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Thread Statistics | Show CCP posts - 0 post(s) |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 07:49:00 -
[1] - Quote
Firstly Aeon, I agree that sniper rifles should be fixed. The biggest problem seems to be hit detection when the target is just in line of sight past an object. The target information lies and you miss what should be a hit.
Rattati also has said he may increase zoom fidelity.
However I disagree with some things:
Firstly, forge guns should not be nerfed. Their range is 300m. Snipers therefore out range forge guns. The sniper hit detection problem can be overcome by getting a clearer view of the target. Yes it's broken, but in that video it was clear your shots up to the tower weren't working. You should have moved back away from the wall. Also, was there really not a better spot to snipe from?
Why make a rage filled post, insulting the community and trying to get forge guns nerfed? You should have just titled the tread "fix sniper rifle hit detection and efficiency indicator". Then you would have a very good point to make and great evidence.
In the meantime, try to get to better sniping positions. And if you shoot them and they take no damage, move away from the wall you are standing behind.
(Also tip: forge guns do no damage beyond 300m, so snipe from further away). |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:01:00 -
[2] - Quote
Ok, I guess you didn't specifically say nerf forge guns. But you post is so confrontational, and sounds pretty anti-forge, that's the impression I got.
Moving on, it would be great if CCP could fix the problem of snipers missing when the indicator says headshot.
What other things could be done to improve sniper rifles? Rattati might increase the zoom.
I have seen an increase of sniper use recently, and there are some maps / situations where they are devestating. For example, the domination map with the pipes leading to a central tower is dominated by snipers. Played a game where there was no chance at all of taking the point due to snipers covering the high ground above the point from goodness knows where. So they can be good. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:18:00 -
[3] - Quote
You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however.
Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofits? Breakin stuff says 320m.
The Thales user could have used a different sniper rifle. So going officer wasn't necessary.
But yes, buff snipers. I agree. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 08:23:00 -
[4] - Quote
My domination map example was just to show that snipers have the potential to be effective, given the right situation. It was just my best recent experience of snipers. But I agree, in most situations they don't seem to have much effect on the battle.
You've sniped in PC. What has that experience told you about snipers and what should be done? |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.16 09:07:00 -
[5] - Quote
I'm going to have to skill into snipers to try it out properly aren't I? Can I get away without proficiency?
I'd quite like to try a cloaked min scout with a tactical sniper rifle. |
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.07.16 10:12:00 -
[6] - Quote
Perhaps the damage should just be increased. So you would one shot light targets. Two shot most targets, and headshot kill all targets.
In fact, how about giving all tiers the same damage and increasing mag size with tier. Std 5, adv 6 pro 7? |
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