Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
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Posted - 2015.07.18 13:48:00 -
[91] - Quote
Aeon Amadi wrote:Breakin Stuff wrote:the problem with comparing the forge to the sniper is the weapons do entirely different things, and don't behave the same way.
TTK on a forge gun from pulling the trigger to discharge is at minimum 2.25 seconds. It is never less.
One of the things no one acknowledges is the charge time in the comparisons, of which the charge sniper is the only comparable situation.
I'll be the first to admit. I only counter-snipe. But I use a sniper rifle (and a crapton of damage mods on a calmando) to do it. But comparing the function of the forge gun to the sniper is rather akin to comparing the flavor of apples and pants. there's very little similarity, and the sniper used to be functionally more lethal to infantry. The forge gun used to be the comedy option, not the preference.
What changed? I'm banking on the craptastic framerate and lag-stutter. The jittery-jerky movement in the end of the reticle, combined with the lack of inertia really does a number on the efficiency of the sniper, where in other games (which I still suck at sniping in) don't have as much of an issue HITTING, whereas just landing a body shot with a DUST sniper can be like pulling teeth.
But my personal issues with it seem to be framerate stutter.
Your experiences may differ. Well, if we're pulling 'Charge Time' as a factor then we also have to pull in the time it takes to crouch and let the sniper rifle finish swaying before it balances out and lets you actually aim (that sway is ridiculous at first). I dunno the exact time for that, but I think they're comparable in that way at least. Only for the first shot on the sniper. Once you're set for sniping, you're set. All you have to do is correct your aim.
Forge gun has to start over. I think it's a bad comparison between weapons and can draw people to unintentionally misleading conclusions.
I'm pretty sure if I were to d*ck around with a sniper rifle long-term I could probably pin down what's genuinely wrong and right about it. Unfortunately in my experience, screen chop prevents me from gathering more detailed and accurate info.
But as I said before, for whatever reason, it's easier to HIT a target with the forge gun.
I feel that the problem most likely stems from a lot of little factors that snowball and collide woth bad framerate amd hit detection to create a failcascade.
In my experience as a sentinelon the receiving end, even today when the rifles work, they REALLY FKING WORK! and you need to dive for cover or die.
Problem is that sniper rifles are dependent upon all of the ckre game aspects not choking on their own vomit moreso than any other gun in the game, save for maybe the laser rifles.
Precision weapons suffer the most when core gameplay mechanics in an FPS burp up all over themselves.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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