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[Veteran_soko99]
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Posted - 2012.06.25 19:42:00 -
[181] - Quote
Baal Roo wrote:
well, I typed out a long response, but the forum ate my post, so now you get a short version. Basically, a player shouldn't have to move back and forth between the character sheet and the marketplace to figure out what a particular branch on the skill tree looks like. It's needless obfuscation that doesn't add any depth to the system. The info section for skills should outline for the player what the skill tree it's attached to looks like so we don't always have to jump back and forth between two different areas just to deduce basic information. I shouldn't have to go to the marketplace to get information about skills, that's just silly and counter-intuitive.
Also, I do love the skill system as it is, it just needs more clarity, I'm not trying to be a negative nancy, it's just this has already been discussed at greater length in other threads in a much more constructive manner, so I was just trying to paraphrase.
lastly, sorry Noc, I wasn't trying to be rude, when I responded earlier the second fixed post wasn't up yet.
I agree with you 100% in this..but I don't think it's really a neocomm issue.. just an extra page on the skills tab should take care of that. (I do like the fact that you have to check each EQ to figure out what skills you need. so that part I hope stays)
Guess my contention was not the problem itself, just the cause of it. |
[Veteran_soko99]
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Posted - 2012.06.25 19:48:00 -
[182] - Quote
PDIGGY22 wrote:soko99 wrote:PDIGGY22 wrote:
The prohibitive cost is the ability to only respec once in a great while. Respecing will not ruin this game, having to play for 3 weeks straight just to level your character high enough to not get raped by those who already have maxed out characters will.
majority have a problem comprehending this because your point doesn't apply in the game.. read my post above
didnt really make sense but ok![/quote]
basically I'm saying is that.. there will be no maxed out characters.. the guy that maxed out his AR skills, will have crap skills for tanking (read as in armor/shield and not as the vehicle) or sniping or heavy etc.. and if it's such a great player that he has all the skills very high. then he won't be in pub games, since it won't be profitable to do so. Dust is not a game about K/D ratio but about making money and a name for yourself and your corp. Nobody will hire you and your corp if all you have is a high k/d ratio but no wars behind your belt to back up that you can actually do the job you're hired for. (not to mention.. I'm quite sure that when the better corps will hear about the noob beating corps, they'll go and find them just to curb stomp them just for fun)
Edit: Eve players are very untrusting as well as very meticulous. Just like they look at the Killboard of the mercs they hire in that game, (and unless that's the point) they won't hire the Merc corp with the high isk ratio if all they see on their KBs being industrials and missioners. But rather the guys that have proven to be usefull in PvP. (or siege bashing, or whatever specific role they want) Same thing will happen in DUST. the corp will not just hire anyone to defend their territory, but they'll hire the battle tested vets, not the K/D gods that got that way by ganking highsec. |
[Veteran_THCFORME]
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Posted - 2012.06.25 19:48:00 -
[183] - Quote
I originally added this in an edit to my previous post but it was buried.
Hoping not to offend anyone, I'm sorry but some of use here have jobs and lives that are more important then dust, and we just don't have the time to sit and put 80 more hours into dust because i want to play with an AR instead of an lmg, even though we already put in several hours to get the skill points needed to level up our character in the first place. Maybe if this game had more return playability, but as it sits it is stale and not something I'm willing to struggle through again just because i want to change my loadout.
Especially considering there are players out there already maxed out, coming into battle with a barebones loadout, you are going to get your ass handed to you for quite a while no matter how good you are. In which time (at least i would) go play another game because it is stupid getting killed in 4 shots while you watch the other player bunnyhop through your rounds and regen shields faster then you can reload.
For me it is a game killer without it. If I started as a class and decided i wanted to play something else, especially after putting several hours into the game already, and was told no you need to do it all over again i wouldn't (and I'm sure I'm not the only one who shares this opinion). Even if you could only do it 3 times total ever over the course of your character, that is better than not giving the option at all.
