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[Veteran_gangsta nachos]
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Posted - 2012.06.24 11:01:00 -
[61] - Quote
Kyle Drysden wrote:gangsta nachos wrote:Kyle Drysden wrote:gangsta nachos wrote:If upon death you can upload to a new clone, why shouldn't we be able to have the option in the character sheet to upload all the clone's skill sets, make adjustments as far as changing skills then download new skills? You should be able to change and tweak your clone just give it a memory wipe and reconfig. Well, let's see. In Eternal Sunshine of the Spotless Mind, technology is created to knock patients out into a dream state so they can probe the mind to remove certain thoughts and memories. In Inception, Jack Dawson, Bane, and the kid from 3rd Rock from the Sun are able to go inside your dreams to implant new dreams/thoughts. SO! You take the memory removal technology from Eternal Sunshine of the Spotless Mind, then bring in Cobb and Co. from Inception to enter your dreams while you're getting your memories removed to implant new thoughts... I don't know, make it into a mini-game of sorts and I guess it coooooooooooould be possible. Kind of like the matrix if you will, say your sitting in your quarters at your laptop uploading your skills ( same as when you die and it transfers to the clone) You upload and then wipe all your skills except for computer skills hehe then change them then download them to yourself. lol, does your head hurt yet? Just thinking outside the box, the box being EVE
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[Veteran_John Surratt]
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Posted - 2012.06.24 11:05:00 -
[62] - Quote
Kyle Drysden wrote:gangsta nachos wrote:Kyle Drysden wrote:gangsta nachos wrote:If upon death you can upload to a new clone, why shouldn't we be able to have the option in the character sheet to upload all the clone's skill sets, make adjustments as far as changing skills then download new skills? You should be able to change and tweak your clone just give it a memory wipe and reconfig. Well, let's see. In Eternal Sunshine of the Spotless Mind, technology is created to knock patients out into a dream state so they can probe the mind to remove certain thoughts and memories. In Inception, Jack Dawson, Bane, and the kid from 3rd Rock from the Sun are able to go inside your dreams to implant new dreams/thoughts. SO! You take the memory removal technology from Eternal Sunshine of the Spotless Mind, then bring in Cobb and Co. from Inception to enter your dreams while you're getting your memories removed to implant new thoughts... I don't know, make it into a mini-game of sorts and I guess it coooooooooooould be possible. Kind of like the matrix if you will, say your sitting in your quarters at your laptop uploading your skills ( same as when you die and it transfers to the clone) You upload and then wipe all your skills except for computer skills hehe then change them then download them to yourself. lol, does your head hurt yet?
I'm trying to free your mind, Neo. But I can only show you the door. You're the one that has to walk through it.
No to respeccing in DUST. HTFU. |
[Veteran_Pent'noir]
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Posted - 2012.06.24 11:13:00 -
[63] - Quote
No respecing! Your choices matter. Spend carefully. Also its not like you are stuck with the drop suit build that you have made. You can always start to grind out a new sp path, however, your past choices will matter and they will remain with your character for the rest of its life. The entire respecing idea is apart of the instant gradification crowd that makes me sick. Not willing to put some effort into anything and when something gets hard, you look up the cheat/hint online or complain, trying to get the developer to make it easier... Pathetic. |
[Veteran_gangsta nachos]
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Posted - 2012.06.24 11:19:00 -
[64] - Quote
I live with my choices I choose to respec hehe live with yours and choose not to |
[Veteran_Kyle Drysden]
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Posted - 2012.06.24 11:24:00 -
[65] - Quote
Well, I'm just thinking within the box. The box being sandbox. Because after all, that is what Dust 514 will ultimately end up being. A sandbox MMOFPS.
A true sandbox game not only gives the player free, full control, but it is also shaped for the better or for the worse by the decisions and actions made by the player.
