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Thread Statistics | Show CCP posts - 2 post(s) |
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
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Posted - 2015.10.11 23:43:00 -
[91] - Quote
Alena Asakura wrote:Sgt Kirk wrote: Well for one the person you're responding to isn't too familiar with the lore in this case.
Don't let that confuse you. Game design and lore can go hand to hand. It's just some people quite frankly have no idea about the lore. For one, we don't put any lore aspects in game at all besides the descriptions.
I know plenty about the lore of EvE! Just because races have been forced to use each other's weapons in the past doesn't make using everyone else's weapons part of the lore of EvE. There are still racial restrictions, and they certainly are part of the game, as evidenced by the bonuses on appropriate suits. You may wish there weren't but it's a part of the EvE universe that actually makes it fun, getting around the racial restrictions. Or for people like me, proving that you can outclass all the FoTM players by sticking to training one race. It's a harder road, thanks to people who do succeed in getting these racial restrictions at least eased if not completely removed. You don't have to like the racial restrictions and feel free to try to deny they exist all you like, but they aren't going away from the EvE universe, even if you get them removed from Dust. You do know who you're talking to right?
I only specialize in Gallente Gear, regardless of my SP amount nothing had dropped into other races suits or weapons.
You wish to turn my words into something I didn't say.
To put it into simpler terms, you can choose to fit what you want. Some combinations work out, some don't. It's up to the player to decide if the fit they have is viable. Whether it be following racial doctrine or not.
Example in EVE there's a ship called the Vexor Navy Issue. Gallente as we all know Active Armor tank. However, this particular drone boat has a role and a slot layout that happens to make it a nice Shield tanked drone boat that specializes in drone damage because the low slots aren't being used for armor modules but instead drone damage mods.
That is an example of doing what's viable as long as it works out.
An example of something not working out to your advantage would be the Gallente Deimos that gets a bonus to armor repair rate.
Sure you could shield tank it, but you'd be wasting an incredibly good bonus. As well as using Autocannons on it, why would you do that? But you can if you want to. You may not be getting good results but you're not bound by anything. Only encouraged. What matters in the end are the results.
Sgt Kirk's Propaganda Youtube Channel
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V1RONXSS
X-SENSE Security
77
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Posted - 2015.10.12 11:52:00 -
[92] - Quote
Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. Because in EVE its called " Darwin fit" if you using none racial weapons, couse all ships have bonuses to their racial weapons only, and only under special circumstances like arti abbadon battleship for fleet battles and some fun/trapp ships.
@ CCP, THX for making AR actually viable weapon, pls move that direction, also would be nice if you can update skills description with current bonuses that were changed.
o7
The "Chiki Briki v Damki" Starter Pack.
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.10.12 12:15:00 -
[93] - Quote
V1RONXSS wrote:Eskel Bondfree wrote:If I understand correctly, the reason for the AR ROF bonus on Gallente assauts was that assault rifles in general underperformed.
So now, the ARs are great on Gallente assaults, but they still underperform for everybody else except the GalAss.
Working as intended? I don't get it. Because in EVE its called " Darwin fit" if you using none racial weapons, couse all ships have bonuses to their racial weapons only, and only under special circumstances like arti abbadon battleship for fleet battles and some fun/trapp ships. @ CCP, THX for making AR actually viable weapon, pls move that direction, also would be nice if you can update skills description with current bonuses that were changed. o7
He wasn't saying other races should have it as good as the gal, he was saying AR is still under-performing for other races because that wasn't buffed.
You need to read some of the posts made after that one. Specifically suggestions that a (these are examples) 10% bonus to Gal + AR and a 5% bonus to AR might've arrived at a more balanced outcome, namely, Gal + AR is on par with other min/maxed suit/gun combos, others with AR got a little better.
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Starlight Burner
Titans of Phoenix Damage LLC
545
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Posted - 2015.10.12 14:49:00 -
[94] - Quote
CCP Rattati wrote: I think I have told you before that you are wrong. The whole AR family is bottom of the class, by far.
Because y'all are scrubs and don't know how to use the TAR and Burst.
The Vanilla AR is trash.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Starlight Burner
Titans of Phoenix Damage LLC
545
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Posted - 2015.10.12 14:55:00 -
[95] - Quote
Pokey Dravon wrote: Im going to have to agree on this one. The AR in a Non-Gal assault is still performing below what it should have.
Good, we want to encourage racial fitting. Not mix matching.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
389
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Posted - 2015.10.12 17:56:00 -
[96] - Quote
Mr.Pepe Le Pew wrote:Even if the maps dictate the use of CQC weapons, you have remember that the AR is not the ONLY viable CQC weapon. Long distance weapons like the RR and ScR with a freaking charge shot are great options for CQC. Hence the problem with your view that AR is OP because it's usable and viable weapon now.
A counter to the Gal assault is get a distance weapon. Get a laser, RR, ARR, ScR, and shoot at a distance. Get a damped shottie and shoot them in the back. Your idea of a respect to counter is the lazy way out.
You are absolutely right. It's super easy to kill a Gal Assault, especially with scouts or with long range. When I run my scout, it only takes 2 shots from my shotgun and a Gal Assault is down, especially from behind (same with Amarr Assaults if you would like a comparison). As a Gal Assault, I rage when I'm taken down at range with a Rail Rifle or a Srambler, or even a Laser. It is 100% manageable if you possess any sort of tactical skill.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
Only REAL pancakes wear dresses.GÖÑ
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Ralden Caster
Random Gunz Rise Of Legion.
