SOGZ PANDA
WarRavens
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Posted - 2015.08.05 04:40:00 -
[2] - Quote
bear90211 wrote:Kierkegaard Soren wrote:Whilst I pretty much agree with all the points OP put forward, it has to be said that performance gains have always been the top priority for Rattati and the team; powercores, SKINS etc have all been aimed at providing content whilst reducing performance problems at the same time. Notice how both of those things kill two birds with one stone? Kinda neat. Kinda necassary. Put frankly, the DUST team is working with limited resources within a narrow focus; no new asset generation that doesn't involve the re-skinning of current assets, for example.
So, your proposal of editing nearly every single visual asset to "clean it up", whilst certainly a good one, will not happen. Ever. We just don't have the people, and I seriously doubt we will be given any more. I mean, CCP is pleasantly surprised we're a profitable venture now considering how much of a clusterfluck Uprising was. All of the major improvements that we will see here on out will be thematic, content-driven features delivered inbetween ceaseless rounds of tweaks and balances. And I mean no disservice to Rattati when I say that; he and his team have essentially saved this game from both itself and, hate to say it, its community.
TL;DR - Laudable Pipe Dreams. Sorry :(
P.S. Except for the "Get Aurum" and Loadouts Tab. They can both die in a fire thanks. The suits in the game aren't really the problem, the idea for power core slots will just free up a few hundred items in the marketplace (Suits) I recommended in multiple threads that they just have to remove the AUR suits and repeated objects, remove ALL militia and make basic level no skill requirements. it is called 'basic' right? the game lags only in game, meaning the stress on the HDD, and even SDD is coming from something inside the playable area, IE: polygon count, nearly endless detailed redline, and the quality in the design of every little thing that most people do not acknowledge. also - it won't cost much. in fact they could do it with the budget they already have. everything in that list is doable without ANY actual programmers besides the graphical polygon fixing, and maybe the map cutting. at that, it would take 2 devs from the EVE team to fix all of the graphics on dust in one month, or less.
I would actually like to add to this also.
The suits were never really an issue, the detail involved in a dropsuit is minor at best. When you look at logis and assaults they are the same base schematic with just some shading changes. The slots on the suits create for added input when they are loaded in during spawn but nothing big.
But when you see the amount of people who in order to play dust need to drop the scale of the resolution to bare minimum (and some even changed from hdmi input back to av input, which is prehistoric audio and visual input). It shows that it's something to do with the shapes that are being loaded in each map, and countless moving parts that are so unnecessary, like a tower that has electricity surging from the top added in with it's own sound effects let alone.
Yet it is the most unnecessary addition to a map I have ever seen.
It backs up bear's point, that there are too many moving parts that are completely unnecessary and take too much of the ps3's cpu and HDD to load.
Ps3's should not be breaking because of the overcompensation for loading complex shapes into a map with user made inputs like gunfire and movement.
+1 on the redline texture reduction.
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