If a player fails to allocate their skills, they will do horrible on the battlefield. They alone could cause their side to lose. They're almost a liability. That player will come to the forums, asking for help, and it will be explained to them. The ones who get it will either make do with what they have or just create a new character. Others will probably leave the game.
EVE has had this mechanic since day 1. So much time and effort is put into skills. It separates the elite from the fodder. People quit EVE. I'd say every day a new player joins EVE, and probably doesn't last the full trial period. However, for that one player, there is always a player who doesn't quit.
You'd be surprised how popular EVE is becoming. People are tired of the same game. People are tired of having everything handed to them. People want change. Not just in the MMORPG genre, but the FPS genre as well. The trailer for Black Ops 2 was met with a yawn, even by the most respected gaming websites and communities.
More and more people are trying out games like EVE, Darkfall Online, Mortal Online, Face of Mankind, WWII Online, Planetside, because these games don't hand you everything. Hell, even the free shard of Ultima Online I play on is growing with people who are tired of the standard MMO and have never played UO before.
Planetside and WWII Online are prime examples of how well a persistent sandbox game can be implemented into an FPS. Mortal Online could be considered an FPS, but with bows and swords and such.
Yes, I admit that by adding respec, the feeling of sandbox isn't fully removed. However, it does take away that your decisions and choices ultimately defines YOU. |
[Veteran_gangsta nachos]
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Posted - 2012.06.24 11:36:00 -
[66] - Quote
Kyle Drysden wrote:Well, I'm just thinking within the box. The box being sandbox. Because after all, that is what Dust 514 will ultimately end up being. A sandbox MMOFPS.
A true sandbox game not only gives the player free, full control, but it is also shaped for the better or for the worse by the decisions and actions made by the player.
If a player fails to allocate their skills, they will do horrible on the battlefield. They alone could cause their side to lose. They're almost a liability. That player will come to the forums, asking for help, and it will be explained to them. The ones who get it will either make do with what they have or just create a new character. Others will probably leave the game.
EVE has had this mechanic since day 1. So much time and effort is put into skills. It separates the elite from the fodder. People quit EVE. I'd say every day a new player joins EVE, and probably doesn't last the full trial period. However, for that one player, there is always a player who doesn't quit.
You'd be surprised how popular EVE is becoming. People are tired of the same game. People are tired of having everything handed to them. People want change. Not just in the MMORPG genre, but the FPS genre as well. The trailer for Black Ops 2 was met with a yawn, even by the most respected gaming websites and communities.
More and more people are trying out games like EVE, Darkfall Online, Mortal Online, Face of Mankind, WWII Online, Planetside, because these games don't hand you everything. Hell, even the free shard of Ultima Online I play on is growing with people who are tired of the standard MMO and have never played UO before.
Planetside and WWII Online are prime examples of how well a persistent sandbox game can be implemented into an FPS. Mortal Online could be considered an FPS, but with bows and swords and such.
Yes, I admit that by adding respec, the feeling of sandbox isn't fully removed. However, it does take away that your decisions and choices ultimately defines YOU. You can get on spills about EVE, choices, decisions, or whatever you like bottom line I'm not seeing thin option hurting the game. You last sentence is the only one I agree with. |
[Veteran_Hunter Cazaderon]
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Posted - 2012.06.24 11:43:00 -
[67] - Quote
I'm not especially fan of the respec option.
In FPS where you can't possibly get all the skills available, it makes sense as it would be the only way to try something different. I'll take MAG as an example (sorry :D) : you could get 70 skill point and there was a lot more skills than that.
Thus, being able to respec was needed.
In Dust, you skill indefinitly and can, in the end, have all the skills available. Thus, what you need to do is take good decisions about the way you're skilling. And in case of a mistake, well you just change path and try something new.
Imagine how much damage being able to respec 15 Mill SP could do ? It would make useless the choice of some players to skill a very specific type of characters as, in the end, everybody could try it by using a respec of their millions SP earned.
Also, everybody would just use a classic assault or tank guy at the beginning to then use a respec and have a very good characters, avoiding that way the "hard patch" of a specific character.
