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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 18:51:00 -
[1] - Quote
Just enough to fit that extra mod. Who adds a mod and doesnt buff cpu/pg anyways? This was something I was certain would be added, wasn't even gonna ask.
Petition to ban the trainyard map.
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MrCriminal High Power
90
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Posted - 2015.07.08 18:54:00 -
[2] - Quote
Yes I can't run anything in my additional High slot on my commando ak.0 with out running out of Pg or CPU.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
Click for free stuff
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Ardos 130297
Prima Gallicus
9
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Posted - 2015.07.08 18:56:00 -
[3] - Quote
Same problem for me
You do not win a war by making what is just...
You win it by making what is necessary...
Veteran Closed Beta
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.08 18:56:00 -
[4] - Quote
You just need to invest more into all those PG and CPU skills.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Georgia Xavier
Incorruptibles
820
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Posted - 2015.07.08 18:57:00 -
[5] - Quote
This is where fitting optimization comes in I think
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hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 19:00:00 -
[6] - Quote
DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. I'm maxed out in cpu/pg all I can fit on my cal commando after dropping to a lower tier nanohive is a basic reactive plate. Its not really a commando buff if you have to compromise other slots just to fit the new 1. Btw I'm protod in all commandos and I only use specialist weapons.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 19:02:00 -
[7] - Quote
Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good.
Petition to ban the trainyard map.
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Georgia Xavier
Incorruptibles
820
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Posted - 2015.07.08 19:17:00 -
[8] - Quote
hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon.
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Jakkal Shoobah
Eternal Beings
141
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Posted - 2015.07.08 19:25:00 -
[9] - Quote
Galmando g/1 series with fitting op 5 can barely fit two complex damage mods and 2 enh reps and 1 basic rep with an basic AR and a glu TAC. No equipment . I understand complex mods take a lot but damn. My gko has to sacrifice reps (only survivability) for 2 mods. Fitting op is helpful, but will not solve all your fitting problems.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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hails8n
DEATH BY DESTRUCTION
311
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Posted - 2015.07.08 19:25:00 -
[10] - Quote
Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. Yeah well I need more of both.
Petition to ban the trainyard map.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.07.08 19:39:00 -
[11] - Quote
You don't add slots without increasing CPU/PG.
For those making excuses for CCP, have another plate of turds.
"Stay gold, Ponyboy..."
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Echo 1991
Corrosive Synergy No Context
903
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Posted - 2015.07.08 19:51:00 -
[12] - Quote
Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. Still isnt possible to fit something good in that extra slot. I have all my fitting skills for weapons i have at 5. It needs more fitting room.
Wanna play eve?
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hails8n
DEATH BY DESTRUCTION
314
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Posted - 2015.07.08 19:52:00 -
[13] - Quote
Yeah, its not like commandos had excess fitting space before the update. Mine were all tight even with specialist weapons and max skills. Anyways when assaults got extra slots they had their cpu/pg buffed, just to be fair
Petition to ban the trainyard map.
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Moochie Cricket
Ikomari-Onu Enforcement Caldari State
1
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Posted - 2015.07.08 20:06:00 -
[14] - Quote
I have come to the conclusion that all my calmando fittings are going to stay the same, but now with an empty low slot. I just can't make a better fit than what I had without gimping myself because I was already pushing my pg and cpu limits.
Caldari Tribute Montage
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
515
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Posted - 2015.07.08 20:31:00 -
[15] - Quote
I'm all for the one more high slot that was added but it's really damn useless. You can't do anything with it. |
hails8n
DEATH BY DESTRUCTION
321
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Posted - 2015.07.08 21:14:00 -
[16] - Quote
Hopefully It just slipped their minds, because this makes no sense.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
321
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Posted - 2015.07.08 23:16:00 -
[17] - Quote
Bump
Petition to ban the trainyard map.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.08 23:48:00 -
[18] - Quote
Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. At level 5 its like...a whole 1 pg. Get promptly the fk out.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.08 23:50:00 -
[19] - Quote
It really is bunk, I just left my fittings as is until they decide to change it. If.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Georgia Xavier
Incorruptibles
821
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Posted - 2015.07.08 23:55:00 -
[20] - Quote
Reign Omega wrote:Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. At level 5 its like...a whole 1 pg. Get promptly the fk out. Wow just trying to help. Imbecile
CLICK ME!!
