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bear90211
238
|
Posted - 2015.08.04 13:40:00 -
[1] - Quote
So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation.
MY solution would be:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues.
4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together)
5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video.
6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner.
7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.)
8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers.
9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying.
I can add on many more things but just go with it. reply if you want, or add on to it. |
Koch Rosenzweig
S.K.I.L.L OF G.O.D
466
|
Posted - 2015.08.04 13:43:00 -
[2] - Quote
bear90211 wrote:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Totally agree with this
Slap in your biotic ass.
|
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.04 14:09:00 -
[3] - Quote
bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it.
The man spoke so much sense my brain felt relief!
"Anybody order chaos?"
|
Kiiran-B
Seraphim Initiative.
315
|
Posted - 2015.08.04 14:32:00 -
[4] - Quote
CCP just done got served.
Hes totally right. I mean if theres anyone still playing dust its definitely not because of the pretty graphics.
Chromosome graphics just looked better anyway, shinier and the weapons had more detail. (gek was green and white and ****)
Shotgun looks bad ass with its wee red lights and ting.
No one cares CCP. Just do what this guy said. Problem solved. |
TheD1CK
Dead Man's Game
2
|
Posted - 2015.08.04 14:47:00 -
[5] - Quote
With the matchmaking updates.. Academy level players should just be put in the lowest bracket.. For a new player, the academy is not a good experience and has the potential to lose a player in 60 seconds of play
Have them play closer to actual battles
Visual upgrades are sweet, but mean nothing if the game is unplayable.
Trainwreck forum posting prof.5
Sorry I am too busy to come to the phone right now, I am actually playing the game.
|
JARREL THOMAS
Dead Man's Game
837
|
Posted - 2015.08.04 15:19:00 -
[6] - Quote
bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it. If only you ran for CPM
Caldari Loyalist. ( -í° -£-û -í°) No.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
|
Posted - 2015.08.04 15:24:00 -
[7] - Quote
bear90211 wrote:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
Static limits on the academy will never work at any setting. What is needed in the academy is a set of missions which progress as each mission is complete. Once these missions are complete then the person graduates. This means that newbies will have been introduced directly to all of the important aspects of the game and had a chance to get semi comfortable before they are thrown to the wolves. Along with this a hidden set of missions which completion indicates farming and auto graduates the player and gives them a high MU would be great for keeping new players from getting bullied.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Kiiran-B
Seraphim Initiative.
319
|
Posted - 2015.08.04 15:38:00 -
[8] - Quote
The academy could also be PvE at an accelerated SP gain until about 10-15 million with an option to opt into PvP at anytime? |
abdullah muzaffar
Random Gunz Rise Of Legion.
669
|
Posted - 2015.08.04 18:09:00 -
[9] - Quote
4. Is polygon count in simple terms. Less surfaces:Less you load, less vectors etc. Would be awesome if they flattened/smoothed the terrain, would fix aoe weapons and bugged movement/fallglitch. Hills should be less steep.
IJR took my soul. RIP 20/3/15 5:14
|
Cavani1EE7
Negative-Feedback.
1
|
Posted - 2015.08.04 19:16:00 -
[10] - Quote
bump for the blue tags
Fix PC matches vanishing from battle contracts for god's sake
|
|
bear90211
254
|
Posted - 2015.08.04 19:27:00 -
[11] - Quote
JARREL THOMAS wrote:bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it. If only you ran for CPM I can. in 2 years :| |
Gydian Dubois
Horizons' Edge No Context
207
|
Posted - 2015.08.04 19:29:00 -
[12] - Quote
Seriously bear, why didn't you run for CPM? Good stuff man.
Vacka De Fallna - - Awaken The Fallen
|
bear90211
256
|
Posted - 2015.08.04 19:30:00 -
[13] - Quote
Cavani1EE7 wrote:bump for the blue tags Thanks, cavani, we do need blue tags here. it's pretty easy work IMO just get 2 or 3 devs to switch over from EVE bug fixes and your pretty much golden on the coding aspect of it all. |
bear90211
256
|
Posted - 2015.08.04 19:31:00 -
[14] - Quote
Gydian Dubois wrote:Seriously bear, why didn't you run for CPM? Good stuff man. I can't, not old enough. if I could, I would. |
Haerr
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.08.04 19:39:00 -
[15] - Quote
CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? |
bear90211
257
|
Posted - 2015.08.04 19:44:00 -
[16] - Quote
haerr wrote:CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? I want the 'soonTM' bullshit gone. I want a "Yeah its sceduled to be done in 3 weeks, if theres problems give it 4 more days" answers, and I want direct answers to questions instead of these 'I can't answer that' or 'soonTM' it pisses people off, mostly vets I can say. it makes people quit the game. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
834
|
Posted - 2015.08.04 19:50:00 -
[17] - Quote
Holy Crap I actaully agree with all of this.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
bear90211
260
|
Posted - 2015.08.04 20:02:00 -
[18] - Quote
Apocalyptic Destroyerr wrote:Holy Crap I actaully agree with all of this. I am not ranting and I took time to make this post, people should agree with it, or at least most of it, I should say. the rebalancing everything can come later, this should be priority. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
834
|
Posted - 2015.08.04 20:07:00 -
[19] - Quote
bear90211 wrote:Apocalyptic Destroyerr wrote:Holy Crap I actaully agree with all of this. I am not ranting and I took time to make this post, people should agree with it, or at least most of it, I should say. the rebalancing everything can come later, this should be priority.
I have a thread of compiled bugs somewhere in here. Most of those are a huge problem as well. I'll bump it.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
haerr
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.08.04 20:13:00 -
[20] - Quote
bear90211 wrote:haerr wrote:CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? I want the 'soonTM' bullshit gone. I want a "Yeah its sceduled to be done in 3 weeks, if theres problems give it 4 more days" answers, and I want direct answers to questions instead of these 'I can't answer that' or 'soonTM' it pisses people off, mostly vets I can say. it makes people quit the game. While I also want the same things as you do, any work CCP put into improving performance specifically for/on the PS3 will be a wasted effort once they move the game to the PC.
Unfortunately the expected performance improvements of the SKIN system didn't materialise. Perhaps the powercores idea will change that.
The thing is we are having problems with network latency, low frame rates, and the game stuttering along (memory leaks?), with only one team on the map. So I wonder if there will be a noticeable difference.
I can't quite remember when but I think they mentioned something about looking at the lightning system as well. |
|
DozersMouse XIII
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.08.04 20:25:00 -
[21] - Quote
Bear is love.
I agree with everything that's been stated
One thing I've noticed lately because of faction warfare Is the incoming rdv's are causing really bad Rubberband lag
I notice it when people are calling in lav after lav
addicted to the Kubo's GMK-16 banana cannon
|
bear90211
263
|
Posted - 2015.08.04 20:29:00 -
[22] - Quote
DozersMouse XIII wrote:Bear is love.