Example : skilling engineers means a probable harsh start in the game compared to a classic assault or heavy guy. With respec, well just play a heavy with HMG and then, respec into an engeneer....
In conclusion. respec could in a way kill the skill system. It doesnt exist in EVE and thus, shouldnt exist in Dust. |
[Veteran_Kyle Drysden]
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Posted - 2012.06.24 11:45:00 -
[68] - Quote
/debate
I'd like to thank you for a professional debate. This forum needs to see more of this, and less of, "If you don't agree with me, HTFU or GTFO!"
Which, by the way, if you really want respec, HTFU or GTFO.
I kid. |
[Veteran_gangsta nachos]
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Posted - 2012.06.24 12:33:00 -
[69] - Quote
Kyle Drysden wrote:/debate
I'd like to thank you for a professional debate. This forum needs to see more of this, and less of, "If you don't agree with me, HTFU or GTFO!"
Which, by the way, if you really want respec, HTFU or GTFO.
I kid. ^true And also CCP start making copies of that skill book, you know the one for programmable clones level it up 1-5 with programming, advanced programming, ending with a programmable clone at level 5. Oh and go ahead and start the build of the prototype microchip to implant in my clone. Exspect to see it in the market SOON ina future build I'll spare no exspence you want my Aurum CCP well take my money. |
[Veteran_soko99]
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Posted - 2012.06.24 14:01:00 -
[70] - Quote
PDIGGY22 wrote:JenQua wrote:You wouldnt need this if u used a brain cell and thought b4 u spent SP. Its called look at the market. Get an idea of what u want and what it takes to use it then train for that. Not just go o o o o o i have enough sp for that skill (what does it do hell if i know but i have enough sp for it) 30 seconds later hmmm that didnt help me 1 bit guess i shouldnt have wasted 1.2 mill sp on it after all. boo hoo boo hoo i want a redo. are you dumb? It has nothing to do with putting in points to something I want, If I just want to change up my style for a day, thats really not possible in this game
YES it is.. go use the militia gear.. that's what it's there for..
But you shouldn't be entitled to being able to fit proto gear for each role you want to play at that moment. Think about it from a corp perspective. You declare the war, you hire the mercs based on what they have skilled etc.. then the day before the fight they all respecced to something totally different. Now you just hired a completely different team from the one you first bought.
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[Veteran_Matthias Blackclover]
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Posted - 2012.06.24 14:40:00 -
[71] - Quote
I for one really enjoy the "choices matter" aspect of the current skill system. I am not a PC guy so I have never had the chance to play a persistent anything, FPS, RPG, whatever. For me the fact that I haven't even thought of making a ALT character speaks to that point. Ultimately I think the OP would like a class based character system based off of say Battlefield or the like. The reason I gravitated to Dust was the fact that it WAS a game that DIDN'T have vanilla classes. The choices you make you define you, not what the developer allows you to be. So what I'm trying to say is that I don't want a respec because I like the idea of the decisions I've made have molded my merc into what he is now. |
[Veteran_JenQua]
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Posted - 2012.06.24 15:16:00 -
[72] - Quote
PDIGGY22 wrote:JenQua wrote:You wouldnt need this if u used a brain cell and thought b4 u spent SP. Its called look at the market. Get an idea of what u want and what it takes to use it then train for that. Not just go o o o o o i have enough sp for that skill (what does it do hell if i know but i have enough sp for it) 30 seconds later hmmm that didnt help me 1 bit guess i shouldnt have wasted 1.2 mill sp on it after all. boo hoo boo hoo i want a redo. are you dumb? It has nothing to do with putting in points to something I want, If I just want to change up my style for a day, thats really not possible in this game
Thats just it thats not what this game is about. Just like eve. Its not about I want to be a assault guy right now 20 sec later i want to be a recon guy 30 mins later i want to be a logi guy. Its about picking a role and sticking with it. In the 9 yrs ccp has had eve up and going they havent let people respend all their points. The only time this has happen is if and when they removed a skill u had trained u got those SP and those only back to respend. But never have they let u take all ur sp and respend it. So i doubt that they will ever do this in dust514.
