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[Veteran_gangsta nachos]
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Posted - 2012.06.25 21:38:00 -
[211] - Quote
Kain Spero wrote:gangsta nachos wrote:Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain The ability to quickly adapt your character would allow you to outclass and couter tactics and builds created by people who don't pay to respec. Example: Corp A is HAV heavy and has trained up this way for a long time. Corp B gets wind of this and knows they will face them in an upcoming match. Corp B pays to respec their troops to be all anti HAV and stomps Corp A. This is a simple and flawed example, but you can see that respecs would allow a death spiral in balancing to occur very quickly. There is nothing quick about respecting you would be kicked from the game before you could Finnish I can barely restock my drop suit before getting kicked |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 21:41:00 -
[212] - Quote
gangsta nachos wrote:Kain Spero wrote:gangsta nachos wrote:Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain The ability to quickly adapt your character would allow you to outclass and couter tactics and builds created by people who don't pay to respec. Example: Corp A is HAV heavy and has trained up this way for a long time. Corp B gets wind of this and knows they will face them in an upcoming match. Corp B pays to respec their troops to be all anti HAV and stomps Corp A. This is a simple and flawed example, but you can see that respecs would allow a death spiral in balancing to occur very quickly. There is nothing quick about respecting you would be kicked from the game before you could Finnish I can barely restock my drop suit before getting kicked
Quick meaning you could respecialize your character in minutes, not months. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:45:00 -
[213] - Quote
Drake Lyons wrote:PDIGGY22 wrote:
how many games have you developed for the ps3? or any console in general?
None, though it's a bit of an irrelevant question. I'm not the one making personal recommendations for how the game should play out. I'm restating the developer's stated intentions. That being said, I assume your own development lead CV must make for mightily long reading. PDIGGY22 wrote:Besides the fact CCP has yet to put out anything remotely decent, I think it's safe to say this game currently mixed with the mass about of time required to have an enjoyable playing experience will fail. Well, they've got EVE. So there's that... And despite the beta status a bugs, there are lots of players here who seem to already be having an enjoyable experience. Again...maybe this isn't the game for you? It seems like you do not like a lot of the core concepts. It's okay - it's not the end of the world. PDIGGY22 wrote:NOBODY will want to play a repetitive game WHILE being handicapped. Repetitive? I'm sorry, but fighting across 7,000 planets, presumably more than 50,000 districts, maps ranging from 5km to over 25km and each with a unique setup of infrastructure and targets just doesn't sound like repetitive to me. Especially when I consider the myriad fittings available and the addition of meaningful vehicular combat. And I guess that's not considering the fact that we are accepting contracts and working for players in another game, protecting and destroying their assets in a totally player controlled way. And that the tie in isn't just fluff - we can kill them, and they can kill us. So I'm just not seeing the repetition, especially when I consider the other FPS games I've played. Same teams, same 10 maps. Go go go... Handicapped? That one I'm really not getting. How exactly are we handicapped?
LOL you have no idea what your talking about, and couldn't make a decent rebuttal out of all those quotes?
Yea, a lot of people are enjoying the beta, there is what, 200 people on at any give time! LOL
playing with less skills invested into a area isn't being handicapped? players with less time spent are handicapped?
FYI i do fine in this game, usually first place every game I play, only people who ever give me trouble have 2x's or more playing time. I carry my team more often then not, I still think it's a problem.
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[Veteran_Kain Spero]
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Posted - 2012.06.25 21:45:00 -
[214] - Quote
Gangsta,
I'm talking before a match starts (days or months before it happens even) not during a match. There's going to be a lot of metagaming going on prior to a corp battle going down and playing a respec card would make high SP characters instantly able to outclass their opponents. The lack of respec is one of the things that make this game hardcore and in my opinion should remain.
BTW: Gangsta, thank you for actually having a discussion about this rather than trolling like some others here. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:47:00 -
[215] - Quote
Mavado V Noriega wrote:PDIGGY22 wrote:allow me to reset my points with some sort of penalty, aka losing a % of earned skills and in return I get to put my points else where.
No. u have no set max player lvl skills will always be added as time goes on and stuff is added. no need for a respec, take careful planning of what u want and u wont make mistakes
please buy a reading comprehension skill book. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:54:00 -
[216] - Quote
Repetitive? I'm sorry, but fighting across 7,000 planets, presumably more than 50,000 districts, maps ranging from 5km to over 25km and each with a unique setup of infrastructure and targets just doesn't sound like repetitive to me. Especially when I consider the myriad fittings available and the addition of meaningful vehicular combat. And I guess that's not considering the fact that we are accepting contracts and working for players in another game, protecting and destroying their assets in a totally player controlled way. And that the tie in isn't just fluff - we can kill them, and they can kill us.