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.09 00:00:00 -
[21] - Quote
Nah....
I was able to stack my Adv Minmando mods full, and had no problems.
PG/CPU are meant to be there for sacrifices. I think the commandos had plenty to begin with, and I never had issues in running short on fitting space before the slot increase. No need to make them OP just to suit the slot change...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.09 00:00:00 -
[22] - Quote
Georgia Xavier wrote:Reign Omega wrote:Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. At level 5 its like...a whole 1 pg. Get promptly the fk out. Wow just trying to help. Imbecile
That'd be cool if, ya know....8t was helpful. Everyone knows what fitting op is, what it does, and why it exists. Its a very expensive almost pointless skill you can play with if you absolutely want to be a perfectionist in a weapon. However, it's not going to help with anything related to this discussion because no module worth using has that low of a pg requirement. Dimwit.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 01:06:00 -
[23] - Quote
Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.09 01:08:00 -
[24] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons TO LEVEL 5 BOYS. FITTING BONUS HYPE.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.07.09 01:10:00 -
[25] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Is this being added in addition to reload and damage bonuses, or replacing something?
"Stay gold, Ponyboy..."
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.09 01:11:00 -
[26] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Hmm. That would be pretty much the same, except it slightly encourages proto weapon use over better modules.
I guess it'll do. But simpler way to do almost the same would be the PG/CPU buff the op mentioned. Could keep the skill tree descriptions simple, and leave some room for more 'flavoury' skill bonus. But as I said, anything goes.
KERO-TRADER is my official Eve character for Dust trading.
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.09 01:34:00 -
[27] - Quote
If you want more CPU/PG, then go up a tier in suits. I have 4 wildly different Minmando fits, with each only having 1 or 2 CPU and PG left over. Try lowering the tier of modules you are trying to fit. A basic mod is better than no mod. It will work, I guarantee it. I run out of PG with the quickness on all my Min suits, but I make it work. Get creative, yo!
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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TIGER SHARK1501
Savage Bullet RUST415
272
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Posted - 2015.07.09 02:20:00 -
[28] - Quote
DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. Maxed. Including optimization of the two weapons employed. |
TIGER SHARK1501
Savage Bullet RUST415
272
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Posted - 2015.07.09 02:24:00 -
[29] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Thank you!! |
five times
Liverpool F.C.
159
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Posted - 2015.07.09 02:42:00 -
[30] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Make it a racial fitting bonus, just like the racial damage bonus, what do you think? |
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.09 05:01:00 -
[31] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route?
We should be trying to further differentiate them, not bring them closer together.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 05:03:00 -
[32] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together.
This is an encompassive change I am working on, described in the Warlords thread. Standardzed PG/CPU, fitting skills replace faction differences
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
274
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Posted - 2015.07.09 05:04:00 -
[33] - Quote
Its like Oprah in here... You get a buff! You get a buff! Everybody gets a buff!
ONE UNIVERSE//ONE WAR
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BARAGAMOS
Kinsho Swords Caldari State
82
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Posted - 2015.07.09 05:07:00 -
[34] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together.
Exactly... WTF do we even have commados for? Oh yeah to snipe and spam mass drivers.....
Already way too many Commando suits running around right now. They don't need a buff. They need a reason to exist. What role do they play... or maybe its just the assualt that has no real role.
Nothing like what is essentially an assault suit with a damage bonus and 250 more EHP right. |
Songs of Seraphim
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.07.09 05:08:00 -
[35] - Quote
hails8n wrote:DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. I'm maxed out in cpu/pg all I can fit on my cal commando after dropping to a lower tier nanohive is a basic reactive plate. Its not really a commando buff if you have to compromise other slots just to fit the new 1. Btw I'm protod in all commandos and I only use specialist weapons.
You sure? I have my Caldari Commando fitted -extremely- well with KinCats and rechargers/regulators and damage mods. And I have proto weapons on my ADV Caldari Commando.
I say you just want a bigger buff since apparently 1 slot wasn't enough.