As for am i dumb. Nope im not asking to repsend my sp i make sure im using them right the first time. unlike so many mag, cod, bf, and any other old fps games not use to spending sp. |
[Veteran_Hawkings Greenback]
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Posted - 2012.06.24 15:47:00 -
[73] - Quote
Maybe on the wipe people can learn to spend their skill points a little more wisely . . . . Although i'm not going to hold my breath for some (reminds self to be patient with others)
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[Veteran_PDIGGY22]
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Posted - 2012.06.24 18:39:00 -
[74] - Quote
Pent'noir wrote:No respecing! Your choices matter. Spend carefully. Also its not like you are stuck with the drop suit build that you have made. You can always start to grind out a new sp path, however, your past choices will matter and they will remain with your character for the rest of its life. The entire respecing idea is apart of the instant gradification crowd that makes me sick. Not willing to put some effort into anything and when something gets hard, you look up the cheat/hint online or complain, trying to get the developer to make it easier... Pathetic.
how is it instant gradification if I already earned the SP?
are you dumb? |
[Veteran_PDIGGY22]
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Posted - 2012.06.24 18:40:00 -
[75] - Quote
JenQua wrote:PDIGGY22 wrote:JenQua wrote:You wouldnt need this if u used a brain cell and thought b4 u spent SP. Its called look at the market. Get an idea of what u want and what it takes to use it then train for that. Not just go o o o o o i have enough sp for that skill (what does it do hell if i know but i have enough sp for it) 30 seconds later hmmm that didnt help me 1 bit guess i shouldnt have wasted 1.2 mill sp on it after all. boo hoo boo hoo i want a redo. are you dumb? It has nothing to do with putting in points to something I want, If I just want to change up my style for a day, thats really not possible in this game Thats just it thats not what this game is about. Just like eve. Its not about I want to be a assault guy right now 20 sec later i want to be a recon guy 30 mins later i want to be a logi guy. Its about picking a role and sticking with it. In the 9 yrs ccp has had eve up and going they havent let people respend all their points. The only time this has happen is if and when they removed a skill u had trained u got those SP and those only back to respend. But never have they let u take all ur sp and respend it. So i doubt that they will ever do this in dust514. As for am i dumb. Nope im not asking to repsend my sp i make sure im using them right the first time. unlike so many mag, cod, bf, and any other old fps games not use to spending sp.
NOT EVE
PC games are way different as the platform never changes, ps4 will be out with much better online and games making dust irrelevant |
[Veteran_Legendary Ecko]
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Posted - 2012.06.24 18:43:00 -
[76] - Quote
Hey... I thought this thread was about redistributing skill points... |
[Veteran_PDIGGY22]
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Posted - 2012.06.24 18:44:00 -
[77] - Quote
Legendary Ecko wrote:Hey... I thought this thread was about redistributing skill points...
it is but not one EVE player can give a decent argument against it, as usual. |
[Veteran_jamie deveroux]
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Posted - 2012.06.24 18:50:00 -
[78] - Quote
PDIGGY22 wrote:Pent'noir wrote:No respecing! Your choices matter. Spend carefully. Also its not like you are stuck with the drop suit build that you have made. You can always start to grind out a new sp path, however, your past choices will matter and they will remain with your character for the rest of its life. The entire respecing idea is apart of the instant gradification crowd that makes me sick. Not willing to put some effort into anything and when something gets hard, you look up the cheat/hint online or complain, trying to get the developer to make it easier... Pathetic. how is it instant gradification if I already earned the SP? are you dumb?
