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bear90211
238
|
Posted - 2015.08.04 13:40:00 -
[1] - Quote
So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation.
MY solution would be:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues.
4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together)
5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video.
6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner.
7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.)
8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers.
9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying.
I can add on many more things but just go with it. reply if you want, or add on to it. |
Koch Rosenzweig
S.K.I.L.L OF G.O.D
466
|
Posted - 2015.08.04 13:43:00 -
[2] - Quote
bear90211 wrote:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag)
Totally agree with this
Slap in your biotic ass.
|
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.04 14:09:00 -
[3] - Quote
bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it.
The man spoke so much sense my brain felt relief!
"Anybody order chaos?"
|
Kiiran-B
Seraphim Initiative.
315
|
Posted - 2015.08.04 14:32:00 -
[4] - Quote
CCP just done got served.
Hes totally right. I mean if theres anyone still playing dust its definitely not because of the pretty graphics.
Chromosome graphics just looked better anyway, shinier and the weapons had more detail. (gek was green and white and ****)
Shotgun looks bad ass with its wee red lights and ting.
No one cares CCP. Just do what this guy said. Problem solved. |
TheD1CK
Dead Man's Game
2
|
Posted - 2015.08.04 14:47:00 -
[5] - Quote
With the matchmaking updates.. Academy level players should just be put in the lowest bracket.. For a new player, the academy is not a good experience and has the potential to lose a player in 60 seconds of play
Have them play closer to actual battles
Visual upgrades are sweet, but mean nothing if the game is unplayable.
Trainwreck forum posting prof.5
Sorry I am too busy to come to the phone right now, I am actually playing the game.
|
JARREL THOMAS
Dead Man's Game
837
|
Posted - 2015.08.04 15:19:00 -
[6] - Quote
bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it. If only you ran for CPM
Caldari Loyalist. ( -í° -£-û -í°) No.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
2
|
Posted - 2015.08.04 15:24:00 -
[7] - Quote
bear90211 wrote:
1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work.
Static limits on the academy will never work at any setting. What is needed in the academy is a set of missions which progress as each mission is complete. Once these missions are complete then the person graduates. This means that newbies will have been introduced directly to all of the important aspects of the game and had a chance to get semi comfortable before they are thrown to the wolves. Along with this a hidden set of missions which completion indicates farming and auto graduates the player and gives them a high MU would be great for keeping new players from getting bullied.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
|
Kiiran-B
Seraphim Initiative.
319
|
Posted - 2015.08.04 15:38:00 -
[8] - Quote
The academy could also be PvE at an accelerated SP gain until about 10-15 million with an option to opt into PvP at anytime? |
abdullah muzaffar
Random Gunz Rise Of Legion.
669
|
Posted - 2015.08.04 18:09:00 -
[9] - Quote
4. Is polygon count in simple terms. Less surfaces:Less you load, less vectors etc. Would be awesome if they flattened/smoothed the terrain, would fix aoe weapons and bugged movement/fallglitch. Hills should be less steep.
IJR took my soul. RIP 20/3/15 5:14
|
Cavani1EE7
Negative-Feedback.