I agree with everything that's been stated
One thing I've noticed lately because of faction warfare Is the incoming rdv's are causing really bad Rubberband lag
I notice it when people are calling in lav after lav yeah I noticed that too, I tried it with a plc and a fg once, it was boring. killed around 60 in 1 match. it's not worth it, but you see it every other match. might be reworked. |
DDx77
Random Gunz Rise Of Legion.
342
|
Posted - 2015.08.04 20:32:00 -
[23] - Quote
Boom!!!! Agree on all points
I think all issues regarding framerate need to be top priority. |
bear90211
263
|
Posted - 2015.08.04 20:39:00 -
[24] - Quote
DDx77 wrote:Boom!!!! Agree on all points
I think all issues regarding framerate need to be top priority. even the 'buy aurum' point? well ok that one isn't really a point but yeah it is annoying. |
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.04 20:42:00 -
[25] - Quote
Want to fix framerate? Join Doomheim!
Director of Vader's Fist
|
Koch Rosenzweig
S.K.I.L.L OF G.O.D
472
|
Posted - 2015.08.04 20:48:00 -
[26] - Quote
WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA
Slap in your biotic ass. - SOG's Director & FC
|
bear90211
266
|
Posted - 2015.08.04 20:54:00 -
[27] - Quote
Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. |
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.04 21:21:00 -
[28] - Quote
Bump because this post needs attention.
Click for an instant good day! (or atleast cheer you up a bit)
|
bear90211
271
|
Posted - 2015.08.04 23:15:00 -
[29] - Quote
Georgia Xavier wrote:Bump because this post needs attention. I don't think were getting a blue tag |
Kiiran-B
Seraphim Initiative.
328
|
Posted - 2015.08.04 23:19:00 -
[30] - Quote
Yes we are.
Just start talking about the weather until they look. |
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Maximus Mobius
Fatal Absolution
764
|
Posted - 2015.08.05 00:24:00 -
[31] - Quote
All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect...
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
|
bear90211
273
|
Posted - 2015.08.05 00:53:00 -
[32] - Quote
Maximus Mobius wrote:All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect... breh, they will make you scuurd of tanking. lol
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
|
Russel Mendoza
Klandatu
229
|
Posted - 2015.08.05 01:16:00 -
[33] - Quote
Bump.
Bump this until the blue tag appears.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
Kiiran-B
Seraphim Initiative.
328
|
Posted - 2015.08.05 01:21:00 -
[34] - Quote
Indeed.
|
Maximus Mobius
Fatal Absolution
765
|
Posted - 2015.08.05 01:35:00 -
[35] - Quote
bear90211 wrote:Maximus Mobius wrote:All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect... breh, they will make you scuurd of tanking. lol With 45 mil sinked into only my tanks, I think I'll survive...somewhat...
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
|
Kierkegaard Soren
Eridani Light Horse Battalion
895
|
Posted - 2015.08.05 01:57:00 -
[36] - Quote
Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
SOGZ PANDA
WarRavens
121
|
Posted - 2015.08.05 02:10:00 -
[37] - Quote
You're a legend bear been playing dust as long as you until I had enough and haven't touched it since probably before warlords came in lol.
Framerate has plagued this game for way too damn long. It's practically unplayable, mind you my opinion comes from a guy playing a ps4 exclusively since I sold my ps3 and will never fork out money for old tech ever (yes I see the irony since ps4 is technically old pc tech).
Props to this post, I even had the urge to log in to bumpity it :)
"Why should we make a story about you?"
"Cause I'm so f*ing good!"
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bear90211
Negative-Feedback.
276
|
Posted - 2015.08.05 02:17:00 -
[38] - Quote
SOGZ PANDA wrote:You're a legend bear been playing dust as long as you until I had enough and haven't touched it since probably before warlords came in lol.
Framerate has plagued this game for way too damn long. It's practically unplayable, mind you my opinion comes from a guy playing a ps4 exclusively since I sold my ps3 and will never fork out money for old tech ever (yes I see the irony since ps4 is technically old pc tech).
Props to this post, I even had the urge to log in to bumpity it :)
it's nice that you did that then, most people who quit dust never come back to it, let alone the forums, everyone wants a blue tag for this, it's easy work for CCP to do, just as easy as it was for them to make the progression tree in the neocom, or the instant battle thing, it requires low level programming, and I know plenty of people who can do it themselves.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
276
|
Posted - 2015.08.05 02:26:00 -
[39] - Quote
Kierkegaard Soren wrote:Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks. The suits in the game aren't really the problem, the idea for power core slots will just free up a few hundred items in the marketplace (Suits) I recommended in multiple threads that they just have to remove the AUR suits and repeated objects, remove ALL militia and make basic level no skill requirements. it is called 'basic' right? the game lags only in game, meaning the stress on the HDD, and even SDD is coming from something inside the playable area, IE: polygon count, nearly endless detailed redline, and the quality in the design of every little thing that most people do not acknowledge. also - it won't cost much. in fact they could do it with the budget they already have. everything in that list is doable without ANY actual programmers besides the graphical polygon fixing, and maybe the map cutting. at that, it would take 2 devs from the EVE team to fix all of the graphics on dust in one month, or less.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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SOGZ PANDA
WarRavens
121
|
Posted - 2015.08.05 04:40:00 -
[40] - Quote
bear90211 wrote:Kierkegaard Soren wrote:Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks. The suits in the game aren't really the problem, the idea for power core slots will just free up a few hundred items in the marketplace (Suits) I recommended in multiple threads that they just have to remove the AUR suits and repeated objects, remove ALL militia and make basic level no skill requirements. it is called 'basic' right? the game lags only in game, meaning the stress on the HDD, and even SDD is coming from something inside the playable area, IE: polygon count, nearly endless detailed redline, and the quality in the design of every little thing that most people do not acknowledge. also - it won't cost much. in fact they could do it with the budget they already have. everything in that list is doable without ANY actual programmers besides the graphical polygon fixing, and maybe the map cutting. at that, it would take 2 devs from the EVE team to fix all of the graphics on dust in one month, or less.
I would actually like to add to this also.
The suits were never really an issue, the detail involved in a dropsuit is minor at best. When you look at logis and assaults they are the same base schematic with just some shading changes. The slots on the suits create for added input when they are loaded in during spawn but nothing big.
But when you see the amount of people who in order to play dust need to drop the scale of the resolution to bare minimum (and some even changed from hdmi input back to av input, which is prehistoric audio and visual input). It shows that it's something to do with the shapes that are being loaded in each map, and countless moving parts that are so unnecessary, like a tower that has electricity surging from the top added in with it's own sound effects let alone.
Yet it is the most unnecessary addition to a map I have ever seen.
It backs up bear's point, that there are too many moving parts that are completely unnecessary and take too much of the ps3's cpu and HDD to load.
Ps3's should not be breaking because of the overcompensation for loading complex shapes into a map with user made inputs like gunfire and movement.
