in, adding in a capacitor is just one more thing. Infantry has the basics already and a capacitor for suits would not fit well, vehicles are not 360noscoping machines thus quick gameplay is not always required. EVE can give you orbit but you need to know the range of your weapons, the weapons tracking speed with guns, missile speed, range, enemy ships speed, enemy orbit speed etc EVE is anything but simple and dust in comparision is very simple, even with adding everything i want to add it still will be simple for infantry but for vehicles will have more variety and be a tad harder.
Who said EvE is easy?
But once again EvE is not fast paced, so all those variables have time to be considered.That level of fidelity will be too high for fast paced combat. Especially if you consider LAV and fighters.
It's also entirely incompatible for V/AV balance, since their will be effectively 2 levels of combat. 1 which can tweak power levels and energy consumption for better survivability against another which can only apply straight damage.
At that point you might as well segregate the 2 theaters of war entirely. To which you eventually end up with lobby shooter V2 and EvE world of tanks.
There needs to be a relative amount of parity in terms of fidelity. You effectively need to be able to just get in a tank and drive it, without having to assign power distribution first.
Like I said perhaps some more arbitrary power system that limits the number of successive module activations in return for faster cooldown.
At the end of the day it comes down to what you believe the tanks or most specifically the vehicles role in the game should be. My understanding of your view point is that there should be minimal actual interaction between vehicles and infantry.
Meanwhile I am of the opinion that vehicle/infantry interaction should be specifically ingrained into the meta, specifically for larger matches.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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