1
|
Posted - 2015.08.04 19:16:00 -
[10] - Quote
bump for the blue tags
Fix PC matches vanishing from battle contracts for god's sake
|
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bear90211
254
|
Posted - 2015.08.04 19:27:00 -
[11] - Quote
JARREL THOMAS wrote:bear90211 wrote:So I have been here since chromosome and all this other stuff, my personal opinion as a veteran duster (Even though CCP probably doesn't care) is that ever since Uprising 1.7 dust was on a downward slope on quality, now we have invincible tanks that you need 3 AV guys to take down for around 2 minutes of chasing, shield HAVs have now placement next to an armor tank, TTK is a little fast, noobs keep getting into pubs and FW, its a bunch of bullshit and it needs fixing, first off with the frame-rate smoothness, and the new-berry situation. MY solution would be: 1. Rework the academy to 2.5M (T1) 6M (T2) 12.5M (T3) and put real tutorials into the game itself, like an intro where you don't actually fight a person but you learn how to use equipment, use specific guns, call in war-barge strikes and vehicle usage, effectively afterwards mindless blues would not be existent besides the ones we already have. I don't mean anything fancy with this tutorial or anything but just a little something for every specific weapon, the variations they can learn on their own. it's not all that much work. 2. REMOVE THE PROGRESSION TAB. ITS TERRIBLE. no veteran in right mind would use it, and the fits cost aurum, its just asking new-berries to leave, remove it entirely (ALSO it causes ALOT of lag) 3. Frame-rate - implement an auto cache clearer for after every match, not hard to do and would fix about 30% of all the lag issues. 4. this might take some time, but try putting less detail into everything, and simplify the squares, the objects don't have to have 50 solid surfaces when it could be 5, put skins onto the buildings instead of actually making individual blocks. also the MCC - dumb it down a bit but keep it looking neat, and maybe fix that MCC turret (4 rail guns & a missile turret jammed together) 5.outside of playable map area loading - please make it so the map won't load the outside sockets far off in the redline, that makes lag too. also just cutting off the map about 700m into the redline is good, I had a mini disconnect once and went 3452m out from A and jumped off the corner of the map, too bad I didn't have a video. 6. remove rank names. people don't need to know you spent money, it just adds more blue or red letters to the killboard in the right corner. 7. Trading focused. Implement the real trading window. here's a really bad one from runescape http://s3.amazonaws.com/readers/2009/03/15/trade_1.gif this would reduce scamming or confusion with trading. also make a 'want to sell' option, and what you put for sale is reserved for the price you set to anyone who wants to buy it that goes over your name in chat, or in market. (Basically the EVE market system.) 8. vehicles - I know you guys are working on them somewhere, but they need to go back to 1.4 Uprising stats. keeps swarms at 4 missiles to a pod and keep their current damage, maybe a 20 point base buff to all tiers at that. switch the blaster to it's original dot sight, increase rail-gun range to 450m (Thale range. FYI sniper rifles cannot fire farther than a tank MT can.) re-implement enforcers, marauders, and black ops (basic, adv, pro, exp in reality tier wise) then officers. 9. annoying market - remove the 'get aurum' from every page but the front page, and make it so it wont be highlighted first thing when you press x, its annoying. I can add on many more things but just go with it. reply if you want, or add on to it. If only you ran for CPM I can. in 2 years :| |
Gydian Dubois
Horizons' Edge No Context
207
|
Posted - 2015.08.04 19:29:00 -
[12] - Quote
Seriously bear, why didn't you run for CPM? Good stuff man.
Vacka De Fallna - - Awaken The Fallen
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bear90211
256
|
Posted - 2015.08.04 19:30:00 -
[13] - Quote
Cavani1EE7 wrote:bump for the blue tags Thanks, cavani, we do need blue tags here. it's pretty easy work IMO just get 2 or 3 devs to switch over from EVE bug fixes and your pretty much golden on the coding aspect of it all. |
bear90211
256
|
Posted - 2015.08.04 19:31:00 -
[14] - Quote
Gydian Dubois wrote:Seriously bear, why didn't you run for CPM? Good stuff man. I can't, not old enough. if I could, I would. |
Haerr
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.08.04 19:39:00 -
[15] - Quote
CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? |
bear90211
257
|
Posted - 2015.08.04 19:44:00 -
[16] - Quote
haerr wrote:CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? I want the 'soonTM' bullshit gone. I want a "Yeah its sceduled to be done in 3 weeks, if theres problems give it 4 more days" answers, and I want direct answers to questions instead of these 'I can't answer that' or 'soonTM' it pisses people off, mostly vets I can say. it makes people quit the game. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
834
|
Posted - 2015.08.04 19:50:00 -
[17] - Quote
Holy Crap I actaully agree with all of this.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
bear90211
260
|
Posted - 2015.08.04 20:02:00 -
[18] - Quote
Apocalyptic Destroyerr wrote:Holy Crap I actaully agree with all of this. I am not ranting and I took time to make this post, people should agree with it, or at least most of it, I should say. the rebalancing everything can come later, this should be priority. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
834
|
Posted - 2015.08.04 20:07:00 -
[19] - Quote
bear90211 wrote:Apocalyptic Destroyerr wrote:Holy Crap I actaully agree with all of this. I am not ranting and I took time to make this post, people should agree with it, or at least most of it, I should say. the rebalancing everything can come later, this should be priority.