Achura Bloodline
Loyalist of the State
Reclaim Caldari Prime!
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
522
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Posted - 2015.07.09 05:31:00 -
[36] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
I hope it will be tied in and not replace any current bonuses because that would be just as bad as nerfing the whole suit.
The bonus should Tie in racially, eg: Amarr Commando Bonus Fitting to all Laser light weapons per level.
If this is done then the Commando I feel will be a fit finally worth running in Dust 514. A suppression fit. |
DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.09 05:32:00 -
[37] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together. This is an encompassive change I am working on, described in the Warlords thread. Standardzed PG/CPU, fitting skills replace faction differences Does that mean that you will be getting rid of the damage and reload bonus to light weapons for specific races?
That would not be ideal.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.09 07:08:00 -
[38] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together. This is an encompassive change I am working on, described in the Warlords thread. Standardzed PG/CPU, fitting skills replace faction differences You're not getting rid of the reload bonus, nor the damage, right? RIGHT?
Scouts United
Gk.0s & Quafes all day.
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DRT 99
RAT PATROL INC.
413
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Posted - 2015.07.09 07:29:00 -
[39] - Quote
tbh the damage bonus isnt balanced and i'd be glad to see it go. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 07:43:00 -
[40] - Quote
DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Genral69 death
Random Gunz Rise Of Legion.
416
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Posted - 2015.07.09 08:18:00 -
[41] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons What kinda percentage we talking about. I'm maxed out on fitting on the weapons I use so I don't think this is going to make much of a difference, what maybe 3-4 pg at most and not sure how the cpu
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:30:00 -
[42] - Quote
Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus?
Petition to ban the trainyard map.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 09:38:00 -
[43] - Quote
hails8n wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus?
You talking to me or the guy I was redponding to?
Every time rattati says fitting bonuses he has yet to replace a combat bonus.
Sentinel heavy weapon bonus was added to the suit bonuses.
Assault light weapon/nade fitting was added in addition to bonusing.
I'm failing to see why anyone would expect him to break the trend with commandos.
If you haven't figured out that rattati has a predictable balance methodology that accepts input from the outside for consideration/backup plan then there's really no hope for you.
The magic 8 ball that the previous team consulted for wisdom was fired for incompetence.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:41:00 -
[44] - Quote
Songs of Seraphim wrote:hails8n wrote:DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. I'm maxed out in cpu/pg all I can fit on my cal commando after dropping to a lower tier nanohive is a basic reactive plate. Its not really a commando buff if you have to compromise other slots just to fit the new 1. Btw I'm protod in all commandos and I only use specialist weapons. You sure? I have my Caldari Commando fitted -extremely- well with KinCats and rechargers/regulators and damage mods. And I have proto weapons on my ADV Caldari Commando. I say you just want a bigger buff since apparently 1 slot wasn't enough. Shield mods dont feel right on a cal commando. They should really think about buffing the shield delay, then I might think about putting a recharger on. Til then ill be stacking dmg mods up the hizzy.
Get some life in you hands.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:51:00 -
[45] - Quote
Breakin Stuff wrote:hails8n wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus? You talking to me or the guy I was redponding to? Every time rattati says fitting bonuses he has yet to replace a combat bonus. Sentinel heavy weapon bonus was added to the suit bonuses. Assault light weapon/nade fitting was added in addition to bonusing. I'm failing to see why anyone would expect him to break the trend with commandos. If you haven't figured out that rattati has a predictable balance methodology that accepts input from the outside for consideration/backup plan then there's really no hope for you. The magic 8 ball that the previous team consulted for wisdom was fired for incompetence. I kind of dont want to talk to you. How are you replying a minute after I type out a message to a conversation which took place hours ago? You no lifing it bruh?
Get some life in your hands.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 09:55:00 -
[46] - Quote
I work nights and happen to be on break right now. It's either troll the forums or watch the viagra commercials that play at this time of night.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 10:06:00 -
[47] - Quote
Breakin Stuff wrote:I work nights and happen to be on break right now. It's either troll the forums or watch the viagra commercials that play at this time of night. Really, what are you a pocket fisherman?