So I'm just not seeing the repetition, especially when I consider the other FPS games I've played. Same teams, same 10 maps. Go go go...
Handicapped? That one I'm really not getting. How exactly are we handicapped?[/quote]
I knew you were a DEV, how do those 7,000 maps look! I'm sure they aren't mirror images of each other.
EVE players love to include things that aren't there, good times!
How do you test those other maps? I only see a few in the beta and they all look the same. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 21:58:00 -
[217] - Quote
Oh, I get it...senseless posting, lack of logic, poor arguments...
Man, do I feel stupid. I don't usually take the troll bait...but man, you got me good.
Fight the good fight, brother. |
[Veteran_Kain Spero]
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Posted - 2012.06.25 22:01:00 -
[218] - Quote
Don't feed the trolls. They'll get a taste for meet. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 22:28:00 -
[219] - Quote
Drake Lyons wrote:Oh, I get it...senseless posting, lack of logic, poor arguments...
Man, do I feel stupid. I don't usually take the troll bait...but man, you got me good.
Fight the good fight, brother.
get owned |
[Veteran_THCFORME]
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Posted - 2012.06.25 22:39:00 -
[220] - Quote
Kain Spero wrote:gangsta nachos wrote:Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain The ability to quickly adapt your character would allow you to outclass and couter tactics and builds created by people who don't pay to respec. Example: Corp A is HAV heavy and has trained up this way for a long time. Corp B gets wind of this and knows they will face them in an upcoming match. Corp B pays to respec their troops to be all anti HAV and stomps Corp A. This is a simple and flawed example, but you can see that respecs would allow a death spiral in balancing to occur very quickly.
That bolded line made me lol pretty hard. There is no such thing as a way to quickly adapt currently in dust. The jist of adapting in dust right now is as follows: play for 100hrs, get enough sp to upgrade a character how you want, realize the character is not what you wanted to do, replay 100 hrs to get enough sp to change character to what you want it to be or delete and start over.
And the point you made is exactly why respec should be an option. One group may be vehicle heavy and another infantry heavy, why should i not be able to change my setup to better myself for a battle? In any war if a group of enemies is speced for heavy vehicle warfare would you still knowingly deploy with only an smg and flashbangs with no means to destroy heavy vehicles? No, in any other game you would change your player to give you chance at actually taking out the opponents.
It is all about prepping for battle, and if that means specing your character in a way that allows you to actually stand a chance against an enemy, whats the problem.
I saw a point made that if respecing was allowed, people would always respec to Overpowered kits and how it would be an issue, but it will be an issue either way. Fags will always be fags given the opportunity or not. Look at the dart glitch in bf3, and sver in mag. The weak will always flock to the OP setup because they aren't good enough to compete without it. Hell look at all the swarm launchers in dust, then try and tell me that the ability to respec will really negatively impact those numbers. They will be there and speced for the OP setup whether the opportunity to change your character is there or not. |
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[Veteran_Noc Tempre]
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Posted - 2012.06.25 22:56:00 -
[221] - Quote
THCFORME wrote:Kain Spero wrote:gangsta nachos wrote:Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain The ability to quickly adapt your character would allow you to outclass and couter tactics and builds created by people who don't pay to respec. Example: Corp A is HAV heavy and has trained up this way for a long time. Corp B gets wind of this and knows they will face them in an upcoming match. Corp B pays to respec their troops to be all anti HAV and stomps Corp A. This is a simple and flawed example, but you can see that respecs would allow a death spiral in balancing to occur very quickly. That bolded line made me lol pretty hard. There is no such thing as a way to quickly adapt currently in dust. The jist of adapting in dust right now is as follows: play for 100hrs, get enough sp to upgrade a character how you want, realize the character is not what you wanted to do, replay 100 hrs to get enough sp to change character to what you want it to be or delete and start over. And the point you made is exactly why respec should be an option. One group may be vehicle heavy and another infantry heavy, why should i not be able to change my setup to better myself for a battle? In any war if a group of enemies is speced for heavy vehicle warfare would you still knowingly deploy with only an smg and flashbangs with no means to destroy heavy vehicles? No, in any other game you would change your player to give you chance at actually taking out the opponents. It is all about prepping for battle, and if that means specing your character in a way that allows you to actually stand a chance against an enemy, whats the problem. I saw a point made that if respecing was allowed, people would always respec to Overpowered kits and how it would be an issue, but it will be an issue either way. Fags will always be fags given the opportunity or not. Look at the dart glitch in bf3, and sver in mag. The weak will always flock to the OP setup because they aren't good enough to compete without it. Hell look at all the swarm launchers in dust, then try and tell me that the ability to respec will really negatively impact those numbers. They will be there and speced for the OP setup whether the opportunity to change your character is there or not.
