Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.08 17:10:00 -
[1] - Quote
bear90211 wrote:(This is EDITED for more clarification, a bit more ease for your eyes, and to make a little more sense, you will understand if you read this earlier)
So I have been here since Chromosome, and my personal opinion as a Veteran duster, (Although most of you don't care about that, not sure CCP does either) is that TTK should get looked at (It's a little too fast.) there's mindless Newbrows running around in every game mode, Tanks & AV are out of whack, PC is still broken, and all that kind of stuff but this list, will fix quite a lot of stuff. Newbrows, Frame rate, *LAG* Scamming, matchmaking (In a way, not entirely) and maybe vehicles / AV. just read it, and please discuss.
MY solution would be:
1. Academy Reworking - Tiered system. Tier 1 - Simple tutorials of every weapon, using prefit suits (Basic) on an open map (No players) within this tutorial also - grenades. Afterwards they can go into the tier 1 battles. (3.5x SP gain. Ends @ 2.5M SP)
Tier 2 - Simple tutorials of suits,modules, and equipment. also a small explanation of the roles. Skills will also be covered here. Afterwards they can join Tier 2 battles, not Tier 1. (3.0x SP gain. Ends @ 6M SP)
Tier 3 - tutorials of the market, social, corporate, and warbage. if anything else has not been covered, it will be put here. Afterwards, they can play in Tier 3 battles. Immediately after passing this tier, they are given a free non-tradable respec, a moderate ISK injection, and say some other little present, like a skin. they then can transfer ISK, join corporations, and can play the mercenary battles. etc.(2.5x SP gain. Ends @ 12.5M SP)
2. Implement an Auto Cache Clearer for after ever battle.
3. Not Loading sockets outside of both teams redlines (Basically everything outside the playing field)
4. Cut off the map 500M out from the redline on both sides ( The map goes on for around 7K in some directions, all sockets loaded if you get a mini DC and get to roam, I did once.)
5. Try to simplify the amount of polygons, smoothing out the map, and recreating hills to be less steep. (Make the loaded objects only have a solid outer wall, not every individual line. also, try dumbing down the fire/lightning effects from buildings.) with this try to make it look practically as good, neat, but not so many polygons. also take a look at the MCC, try giving that a makeover too. (This WILL take some time, and a few coders, but it IS doable with the DUST budget & profit currently.)
6. *NEW (Addition from old topic) -
A. Work on replacing ALL MLT items andmake STD the beginning Tier, Basically everything STD is considered 'basic' right? Well then make that cost no SP to unlock! for BPOs - Do an automatic upscale from MLT to STD BPO scale, initially removing around 90 items from the marketplace.
B. Separate the market (From fitting suit/vehicle) into 2 different things, 1 - the ISK,LP,DK section, and 2 - the AUR section. this will reduce the amount of things people see on screen, and Vets will have an easier time fitting suits they are working on.
7. (Extra little things.) A. Remove the "Progression" tab, no veteran in their right mind would use this, and with the tutorials this would not be needed anyways. (It also takes up quite a bit of space on your HDD or SSD, creating unnecessary lag/ frame-rate drops)
B. Remove in game rank names - Just adds more letters to the killboard, should be removed OR put under 'Show Info" instead.
C. Trading menu like Defiance, Runescape or... well you get what i'm talking about.
D. Remove the"Get Aurum" from every page in the market, countless times I have been thrown into that 30 second PS Store loading screen under the LP store area, it should be restricted to the front page.
E. Vehicles & AV - Reset the stats of vehicles to those of 1.4 Uprising, give Swarms the same stats as they were in 1.4 but somehow equal out the 6 swarm volley to the 4 swarm volley we have now, with a 200m Range cap, and a base 25 points of damage nerf or more, depending on feedback after this. Add back in the old vehicle modules and over time reintroduce Enforcers, Marauders, Black Ops, and then Officer, respectively it would be this tier system- what we have now (STD) enforcers (ADV) Mauraders (PRO) Black Ops (PRO/EXP) Officer (Unnamed yet) eventually also- create racial vehicle for the Minmatar, and Amarr.
I can add on more things. feel free to reply, and discuss this list. 1. Yes.
2. Okay.
3. No. Certain redlines would be vulnerable to enemy for, with the only safe haven being inside the MCC, and an enemy killing off whoever decides to drop.
4. Yes.
5. No. Everything will take too much time and resources, and once CCP thinks it is complete, there is a big chance of the game breaking.
6.a. Mm, I don't know. Militia allows players to try out weapons without skills. This is pretty necessary for new players, unless you remove skill requirements for STD gear.
6.b. No. Current market is fine.
7.a. No. Fix current progression tab, change the the fits from AUR to isk (and be able to replenish their fits from the tab after the first initial claim. Have the tab start out at the chosen race. Fix UI.
7.b. No one really cares. There is a setting for this. Don't like it? Message the merc to change it or deal with it.
7.c. Yes.
7.d. Yes.
7.e. Worry about this after 1.3 or 1.4. I feel like CCP has something big planned for these two updates and will run out of ideas on how the game will work after them.
Scouts United
Gk.0s & Quafes all day.
|