This is my opinion. |
[Veteran_Baal Roo]
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Posted - 2012.06.25 19:52:00 -
[184] - Quote
soko99 wrote:Baal Roo wrote:
well, I typed out a long response, but the forum ate my post, so now you get a short version. Basically, a player shouldn't have to move back and forth between the character sheet and the marketplace to figure out what a particular branch on the skill tree looks like. It's needless obfuscation that doesn't add any depth to the system. The info section for skills should outline for the player what the skill tree it's attached to looks like so we don't always have to jump back and forth between two different areas just to deduce basic information. I shouldn't have to go to the marketplace to get information about skills, that's just silly and counter-intuitive.
Also, I do love the skill system as it is, it just needs more clarity, I'm not trying to be a negative nancy, it's just this has already been discussed at greater length in other threads in a much more constructive manner, so I was just trying to paraphrase.
lastly, sorry Noc, I wasn't trying to be rude, when I responded earlier the second fixed post wasn't up yet.
I agree with you 100% in this..but I don't think it's really a neocomm issue.. just an extra page on the skills tab should take care of that. (I do like the fact that you have to check each EQ to figure out what skills you need. so that part I hope stays) Guess my contention was not the problem itself, just the cause of it.
That makes sense. To me though, the problem impacts almost every aspect of what one does inside the neocom. Since the skills and marketplace are the basis for everything else inside the neocom, the issue has repercussions throughout the UI. It seems like they initially thought that obfuscating the information would add depth to the system and require more intellect to work through, but really all it requires is more time moving between pages. In fact, the entire system works like this. Another example, If I want to replace a fitting in the fittings menu, once I hit "replace" there should be TWO options, one for ITEMS OWNED, and another for ITEMS USABLE. ITEMS USABLE would give a list of every item in the marketplace that can fit in the slot and that you have the prereqs for, and be purchasable without leaving that menu. That way if I'm looking at my fittings and want to make some adjustments I have a CLEAR and CONCISE picture right from the menu that is most important for the function I am trying to accomplish of what is available.
In the same way, I should be able to buy any prerequisite skill book for an item, directly from a "pop up" inside the info page for an item... without leaving the marketplace. The marketplace, the character sheet, and the fittings area should all work together much more seamlessly and with their connections more clearly expressed.
All the menu juggling is ridiculously unnecessary. |
[Veteran_soko99]
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Posted - 2012.06.25 19:56:00 -
[185] - Quote
THCFORME wrote:I originally added this in an edit to my previous post but it was buried.
Hoping not to offend anyone, I'm sorry but some of use here have jobs and lives that are more important then dust, and we just don't have the time to sit and put 80 more hours into dust because i want to play with an AR instead of an lmg, even though we already put in several hours to get the skill points needed to level up our character in the first place. Maybe if this game had more return playability, but as it sits it is stale and not something I'm willing to struggle through again just because i want to change my loadout.
Especially considering there are players out there already maxed out, coming into battle with a barebones loadout, you are going to get your ass handed to you for quite a while no matter how good you are. In which time (at least i would) go play another game because it is stupid getting killed in 4 shots while you watch the other player bunnyhop through your rounds and regen shields faster then you can reload.
For me it is a game killer without it. If I started as a class and decided i wanted to play something else, especially after putting several hours into the game already, and was told no you need to do it all over again i wouldn't (and I'm sure I'm not the only one who shares this opinion). Even if you could only do it 3 times total ever over the course of your character, that is better than not giving the option at all.
This is my opinion.
MILITIA gear.. you don't need skills to use a weapon.. (and don't forget the hit detection issue) yeah. I do understand that it's frustrating when you let loose a full clip of HMG and the other guy is unscathed. but don't forget this is a beta so bugs are expected. Something like respecing etc, should only be looked at AFTER all the rest of the game details have been sorted out. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 19:56:00 -
[186] - Quote
I think there are a number of beneficial UI optimizations that could be made. Eve is very drag-and-drop and right-click intensive, so I imagine we will see some serious meaningful overhauls of the UI as the game moves towards launch. |
[Veteran_Cantus]
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Posted - 2012.06.25 19:58:00 -
[187] - Quote
God, how many times do we have to keep on telling people here that CCP games is not going to do that. They thought about it once with the NeX store concept that Eve brought in, but look where that got them into: two thousand subscriptions lost which was then noted on the Guinness Book of World Records: Gaming Edition, about 100 people were laid off due to corporate reorganization as a result of the financial fallout, and a very heart-felt apology letter from the CEO of CCP Games, Inc. to the Eve community.