You are asking to change this to poker, when the devs are shooting for chess. In poker every hand is a new chance at strategy, with tells and psychology being the key tools. Chess on the other hand, is more strategic, where every move dictates the options of your next. If you do a queen sacrifice (specialize in tanks) and it fails (you are attacked by an anti vehicle specialist corp), you have to recover from that disadvantage in other ways or lose.
The market is flooded with "poker" style FPS. This is something much deeper and more long game focused. |
[Veteran_gangsta nachos]
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Posted - 2012.06.25 23:03:00 -
[222] - Quote
Kain Spero wrote:Gangsta, I'm talking before a match starts (days or months before it happens even) not during a match. There's going to be a lot of metagaming going on prior to a corp battle going down and playing a respec card would make high SP characters instantly able to outclass their opponents. The lack of respec is one of the things that make this game hardcore and in my opinion should remain. BTW: Gangsta, thank you for actually having a discussion about this rather than trolling like some others here. True but everyone would be on an even playing field since not only I could respec they could as well |
[Veteran_Aighun]
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Posted - 2012.06.25 23:11:00 -
[223] - Quote
Would be great if this re-spec thing dealt with in Dust 514 by ccp in some way. This is not EVE online, and Dust mercs should not necessarily be bound by the same rules that apply to capsuleers. Re-spec might not be the exception to the laws of New Eden. But there will be something.
If they allow it or not is up to them, but it would be good to see some indication in game that said to players, yes, we know, we've thought about it and this is what we have decided to do. Whether the answer is tough cookies, re-spec is not the New Eden way or, sure, pay us, doesn't really make a difference to me. But give us something that speaks to those vague worries that the game might be too grind intensive to be fun, or too much of a time sink to be fun.
In many ways it is a player problem, not everyone needs the best possible gear in every category to have fun.
I am totally comfortable with the skill trees as is. To me they are clear cut and fairly straight forward. Even if the U/I is not, so much. But I can see myself dreading the grind if after a few months playing as an totally awesome super sniper I suddenly wanted to use a shotgun instead. But I would probably already have a the ability to use a good suit. So adding the gun might not be too much of a big deal.
I don't believe re-spec, if done right, is an automatic win. For one, if the player was any good at character progression in the first place, they wouldn't need to re-spec. If they realize their sp purchases had left them spread way too thin, and decided to re-build for a more deadly fitting, they would only end up as powerful as a player that had carefully spent their earned skill points in the first place. And they would have less total skill points to spend, if it were done as the OP has requested, at a "percentage of total" penalty.
Also, I don't think it would be game breaking. If a player decides they need to re-spec every two weeks, and they lose a percentage of sp every time, at the end of a few months they will be at a severe disadvantage to players who saved and spent their sp wisely. The problem with re-spec is that you might not like your second build any more than the first.
Take two players that earn the same SP per month. If one player decides to res-spec once a month and the other does not, the player who did not re-spec will have a lot more SP to play around with in the long run. If there is a percentage penalty.
Finally the "but this is BETA" is a valid counter argument to the "must have re-spec." Beta has been a pressure cooker and there might not be such a burning need to always run proto-gear out in the actual game.
Re-spec, can take it or leave it. But let me know how it's gonna be. I need to start planning my build accordingly.