You know theres other ways to blow your time. Fun ways. Like get those mobile chat games and practice flirting or I got this six pack app, Hardfox. I'll knock out some exercises I hate. Except for this app, its intense. Or you can chill and listen to The Savage Nation, best radio show in America.
You do have a phone, right? Better be android.
Get some life in your hands.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 10:12:00 -
[48] - Quote
hails8n wrote:Breakin Stuff wrote:I work nights and happen to be on break right now. It's either troll the forums or watch the viagra commercials that play at this time of night. Really, what are you a pocket fisherman? You know theres other ways to blow your time. Fun ways. Like get those mobile chat games and practice flirting or I got this six pack app, Hardfox. I'll knock out some exercises I hate. Except for this app, its intense. Or you can chill and listen to The Savage Nation, best radio show in America. You do have a phone, right? Better be android.
I'm not flirting with a buncha warehouse roughnecks. I have to drive a forklift so drinking is right out.
I listen to tunes and then roll through to see what level of stupid people are striving for, shitposting and looking to see if anyone actually has serious, good ideas to improve the game so I can kick CPM members in the junk and demand they go look.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
131
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Posted - 2015.07.09 10:45:00 -
[49] - Quote
hails8n wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus? Because hes sum1 that sounds good here and yet sucks in the game, like most of these nubs.
Alt of INFINITE DIVERSITY IDIC
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sebastian the huds
Corrosive Synergy
319
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Posted - 2015.07.09 10:46:00 -
[50] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them.
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 11:13:00 -
[51] - Quote
NIETZCHES OVERMAN wrote:hails8n wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus? Because hes sum1 that sounds good here and yet sucks in the game, like most of these nubs. As opposed to someone who's afraid to post on their main when they're calling me out.
Nice job. I'd give you a slow clap but that would require more effort than you put into the obvious bait post.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 11:32:00 -
[52] - Quote
Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and AV weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output.
at what cost? who honestly runs all damage mods on the assault suits other than the armor tankers?
commandos may only have a small advantage in DPS but they have way more eHP while doing it. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.09 11:33:00 -
[53] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons On top of the reload and damage bonus?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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La Lore Sleipnier
Grupo de Asalto Chacal Rise Of Legion.
360
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Posted - 2015.07.09 11:41:00 -
[54] - Quote
Buff commando? Bufr scout, they have 3 slots to gear, they like amarr logistic now
Soy una hoja al viento a merced de los elementos...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 11:48:00 -
[55] - Quote
DeathwindRising wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and AV weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. at what cost? who honestly runs all damage mods on the assault suits other than the armor tankers? commandos may only have a small advantage in DPS but they have way more eHP while doing it. No they don't.
Not unless they bricktank.
And they have less HP than sentinels. And they lack the sentinel resists.
And they move slower than assaults and they're easier to hit.
And they can't throw a core locus nade at you.
Right now the commandos and assault suits are neck and neck in efficiency on the battlefield. One seems as effective as the other. Except the calmando. That one's shield stats suck.
Rattati looks like he may be applying the kinetic (railgun -10/+10) to swarms, and thusly removing that from the minmando. This will result in a slightly less obnoxious swarm launcher.
Realistically if you gave assaults two light weapons instead of light/sidearm the assault and commando would still be equally efficient. The sidearms being effective killing weapons mean that an assault isn't hamstrung by running out of primary ammo.
With rattati talking about buffing the gallente and caldari assault light weapon bonuses things are evening out pretty well overall.
The amarr commando no longer is the bad joke it used to be. The minmando will probably lose its AV king title. the galmando is actually dangerous as more than an incidental threat now.
And the caldari is still bottom rung for the same reason calassaults are: shield stats.
So tell me... how does the comando bonus break the game? 5% damage per shot average (because the fitting meta of commandos is almost identical to assaults now) isn't going to beat a caldari with a rail recoil bonus, the amarr heat bonus, the min magazine bonus or the gallente if they get a decent damage application bonus.
You saying that a thing is bad when your statement flies in the face of all evidence to the contrary is very interesting.
But I'm game.
Explain to me how the commando damage bonus is unfair. If you can convince me legitimately, you might have a chance of pushing your argument past rattati. Just remember to include testable evidence so we can prove or disprove your thesis.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.09 13:00:00 -
[56] - Quote
sebastian the huds wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them.
