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Thread Statistics | Show CCP posts - 2 post(s) |
Kierkegaard Soren
Eridani Light Horse Battalion
974
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Posted - 2015.10.09 15:48:00 -
[1] - Quote
Essentially:
Many of us complained that the AR was underperforming. Rattati looked into it and fed back that in terms of potential ability the AR looked pretty solid on paper, but conceded that in reality saw little use. He concluded that this was to do with GalAssault players, finding there racial skill redundant for their racial weapons, were fitting the more popular ARR instead. If the GalAssault could give a solid bonus to AR's they'd see more play.
And technically, this is entirelt true. I haven't seen this many Duvolle AR's being fielded by protosquads since the good old days (ahem) of early Uprising.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
974
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Posted - 2015.10.09 15:56:00 -
[2] - Quote
I think it's been a terribly backwards approach to fixing the AR family and doesn't deal with the core issue that the AR is just not hard-hitting enough on its own merits, but you won't hear much of that from the forums; GalAssault slayers are having a mighty fine second wind right now.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
974
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Posted - 2015.10.09 16:14:00 -
[3] - Quote
I second that weapons should always be viable based on two key elements:
1) Inherent merit of the weapon; ie "good stats". 2) Player skill with that weapon. Pointing in the general direction of your enemy, pulling the trigger and getting a +50 is a poor weapon for the overall meta.
I've always argued that the vanilla AR needed an inherent RoF bonus more than anything else. When you're working within it's optimal you're essentially going toe-to-toe with HMG heavies, shotty scouts and the like. It's difficult to assault at CQC ranges with the AR because you'll always be up against a gun that has either higher alpha or higher dps. You never felt like you were in your element.
Now, the GalAssault bonus makes the AR shine for addressing that issue. But it's sad that only the Assault players can enjoy it. I'm hesitent to run vanilla AR on my Galmando, favouring the range and stopping power of the breach/TAC over the standard variant, even on my assault fits.
I'd rather see the RoF given to the vanilla AR as a buff, so that everyone can enjoy it, but I accept that that still leaves GalAssault players with sub-par suit bonuses as a result.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Kierkegaard Soren
Eridani Light Horse Battalion
974
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Posted - 2015.10.09 16:24:00 -
[4] - Quote
Which is odd, because the TAC was the most viable out of the whole family to my eyes.
What I'd like to ask is, knowing this, and with the full intent of making a pass at the AR family to bring it up to a more competitive level, why was the resulting buff made exclusive to the GalAssault, with the explicit intention of that buff only affecting the vanilla AR and not any other variant? Gal players are having a whale of a time at the moment, and fair play to them, but the AR family is exactly where it was pre-patch.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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