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Maximus Mobius
Fatal Absolution
764
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Posted - 2015.08.05 00:24:00 -
[31] - Quote
All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect...
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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bear90211
273
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Posted - 2015.08.05 00:53:00 -
[32] - Quote
Maximus Mobius wrote:All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect... breh, they will make you scuurd of tanking. lol
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Russel Mendoza
Klandatu
229
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Posted - 2015.08.05 01:16:00 -
[33] - Quote
Bump.
Bump this until the blue tag appears.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Kiiran-B
Seraphim Initiative.
328
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Posted - 2015.08.05 01:21:00 -
[34] - Quote
Indeed.
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Maximus Mobius
Fatal Absolution
765
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Posted - 2015.08.05 01:35:00 -
[35] - Quote
bear90211 wrote:Maximus Mobius wrote:All it takes is the collected voices of DUST514 players for CCP to hear. Change IS achievable. Make me scared of using a Tank CCP. Make unprepared berries fear a tank. Make the action actually something that will force my attention. Make sockets static or just simplify them altogether or just remove them. Something to that effect... breh, they will make you scuurd of tanking. lol With 45 mil sinked into only my tanks, I think I'll survive...somewhat...
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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Kierkegaard Soren
Eridani Light Horse Battalion
895
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Posted - 2015.08.05 01:57:00 -
[36] - Quote
Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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SOGZ PANDA
WarRavens
121
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Posted - 2015.08.05 02:10:00 -
[37] - Quote
You're a legend bear been playing dust as long as you until I had enough and haven't touched it since probably before warlords came in lol.
Framerate has plagued this game for way too damn long. It's practically unplayable, mind you my opinion comes from a guy playing a ps4 exclusively since I sold my ps3 and will never fork out money for old tech ever (yes I see the irony since ps4 is technically old pc tech).
Props to this post, I even had the urge to log in to bumpity it :)
"Why should we make a story about you?"
"Cause I'm so f*ing good!"
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bear90211
Negative-Feedback.
276
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Posted - 2015.08.05 02:17:00 -
[38] - Quote
SOGZ PANDA wrote:You're a legend bear been playing dust as long as you until I had enough and haven't touched it since probably before warlords came in lol.
Framerate has plagued this game for way too damn long. It's practically unplayable, mind you my opinion comes from a guy playing a ps4 exclusively since I sold my ps3 and will never fork out money for old tech ever (yes I see the irony since ps4 is technically old pc tech).
Props to this post, I even had the urge to log in to bumpity it :)
it's nice that you did that then, most people who quit dust never come back to it, let alone the forums, everyone wants a blue tag for this, it's easy work for CCP to do, just as easy as it was for them to make the progression tree in the neocom, or the instant battle thing, it requires low level programming, and I know plenty of people who can do it themselves.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
276
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Posted - 2015.08.05 02:26:00 -
[39] - Quote
Kierkegaard Soren wrote:Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks. The suits in the game aren't really the problem, the idea for power core slots will just free up a few hundred items in the marketplace (Suits) I recommended in multiple threads that they just have to remove the AUR suits and repeated objects, remove ALL militia and make basic level no skill requirements. it is called 'basic' right? the game lags only in game, meaning the stress on the HDD, and even SDD is coming from something inside the playable area, IE: polygon count, nearly endless detailed redline, and the quality in the design of every little thing that most people do not acknowledge. also - it won't cost much. in fact they could do it with the budget they already have. everything in that list is doable without ANY actual programmers besides the graphical polygon fixing, and maybe the map cutting. at that, it would take 2 devs from the EVE team to fix all of the graphics on dust in one month, or less.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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SOGZ PANDA
WarRavens
121
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Posted - 2015.08.05 04:40:00 -
[40] - Quote
bear90211 wrote:Kierkegaard Soren wrote:Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks. The suits in the game aren't really the problem, the idea for power core slots will just free up a few hundred items in the marketplace (Suits) I recommended in multiple threads that they just have to remove the AUR suits and repeated objects, remove ALL militia and make basic level no skill requirements. it is called 'basic' right? the game lags only in game, meaning the stress on the HDD, and even SDD is coming from something inside the playable area, IE: polygon count, nearly endless detailed redline, and the quality in the design of every little thing that most people do not acknowledge. also - it won't cost much. in fact they could do it with the budget they already have. everything in that list is doable without ANY actual programmers besides the graphical polygon fixing, and maybe the map cutting. at that, it would take 2 devs from the EVE team to fix all of the graphics on dust in one month, or less.