+1 on the redline texture reduction.
"Why should we make a story about you?"
"Cause I'm so f*ing good!"
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Maximus Mobius
Fatal Absolution
768
|
Posted - 2015.08.05 05:24:00 -
[41] - Quote
bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.08.05 09:59:00 -
[42] - Quote
Is it worth it.
On a good day - hell yes.
On an average day - hell no.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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bear90211
Negative-Feedback.
283
|
Posted - 2015.08.05 16:37:00 -
[43] - Quote
CommanderBolt wrote:Is it worth it.
On a good day - hell yes.
On an average day - hell no. I play on any day, if I can't play the game, its because i'm busy, asleep, or no internet. I mean, who would turn down a trip to six flags for a week?
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
283
|
Posted - 2015.08.05 16:38:00 -
[44] - Quote
Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Maximus Mobius
Fatal Absolution
768
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Posted - 2015.08.05 18:07:00 -
[45] - Quote
bear90211 wrote:Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support. It becomes rather sad when players are more aware of how to fix a game than devs. Or the devs are aware but the silence constitutes our ignorance.
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.08.05 18:16:00 -
[46] - Quote
Dust is my lover, i'm not going anywhere until they flip the switch. Of course I would like to see changes though.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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bear90211
Negative-Feedback.
283
|
Posted - 2015.08.05 18:34:00 -
[47] - Quote
Maximus Mobius wrote:bear90211 wrote:Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support. It becomes rather sad when players are more aware of how to fix a game than devs. Or the devs are aware but the silence constitutes our ignorance. this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Maximus Mobius
Fatal Absolution
770
|
Posted - 2015.08.05 18:40:00 -
[48] - Quote
This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable.
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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501st Headstrong
Vader's-Fist
2
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Posted - 2015.08.05 19:05:00 -
[49] - Quote
Maximus Mobius wrote:This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable.
Agreed.
Oh and fix the disappearing PC matches. That is getting old QUICK...
But yes bear I agree with everything you stated :) 07 broski.
CEO of Vader's-Fist- Everything burns when the bark is stale...
PSN- saphireblue-7
Hate Hackers
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bear90211
Negative-Feedback.
298
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Posted - 2015.08.05 22:10:00 -
[50] - Quote
have to bump. also changed title name.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.05 23:36:00 -
[51] - Quote
I want 90% less lag too!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.05 23:37:00 -
[52] - Quote
Maximus Mobius wrote:This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable. ^ very much this
Shoot scout with yes. - Ripley Riley (for CPM2)
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PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.08.05 23:45:00 -
[53] - Quote
Great Ideas. There is so much more then this and I feel your frustration as a fellow vet! They should just release the Chromosome version as a separate game or reintroduce for a week as an event!
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 48 mil sp
Director of Corrosive Synergy
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bear90211
Negative-Feedback.
298
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Posted - 2015.08.05 23:48:00 -
[54] - Quote
PLAYSTTION wrote:Great Ideas. There is so much more then this and I feel your frustration as a fellow vet! They should just release the Chromosome version as a separate game or reintroduce for a week as an event!
I want that even. for sure.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Terry Webber
Molon Labe. RUST415
830
|
Posted - 2015.08.06 00:32:00 -
[55] - Quote
There are a lot of good suggestions in the OP. As for the rank names, I think you can toggle that off. Also, the progression tab is just really buggy which will very likely be fixed in another hotfix or patch.
Inertial Booster Module
Vehicle Installation
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.06 01:31:00 -
[56] - Quote
bear90211 wrote: 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Wait wait wait. Sure the progression system has some problems but it definitely has a purpose and a place in the game. The point of it is to guide new players towards a type of suit they are interested in like the progression system in eve.
In its current state the progression system does a poor job of this but that doesn't mean it should be scrapped. It should be fixed.
The whole progression tree should be visible regardless of a players advancement to allow for planning. Explanations of different fittings goals need to be included (along with flavor text for role players). AUR and ISK variants of suits need to be highlighted with their differences explained. Even the suit selection needs to be changed so that it is easier to move between fits (it is strange right now).
None of these problems are insurmountable though or a reason that a potentially instructive element of the game should be removed.
The long loading time you experience when opening the progression page is not indicative of lag in the least. I don't know how you could even make that leap. That's like saying, "this web page is loading slowly it must be slowing my computer down even once I've navigated away from it."
Now with more evil.
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bear90211
Negative-Feedback.
300
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Posted - 2015.08.06 01:53:00 -
[57] - Quote
Mobius Kaethis wrote:bear90211 wrote: 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Wait wait wait. Sure the progression system has some problems but it definitely has a purpose and a place in the game. The point of it is to guide new players towards a type of suit they are interested in like the progression system in eve. In its current state the progression system does a poor job of this but that doesn't mean it should be scrapped. It should be fixed. The whole progression tree should be visible regardless of a players advancement to allow for planning. Explanations of different fittings goals need to be included (along with flavor text for role players). AUR and ISK variants of suits need to be highlighted with their differences explained. Even the suit selection needs to be changed so that it is easier to move between fits (it is strange right now). None of these problems are insurmountable though or a reason that a potentially instructive element of the game should be removed. The long loading time you experience when opening the progression page is not indicative of lag in the least. I don't know how you could even make that leap. That's like saying, "this web page is loading slowly it must be slowing my computer down even once I've navigated away from it." no what I mean for the progression thing, people don't really need it if they get a proper, simple tutorial in the battle academy, and it takes up space on the SSD or HDD you have on a PS3 just being there. and really, how many newbros actually look at progression? if they use that it is sorta misleading, I checked out the entire thing and honestly I can say its not the buggy part, but its the entire thing itself. it has no place under 'loadouts' either.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
300
|
Posted - 2015.08.06 01:55:00 -
[58] - Quote
Terry Webber wrote:There are a lot of good suggestions in the OP. As for the rank names, I think you can toggle that off. Also, the progression tab is just really buggy which will very likely be fixed in another hotfix or patch. I would like to have the rank names stay but not immediately be visible, maybe if it was under 'show info' instead, or just not there. I still like the ranks though, with they were reworked so you don't need aurum to get past lvl 5....
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
305
|
Posted - 2015.08.06 03:36:00 -
[59] - Quote
Updated for better clarity, easing a bit for your eyes, and hopefully a blue tag.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
312
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Posted - 2015.08.06 06:01:00 -
[60] - Quote
surprised I haven't seen a CPM reply yet. did no one think of these ideas before? I mean its pretty logical... I see CPM2 runners replies though. and still no blue tag..
Breh, get me a blue tag.
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Terry Webber
Molon Labe. RUST415
832
|
Posted - 2015.08.06 06:22:00 -
[61] - Quote
I wouldn't expect a reply from CCP. They usually just read threads.
Inertial Booster Module
Vehicle Installation
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bear90211
Negative-Feedback.