As a result, the only time they would ever give you a chance to respec at all is when they are deleting certain skillbooks and then have to reimburse players' SP like they did with the learning skills in Eve. And that is ultra rare to see... like... really rare and only if they are absolutely sure that the skillbook needs to be removed and people have invested time training it already.
Today, Eve players are given an annual ATTRIBUTE respec that only allows them to rearrange their... you guessed it... their attributes (willpower, charisma, intelligence, memory, and perception) which only determine how fast they can train certain skills and are limited by other factors involving what implants they are wearing, what their base attribute points were, etc.
That's it.
CCP has already ignored every Eve player who requested a respec like the OP suggested. What did CCP do? Correction: What did CCP not do? Respec.
If they are ignoring Eve players on the respec part, what makes you folks think that CCP will listen to Dust players? Exactly. |
[Veteran_Baal Roo]
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Posted - 2012.06.25 20:04:00 -
[188] - Quote
THCFORME wrote:I originally added this in an edit to my previous post but it was buried.
Hoping not to offend anyone, I'm sorry but some of use here have jobs and lives that are more important then dust, and we just don't have the time to sit and put 80 more hours into dust because i want to play with an AR instead of an lmg, even though we already put in several hours to get the skill points needed to level up our character in the first place. Maybe if this game had more return playability, but as it sits it is stale and not something I'm willing to struggle through again just because i want to change my loadout.
Especially considering there are players out there already maxed out, coming into battle with a barebones loadout, you are going to get your ass handed to you for quite a while no matter how good you are. In which time (at least i would) go play another game because it is stupid getting killed in 4 shots while you watch the other player bunnyhop through your rounds and regen shields faster then you can reload.
For me it is a game killer without it. If I started as a class and decided i wanted to play something else, especially after putting several hours into the game already, and was told no you need to do it all over again i wouldn't (and I'm sure I'm not the only one who shares this opinion). Even if you could only do it 3 times total ever over the course of your character, that is better than not giving the option at all.
This is my opinion.
There will be militia versions of basically any type of gear to go derp around with in HiSec, Also, your character can just keep leveling, and you don't have to be DOING the thing you want to level in order to level it. Lastly, getting to a lvl 3 or so on most gear really won't take that long, and if you're not a "hardcore" player, that will likely be enough to participate in most "non elite" situations.
I mean look man, I get what you're saying, but unfortunately I just don't see a way to balance such a ridiculously OP and gamebreaking mechanic. It just completely nullifies what is the entire basic premise of how the game's "leveling" structure works.
I must admit though, I can't really see the harm in allowing say 1 respec per year, for a non-prohibitive fee. The big problem is allowing respecs without a HUUUUGGE drawback just completely nullifies the need for SP past a few million. |
[Veteran_Cantus]
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Posted - 2012.06.25 20:10:00 -
[189] - Quote
Baal Roo wrote:THCFORME wrote:I originally added this in an edit to my previous post but it was buried.
Hoping not to offend anyone, I'm sorry but some of use here have jobs and lives that are more important then dust, and we just don't have the time to sit and put 80 more hours into dust because i want to play with an AR instead of an lmg, even though we already put in several hours to get the skill points needed to level up our character in the first place. Maybe if this game had more return playability, but as it sits it is stale and not something I'm willing to struggle through again just because i want to change my loadout.
Especially considering there are players out there already maxed out, coming into battle with a barebones loadout, you are going to get your ass handed to you for quite a while no matter how good you are. In which time (at least i would) go play another game because it is stupid getting killed in 4 shots while you watch the other player bunnyhop through your rounds and regen shields faster then you can reload.
For me it is a game killer without it. If I started as a class and decided i wanted to play something else, especially after putting several hours into the game already, and was told no you need to do it all over again i wouldn't (and I'm sure I'm not the only one who shares this opinion). Even if you could only do it 3 times total ever over the course of your character, that is better than not giving the option at all.