I would actually like to add to this also.
The suits were never really an issue, the detail involved in a dropsuit is minor at best. When you look at logis and assaults they are the same base schematic with just some shading changes. The slots on the suits create for added input when they are loaded in during spawn but nothing big.
But when you see the amount of people who in order to play dust need to drop the scale of the resolution to bare minimum (and some even changed from hdmi input back to av input, which is prehistoric audio and visual input). It shows that it's something to do with the shapes that are being loaded in each map, and countless moving parts that are so unnecessary, like a tower that has electricity surging from the top added in with it's own sound effects let alone.
Yet it is the most unnecessary addition to a map I have ever seen.
It backs up bear's point, that there are too many moving parts that are completely unnecessary and take too much of the ps3's cpu and HDD to load.
Ps3's should not be breaking because of the overcompensation for loading complex shapes into a map with user made inputs like gunfire and movement.
+1 on the redline texture reduction.
"Why should we make a story about you?"
"Cause I'm so f*ing good!"
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Maximus Mobius
Fatal Absolution
768
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Posted - 2015.08.05 05:24:00 -
[41] - Quote
bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.05 09:59:00 -
[42] - Quote
Is it worth it.
On a good day - hell yes.
On an average day - hell no.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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bear90211
Negative-Feedback.
283
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Posted - 2015.08.05 16:37:00 -
[43] - Quote
CommanderBolt wrote:Is it worth it.
On a good day - hell yes.
On an average day - hell no. I play on any day, if I can't play the game, its because i'm busy, asleep, or no internet. I mean, who would turn down a trip to six flags for a week?
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
283
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Posted - 2015.08.05 16:38:00 -
[44] - Quote
Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Maximus Mobius
Fatal Absolution
768
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Posted - 2015.08.05 18:07:00 -
[45] - Quote
bear90211 wrote:Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support. It becomes rather sad when players are more aware of how to fix a game than devs. Or the devs are aware but the silence constitutes our ignorance.
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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7th Son 7
Hakuna Matatah Inc
1
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Posted - 2015.08.05 18:16:00 -
[46] - Quote
Dust is my lover, i'm not going anywhere until they flip the switch. Of course I would like to see changes though.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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bear90211
Negative-Feedback.
283
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Posted - 2015.08.05 18:34:00 -
[47] - Quote
Maximus Mobius wrote:bear90211 wrote:Maximus Mobius wrote:bear90211 wrote:Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. We'll keep this thread afloat until we get blue tags thanks for the support. It becomes rather sad when players are more aware of how to fix a game than devs. Or the devs are aware but the silence constitutes our ignorance. this would solve 90% of the problems in the game. the rebalancing, buffing, nerfing and adding content can come later. this list should come first.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Maximus Mobius
Fatal Absolution
770
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Posted - 2015.08.05 18:40:00 -
[48] - Quote
This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable.
#Fallout4
Pre-ordered Pip-Boy edition
Bought the Fallout anthology
All Hail Maxson!!
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501st Headstrong
Vader's-Fist
2
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Posted - 2015.08.05 19:05:00 -
[49] - Quote
Maximus Mobius wrote:This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable.
Agreed.
Oh and fix the disappearing PC matches. That is getting old QUICK...
But yes bear I agree with everything you stated :) 07 broski.
CEO of Vader's-Fist- Everything burns when the bark is stale...
PSN- saphireblue-7
Hate Hackers
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bear90211
Negative-Feedback.
298
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Posted - 2015.08.05 22:10:00 -
[50] - Quote
have to bump. also changed title name.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.05 23:36:00 -
[51] - Quote
I want 90% less lag too!
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.05 23:37:00 -
[52] - Quote
Maximus Mobius wrote:This game is a diamond in the rough. If they clean and polish it, it would be beyond valuable. ^ very much this
Shoot scout with yes. - Ripley Riley (for CPM2)
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PLAYSTTION
Corrosive Synergy No Context
1
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Posted - 2015.08.05 23:45:00 -
[53] - Quote
Great Ideas. There is so much more then this and I feel your frustration as a fellow vet! They should just release the Chromosome version as a separate game or reintroduce for a week as an event!