Delete your merc remake your merc theres your respec... Door is ---------------> dont let it hit your )( on the way out. |
[Veteran_My- Lag-Is-Legend]
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Posted - 2012.06.24 18:52:00 -
[79] - Quote
Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference? |
[Veteran_jamie deveroux]
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Posted - 2012.06.24 18:55:00 -
[80] - Quote
My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference?
Pro tip its beta Learn from your mistakes... Re spec = no .... thanks. |
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[Veteran_RolyatDerTeufel]
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Posted - 2012.06.24 18:57:00 -
[81] - Quote
gangsta nachos wrote:This is supposed to be a fun futuristic style game. You should be able to upload the data from your clone, make changes aka rearrange your skill points, then download.
okay, with that logic, give my capsuleer that and I could see it being okay in Dust.
oh wait, that would be horrible.
The philosophy of New Eden is the only arguement to be made. |
[Veteran_James5955 PFB]
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Posted - 2012.06.24 19:09:00 -
[82] - Quote
My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference?
Even with +50% SP bonus at the end of your matches it'd take a long time to make as much SP as regulars will have after a couple of months. Especially when you take into account the fact that we're playing on a 4x multiplier with SP during this beta, so really it's supposed to be much slower.
One allows you to gain +50% SP for a set number of days or w/e while the other allows a player to reallocate ALL of their SP (however massive).
There's a big difference in time consumption, +50% is very minimal if we're dealing with 25% of the SP rate we have right now and seeing as we have no cap on SP we could be talking about being able to reallocate some massive amounts of SP.
Having to stick with your decisions you make while building up your character is/was a feature I really enjoyed in EVE. If someone new started out and got into exploration, they could easily surpass me in that field because I wasn't trained into it and there is no overnight fix to that like a respec.
It's not that you won't be able to change your playstyle or anything like that, you just won't be able to while keeping the same level of efficiency. Be careful of what you train into because you won't be able to undo it, I really, really doubt that CCP would change this feature for dust.
This game is already easy after grinding it out, let's not make it even easier by allowing people to respec into whatever the cheapest thing of the week is (example: decked out scouts with swarm launchers vs infantry). Oh this got nerfed? Time to respec into the next best! |
[Veteran_John Surratt]
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Posted - 2012.06.24 19:10:00 -
[83] - Quote
RolyatDerTeufel wrote:gangsta nachos wrote:This is supposed to be a fun futuristic style game. You should be able to upload the data from your clone, make changes aka rearrange your skill points, then download. okay, with that logic, give my capsuleer that and I could see it being okay in Dust. oh wait, that would be horrible. The philosophy of New Eden is the only arguement to be made.
Um, no to respecs in EVE too. God, what a nightmare that'd be.
"I'm tired of flying X, so I'll just respec and fly Y because it's the flavor of the week." It would destroy a good part of the persistence of the game. "Miner no more, I'm going to be an Instant PvPer. . .and I got such a good deal on this cheap character too because he had no PvP skills."
Spaceship Barbie would likely still be scamming in Amarr though. .
PDIGGY22 wrote:
NOT EVE
PC games are way different as the platform never changes, ps4 will be out with much better online and games making dust irrelevant
I thought I already addressed that dead horse. The game is the software on TQ, not on your PS3/4/5. The software on the PS3 is a client,. The only reason this is not on XBox as well is Microsoft won't let CCP patch the game constantly like they want to. |
[Veteran_J Marshall]
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Posted - 2012.06.24 19:14:00 -
[84] - Quote
No. This undermines what Eve has always been about. You put in the time and planning to maximize your effectiveness. |
[Veteran_PDIGGY22]
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Posted - 2012.06.24 19:47:00 -
[85] - Quote
James5955 PFB wrote:My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference? Even with +50% SP bonus at the end of your matches it'd take a long time to make as much SP as regulars will have after a couple of months. Especially when you take into account the fact that we're playing on a 4x multiplier with SP during this beta, so really it's supposed to be much slower. One allows you to gain +50% SP for a set number of days or w/e while the other allows a player to reallocate ALL of their SP (however massive). There's a big difference in time consumption, +50% is very minimal if we're dealing with 25% of the SP rate we have right now and seeing as we have no cap on SP we could be talking about being able to reallocate some massive amounts of SP. Having to stick with your decisions you make while building up your character is/was a feature I really enjoyed in EVE. If someone new started out and got into exploration, they could easily surpass me in that field because I wasn't trained into it and there is no overnight fix to that like a respec. It's not that you won't be able to change your playstyle or anything like that, you just won't be able to while keeping the same level of efficiency. Be careful of what you train into because you won't be able to undo it, I really, really doubt that CCP would change this feature for dust. This game is already easy after grinding it out, let's not make it even easier by allowing people to respec into whatever the cheapest thing of the week is (example: decked out scouts with swarm launchers vs infantry). Oh this got nerfed? Time to respec into the next best!