326
|
Posted - 2015.08.06 09:24:00 -
[62] - Quote
Terry Webber wrote:I wouldn't expect a reply from CCP. They usually just read threads. CCP replies to threads smaller than this, their avoiding it.
Breh, get me a blue tag.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.08.06 11:11:00 -
[63] - Quote
bear90211 wrote:Terry Webber wrote:I wouldn't expect a reply from CCP. They usually just read threads. CCP replies to threads smaller than this, their avoiding it.
Why do you think this is?
Arkena Wyrnspire - CPM2 candidate
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jonny battles
Random Gunz Rise Of Legion.
109
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Posted - 2015.08.06 11:34:00 -
[64] - Quote
Arkena Wyrnspire wrote:bear90211 wrote:Terry Webber wrote:I wouldn't expect a reply from CCP. They usually just read threads. CCP replies to threads smaller than this, their avoiding it. Why do you think this is?
Ccp thought on this are... it sounds like work hurry up and nerf it before the rest of the community sees it. But I agree with you completely on this
It was just that easy
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Bremen van Equis
Incorruptibles
616
|
Posted - 2015.08.06 12:46:00 -
[65] - Quote
Your ideas intrigue me, and I'd like to subscribe to your newsletter. (Bump)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Ripley Riley
Incorruptibles
11
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Posted - 2015.08.06 13:18:00 -
[66] - Quote
Arkena Wyrnspire wrote:Why do you think this is? Because while most of OP's ideas are sound, implementing them would take a team much larger than CCP Shanghai can muster.
The 'Academy Reworking' idea alone would take Dust's current team months to complete half of the proposed content. This is assuming they worked on nothing else at the time.
Idea 5, the one about polishing up the maps, may not even be possible with the talent pool CCP Rattati has at his disposal.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Vegetation Monster
G0DS AM0NG MEN The Empire of New Eden
310
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Posted - 2015.08.06 14:16:00 -
[67] - Quote
bear90211 wrote:(This is EDITED for more clarification, a bit more ease for your eyes, and to make a little more sense, you will understand if you read this earlier)
So I have been here since Chromosome, and my personal opinion as a Veteran duster, (Although most of you don't care about that, not sure CCP does either) is that TTK should get looked at (It's a little too fast.) there's mindless Newbrows running around in every game mode, Tanks & AV are out of whack, PC is still broken, and all that kind of stuff but this list, will fix quite a lot of stuff. Newbrows, Frame rate, *LAG* Scamming, matchmaking (In a way, not entirely) and maybe vehicles / AV. just read it, and please discuss.
MY solution would be:
1. Academy Reworking - Tiered system. Tier 1 - Simple tutorials of every weapon, using prefit suits (Basic) on an open map (No players) within this tutorial also - grenades. Afterwards they can go into the tier 1 battles. (3.5x SP gain. Ends @ 2.5M SP)
Tier 2 - Simple tutorials of suits,modules, and equipment. also a small explanation of the roles. Skills will also be covered here. Afterwards they can join Tier 2 battles, not Tier 1. (3.0x SP gain. Ends @ 6M SP)
Tier 3 - tutorials of the market, social, corporate, and warbage. if anything else has not been covered, it will be put here. Afterwards, they can play in Tier 3 battles. Immediately after passing this tier, they are given a free non-tradable respec, a moderate ISK injection, and say some other little present, like a skin. they then can transfer ISK, join corporations, and can play the mercenary battles. etc.(2.5x SP gain. Ends @ 12.5M SP)
2. Implement an Auto Cache Clearer for after ever battle.
3. Not Loading sockets outside of both teams redlines (Basically everything outside the playing field)
4. Cut off the map 500M out from the redline on both sides ( The map goes on for around 7K in some directions, all sockets loaded if you get a mini DC and get to roam, I did once.)
5. Try to simplify the amount of polygons, smoothing out the map, and recreating hills to be less steep. (Make the loaded objects only have a solid outer wall, not every individual line. also, try dumbing down the fire/lightning effects from buildings.) with this try to make it look practically as good, neat, but not so many polygons. also take a look at the MCC, try giving that a makeover too. (This WILL take some time, and a few coders, but it IS doable with the DUST budget & profit currently.)
6. *NEW (Addition from old topic) -
A. Work on replacing ALL MLT items andmake STD the beginning Tier, Basically everything STD is considered 'basic' right? Well then make that cost no SP to unlock! for BPOs - Do an automatic upscale from MLT to STD BPO scale, initially removing around 90 items from the marketplace.
B. Separate the market (From fitting suit/vehicle) into 2 different things, 1 - the ISK,LP,DK section, and 2 - the AUR section. this will reduce the amount of things people see on screen, and Vets will have an easier time fitting suits they are working on.
7. (Extra little things.) A. Remove the "Progression" tab, no veteran in their right mind would use this, and with the tutorials this would not be needed anyways. (It also takes up quite a bit of space on your HDD or SSD, creating unnecessary lag/ frame-rate drops)
B. Remove in game rank names - Just adds more letters to the killboard, should be removed OR put under 'Show Info" instead.
C. Trading menu like Defiance, Runescape or... well you get what i'm talking about.
D. Remove the"Get Aurum" from every page in the market, countless times I have been thrown into that 30 second PS Store loading screen under the LP store area, it should be restricted to the front page.
E. Vehicles & AV - Reset the stats of vehicles to those of 1.4 Uprising, give Swarms the same stats as they were in 1.4 but somehow equal out the 6 swarm volley to the 4 swarm volley we have now, with a 200m Range cap, and a base 25 points of damage nerf or more, depending on feedback after this. Add back in the old vehicle modules and over time reintroduce Enforcers, Marauders, Black Ops, and then Officer, respectively it would be this tier system- what we have now (STD) enforcers (ADV) Mauraders (PRO) Black Ops (PRO/EXP) Officer (Unnamed yet) eventually also- create racial vehicle for the Minmatar, and Amarr.
I can add on more things. feel free to reply, and discuss this list.
I saw runescape trading. 100% agree.
B
Double O
T
Y
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bear90211
Negative-Feedback.
331
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Posted - 2015.08.06 18:16:00 -
[68] - Quote
Ripley Riley wrote:Arkena Wyrnspire wrote:Why do you think this is? Because while most of OP's ideas are sound, implementing them would take a team much larger than CCP Shanghai can muster. The 'Academy Reworking' idea alone would take Dust's current team months to complete half of the proposed content. This is assuming they worked on nothing else at the time. Idea 5, the one about polishing up the maps, may not even be possible with the talent pool CCP Rattati has at his disposal. The academy and map polishing would require 2 or 3 coders to switch over, everything else is pretty basic. I mentioned in the topic that it would require coders of higher skill, but with 2 or 3 they can do it in no time.
Breh, get me a blue tag.
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Onesimus Tarsus
Vader's-Fist
3
|
Posted - 2015.08.06 21:31:00 -
[69] - Quote
KDR matchmaking would clear up a lot.
Hey, it's a bump, too!