Until I read your last sentence, I was agreeing. But I thought you meant based on the existing racial skills, i.e. Minmando has damage bonus to projectile / explosive weapons, which means they *should* use swarms.
Or have I misunderstood which weapons the Minmando's current bonuses apply to? Last I looked, Swarm launchers were either explosive or projectile damage.
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jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.09 13:09:00 -
[57] - Quote
IAmDuncanIdaho II wrote:sebastian the huds wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them. Until I read your last sentence, I was agreeing. But I thought you meant based on the existing racial skills, i.e. Minmando has damage bonus to projectile / explosive weapons, which means they *should* use swarms. Or have I misunderstood which weapons the Minmando's current bonuses apply to? Last I looked, Swarm launchers were either explosive or projectile damage. well the swarm launcher is caldari tech. HOWEVER just like the nova knives the caldari do not the bonus but the Minmatar gets the bonus. this is what he was saying- every commando should only get bonuses to their tech. CCP saw what would happen if you did this though. a caldari commando with a rail rifle/sniper rifle on a roof then you try to fly up there in a dropship just to get hit by swarm. even better with a 10% bonus with 3 complex light damage mods for a total boost of 27% to damage and that means even with shields which gets a natural -20% to swarms, your going to get wrecked before you get close. |
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 14:31:00 -
[58] - Quote
Bright Cloud wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons On top of the reload and damage bonus?
of course
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.09 14:33:00 -
[59] - Quote
Breakin Stuff wrote:DeathwindRising wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and AV weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. at what cost? who honestly runs all damage mods on the assault suits other than the armor tankers? commandos may only have a small advantage in DPS but they have way more eHP while doing it. No they don't. Not unless they bricktank. And they have less HP than sentinels. And they lack the sentinel resists. And they move slower than assaults and they're easier to hit. And they can't throw a core locus nade at you. Right now the commandos and assault suits are neck and neck in efficiency on the battlefield. One seems as effective as the other. Except the calmando. That one's shield stats suck. Rattati looks like he may be applying the kinetic (railgun -10/+10) to swarms, and thusly removing that from the minmando. This will result in a slightly less obnoxious swarm launcher. Realistically if you gave assaults two light weapons instead of light/sidearm the assault and commando would still be equally efficient. The sidearms being effective killing weapons mean that an assault isn't hamstrung by running out of primary ammo. With rattati talking about buffing the gallente and caldari assault light weapon bonuses things are evening out pretty well overall. The amarr commando no longer is the bad joke it used to be. The minmando will probably lose its AV king title. the galmando is actually dangerous as more than an incidental threat now. And the caldari is still bottom rung for the same reason calassaults are: shield stats. So tell me... how does the comando bonus break the game? 5% damage per shot average (because the fitting meta of commandos is almost identical to assaults now) isn't going to beat a caldari with a rail recoil bonus, the amarr heat bonus, the min magazine bonus or the gallente if they get a decent damage application bonus. You saying that a thing is bad when your statement flies in the face of all evidence to the contrary is very interesting. But I'm game. Explain to me how the commando damage bonus is unfair. If you can convince me legitimately, you might have a chance of pushing your argument past rattati. Just remember to include testable evidence so we can prove or disprove your thesis.