*question, has anyone in the beta played guild wars, and if so what is your take on re-spec? |
[Veteran_Shaka Shepard]
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Posted - 2012.06.25 23:11:00 -
[224] - Quote
gangsta nachos wrote:Kain Spero wrote:Gangsta, I'm talking before a match starts (days or months before it happens even) not during a match. There's going to be a lot of metagaming going on prior to a corp battle going down and playing a respec card would make high SP characters instantly able to outclass their opponents. The lack of respec is one of the things that make this game hardcore and in my opinion should remain. BTW: Gangsta, thank you for actually having a discussion about this rather than trolling like some others here. True but everyone would be on an even playing field since not only I could respec they could as well the ability to respec would lead to some pretty annoying stuff think pokemon have you ever got in a battle where you and your opponent are stuck in an endless lupe of switching to pokemon with advantages, that's not fun. |
[Veteran_gangsta nachos]
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Posted - 2012.06.25 23:16:00 -
[225] - Quote
Shaka Shepard wrote:gangsta nachos wrote:Kain Spero wrote:Gangsta, I'm talking before a match starts (days or months before it happens even) not during a match. There's going to be a lot of metagaming going on prior to a corp battle going down and playing a respec card would make high SP characters instantly able to outclass their opponents. The lack of respec is one of the things that make this game hardcore and in my opinion should remain. BTW: Gangsta, thank you for actually having a discussion about this rather than trolling like some others here. True but everyone would be on an even playing field since not only I could respec they could as well the ability to respec would lead to some pretty annoying stuff think pokemon have you ever got in a battle where you and your opponent are stuck in an endless lupe of switching to pokemon with advantages, that's not fun. If everyone was able to respec you would never know what your up against which would be a great advantage or disadvantage |
[Veteran_Traynor Youngs]
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Posted - 2012.06.25 23:34:00 -
[226] - Quote
CCP want to create a game that lasts for years to come.
In order for us, the players, to continue playing the game, the game cannot have an end, a level cap, a finish, a way to win. It has to be open ended, that is the nature of a sandbox.
If you allow respecing, then you implement a skill point utility ceiling.
If every single INDIVIDUAL setup has a set number of skill points to use effectively, then there is no need to get more skill points that what ever is the MOST skill intensive setup.
For example: If the best OMGWTFBBQPWN mobile HAV fit requires 25 million skill points to drive, and no other setup requires that many, then there is no point getting more than 25 million SPs. 25 million becomes max level. After that, whats the point.
Conversely, if you CANNOT respec, and you get the same 25 million SP's and can drive the OMGWTFBBQPWN HAV, and then say to yourself "Self, why don't we try our hand at a sneaky fast scout guy with a shotgun" Then you keep the ability to bring down the HAV anytime you want, but now you have to use MORE skill points to train the skills for the scout. Lets say it takes 15 million to be really good at that.
Then without respecing, you, with 40 million SP, can drive the best HAV AND use the best scout suit. But someone with 25 million can drive the same HAV, and someone with 15 million can use the same scout suit.
You see how that works?
That is why Eve online works so well, in a few months, a newbie can fly a ship just as well as a veteran, just not as many ships as well, it lets noobs compete in a meaningful way.
Respecing BREAKS sandboxes.
This is a horse.
This is a horse beaten to death.
Any questions? |
[Veteran_Noc Tempre]
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Posted - 2012.06.25 23:39:00 -
[227] - Quote
gangsta nachos wrote:Shaka Shepard wrote:gangsta nachos wrote:Kain Spero wrote:Gangsta, I'm talking before a match starts (days or months before it happens even) not during a match. There's going to be a lot of metagaming going on prior to a corp battle going down and playing a respec card would make high SP characters instantly able to outclass their opponents. The lack of respec is one of the things that make this game hardcore and in my opinion should remain. BTW: Gangsta, thank you for actually having a discussion about this rather than trolling like some others here. True but everyone would be on an even playing field since not only I could respec they could as well the ability to respec would lead to some pretty annoying stuff think pokemon have you ever got in a battle where you and your opponent are stuck in an endless lupe of switching to pokemon with advantages, that's not fun. If everyone was able to respec you would never know what your up against which would be a great advantage or disadvantage
You've nailed exactly why this is bad. You've completely crippled the meta-game. |
[Veteran_THCFORME]
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Posted - 2012.06.25 23:58:00 -
[228] - Quote
Traynor Youngs wrote:CCP want to create a game that lasts for years to come.
In order for us, the players, to continue playing the game, the game cannot have an end, a level cap, a finish, a way to win.
In order for players to continue playing the game, the game need not have OP weapons and dropsuits, a VERY steep learning curve(especially with skills and the UI) along with a long handicap period, non generic maps, AND A CONSISTENT PLAYABLE FRAME RATE WITHOUT MAJOR FREEZES AND ISSUES.