I have ONE PC match to my credit. ONE.
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bear90211
Negative-Feedback.
332
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Posted - 2015.08.07 02:46:00 -
[70] - Quote
bump. has to stay on front page.
Breh, get me a blue tag.
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Maximus Mobius
Fatal Absolution
812
|
Posted - 2015.08.07 02:47:00 -
[71] - Quote
CCP, look at me!!
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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bear90211
Negative-Feedback.
332
|
Posted - 2015.08.07 02:50:00 -
[72] - Quote
Maximus Mobius wrote:CCP, look at me!! the avoiding is real! the avoiding is real! the CCP don't want to look at me! I will fix their problems with work!
Breh, get me a blue tag.
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Maximus Mobius
Fatal Absolution
814
|
Posted - 2015.08.07 03:00:00 -
[73] - Quote
bear90211 wrote:Maximus Mobius wrote:CCP, look at me!! the avoiding is real! the avoiding is real! the CCP don't want to look at me! I will fix their problems with work! They are the best/worst game company out there. They allow us to torture ourselves.
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
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Thor Odinson42
Negative-Feedback
6
|
Posted - 2015.08.07 08:21:00 -
[74] - Quote
My only question is, how'd you come up with 65%? |
Interstellar Marine
77
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Posted - 2015.08.07 08:22:00 -
[75] - Quote
bear90211 wrote:
2. Implement an Auto Cache Clearer for after ever battle.
This. +1
¬!¬!
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Regis Blackbird
DUST University Ivy League
1
|
Posted - 2015.08.07 08:45:00 -
[76] - Quote
bear90211 wrote:
2. Implement an Auto Cache Clearer for after ever battle.
Wow, I can't believe CCP didn't think about this!
Could you please tell us what this magical "Auto Cache Clearer" is, and how its supposed to function? Please don't hesitate to go technical. |
Sequal's Back
Dead Man's Game
825
|
Posted - 2015.08.07 11:32:00 -
[77] - Quote
Regis Blackbird wrote:bear90211 wrote:
2. Implement an Auto Cache Clearer for after ever battle.
Wow, I can't believe CCP didn't think about this! Could you please tell us what this magical "Auto Cache Clearer" is, and how its supposed to function? Please don't hesitate to go technical. Mmh.. When you play a fight, the textures, structures, etc.. are loaded in your memory (RAM). If the memory is too short, it usually uses the HDD/SSD to keep charging stuffs but it's way slower than on the RAM. It seems like the RAM and the data temporarly charged on your HDD/SSD aren't cleared properly so they accumulate and cause framerate drops.
That's the reason why it's recommended to reset before a PC match to help avoiding these framerate drops. Turning your ps3 off clears the RAM and does what DUST should do at the end of every battle.
Hope I made myself clear enough. Didn't want to go to much into details so things might not be working exactly the way I described them.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
|
Ripley Riley
Incorruptibles
11
|
Posted - 2015.08.07 11:41:00 -
[78] - Quote
bear90211 wrote:The academy and map polishing would require 2 or 3 coders to switch over, everything else is pretty basic. I mentioned in the topic that it would require coders of higher skill, but with 2 or 3 they can do it in no time. Without actually looking at the code that CCP Shanghai has to work with how are you able to estimate that?
Have you personally worked on Dust 514 before?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
|
xxwhitedevilxx M
Kinsho Swords Caldari State
3
|
Posted - 2015.08.07 16:26:00 -
[79] - Quote
Ripley Riley wrote:bear90211 wrote:The academy and map polishing would require 2 or 3 coders to switch over, everything else is pretty basic. I mentioned in the topic that it would require coders of higher skill, but with 2 or 3 they can do it in no time. Without actually looking at the code that CCP Shanghai has to work with how are you able to estimate that? Have you personally worked on Dust 514 before?
Actually, map polishing would require one level designer to look at the map within the editor and have fun polishing. But this is the "standard" way you design a level, it might not be the same way CCP does, so it's pretty much speculation.
I seriously doubt there's real-time global illumination in Dust: the light is almost certainly baked in order to make it much less memory intensive.
I think I agree on the 3d models being too hi-poly for what a PS3 can handle, I mean, look at your character in the mercenary quarter: it's one of the most refined character model I've seen on PS3 and you actually have 32 of them in game.
I also think the LOD is a bit off.
I also absolutely agree on maps being way too massive and memory-intensive compared to the playable area.
Of course, this is just speculation since we have no acces to the editor / engine etc. nor we have ever been told how things works exactly.
Guinea Dust Bunnies are watching you, CCP Rouge.
|
Onesimus Tarsus
Vader's-Fist
3
|
Posted - 2015.08.07 17:04:00 -
[80] - Quote
Thor Odinson42 wrote:My only question is, how'd you come up with 65%? Long division.
I have ONE PC match to my credit. ONE.
|
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Regis Blackbird
DUST University Ivy League
1
|
Posted - 2015.08.07 17:53:00 -
[81] - Quote
Sequal's Back wrote:Regis Blackbird wrote:bear90211 wrote:
2. Implement an Auto Cache Clearer for after ever battle.
Wow, I can't believe CCP didn't think about this! Could you please tell us what this magical "Auto Cache Clearer" is, and how its supposed to function? Please don't hesitate to go technical. Mmh.. When you play a fight, the textures, structures, etc.. are loaded in your memory (RAM). If the memory is too short, it usually uses the HDD/SSD to keep charging stuffs but it's way slower than on the RAM. It seems like the RAM and the data temporarly charged on your HDD/SSD aren't cleared properly so they accumulate and cause framerate drops. That's the reason why it's recommended to reset before a PC match to help avoiding these framerate drops. Turning your ps3 off clears the RAM and does what DUST should do at the end of every battle. Hope I made myself clear enough. Didn't want to go to much into details so things might not be working exactly the way I described them.
Thanks for the feedback, but I really wanted a reply from the OP (since he seems to be the expert).
The problem I have with his quote (and his entire post in fact) is that he makes everything seem so easy, without providing any credentials or deeper explanation to justify his statements. His comment makes it sounds like we have a dedicated cache area in memory which stores all in-match data, and CCP just "forgot" to insert the line "clear cache" in the code.
Memory leaks (which is what we actually are taking about) are not simple, and definitely not easy to fix. Basically the code allocates memory and does not free it after use. This memory can not be used since it it occupied, but will never get cleared. After a while less and less memory is available, which results in the HDD swapping you describe in your reply.
The problem is, the code can't (easily) judge which memory is garbage and what is vital for the game. The reason a system reset works before a PC game is that "all" memory is wiped (the console is turned off). In this state it does not matter what is useful memory and what is not.
TDLR: There is not magical cache which CCP could just clear in-between games. It simply does not work like that. Sure, you can implement a garbage collector which clears unused memory, but they are quite resource intensive as well.