I'd rather have everybody on even terms then uneven terms.
Games going to be super boring |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.24 19:50:00 -
[86] - Quote
PDIGGY22 wrote:James5955 PFB wrote:My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference? Even with +50% SP bonus at the end of your matches it'd take a long time to make as much SP as regulars will have after a couple of months. Especially when you take into account the fact that we're playing on a 4x multiplier with SP during this beta, so really it's supposed to be much slower. One allows you to gain +50% SP for a set number of days or w/e while the other allows a player to reallocate ALL of their SP (however massive). There's a big difference in time consumption, +50% is very minimal if we're dealing with 25% of the SP rate we have right now and seeing as we have no cap on SP we could be talking about being able to reallocate some massive amounts of SP. Having to stick with your decisions you make while building up your character is/was a feature I really enjoyed in EVE. If someone new started out and got into exploration, they could easily surpass me in that field because I wasn't trained into it and there is no overnight fix to that like a respec. It's not that you won't be able to change your playstyle or anything like that, you just won't be able to while keeping the same level of efficiency. Be careful of what you train into because you won't be able to undo it, I really, really doubt that CCP would change this feature for dust. This game is already easy after grinding it out, let's not make it even easier by allowing people to respec into whatever the cheapest thing of the week is (example: decked out scouts with swarm launchers vs infantry). Oh this got nerfed? Time to respec into the next best! I'd rather have everybody on even terms then uneven terms. Games going to be super boring
if u stay in hisec yes lower security systems and gladiator arenas no |
[Veteran_James5955 PFB]
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Posted - 2012.06.24 19:51:00 -
[87] - Quote
PDIGGY22 wrote:James5955 PFB wrote:My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference? Even with +50% SP bonus at the end of your matches it'd take a long time to make as much SP as regulars will have after a couple of months. Especially when you take into account the fact that we're playing on a 4x multiplier with SP during this beta, so really it's supposed to be much slower. One allows you to gain +50% SP for a set number of days or w/e while the other allows a player to reallocate ALL of their SP (however massive). There's a big difference in time consumption, +50% is very minimal if we're dealing with 25% of the SP rate we have right now and seeing as we have no cap on SP we could be talking about being able to reallocate some massive amounts of SP. Having to stick with your decisions you make while building up your character is/was a feature I really enjoyed in EVE. If someone new started out and got into exploration, they could easily surpass me in that field because I wasn't trained into it and there is no overnight fix to that like a respec. It's not that you won't be able to change your playstyle or anything like that, you just won't be able to while keeping the same level of efficiency. Be careful of what you train into because you won't be able to undo it, I really, really doubt that CCP would change this feature for dust. This game is already easy after grinding it out, let's not make it even easier by allowing people to respec into whatever the cheapest thing of the week is (example: decked out scouts with swarm launchers vs infantry). Oh this got nerfed? Time to respec into the next best! I'd rather have everybody on even terms then uneven terms.
Exactly, as would I, but it's not looking like it will be that way.