I have a thread of compiled bugs somewhere in here. Most of those are a huge problem as well. I'll bump it.
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
haerr
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.08.04 20:13:00 -
[20] - Quote
bear90211 wrote:haerr wrote:CPM Troll wrote:Performance patches soon and ongoing, it is one of (if not *the*) top priority. ^ Performance increases SoonTM? I want the 'soonTM' bullshit gone. I want a "Yeah its sceduled to be done in 3 weeks, if theres problems give it 4 more days" answers, and I want direct answers to questions instead of these 'I can't answer that' or 'soonTM' it pisses people off, mostly vets I can say. it makes people quit the game. While I also want the same things as you do, any work CCP put into improving performance specifically for/on the PS3 will be a wasted effort once they move the game to the PC.
Unfortunately the expected performance improvements of the SKIN system didn't materialise. Perhaps the powercores idea will change that.
The thing is we are having problems with network latency, low frame rates, and the game stuttering along (memory leaks?), with only one team on the map. So I wonder if there will be a noticeable difference.
I can't quite remember when but I think they mentioned something about looking at the lightning system as well. |
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.08.04 20:25:00 -
[21] - Quote
Bear is love.
I agree with everything that's been stated
One thing I've noticed lately because of faction warfare Is the incoming rdv's are causing really bad Rubberband lag
I notice it when people are calling in lav after lav
addicted to the Kubo's GMK-16 banana cannon
|
bear90211
263
|
Posted - 2015.08.04 20:29:00 -
[22] - Quote
DozersMouse XIII wrote:Bear is love.
I agree with everything that's been stated
One thing I've noticed lately because of faction warfare Is the incoming rdv's are causing really bad Rubberband lag
I notice it when people are calling in lav after lav yeah I noticed that too, I tried it with a plc and a fg once, it was boring. killed around 60 in 1 match. it's not worth it, but you see it every other match. might be reworked. |
DDx77
Random Gunz Rise Of Legion.
342
|
Posted - 2015.08.04 20:32:00 -
[23] - Quote
Boom!!!! Agree on all points
I think all issues regarding framerate need to be top priority. |
bear90211
263
|
Posted - 2015.08.04 20:39:00 -
[24] - Quote
DDx77 wrote:Boom!!!! Agree on all points
I think all issues regarding framerate need to be top priority. even the 'buy aurum' point? well ok that one isn't really a point but yeah it is annoying. |
VAHZZ
Vader's-Fist
6
|
Posted - 2015.08.04 20:42:00 -
[25] - Quote
Want to fix framerate? Join Doomheim!
Director of Vader's Fist
|
Koch Rosenzweig
S.K.I.L.L OF G.O.D
472
|
Posted - 2015.08.04 20:48:00 -
[26] - Quote
WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA
Slap in your biotic ass. - SOG's Director & FC
|
bear90211
266
|
Posted - 2015.08.04 20:54:00 -
[27] - Quote
Koch Rosenzweig wrote:WE NEED A BLUE TAG RIGHT NOW OR THIS FORUM WILL BURN IN DA HELL MUAJAJAJAJAJAJAJAJAJAJAAJA or a red tag, or both. both GM & DEV tags would be like... boss. also why do people have soo many spam posts on the front page? its sinking this thread. |
Georgia Xavier
Incorruptibles
1
|
Posted - 2015.08.04 21:21:00 -
[28] - Quote
Bump because this post needs attention.
Click for an instant good day! (or atleast cheer you up a bit)
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bear90211
271
|
Posted - 2015.08.04 23:15:00 -
[29] - Quote
Georgia Xavier wrote:Bump because this post needs attention. I don't think were getting a blue tag |
Kiiran-B
Seraphim Initiative.
328
|
Posted - 2015.08.04 23:19:00 -
[30] - Quote
Yes we are.
Just start talking about the weather until they look. |
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