The best way is to plug the leaks. But as stated earlier, that is definitely simpler said than done. |
Regis Blackbird
DUST University Ivy League
1
|
Posted - 2015.08.07 18:11:00 -
[82] - Quote
And to go on about the quote to borrow 2-3 coders from EVE, who will fix things easy peasy.
bear90211 wrote:Cavani1EE7 wrote:bump for the blue tags Thanks, cavani, we do need blue tags here. it's pretty easy work IMO just get 2 or 3 devs to switch over from EVE bug fixes and your pretty much golden on the coding aspect of it all.
Coders which neither have the same tools, language and legacy code knowledge to work with, will just jump in and fix problems and cut and slash maps in no time.
Oh wait... They need to be "good" coders. That's right... Not like the ones in CCP Shanghai.
bear90211 wrote: The academy and map polishing would require 2 or 3 coders to switch over, everything else is pretty basic. I mentioned in the topic that it would require coders of higher skill, but with 2 or 3 they can do it in no time.
Comments like this is frankly insulting to anyone which works in IT, not just CCP. (In case you wonder where the blue tags went )
|
JARREL THOMAS
Dead Man's Game
843
|
Posted - 2015.08.07 18:12:00 -
[83] - Quote
He's gotten 54 likes he has 5 pages and CCP still won't respond...
Caldari Loyalist. ( -í° -£-û -í°) No.
|
Regis Blackbird
DUST University Ivy League
1
|
Posted - 2015.08.07 18:14:00 -
[84] - Quote
Thor Odinson42 wrote:My only question is, how'd you come up with 65%?
It's apparently up to 90% now
bear90211 wrote: this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
|
Posted - 2015.08.07 18:15:00 -
[85] - Quote
Regis Blackbird wrote:Thor Odinson42 wrote:My only question is, how'd you come up with 65%? It's apparently up to 90% now bear90211 wrote: this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
Look at that. Thread improved right before our eyes.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Maximus Mobius
Fatal Absolution
829
|
Posted - 2015.08.07 18:23:00 -
[86] - Quote
Regis Blackbird wrote:Thor Odinson42 wrote:My only question is, how'd you come up with 65%? It's apparently up to 90% now bear90211 wrote: this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
I don't see you providing any suggestions =ƒÿÆ
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
|
DDx77
Random Gunz Rise Of Legion.
344
|
Posted - 2015.08.07 19:52:00 -
[87] - Quote
So interesting that not long after this post I encountered quite a few new players that have NO IDEA WHAT THEY ARE DOING.
I gave as much advice as my thumbs could type on a DS3 and sent them mail directing them to the Forums new player section.
When I was in a squad with them, they were getting murdered/redlined and generally stomped - by vets - and I was actually getting worried about them quitting.
What sucks is that the Power core update was awesome but it does not seem to have improved performance in a meaningful way.
There was an acknowledgment that the maps themselves are a problem because of how they are randomly generated. I'm not a IT person but I imagine changing/updating this to a different map system would be like gutting a house and putting in all new flooring and walls. I don't think they have the manpower to do it.
The Devs don't usually respond to these types of threads because I don't think it helps. They have acknowledged most of these issues in other threads. Also I read somewhere FRAME is on vacation and Rattati has taken some time off. ( He posted that he was at a wedding) |
No-one-ganks like-Gaston
Corrosive Synergy No Context
43
|
Posted - 2015.08.07 19:58:00 -
[88] - Quote
DDx77 wrote:What sucks is that the Power core update was awesome but it does not seem to have improved performance in a meaningful way. Power core update hasn't been fully implemented yet. At the moment the only part of that that has been done is the separating of some SKINs from their BPO suits and all suits being given Proto tier slot layout. |
DeadlyAztec11
8
|
Posted - 2015.08.07 20:19:00 -
[89] - Quote
Maximus Mobius wrote:Regis Blackbird wrote:Thor Odinson42 wrote:My only question is, how'd you come up with 65%? It's apparently up to 90% now bear90211 wrote: this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
I don't see you providing any suggestions =ƒÿÆ The OP believes that these fixes are so simple, but they are not. CCP doesn't even have the resources for things like map polishing. Even if they did it would take a long time. CCP has already tried to fix the maps several times. Just saying "fix the hills" is not an idea that nobody has thought of.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Leither Yiltron
1
|
Posted - 2015.08.08 00:09:00 -
[90] - Quote
This thread has me utterly baffled. There are a few categories of statements in the OP: Debatable or just plain wrong, wishful thinking (would definitely be nice, but high resource investment to fix), and ones where things just don't work that way. Let's break it down.
Debatable or just plain wrong:
bear90211 wrote: 1. Academy Reworking - Tiered system.
6. *NEW (Addition from old topic) -
A. Work on replacing ALL MLT items andmake STD the beginning Tier, Basically everything STD is considered 'basic' right? Well then make that cost no SP to unlock! for BPOs - Do an automatic upscale from MLT to STD BPO scale, initially removing around 90 items from the marketplace.
B. Separate the market (From fitting suit/vehicle) into 2 different things, 1 - the ISK,LP,DK section, and 2 - the AUR section. this will reduce the amount of things people see on screen, and Vets will have an easier time fitting suits they are working on.
7. (Extra little things.) A. Remove the "Progression" tab, no veteran in their right mind would use this, and with the tutorials this would not be needed anyways. (It also takes up quite a bit of space on your HDD or SSD, creating unnecessary lag/ frame-rate drops)
B. Remove in game rank names - Just adds more letters to the killboard, should be removed OR put under 'Show Info" instead.
D. Remove the"Get Aurum" from every page in the market, countless times I have been thrown into that 30 second PS Store loading screen under the LP store area, it should be restricted to the front page.
E. Vehicles & AV - Reset the stats of vehicles to those of 1.4 Uprising, give Swarms the same stats as they were in 1.4 but somehow equal out the 6 swarm volley to the 4 swarm volley we have now, with a 200m Range cap, and a base 25 points of damage nerf or more, depending on feedback after this. Add back in the old vehicle modules and over time reintroduce Enforcers, Marauders, Black Ops, and then Officer, respectively it would be this tier system- what we have now (STD) enforcers (ADV) Mauraders (PRO) Black Ops (PRO/EXP) Officer (Unnamed yet) eventually also- create racial vehicle for the Minmatar, and Amarr.
1 is an interesting idea, but deserves its own thread for discussion. Similarly with 6A.
6B, 7B, and 7D are just way too small to deserve dev time. It's difficult to simplify the market any farther than it has given the huge quantity of items in it. The "Get AUR" comment in particular I understand - it's painful if you accidentally push it. But they need to have it there to increase sales, so it's almost certainly not going away.
7E isn't explained very clearly. I think you have an idea here, but you'd need to write it out more clearly. Right now what I can see out of it doesn't look like it clearly consults the ongoing debate over vehicle problems.
It doesn't work like that (https://www.youtube.com/watch?v=4FFG1NqKzCg):
bear90211 wrote: 2. Implement an Auto Cache Clearer for after ever battle.