379
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Posted - 2015.10.12 18:27:00 -
[97] - Quote
I like chili dogs, do you like chili dogs?
Gallente is photon gear confirmed.
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.10.12 22:39:00 -
[98] - Quote
Starlight Burner wrote:Pokey Dravon wrote: Im going to have to agree on this one. The AR in a Non-Gal assault is still performing below what it should have.
Good, we want to encourage racial fitting. Not mix matching.
While I agree with that, the AR on a Non Assault underperforms compared to say a Combat Rifle on a Non Assault.
If I put an AR on a random Logistics suit, it needs to perform just as well as a Combat/Rail/Scrambler Rifle on that same suit, and currently it does not.
"That little sh*t Pokey..." --CCP Rattati
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Jack McReady
DUST University Ivy League
2
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Posted - 2015.10.13 10:31:00 -
[99] - Quote
Aeon Amadi wrote:Probably a good thing usage stats aren't the only thing that gets looked at then, huh? =P the changes show a different story
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.13 16:23:00 -
[100] - Quote
Jack McReady wrote:Aeon Amadi wrote: From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
this is why use stats should not be used as base for balance. the TAR is a SCR with no overheat, slightly less range but more DPS. it actually is one of the best weapons in the game.
It doesnt matter how good the TAR is if the TSCR is better. The scrambler is still best in class, and the TAR is still worst in class.
Disclaimer: I still havent used the scr post hotfix so I dont know if its still better than the TAR. In any case its my opinion that both the tactical rifles are hideously overpowered. |
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.10.13 16:28:00 -
[101] - Quote
Starlight Burner wrote:CCP Rattati wrote: I think I have told you before that you are wrong. The whole AR family is bottom of the class, by far.
Because y'all are scrubs and don't know how to use the TAR and Burst. The Vanilla AR is trash.
I would be careful if I were you. I use the Vanilla Assault Rifle and trust me its NOT crap. Once you see your name on the kill feed by the Assault Rifle = enjoy the taste of victory.
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.13 16:30:00 -
[102] - Quote
CUSE TOWN333 wrote:So if the HMG has a big range disadvantage and the mobility of a slow heavy. And the shotgun has a huge range disadvantage. Then one can come to the conclusion that the gal assault with a AR would be the best overall option. Dust should never work like that.
Why not?
The HMG does more damage than the shotgun or the AR, the shotgun excels if used with effective ambush tactics, the AR has a longer range but less damage than either, and also has range issues against other weapons which limit its effectiveness.
Whats the problem here in your eyes?
All of these weapons are situationally effective when set against each other or other weapons not mentioned. Thats how balance works. |
Regnier Feros
Dead Man's Game
885
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Posted - 2015.10.13 16:55:00 -
[103] - Quote
Vesta Opalus wrote:Jack McReady wrote:Aeon Amadi wrote: From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
this is why use stats should not be used as base for balance. the TAR is a SCR with no overheat, slightly less range but more DPS. it actually is one of the best weapons in the game. It doesnt matter how good the TAR is if the TSCR is better. The scrambler is still best in class, and the TAR is still worst in class. Disclaimer: I still havent used the scr post hotfix so I dont know if its still better than the TAR. In any case its my opinion that both the tactical rifles are hideously overpowered. The recent increased kick makes it less spam worthy.
I feel a bit iffy about the using the charge shot.....
I'm still sticking with the AScr though.
I LIKE PIE
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Georgia Xavier
Incorruptibles
1
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Posted - 2015.10.13 18:25:00 -
[104] - Quote
Vesta Opalus wrote:Jack McReady wrote:Aeon Amadi wrote: From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
this is why use stats should not be used as base for balance. the TAR is a SCR with no overheat, slightly less range but more DPS. it actually is one of the best weapons in the game. It doesnt matter how good the TAR is if the TSCR is better. The scrambler is still best in class, and the TAR is still worst in class. Disclaimer: I still havent used the scr post hotfix so I dont know if its still better than the TAR. In any case its my opinion that both the tactical rifles are hideously overpowered. Bruh, ScR didn't change much but the nerf does mess with your rhythm a bit, according to my experience of course. I still wish the scr had more zoom like the tar
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Vesta Opalus
PROJECT OF KILLERS. RUST415
1
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Posted - 2015.10.13 18:55:00 -
[105] - Quote
Georgia Xavier wrote:Vesta Opalus wrote:Jack McReady wrote:Aeon Amadi wrote: From what I've seen (not talking about in-game) this isn't entirely correct. The AR family sees (saw) the least use out of the entire rifle line-up with the Burst and Tactical being the most under-used rifles in the game. Burst/Tac numbers were so low that they barely even registered on the chart.
this is why use stats should not be used as base for balance. the TAR is a SCR with no overheat, slightly less range but more DPS. it actually is one of the best weapons in the game. It doesnt matter how good the TAR is if the TSCR is better. The scrambler is still best in class, and the TAR is still worst in class. Disclaimer: I still havent used the scr post hotfix so I dont know if its still better than the TAR. In any case its my opinion that both the tactical rifles are hideously overpowered. Bruh, ScR didn't change much but the nerf does mess with your rhythm a bit, according to my experience of course. I still wish the scr had more zoom like the tar
Yeh Im going to try it once I finish dicking around with the magsec and ARs, I didnt think the SCR nerfs would do much except for non-amarr assaults where its less OP anyway. |
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