This is my opinion. There will be militia versions of basically any type of gear to go derp around with in HiSec, Also, your character can just keep leveling, and you don't have to be DOING the thing you want to level in order to level it. Lastly, getting to a lvl 3 or so on most gear really won't take that long, and if you're not a "hardcore" player, that will likely be enough to participate in most "non elite" situations. I mean look man, I get what you're saying, but unfortunately I just don't see a way to balance such a ridiculously OP and gamebreaking mechanic. It just completely nullifies what is the entire basic premise of how the game's "leveling" structure works. I must admit though, I can't really see the harm in allowing say 1 respec per year, for a non-prohibitive fee. The big problem is allowing respecs without a HUUUUGGE drawback just completely nullifies the need for SP past a few million.
The day I see any respecing in Dust at all is the day I quit playing Dust. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 20:15:00 -
[190] - Quote
To address the OP - CCP has been quite adamant about one thing: decisions matter in New Eden. The skills you choose have a cost in ISK, SP, and in the opportunity cost of not training another skill with that SP or using that ISK to purchase new weapons.
Consider your actions wisely before making them.
Also, these games (DUST and EVE) are not built to be type of game where players can max out their characters after a few months of hard playing. That endgame is much, much further out and the inability to respec goes towards it. |
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[Veteran_Noc Tempre]
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Posted - 2012.06.25 20:19:00 -
[191] - Quote
Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 20:22:00 -
[192] - Quote
Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria.
Well said.
Oh, and stop rail gunning me. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 20:47:00 -
[193] - Quote
Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria.
says who?
dust needs to be funded by money, so it fits that criteria.
If respecs cost 1 real dollar, they would probably make a million in sales from that alone. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 20:49:00 -
[194] - Quote
Drake Lyons wrote:To address the OP - CCP has been quite adamant about one thing: decisions matter in New Eden. The skills you choose have a cost in ISK, SP, and in the opportunity cost of not training another skill with that SP or using that ISK to purchase new weapons.
Consider your actions wisely before making them.
Also, these games (DUST and EVE) are not built to be type of game where players can max out their characters after a few months of hard playing. That endgame is much, much further out and the inability to respec goes towards it.
thanks for repeating what everyone else has said, you really stand out.
It's not about making wise decisions it's about a game becoming boring and having no replay ability. |
[Veteran_Noc Tempre]
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Posted - 2012.06.25 20:54:00 -
[195] - Quote
PDIGGY22 wrote:Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria. says who? dust needs to be funded by money, so it fits that criteria. If respecs cost 1 real dollar, they would probably make a million in sales from that alone.
Skill spikes/clusters. Why does the discussion keep forgetting about these? Also, that is terrible logic. They could sell "I Win" for $1 and make money... for a very short time as it kills the replay value. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 20:58:00 -
[196] - Quote
PDIGGY22 wrote:Drake Lyons wrote:To address the OP - CCP has been quite adamant about one thing: decisions matter in New Eden. The skills you choose have a cost in ISK, SP, and in the opportunity cost of not training another skill with that SP or using that ISK to purchase new weapons.
Consider your actions wisely before making them.
Also, these games (DUST and EVE) are not built to be type of game where players can max out their characters after a few months of hard playing. That endgame is much, much further out and the inability to respec goes towards it. thanks for repeating what everyone else has said, you really stand out. It's not about making wise decisions it's about a game becoming boring and having no replay ability.
Sorry. It seems that some people on the forum have difficulty with their reading comprehension. And I'm not looking to stand out.
And unfortunately, it is about making wise decisions over long periods of time. In fact, that is pretty much the entire point behind the EVE/DUST skill system. It's a persistent world with persistent characters, items, and environments. Your choices matter. Don't like that? DUST and EVE probably aren't the type of game you'll enjoy in the long run, then. |
[Veteran_Noc Tempre]
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Posted - 2012.06.25 21:14:00 -
[197] - Quote
Drake Lyons wrote:Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria. Well said. Oh, and stop rail gunning me.
I can't ... stop. Help. Me. *RAILGUN* |
[Veteran_Kain Spero]
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Posted - 2012.06.25 21:15:00 -
[198] - Quote
Respec? That's a really bad idea. It would make old characters ungodly powerful and would kill the prospects for newer players specializing to catch up to older players as well. Not only that the current system also acts as a buffer for exploits or imbalances that may crop up in the game. For example let's say a patch drops that makes Caldari HAVs unbalanced. Many 'hardcore" players would instantly respec in order take advantage. Respecing would MAKE the game boring because people would just shift to what's the current hot build. This can happen to a certain extent with the current system, but respecing would make it a firestorm rather than a slow burn than can be shifted over time by evolving gameplay, tactics, and patches.