3. Not Loading sockets outside of both teams redlines (Basically everything outside the playing field)
4. Cut off the map 500M out from the redline on both sides ( The map goes on for around 7K in some directions, all sockets loaded if you get a mini DC and get to roam, I did once.)
5. Try to simplify the amount of polygons, smoothing out the map, and recreating hills to be less steep. (Make the loaded objects only have a solid outer wall, not every individual line. also, try dumbing down the fire/lightning effects from buildings.) with this try to make it look practically as good, neat, but not so many polygons. also take a look at the MCC, try giving that a makeover too. (This WILL take some time, and a few coders, but it IS doable with the DUST budget & profit currently.)
In all of these cases there's a fundamental misunderstanding of how these systems work. I'll just be short about it, since Regis has done a pretty thorough job earlier: As a professional programmer, I can tell you that 2 and 5 both contain words related to how the game works, but overall have literally zero meaning. Those words put together in that order don't actually mean anything. Additionally, if 3 or 4 actually represented easily implemented savings they would have been done ages ago.
Wishful thinking:
bear90211 wrote: C. Trading menu like Defiance, Runescape or... well you get what i'm talking about.
This would obviously be nice, and exists in other games. It'll take nontrivial dev work though, and who knows with Dust's team when they're going to have the opportunity to move this kind of thing into a patch?
Overall the original post holds very little actionable content.
Have a pony
|
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bear90211
Negative-Feedback.
338
|
Posted - 2015.08.08 07:06:00 -
[91] - Quote
bump |
jonny battles
Random Gunz Rise Of Legion.
112
|
Posted - 2015.08.08 13:01:00 -
[92] - Quote
Still no blue tag told you there gonna try to meet you bear
It was just that easy
|
JJ'S
Krusual Covert Operators Minmatar Republic
127
|
Posted - 2015.08.08 16:15:00 -
[93] - Quote
Regis Blackbird wrote:And to go on about the quote to borrow 2-3 coders from EVE, who will fix things easy peasy. bear90211 wrote:Cavani1EE7 wrote:bump for the blue tags Thanks, cavani, we do need blue tags here. it's pretty easy work IMO just get 2 or 3 devs to switch over from EVE bug fixes and your pretty much golden on the coding aspect of it all. Coders which neither have the same tools, language and legacy code knowledge to work with, will just jump in and fix problems and cut and slash maps in no time. Oh wait... They need to be "good" coders. That's right... Not like the ones in CCP Shanghai. bear90211 wrote: The academy and map polishing would require 2 or 3 coders to switch over, everything else is pretty basic. I mentioned in the topic that it would require coders of higher skill, but with 2 or 3 they can do it in no time.
Comments like this is frankly insulting to anyone which works in IT, not just CCP. (In case you wonder where the blue tags went )
They haven't truly grinded code in this game since 1.6.....
CCP Shanghai when they went to build key features into DUST, for example Faction Warfare... They called in a CCP crew that works company wide... They called themselves "Team True Grit" They are the ones that came in and grinded the code out to make faction warfare..
Not in house employees.
Even the matchmaking system was just a recycled attempt from the 1.4 patch that they just tweaked and allowed to gather statistics more dynamically. It wasn't a newly grinded out feature... Just a recycled tweaked one of a broken system that already failed.
CCP pays at the bottom of the industry.... Meaning nearly any developer studio bar a few small scale indies pay more then CCP... You then have to move then to work further with them... CCP used to attract some of the best and brightest with the mere thought of getting to work with Tranquility.... Now that hardware is aging and vastly becoming outdated and needing a complete overhaul... CCP has lost over 20-30 of their main developers in 2014-2015, The original owners of CCP are gone... The passionate developers who started a board game to fund their aspirations of taking space sims genre to the next level is gone.
It has been bought out by the biggest investment firm in Iceland with Hilmar only owning 5% of the company with no true say, merely installed has a figure head to placate the ignorant and lazy.
If CCP cared about it's legacy, name and reputation like a group of developers would who own and run a company, DUST would of been fixed and been made relevant....
Instead Studios and major projects have been closed... Major EVE features talked about for nearly a decade completely abandoned while they offer no new innovation or ground breaking features for nearly 8 years... Bleeding some of the most talented developers in the industry who built these ground breaking features and joined not for the money but for the passion in EVE and the concept... They have looked behind the curtain and quit...
You may have faith in CCP, however Most of us base our opinions on their actions not their community teams words..... CCP stands for Crowd Control Productions... That should speak pretty loudly how much worth to put into their community teams words.
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JJ'S
Krusual Covert Operators Minmatar Republic
127
|
Posted - 2015.08.08 16:28:00 -
[94] - Quote
DeadlyAztec11 wrote:Maximus Mobius wrote:Regis Blackbird wrote:Thor Odinson42 wrote:My only question is, how'd you come up with 65%? It's apparently up to 90% now bear90211 wrote: this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
I don't see you providing any suggestions =ƒÿÆ The OP believes that these fixes are so simple, but they are not. CCP doesn't even have the resources for things like map polishing. Even if they did it would take a long time. CCP has already tried to fix the maps several times. Just saying "fix the hills" is not a revolutionary idea. The reason nobody says it is because it is an obvious solution with very complex problems ti implement. People could easily say "Dust would be better if the Caldari Assault were improved" though that's only taking advantage of seeing the finish line and not taking into account the path to that finish line.
You can't make an excuse for CCP and their maps...
The amount of map not in playable areas in this game makes the map that we actually get to play on look small.... The amount of assets being loaded into a game that have no relevance or use to the actual game other then CCP being to lazy to fix it...
Is crazy....
No Developer for lobby shooters has 60% of the map sitting in unplayable areas, using resources on a last generation console hardware to load and run these while complaining about game performance...
You can't sit here and apologize for CCP and say that it is not their fault.... IT IS COMPLETELY their fault.... They even released new maps never even seen before WITH THE EXACT SAME PROBLEM.
The amount of resources wasted in DUST on lazy done stuff is insane... And the amount of people they have convinced to apologize for them and explain how it isn't their fault is even more insane. |
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.08 17:10:00 -
[95] - Quote
bear90211 wrote:(This is EDITED for more clarification, a bit more ease for your eyes, and to make a little more sense, you will understand if you read this earlier)
So I have been here since Chromosome, and my personal opinion as a Veteran duster, (Although most of you don't care about that, not sure CCP does either) is that TTK should get looked at (It's a little too fast.) there's mindless Newbrows running around in every game mode, Tanks & AV are out of whack, PC is still broken, and all that kind of stuff but this list, will fix quite a lot of stuff. Newbrows, Frame rate, *LAG* Scamming, matchmaking (In a way, not entirely) and maybe vehicles / AV. just read it, and please discuss.