I'm not going to sit and talk crap, but at the same time i'm not going to get my hopes up until i actually see progress in front of my face. I've been here since the first wave of codes, and i hate to say I pretty much lost hope when the fanfesters came in and said the build they played at fanfest was actually worse than the current build, and the current build was a huge improvement, that makes me weary.
I know i broke off subject here but respecing will not make nor ruin dust if this game never turns into a enjoyable replayable game.
We'll just have to see what the game becomes..... |
[Veteran_My- Lag-Is-Legend]
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Posted - 2012.06.25 23:58:00 -
[229] - Quote
actually once i skilled my character to the max skills i wanted for my particular playstyle i would be left with an excess of skills i have zero interest in. effectively leaving me with no real reason to continue to progress my character. With all my excess points going into fields i would use once in a blue moon. What I mean to say is once you max out the skill set for your prefered playstyle SP becomes irrelevant. Kinda like hitting lvl 70 in MAG. I would continue to acquire SP but have little use for it. I guess if your end game was to skill your character to max this game would have 7 years worth of play value. honestly after a year you could max out your prefered skill set; and be left relying on Dust"s awesome definately not cookie cutter out dated unreal engine plethora of maps for entertainment.
The need for respec is about as much as there is a need for more modules. What is the point really when the gungame is teh lulz.
I have enjoyed this thread as it has helped me shine the light on the hipocrisy of some of the Spread Sheet Warriors. Ultimately you cannot ask for freedom while you openly advocate to take the freedom from others. If someone wants to waste money on a respec let them it doesnt hurt you in the slightest. If anything it just put that idiot back a week in SP and cost him or her real money. Guess where that real money ends up you guessed it in your cult leader's pocket. So stop pissing on every idea because its not in EVE why dont you take your own advice FGTS "This isn't EVE if you want this to be EVE go play EVE".
This title is for profit and thats why I dont care that you can basically buy your way into extra SP and I dont give a $hit if you wanna buy a respec. Its your money so go crazy. It only stands to help CCP. I know you Ub3r 1337 PC gamers have played Free to play shooters before look at blacklight retribution all the cool **** cost money but at least you can still compete with base stuff.
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[Veteran_Drake Lyons]
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Posted - 2012.06.26 00:23:00 -
[230] - Quote
Guys, just don't bother.
There are approximately 3-5 people who have expressed a desire for the ability to respect their characters instantly and repeatedly for essentially two reasons.
First, they feel that the game shouldn't take years to build a max character and that careful spending of SP shouldn't really mean anything in the long run. It should only be accrued, and them applied wherever you want it, whenever you want it. In other words, they want skills, but no meaningful progress. They don't want to be stuck in a specialized build, but also want to specialize. They want to have their cake, and eat it too.
Second, they think if people want to pay for it, they should be able to do anything they want.
Then there are at least two dozen people who have made a number of reasoned arguments against such an ability. The numbers are very clear. The problem is, this thread is like arguing with a bird or a fish. Logic, reason, history, nor conscious thought have any power here. There is no way any of the respec proponents are going to suddenly say "Oh, no. That makes sense. It would break the game, break the universe, and go entirely against the wishes of the developers. Yeah, I guess respecs would be bad."
And, ultimately, it doesn't matter. Because CCP would never do respecs like anyone here has mentioned, for all of the reasons that have been mentioned.
Peace. o/ |
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[Veteran_RolyatDerTeufel]
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Posted - 2012.06.26 00:27:00 -
[231] - Quote
Drake Lyons wrote:Guys, just don't bother.
There are approximately 3-5 people who have expressed a desire for the ability to respect their characters instantly and repeatedly for essentially two reasons.
First, they feel that the game shouldn't take years to build a max character and that careful spending of SP shouldn't really mean anything in the long run. It should only be accrued, and them applied wherever you want it, whenever you want it. In other words, they want skills, but no meaningful progress. They don't want to be stuck in a specialized build, but also want to specialize. They want to have their cake, and eat it too.
Second, they think if people want to pay for it, they should be able to do anything they want.
Then there are at least two dozen people who have made a number of reasoned arguments against such an ability. The numbers are very clear. The problem is, this thread is like arguing with a bird or a fish. Logic, reason, history, nor conscious thought have any power here. There is no way any of the respec proponents are going to suddenly say "Oh, no. That makes sense. It would break the game, break the universe, and go entirely against the wishes of the developers. Yeah, I guess respecs would be bad."
And, ultimately, it doesn't matter. Because CCP would never do respecs like anyone here has mentioned, for all of the reasons that have been mentioned.