Stop saying things I would say, this is getting uncomfortable
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.09 14:57:00 -
[60] - Quote
CCP Rattati wrote:Stop saying things I would say, this is getting uncomfortable Breakin Stuff CCP Rattati alt confirmed.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 15:20:00 -
[61] - Quote
CCP Rattati wrote:Stop saying things I would say, this is getting uncomfortable quit reading my mind rattati. That information is classified.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 16:19:00 -
[62] - Quote
Breakin Stuff wrote:DeathwindRising wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and AV weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. at what cost? who honestly runs all damage mods on the assault suits other than the armor tankers? commandos may only have a small advantage in DPS but they have way more eHP while doing it. No they don't. Not unless they bricktank. And they have less HP than sentinels. And they lack the sentinel resists. And they move slower than assaults and they're easier to hit. And they can't throw a core locus nade at you. Right now the commandos and assault suits are neck and neck in efficiency on the battlefield. One seems as effective as the other. Except the calmando. That one's shield stats suck. Rattati looks like he may be applying the kinetic (railgun -10/+10) to swarms, and thusly removing that from the minmando. This will result in a slightly less obnoxious swarm launcher. Realistically if you gave assaults two light weapons instead of light/sidearm the assault and commando would still be equally efficient. The sidearms being effective killing weapons mean that an assault isn't hamstrung by running out of primary ammo. With rattati talking about buffing the gallente and caldari assault light weapon bonuses things are evening out pretty well overall. The amarr commando no longer is the bad joke it used to be. The minmando will probably lose its AV king title. the galmando is actually dangerous as more than an incidental threat now. And the caldari is still bottom rung for the same reason calassaults are: shield stats. So tell me... how does the comando bonus break the game? 5% damage per shot average (because the fitting meta of commandos is almost identical to assaults now) isn't going to beat a caldari with a rail recoil bonus, the amarr heat bonus, the min magazine bonus or the gallente if they get a decent damage application bonus. You saying that a thing is bad when your statement flies in the face of all evidence to the contrary is very interesting. But I'm game. Explain to me how the commando damage bonus is unfair. If you can convince me legitimately, you might have a chance of pushing your argument past rattati. Just remember to include testable evidence so we can prove or disprove your thesis.
im not sure what you thought i was getting at. i was saying that assaults may get similar DPS to commandos, but they only can get that by stacking damage mods so in the case of a cal assault vs a cal commando, the commando doesnt need to give up HP slots to keep its damage.
the big thing i like about the commando damage bonus is that its a free upgrade to your weapon at all tiers. standard weapons perform like proto weapons. so i can run standard suits but maintain the killing potential of a proto suit.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 16:28:00 -
[63] - Quote
Ehhh. That has more to do with how modules are balanced more than anything.
If damage mods were low slot people would be crying that caldari have an unfair advantage.
If we had a low slot weapon upgrade to match the high we might see actual progress.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Mikel Arias
Challengers 506
136
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Posted - 2015.07.09 16:28:00 -
[64] - Quote
A bonus for fitting light weapons is great, but please Rattati, dont take the damage bonus!!! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 16:37:00 -
[65] - Quote
Mikel Arias wrote:A bonus for fitting light weapons is great, but please Rattati, dont take the damage bonus!!! He's not.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.09 16:50:00 -
[66] - Quote
Breakin Stuff wrote:Ehhh. That has more to do with how modules are balanced more than anything.
If damage mods were low slot people would be crying that caldari have an unfair advantage.
If we had a low slot weapon upgrade to match the high we might see actual progress.
unfair advantage is stacking both damage AND hp without giving up one for the other.
shields have less hp, no logistical support, cant rep hp through damage, and deal less damage than armor tankers.
how exactly are shield tankers supposed to fight using that design? gallente can run at the same movement speeds as caldari, but with all of the benefits of being an armor tanker, so you cant even say that caldari are hit n run styled.
we gave way too many advantages to armor tankers compared to shield tankers.
if you armor tank your fitting is simple. plates and a rep in your lows, and damage mods in you highs.
shield tanking? yea, youve got to fit shield regulators and rechargers/energizers, which dont work until your out of combat. AND you have to manage the shield stats. shield delays, too long and youll succumb to random gunfire and spray n pray. shield recharge too low compared to HP and youll risk not fully recovering that hp between fights. but if shield HP isnt high enough, then you get you shield one shotted by ScR or flux nades, and suffer the depleted delay. hell even with high hp you can be one shotted and suffer the depleted delay.
if shields could recharge while taking damage, then i could say that shield tanking should focus more on the regen over hp, which would obviously differ from armor tanking's hp over regen. but we force lower hp abd lower damage dealing, to compete against high hp and higher damage dealing thats also suppoted by logistics and other external factors.
shield tanking has very little advantage over armor tanking |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 17:46:00 -
[67] - Quote
So were you going to tell me something I was unaware of?
Or do you just have a burning need to prove me wrong about something?
The 10% commando damage bonus has nothing to do with your post. Nor does the forum topic.