No respec= balance, order, and cute kittens. |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 21:17:00 -
[199] - Quote
Noc Tempre wrote:Drake Lyons wrote:Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria. Well said. Oh, and stop rail gunning me. I can't ... stop. Help. Me. *RAILGUN*
I can't imagine they are giving you a buff, either. Oh well, I'll be the guy on the cliff with the damage mods and the forge gun. Tell your gunners to look for me! |
[Veteran_gangsta nachos]
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Posted - 2012.06.25 21:18:00 -
[200] - Quote
PDIGGY22 wrote:Noc Tempre wrote:Respec is a tool for games that have level caps yet do not have a scaled experience. DUST does not fit either part of that criteria. says who? dust needs to be funded by money, so it fits that criteria. If respecs cost 1 real dollar, they would probably make a million in sales from that alone. I said 5 dollars but 1 dollar will work as well, and for the guy who said he will quit playing if you can respec cry moar |
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[Veteran_Kain Spero]
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Posted - 2012.06.25 21:20:00 -
[201] - Quote
Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:21:00 -
[202] - Quote
Drake Lyons wrote:PDIGGY22 wrote:Drake Lyons wrote:To address the OP - CCP has been quite adamant about one thing: decisions matter in New Eden. The skills you choose have a cost in ISK, SP, and in the opportunity cost of not training another skill with that SP or using that ISK to purchase new weapons.
Consider your actions wisely before making them.
Also, these games (DUST and EVE) are not built to be type of game where players can max out their characters after a few months of hard playing. That endgame is much, much further out and the inability to respec goes towards it. thanks for repeating what everyone else has said, you really stand out. It's not about making wise decisions it's about a game becoming boring and having no replay ability. Sorry. It seems that some people on the forum have difficulty with their reading comprehension. And I'm not looking to stand out. And unfortunately, it is about making wise decisions over long periods of time. In fact, that is pretty much the entire point behind the EVE/DUST skill system. It's a persistent world with persistent characters, items, and environments. Your choices matter. Don't like that? DUST and EVE probably aren't the type of game you'll enjoy in the long run, then.
how many games have you developed for the ps3? or any console in general?
Besides the fact CCP has yet to put out anything remotely decent, I think it's safe to say this game currently mixed with the mass about of time required to have an enjoyable playing experience will fail.
NOBODY will want to play a repetitive game WHILE being handicapped.
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[Veteran_Kain Spero]
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Posted - 2012.06.25 21:23:00 -
[203] - Quote
PDIGGY22 wrote: Besides the fact CCP has yet to put out anything remotely decent.
Really? Really?
Edit: If you were talking about consoles then no, CCP has not published a console title other than Dust. CCP has however produced EVE, which is quite an accomplishment. |
[Veteran_gangsta nachos]
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Posted - 2012.06.25 21:23:00 -
[204] - Quote
Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:26:00 -
[205] - Quote
Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done.
okay then make it ISK
this game is pay to win, all there money will come from hardcore players that spend money on skill perks and such.
The whole thing is highly flawed.
Are you saying it's perfectly fine for a player with 2x's the hours who's invested more real money into skill boosters is not pay to win? but the guy who want's to reallocate his skills he already earned into a different set who doesn't want to play at a major disadvantage is now a problem?
makes sense |
[Veteran_PDIGGY22]
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Posted - 2012.06.25 21:26:00 -
[206] - Quote
Kain Spero wrote:PDIGGY22 wrote: Besides the fact CCP has yet to put out anything remotely decent.
Really? Really?
name one quality thing on console? |
[Veteran_Kain Spero]
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Posted - 2012.06.25 21:31:00 -
[207] - Quote
gangsta nachos wrote:Kain Spero wrote:Paying to respec would be a clear cut example of Pay2Win. As a result it should not be done. Explain
The ability to quickly adapt your character would allow you to outclass and couter tactics and builds created by people who don't pay to respec.