Peace. o/
I like this guy. |
[Veteran_Buzzwords]
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Posted - 2012.06.26 00:34:00 -
[232] - Quote
if you wanted to try something else, what's to stop you from playing on whatever you're good at for an hour, and spending those skillpoints on something else? it's not like you have to start over.
hell my character in a militia anything is already at a significant advantage over a truely new player in the same militia gear thanks to general skills like mechanics, shield management, vigor, so on.. why should i be able to cross my arms, bob my head, and instantly be the IDEALLY equipped ____
so yah, you would never have to start over at an extreme disadvantage. you can plan ahead accordingly, and even if you didn't, some skill training is bound to spill over to benefit new roles.
i dunno about you, but the persistence of the universe and characters was one of the big SELLING points of dust for me. if you hate that so much why are you here? |
[Veteran_PDIGGY22]
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Posted - 2012.06.26 00:36:00 -
[233] - Quote
so what happens when the game is released and you happen to find you invested in a skill that is going to be nerfed?
do you not deserve to get your points back? |
[Veteran_PDIGGY22]
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Posted - 2012.06.26 00:38:00 -
[234] - Quote
Traynor Youngs wrote:CCP want to create a game that lasts for years to come.
Any questions?
no console game will last for years to come, and with ps4 not too far away neither will dust.
Hell, dust still runs like poop so it might not last another 2 weeks if this next build blows too |
[Veteran_Buzzwords]
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Posted - 2012.06.26 00:39:00 -
[235] - Quote
THAT'S actually a fair point, developer intervention may be basis for a petition.
when CCP removed the learning skills from the game, players did get THOSE skillpoints back.
but that is so far from what is being suggested here that i don't think it's the same conversation.
EDIT: though now that i think about it, it may also be a fitting punishment for someone who knowingly whored a weapon or tactic that they knew was imbalanced and was due for fixing. i have no pity if someone trained for prototype swarm launcher only to have the douchebag rug pulled out from under them. either way, something like this would have to be done on a case by case basis. or the petition system.
(and by case by case i don't necessarily mean every player, i mean each time a skill is modified) |
[Veteran_PDIGGY22]
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Posted - 2012.06.26 00:41:00 -
[236] - Quote
Buzzwords wrote:THAT'S actually a fair point, developer intervention may be basis for a petition.
when CCP removed the learning skills from the game, players did get THOSE skillpoints back.
but that is so far from what is being suggested here that i don't think it's the same conversation.
it's the same concept.
Not removing skills just tweaking the effectiveness of things you already invested in. |
[Veteran_Roccano1]
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Posted - 2012.06.26 00:47:00 -
[237] - Quote
PDIGGY22 wrote:Traynor Youngs wrote:CCP want to create a game that lasts for years to come.
Any questions? no console game will last for years to come, and with ps4 not too far away neither will dust. Hell, dust still runs like poop so it might not last another 2 weeks if this next build blows too
CCP has already stated this will be playable on the PS4 when it arrives. Dont know how many times people have stated this. Also, were still in the beta, so if there are bugs, then so be it, we will find them, and squash them. |
[Veteran_Drake Lyons]
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Posted - 2012.06.26 00:48:00 -
[238] - Quote
Roccano1 wrote: CCP has already stated this will be playable on the PS4 when it arrives. Dont know how many times people have stated this.
Like I said...don't bother. This is a place without time, without reason, and without thought. |
[Veteran_PDIGGY22]
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Posted - 2012.06.26 00:49:00 -
[239] - Quote
Roccano1 wrote:PDIGGY22 wrote:Traynor Youngs wrote:CCP want to create a game that lasts for years to come.
Any questions? no console game will last for years to come, and with ps4 not too far away neither will dust. Hell, dust still runs like poop so it might not last another 2 weeks if this next build blows too CCP has already stated this will be playable on the PS4 when it arrives. Dont know how many times people have stated this. Also, were still in the beta, so if there are bugs, then so be it, we will find them, and squash them.
they have fixed soo many things since ive joined, oh wait... |
[Veteran_PDIGGY22]
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Posted - 2012.06.26 00:50:00 -
[240] - Quote
Drake Lyons wrote:Roccano1 wrote: CCP has already stated this will be playable on the PS4 when it arrives. Dont know how many times people have stated this.
Like I said...don't bother. This is a place without time, without reason, and without thought.
nobody has yet to provide me a link.
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