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Lone Wolf 777
Caldari Immortals
7
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Posted - 2015.07.15 12:07:00 -
[1] - Quote
To be fair, tanks are easy to kill if you make a plan to kill it. Yeah, they can take alot of punishment but lets try to think for a second....hmm....its a damn tank, get used to 1 person with AV getting swatted to the side like a bug. It should take teamwork to kill a tank. Not a few Lai Dais at a un-hardened tank to kill it, which by the way is absolutely ridiculous. You want to know what I do to deal with a tank if it becomes a problem with me or my blues, i bring out a tank. So stop whining, either use teamwork or spend lots of SP & ISK into vehicles. And if that tank kills yours, dont go crying saying, "It was lag!", "He/she is cheating" or one of my favorite, "Tanks are OP!"....lol. Just remember, your infantry....a tank is "anti-infantry". Who do you expect to win lol. |
Lone Wolf 777
Caldari Immortals
7
|
Posted - 2015.07.15 12:28:00 -
[2] - Quote
Limiting to 1 hardener would turn tanks into swiss cheese 2 seconds flat. Why not make a middle ground, by limiting to 1 hardener a tank becomes squishy, so why not nerf AV & remove 1 hardener & makes tank slightly more customized to deal with certain situations & not an every situation type of tank. For instance, increase pg & cpu slightly, choose what small turret can go where, if any and or make it to where pg upgrades go into high slot & cpu upgrades go into low slots, just like dropsuits. So there, both sides can be happy. More customize-ability for tankers & a little more damage from AV. |
Lone Wolf 777
Caldari Immortals
7
|
Posted - 2015.07.15 14:51:00 -
[3] - Quote
Adipem Nothi wrote:Lone Wolf 777 wrote:To be fair, tanks are easy to kill if you make a plan to kill it. BS. If Pilots can consistently ignore/escape focused fire, then Pilots have it too easy. I believe that this is the case at present. Edit: Not opposed to reducing the cost of HAVs. Nope, not BS. Just make a plan & a tank, simple really. Seems like a certain somebody has been killed by tanks 1 too many times XD haha |
Lone Wolf 777
Caldari Immortals
7
|
Posted - 2015.07.15 15:02:00 -
[4] - Quote
General Mosquito wrote:Aidualc wrote:Adipem Nothi wrote:I'm no expert, but I'm of the opinion that Hardeners are more to blame than the HAVs themselves. Why not limit Hardeners to one per loadout, like the cloak? Yeap, limit the dual hardeners is a solution, dual rep is not efective vs 2 swarms or dai lai spawn. But dual hardener now is op. Yeap many players don't wanna loose a 1M isk so easy, but in a PC battle. A tank can slay at last 15 - 20 proto dropsuis... That is the risk. If a tank is slaying 20 suits in your PC, your AV players shouldn't be in that PC, and your tankers should all quit. AKA, get good. Lol couldnt say it better myself. Im not even a tanker & i dont complain about them. Its sad that these "nerf warriors" are whats ruining the game. The only thing i want nerfed is the obvious....ScRs. Give a scrub a ScR & very little practice & he becomes a slayer. Damn thing does more dps by 5 over an HMG! #FOTM Back to tanks XD |
Lone Wolf 777
Caldari Immortals
9
|
Posted - 2015.07.15 15:10:00 -
[5] - Quote
Larkson Crazy Eye wrote:It's funny how many people think AV is OP despite the fact 3-4 guys can be trying to kill a tank and just die in droves. It's no joke that most proto tanks can kill 30+ people and never die, even withstand a major laser strike. The biggest joke is swarms for all that people seem to think their still OP after the latest nerf in their lock on range I have to wonder do these people ever try the other side of the coin?
They keep say jump in a tank and see how bad it is, but when was the last time they chased down a tank that can cut you down in half a second with AV weapons that require you to hit it 3-5 times minimum? Even a militia tank with full proto swarms, proficiency 5 and at least 4% dmg on the war barge takes 3 missiles most of the time. A hardened shield variant is even worse due to the dmg penalty vs explosives. You won't even see their shield bar move when you hit them. Keep in mind with swarms it has zero use against any infantry running around with a huge visual effect every time you fire that screams "Kill me".
Over all I don't mind tanks being hard to kill, forcing half the team to chase them down is a valid role in wasting the enemies time. I do think however tanks anti infantry capability should be toned down drastically. Imo the large turret should be nearly useless against infantry while the small turrets should be extremely effective within 100-150min range max. That not only solves the problem of being to easy to kill and a waste of ISK but their ability to be one man killing machines. I can accept a tank slaughtering it's way threw the map if 3 players are required to operate it. But 1 man tanks going 40-0 is insane.
As it is now not only can tanks work fine without gunners, it's usually a waste of time to have them. The small turrets are largely ineffective and having 3 players ride in one tank is a large waste of man power on a 16 man team. But one major thing to consider when you think about vehicles... if they get nerfed to bad no one will ever get the vehicle kill assist mission done ever again ;) "Tanks anti infantry capability should toned down drastically"....Just lol. What would the point of a tank be then? To sit there and look pretty? & if a tank goes 40 - 0, then apparently your not doing a good job or literally charging at a tank head on |
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