MY solution would be:
1. Academy Reworking - Tiered system. Tier 1 - Simple tutorials of every weapon, using prefit suits (Basic) on an open map (No players) within this tutorial also - grenades. Afterwards they can go into the tier 1 battles. (3.5x SP gain. Ends @ 2.5M SP)
Tier 2 - Simple tutorials of suits,modules, and equipment. also a small explanation of the roles. Skills will also be covered here. Afterwards they can join Tier 2 battles, not Tier 1. (3.0x SP gain. Ends @ 6M SP)
Tier 3 - tutorials of the market, social, corporate, and warbage. if anything else has not been covered, it will be put here. Afterwards, they can play in Tier 3 battles. Immediately after passing this tier, they are given a free non-tradable respec, a moderate ISK injection, and say some other little present, like a skin. they then can transfer ISK, join corporations, and can play the mercenary battles. etc.(2.5x SP gain. Ends @ 12.5M SP)
2. Implement an Auto Cache Clearer for after ever battle.
3. Not Loading sockets outside of both teams redlines (Basically everything outside the playing field)
4. Cut off the map 500M out from the redline on both sides ( The map goes on for around 7K in some directions, all sockets loaded if you get a mini DC and get to roam, I did once.)
5. Try to simplify the amount of polygons, smoothing out the map, and recreating hills to be less steep. (Make the loaded objects only have a solid outer wall, not every individual line. also, try dumbing down the fire/lightning effects from buildings.) with this try to make it look practically as good, neat, but not so many polygons. also take a look at the MCC, try giving that a makeover too. (This WILL take some time, and a few coders, but it IS doable with the DUST budget & profit currently.)
6. *NEW (Addition from old topic) -
A. Work on replacing ALL MLT items andmake STD the beginning Tier, Basically everything STD is considered 'basic' right? Well then make that cost no SP to unlock! for BPOs - Do an automatic upscale from MLT to STD BPO scale, initially removing around 90 items from the marketplace.
B. Separate the market (From fitting suit/vehicle) into 2 different things, 1 - the ISK,LP,DK section, and 2 - the AUR section. this will reduce the amount of things people see on screen, and Vets will have an easier time fitting suits they are working on.
7. (Extra little things.) A. Remove the "Progression" tab, no veteran in their right mind would use this, and with the tutorials this would not be needed anyways. (It also takes up quite a bit of space on your HDD or SSD, creating unnecessary lag/ frame-rate drops)
B. Remove in game rank names - Just adds more letters to the killboard, should be removed OR put under 'Show Info" instead.
C. Trading menu like Defiance, Runescape or... well you get what i'm talking about.
D. Remove the"Get Aurum" from every page in the market, countless times I have been thrown into that 30 second PS Store loading screen under the LP store area, it should be restricted to the front page.
E. Vehicles & AV - Reset the stats of vehicles to those of 1.4 Uprising, give Swarms the same stats as they were in 1.4 but somehow equal out the 6 swarm volley to the 4 swarm volley we have now, with a 200m Range cap, and a base 25 points of damage nerf or more, depending on feedback after this. Add back in the old vehicle modules and over time reintroduce Enforcers, Marauders, Black Ops, and then Officer, respectively it would be this tier system- what we have now (STD) enforcers (ADV) Mauraders (PRO) Black Ops (PRO/EXP) Officer (Unnamed yet) eventually also- create racial vehicle for the Minmatar, and Amarr.
I can add on more things. feel free to reply, and discuss this list. 1. Yes.
2. Okay.
3. No. Certain redlines would be vulnerable to enemy for, with the only safe haven being inside the MCC, and an enemy killing off whoever decides to drop.
4. Yes.
5. No. Everything will take too much time and resources, and once CCP thinks it is complete, there is a big chance of the game breaking.
6.a. Mm, I don't know. Militia allows players to try out weapons without skills. This is pretty necessary for new players, unless you remove skill requirements for STD gear.
6.b. No. Current market is fine.
7.a. No. Fix current progression tab, change the the fits from AUR to isk (and be able to replenish their fits from the tab after the first initial claim. Have the tab start out at the chosen race. Fix UI.
7.b. No one really cares. There is a setting for this. Don't like it? Message the merc to change it or deal with it.
7.c. Yes.
7.d. Yes.
7.e. Worry about this after 1.3 or 1.4. I feel like CCP has something big planned for these two updates and will run out of ideas on how the game will work after them.
Scouts United
Gk.0s & Quafes all day.
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Leither Yiltron
1
|
Posted - 2015.08.08 19:26:00 -
[96] - Quote
JJ'S wrote: The amount of map not in playable areas in this game makes the map that we actually get to play on look small.... The amount of assets being loaded into a game that have no relevance or use to the actual game other then CCP being to lazy to fix it...
And if you look to your left, you'll see an adult human talking out its ass in the wild. Although extremely common, most sightseers have a fond affection for spotting humans in this frequent, if somewhat messy, state.
Most of you are probably well-versed in catching humans talking out their ass, but for those on our safari who aren't human enthusiasts we can discuss this particular situation. Notice that the human is taking a factual observation, the large implied surface area that an analog of a virtual object in a video game would have, and from there is concluding that quantities associated with the virtual object are in direct correlation with quantities associated with the analog. Would one of you like to explain what happened?
Passenger in jeep: (excitedly) It looks like the human has taken experiences associated with an only tangentially related analog of the virtual object, and used properties about that analog to form unrelated conclusions about the virtual object, despite those conclusions having no particular factual basis!
Younger second passenger: Look, it's still going, mom!
Tour guide: (chuckling) Yes, you're right, well isn't that a treat. It looks like the human is concluding that, just because it is easy to describe a different virtual object that is related to the first one, that it would be simple to remodel the existing virtual object to obtain the second one. It's concluding that despite having no background in virtual modelling in general, and in how the current virtual object is modeled in particular. That's just adorable.
Younger passenger again, to mother: Can we get a human as a pet?
Mother: (also chuckling) Oh no, sweetie. Humans aren't good at walking on webs, and they talk out their ass so much that it's hard to clean up after them.
Have a pony
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bear90211
Negative-Feedback.
344
|
Posted - 2015.08.11 01:22:00 -
[97] - Quote
bump... still no blue tag, i'm not asking for support but just some recognition. please... |
bear90211
Negative-Feedback.
345
|
Posted - 2015.08.16 02:50:00 -
[98] - Quote
Still... |
Maximus Mobius
Fatal Absolution
939
|
Posted - 2015.08.16 03:10:00 -
[99] - Quote
I don't think we're getting blue tags....
ALL HAIL MAXSON!!
Multi-role Tanker
Tanks and turrets supplied by Caldari Steel and Ishukone!!
For The State!!
|
Getma Gunn
Hellstorm LLC
19
|
Posted - 2015.08.16 06:32:00 -
[100] - Quote
We all want this game to be more than what it is. Sadly I think it's circling the drain. We're playing on a console that's virtually dead and for ccp to sink money into it would be just be a waste. Eventually we will all realize that all things end, even immortal soldiers. |
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