Further, people who only stack reps and plates tend to have a bad time of it. Especially since armor meta is ferroscales over plates.
I've vomited shield buff solutions enough, they will get fixed or they won't. At this point I'm not interested in rehashing old ground I have already tread.
If they put a weapon mod that increases weapon viability on shield suits your argument falls apart because then shields too will be able to stack damage and HP.
But thanks for trying to lecture me. I'm sure that I might have potentially learned something.
Seriously ive been chiming in on shields for months. Don't get your panties in a twist with me about them.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.09 17:54:00 -
[68] - Quote
On the subject of swarms, i think we should have variants with all the different damage types (except projectile). Then all comandos would have a swarm bonus for their damage type, making them all pretty much as useful as each other.
Doesn't EVE have something similar?
I think Rattati has mentioned the possibility of EM swarms before. |
Mikel Arias
Challengers 506
136
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Posted - 2015.07.09 20:39:00 -
[69] - Quote
I would rather that each faction had an AV weapon unique in its own way. So what it would be missing is an amarr AV. |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.09 21:26:00 -
[70] - Quote
jace silencerww wrote:IAmDuncanIdaho II wrote:sebastian the huds wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them. Until I read your last sentence, I was agreeing. But I thought you meant based on the existing racial skills, i.e. Minmando has damage bonus to projectile / explosive weapons, which means they *should* use swarms. Or have I misunderstood which weapons the Minmando's current bonuses apply to? Last I looked, Swarm launchers were either explosive or projectile damage. well the swarm launcher is caldari tech. HOWEVER just like the nova knives the caldari do not the bonus but the Minmatar gets the bonus. this is what he was saying- every commando should only get bonuses to their tech. CCP saw what would happen if you did this though. a caldari commando with a rail rifle/sniper rifle on a roof then you try to fly up there in a dropship just to get hit by swarm. even better with a 10% bonus with 3 complex light damage mods for a total boost of 27% to damage and that means even with shields which gets a natural -20% to swarms, your going to get wrecked before you get close.
Right but I would disagree with that when you consider the existing bonus - they would be in conflict with each other.
If the AV bonus is gonna change suits I'll want my money back lol...it's the only reason I have Minmando. Inb4 don't hold your breath and HTFU. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 21:29:00 -
[71] - Quote
Swarms might change to the rail profile.
Therefore the calmando would have primacy.
And swarms would still be the AV DPS kings.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Zack3000 Smith
Heaven84 Devils Astroya Conglomerate.
59
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Posted - 2015.07.09 21:39:00 -
[72] - Quote
hails8n wrote:Just enough to fit that extra mod. Who adds a mod and doesnt buff cpu/pg anyways? This was something I was certain would be added, wasn't even gonna ask.
i put complex damage mod on my commando no problem after buff..
2 complex damage mods
viziam lasor rifle
crd 9 assault scrambler rifle
core repair tool
3 complex Ferrocale plates |
Kierkegaard Soren
Eridani Light Horse Battalion
833
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Posted - 2015.07.09 21:45:00 -
[73] - Quote
I actually think its just about spot on, save for CPU on a galmamdo; its difficult to fit for a competent rep tank AND mount a PLC on anything other than proto.
I concede that it is difficult to mount all your favourite modules at their highest tier, but that should be a genuine limitation of the commando frame in return for high base EHP and two Lights. Anyway, I'm currently rocking this in pubs;
Amarr Adv Complex rep Complex reactive Complex cardiac regulator
2xComplex precision enhancers
Adv PLC STD assault scram
Scanner/hive/uplink
Works pretty well.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 01:24:00 -
[74] - Quote
Breakin Stuff wrote:So were you going to tell me something I was unaware of?
Or do you just have a burning need to prove me wrong about something?
The 10% commando damage bonus has nothing to do with your post. Nor does the forum topic.
Further, people who only stack reps and plates tend to have a bad time of it. Especially since armor meta is ferroscales over plates.
I've vomited shield buff solutions enough, they will get fixed or they won't. At this point I'm not interested in rehashing old ground I have already tread.
If they put a weapon mod that increases weapon viability on shield suits your argument falls apart because then shields too will be able to stack damage and HP.