I haven't read up much on how the high sec and low sec will work and the gladiator arenas and whatever so it's all up in the air. If they can do a good job at keeping the high SP players separate from the low SP players then great, the more even the playing field the better. |
[Veteran_Aighun]
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Posted - 2012.06.24 19:52:00 -
[88] - Quote
I feel it is important that players earn their way in the game and not have everything spoon fed to them. But I also feel there is a point where enough is enough, and that players should be able try new things without having to start over from nothing.
As mentioned in the thread, playing a couple different characters and letting them accrue skill points would be one way to go.
So far from what I have seen in Beta, it seems like the higher your level in one area the faster you can level up in others. Also interesting to find that there is not necessarily a drastic advantage to grinding and careful sp allocation.
I have played a few different ways.
Have fun method: Get some skill booster, make a fun character, push every skill as high as it will go. Whatever looks interesting. I do better this way and gain more sp more quickly the more skills I have, the more I find a fitting that works, etc. Not really worrying about what I am doing. I have earned a fair amount of SP like this and was able to branch out and try different things. Play on and off, basically whenever I feel like.
Grind and economize method: No skill booster perks, use militia gear until able to afford a significant level increase, (say from militia to advanced weapons) plan out a very strict character progression, play methodically every day that I can. For some reason this method did not pay out as well in terms of earning sp as just buying stuff and messing around. I did save a ton of ISK and a few bucks but that is about it.
Lesson learned: Skill boosters seem to work. Carefully mapped out character progression plans don't always work.
Leveling is not just vertical. There is a lot of horizontal distribution and specialization. So maybe it takes you weeks or months to level up a set of skills for one type of load out. By then you should be earning more SP and playing higher level content and should be able to branch out and learn different skills with a little less effort than it took to first build your character.
Don't know if that is how it works in EVE, but seems to be how it is working in DUST beta. But it could just be skill booster. |
[Veteran_PDIGGY22]
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Posted - 2012.06.24 19:53:00 -
[89] - Quote
Mavado V Noriega wrote:PDIGGY22 wrote:James5955 PFB wrote:My- Lag-Is-Legend wrote:Why not be able to buy a respec you can already take the easy way out by buying sp boosters. What's the difference? Even with +50% SP bonus at the end of your matches it'd take a long time to make as much SP as regulars will have after a couple of months. Especially when you take into account the fact that we're playing on a 4x multiplier with SP during this beta, so really it's supposed to be much slower. One allows you to gain +50% SP for a set number of days or w/e while the other allows a player to reallocate ALL of their SP (however massive). There's a big difference in time consumption, +50% is very minimal if we're dealing with 25% of the SP rate we have right now and seeing as we have no cap on SP we could be talking about being able to reallocate some massive amounts of SP. Having to stick with your decisions you make while building up your character is/was a feature I really enjoyed in EVE. If someone new started out and got into exploration, they could easily surpass me in that field because I wasn't trained into it and there is no overnight fix to that like a respec. It's not that you won't be able to change your playstyle or anything like that, you just won't be able to while keeping the same level of efficiency. Be careful of what you train into because you won't be able to undo it, I really, really doubt that CCP would change this feature for dust. This game is already easy after grinding it out, let's not make it even easier by allowing people to respec into whatever the cheapest thing of the week is (example: decked out scouts with swarm launchers vs infantry). Oh this got nerfed? Time to respec into the next best! I'd rather have everybody on even terms then uneven terms. Games going to be super boring if u stay in hisec yes lower security systems and gladiator arenas no
you cant judge a game by whats not there.
you eve players love to assume everything is going to work "this" way and have "this"
Now how will hisec, losec and gladiator arena help with the bore of imbalance and such?
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[Veteran_RolyatDerTeufel]
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Posted - 2012.06.24 19:55:00 -
[90] - Quote
PDIGGY22 wrote:
Now how will hisec, losec and gladiator arena help with the bore of imbalance and such?
pvp always not balanced, so give us all the power in the world http://www.youtube.com/watch?v=qLlg_IuSBAI |
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