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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.16 07:49:00 -
[1] - Quote
Forge gun is outranges.
320m absolute range.
And the sniper rifle is more accurate...
Or it would be at 60 FPS
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.16 09:45:00 -
[2] - Quote
Daddrobit wrote:Varoth Drac wrote:You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however.
Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofits? Breakin stuff says 320m.
The Thales user could have used a different sniper rifle. So going officer wasn't necessary.
But yes, buff snipers. I agree. Protofits is correct. Ironically, the tac has ever so slightly more zoom, but it has less range than the FG at only 350m. And I don't even bother using a sniper to kill FG heavies anymore, just bring out another FG, wait until the reticule turns red, and *PLOMP* +50 Protofits is not correct. Forge gun absolute range is 320.
Repeatedly tested and confirmed. Forge guns have not seen any buffs since the range nerf, charge time nerf and splash nerfs.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.17 23:43:00 -
[3] - Quote
Aeon Amadi wrote:Mikel Arias wrote:To Aeon; I get your point with one headshot, one kill. Now, this is usually how it goes for me, except with heavys (altough sometimes I do get it). Of course, I have to fit like 3 damage modifiers, if I dont I cant get even one kill. Now, if I dont get the headshot is harder to get a kill in one shot, thats true.
Also, something I think its important and this is my opinion; lets say that you shoot with the sniper rifle and you get the kill. You shoot again and other kill. And again, and again and again. People start complaining because its OP. Like the remote eplosives. Now, I get you are saying it needs to be looked up and I respect that, really, however, I see sniper rifles a lot when the game is so kind to inform who got killed by who. But, again, it's the whole weapon philosophy. Like, that is literally what that entire weapon's objective, design, and purpose is. There is no other point to a sniper rifle at all. Rail-guns, Plasma Cannons, Forge Guns are all weapons that can one-shot someone on a hit. Should we add bullet travel time to the Sniper Rifle? Would that somehow make it less OP; if it were not hit scan? Even though it completely defies logic (it's a freaggin rail gun after all)
By that argument the Forge gun should be hitscan, not 500 m/s.
It is a freaggin rail gun after all.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.17 23:53:00 -
[4] - Quote
the problem with comparing the forge to the sniper is the weapons do entirely different things, and don't behave the same way.
TTK on a forge gun from pulling the trigger to discharge is at minimum 2.25 seconds. It is never less.
One of the things no one acknowledges is the charge time in the comparisons, of which the charge sniper is the only comparable situation.
I'll be the first to admit. I only counter-snipe. But I use a sniper rifle (and a crapton of damage mods on a calmando) to do it. But comparing the function of the forge gun to the sniper is rather akin to comparing the flavor of apples and pants. there's very little similarity, and the sniper used to be functionally more lethal to infantry. The forge gun used to be the comedy option, not the preference.
What changed? I'm banking on the craptastic framerate and lag-stutter. The jittery-jerky movement in the end of the reticle, combined with the lack of inertia really does a number on the efficiency of the sniper, where in other games (which I still suck at sniping in) don't have as much of an issue HITTING, whereas just landing a body shot with a DUST sniper can be like pulling teeth.
But my personal issues with it seem to be framerate stutter.
Your experiences may differ.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.18 13:48:00 -
[5] - Quote
Aeon Amadi wrote:Breakin Stuff wrote:the problem with comparing the forge to the sniper is the weapons do entirely different things, and don't behave the same way.
TTK on a forge gun from pulling the trigger to discharge is at minimum 2.25 seconds. It is never less.
One of the things no one acknowledges is the charge time in the comparisons, of which the charge sniper is the only comparable situation.
I'll be the first to admit. I only counter-snipe. But I use a sniper rifle (and a crapton of damage mods on a calmando) to do it. But comparing the function of the forge gun to the sniper is rather akin to comparing the flavor of apples and pants. there's very little similarity, and the sniper used to be functionally more lethal to infantry. The forge gun used to be the comedy option, not the preference.
What changed? I'm banking on the craptastic framerate and lag-stutter. The jittery-jerky movement in the end of the reticle, combined with the lack of inertia really does a number on the efficiency of the sniper, where in other games (which I still suck at sniping in) don't have as much of an issue HITTING, whereas just landing a body shot with a DUST sniper can be like pulling teeth.
But my personal issues with it seem to be framerate stutter.
Your experiences may differ. Well, if we're pulling 'Charge Time' as a factor then we also have to pull in the time it takes to crouch and let the sniper rifle finish swaying before it balances out and lets you actually aim (that sway is ridiculous at first). I dunno the exact time for that, but I think they're comparable in that way at least. Only for the first shot on the sniper. Once you're set for sniping, you're set. All you have to do is correct your aim.
Forge gun has to start over. I think it's a bad comparison between weapons and can draw people to unintentionally misleading conclusions.
I'm pretty sure if I were to d*ck around with a sniper rifle long-term I could probably pin down what's genuinely wrong and right about it. Unfortunately in my experience, screen chop prevents me from gathering more detailed and accurate info.
But as I said before, for whatever reason, it's easier to HIT a target with the forge gun.
I feel that the problem most likely stems from a lot of little factors that snowball and collide woth bad framerate amd hit detection to create a failcascade.
In my experience as a sentinelon the receiving end, even today when the rifles work, they REALLY FKING WORK! and you need to dive for cover or die.
Problem is that sniper rifles are dependent upon all of the ckre game aspects not choking on their own vomit moreso than any other gun in the game, save for maybe the laser rifles.
Precision weapons suffer the most when core gameplay mechanics in an FPS burp up all over themselves.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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