Example: Corp A is HAV heavy and has trained up this way for a long time. Corp B gets wind of this and knows they will face them in an upcoming match. Corp B pays to respec their troops to be all anti HAV and stomps Corp A.
This is a simple and flawed example, but you can see that respecs would allow a death spiral in balancing to occur very quickly.
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[Veteran_Corvus Ravensong]
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Posted - 2012.06.25 21:34:00 -
[208] - Quote
PDIGGY22 wrote:Kain Spero wrote:PDIGGY22 wrote: Besides the fact CCP has yet to put out anything remotely decent.
Really? Really? name one quality thing on console?
Pdiggy, they aren't making MAG 2....... And since when does something have to be on console to be good? How many of the console multiplayer games are still around 9 years later? How many console games get "best game in genre" awards every year for 7 years in a row from multiple sources? How many of your console games are still INCREASING their player base 9 years after release?
And I'll admit it, people like you are what Eve players are afraid of in Dust development........ too soft to survive in New Eden, so you have to beg the devs to make it MAG 2 so that you can relive glory days that you probably never actually had..... |
[Veteran_Kyle Drysden]
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Posted - 2012.06.25 21:36:00 -
[209] - Quote
Now, this is a story all about how My life got flipped-turned upside down And I liked to take a minute Just sit right there I'll tell you how I became the prince of a town called Bel Air
In west Philadelphia born and raised On the playground was where I spent most of my days Chillin' out maxin' relaxin' all cool And all shootin some b-ball outside of the school When a couple of guys Who were up to no good Startin making trouble in my neighborhood I got in one little fight and my mom got scared She said 'You're movin' with your auntie and uncle in Bel Air'
I begged and pleaded with her day after day But she packed my suite case and send me on my way She gave me a kiss and then she gave me my ticket. I put my walkman on and said, 'I might as well kick it'.
First class, yo this is bad Drinking orange juice out of a champagne glass. Is this what the people of Bel-Air Living like? Hmmmmm this might be alright.
But wait I hear there're prissy, wine all that Is Bel-Air the type of place they send this cool cat? I don't think sow I'll see when I get there I hope they're prepared for the prince of Bel-Air
Well, the plane landed and when I came out There was a dude who looked like a cop standing there with my name out I ain't trying to get arrested I just got here I sprang with the quickness like lightening, disappeared
I whistled for a cab and when it came near The license plate said fresh and it had dice in the mirror If anything I can say this cab is rare But I thought 'Now forget it' - 'Yo homes to Bel Air'
I pulled up to the house about 7 or 8 And I yelled to the cabbie 'Yo homes smell ya later' I looked at my kingdom I was finally there To sit on my throne as the Prince of Bel Air |
[Veteran_Drake Lyons]
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Posted - 2012.06.25 21:37:00 -
[210] - Quote
PDIGGY22 wrote:
how many games have you developed for the ps3? or any console in general?
None, though it's a bit of an irrelevant question. I'm not the one making personal recommendations for how the game should play out. I'm restating the developer's stated intentions. That being said, I assume your own development lead CV must make for mightily long reading.
PDIGGY22 wrote:Besides the fact CCP has yet to put out anything remotely decent, I think it's safe to say this game currently mixed with the mass about of time required to have an enjoyable playing experience will fail.
Well, they've got EVE. So there's that...
And despite the beta status and plethora of bugs, there are lots of players here who seem to already be having an enjoyable experience. Again...maybe this isn't the game for you? It seems like you do not like a lot of the core concepts. It's okay - it's not the end of the world.
PDIGGY22 wrote:NOBODY will want to play a repetitive game WHILE being handicapped.
Repetitive? I'm sorry, but fighting across 7,000 planets, presumably more than 50,000 districts, maps ranging from 5km to over 25km and each with a unique setup of infrastructure and targets just doesn't sound like repetitive to me. Especially when I consider the myriad fittings available and the addition of meaningful vehicular combat. And I guess that's not considering the fact that we are accepting contracts and working for players in another game, protecting and destroying their assets in a totally player controlled way. And that the tie in isn't just fluff - we can kill them, and they can kill us.
So I'm just not seeing the repetition, especially when I consider the other FPS games I've played. Same teams, same 10 maps. Go go go...
Handicapped? That one I'm really not getting. How exactly are we handicapped? |
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