Galassault Galogi Galsent Galmando Galscout
Open Beta Vet - 48 mil sp
Director of Corrosive Synergy
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bear90211
Negative-Feedback.
298
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Posted - 2015.08.05 23:48:00 -
[54] - Quote
PLAYSTTION wrote:Great Ideas. There is so much more then this and I feel your frustration as a fellow vet! They should just release the Chromosome version as a separate game or reintroduce for a week as an event!
I want that even. for sure.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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Terry Webber
Molon Labe. RUST415
830
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Posted - 2015.08.06 00:32:00 -
[55] - Quote
There are a lot of good suggestions in the OP. As for the rank names, I think you can toggle that off. Also, the progression tab is just really buggy which will very likely be fixed in another hotfix or patch.
Inertial Booster Module
Vehicle Installation
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Mobius Kaethis
Molon Labe. RUST415
2
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Posted - 2015.08.06 01:31:00 -
[56] - Quote
bear90211 wrote: 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Wait wait wait. Sure the progression system has some problems but it definitely has a purpose and a place in the game. The point of it is to guide new players towards a type of suit they are interested in like the progression system in eve.
In its current state the progression system does a poor job of this but that doesn't mean it should be scrapped. It should be fixed.
The whole progression tree should be visible regardless of a players advancement to allow for planning. Explanations of different fittings goals need to be included (along with flavor text for role players). AUR and ISK variants of suits need to be highlighted with their differences explained. Even the suit selection needs to be changed so that it is easier to move between fits (it is strange right now).
None of these problems are insurmountable though or a reason that a potentially instructive element of the game should be removed.
The long loading time you experience when opening the progression page is not indicative of lag in the least. I don't know how you could even make that leap. That's like saying, "this web page is loading slowly it must be slowing my computer down even once I've navigated away from it."
Now with more evil.
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bear90211
Negative-Feedback.
300
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Posted - 2015.08.06 01:53:00 -
[57] - Quote
Mobius Kaethis wrote:bear90211 wrote: 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Wait wait wait. Sure the progression system has some problems but it definitely has a purpose and a place in the game. The point of it is to guide new players towards a type of suit they are interested in like the progression system in eve. In its current state the progression system does a poor job of this but that doesn't mean it should be scrapped. It should be fixed. The whole progression tree should be visible regardless of a players advancement to allow for planning. Explanations of different fittings goals need to be included (along with flavor text for role players). AUR and ISK variants of suits need to be highlighted with their differences explained. Even the suit selection needs to be changed so that it is easier to move between fits (it is strange right now). None of these problems are insurmountable though or a reason that a potentially instructive element of the game should be removed. The long loading time you experience when opening the progression page is not indicative of lag in the least. I don't know how you could even make that leap. That's like saying, "this web page is loading slowly it must be slowing my computer down even once I've navigated away from it." no what I mean for the progression thing, people don't really need it if they get a proper, simple tutorial in the battle academy, and it takes up space on the SSD or HDD you have on a PS3 just being there. and really, how many newbros actually look at progression? if they use that it is sorta misleading, I checked out the entire thing and honestly I can say its not the buggy part, but its the entire thing itself. it has no place under 'loadouts' either.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
300
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Posted - 2015.08.06 01:55:00 -
[58] - Quote
Terry Webber wrote:There are a lot of good suggestions in the OP. As for the rank names, I think you can toggle that off. Also, the progression tab is just really buggy which will very likely be fixed in another hotfix or patch. I would like to have the rank names stay but not immediately be visible, maybe if it was under 'show info' instead, or just not there. I still like the ranks though, with they were reworked so you don't need aurum to get past lvl 5....
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
305
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Posted - 2015.08.06 03:36:00 -
[59] - Quote
Updated for better clarity, easing a bit for your eyes, and hopefully a blue tag.
https://forums.dust514.com/default.aspx?g=posts&m=2898974#post2898974
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bear90211
Negative-Feedback.
312
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Posted - 2015.08.06 06:01:00 -
[60] - Quote
surprised I haven't seen a CPM reply yet. did no one think of these ideas before? I mean its pretty logical... I see CPM2 runners replies though. and still no blue tag..
Breh, get me a blue tag.
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