But thanks for trying to lecture me. I'm sure that I might have potentially learned something.
Seriously ive been chiming in on shields for months. Don't get your panties in a twist with me about them.
My original post was about the comment that the commando damage bonus isn't important, where I disagree with that.
Now if damage mods were moved to lows, I wouldn't call that unbalanced. Ferroscale plates still provide more hp than shields, and that hp can be repaired while taking damage. The damage mod requires that you give up a shield regulator, which hurts your regen. So you're trading regen for more damage, and that's fine too because the potential eHP while supported by logistics still leaves armor with the direct advantage.
But that's assuming the damage mod is traded for kincats. Anyways the point is that shield hp caps out a lot lower than armor hp can where shield hp still suffers from current mechanics during direct combat. It is meant to bridge the gaps between the two |
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.10 01:26:00 -
[75] - Quote
Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Georgia Xavier
Incorruptibles
839
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Posted - 2015.07.10 01:35:00 -
[76] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high If so then I will fill all my slots with rof and dmg mods then go around with a Carthum.....
CLICK ME!!
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.10 01:39:00 -
[77] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Please address near invincible tanks first. This will be a huge nerf to swarms, especially if you move the bonus over to calmandos as previously stated.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.10 01:51:00 -
[78] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Hmmm, don't the Scramblers heat functions work on an "over time" mechanic rather than per shot still? Would ROF mods allow for more to be dealt out without overheat, and even in less time?
I can feel my Caldari Assault shudder in its closet.
O.G. Pink Fluffy Bunny
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Georgia Xavier
Incorruptibles
840
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Posted - 2015.07.10 01:54:00 -
[79] - Quote
Daddrobit wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Hmmm, don't the Scramblers heat functions work on an "over time" mechanic rather than per shot still? Would ROF mods allow for more to be dealt out without overheat, and even in less time? I can feel my Caldari Assault shudder in its closet. Shh shh, the quicker the death the less pain.
CLICK ME!!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.07.10 02:47:00 -
[80] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Then you would have to recalculate anything TTK related because of the birth of the new True GlassCannons
KERO-TRADER is my official Eve character for Dust trading.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.10 03:22:00 -
[81] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Again, I really don't see the reason to change the meta of which side damage mods land. I do however think that adding ROF mods that go on the lows could be an interesting addition to the game.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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hails8n
DEATH BY DESTRUCTION
330
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Posted - 2015.07.10 03:22:00 -
[82] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Please address near invincible tanks first. This will be a huge nerf to swarms, especially if you move the bonus over to calmandos as previously stated. Its not really a huge change. Swarms belong to cal anyways. Maybe there should be a new minmatar av weapon made, like a mass driver that shoots av nades. Right, then min/cal/gal all have their own light av weapons. Just trash the Breach mass driver and make room for the Av mass driver and possibly a flux MD. Just picture a min commando with 3 myofibs infiltrating a room shooting off flux rounds then switching over to a Freedom mass driver clearing crowds.
Get some life in your hands.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.10 03:51:00 -
[83] - Quote
Kain Spero wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Again, I really don't see the reason to change the meta of which side damage mods land. I do however think that adding ROF mods that go on the lows could be an interesting addition to the game.
Ok...would you rather use a RR / ARR / MagSec with increased dmg at the direct cost of HP or with a direct increase to accrued recoil at the cost of shield support modules?
I'm assuming the Caldari role for this discussion point as it has been the most significantly disadvantaged by the current dmg mod construct. Why not use ROF in highs or DMG in lows?
One quick point on all this...there are several things that connect to this that i recommend they engage on so Dropouts bonus structure and key weapons in each racial line are actually holistically addressed to proved a synchronized and integrated design approach.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.10 04:11:00 -
[84] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
I am not outright against this, but I think it would require some major changes to shield tanking as it is reliant on both highs and lows... I also am terrified of what this might do for weapons like the laser rifle.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 04:19:00 -
[85] - Quote
I'm really starting to wonder what the difference between Caldari Commandos and Caldari Assaults is going to be if Commandos get a PG/CPU reduction on weaponry.
Both would get a fitting reduction Both would get a reload speed bonus
Assault gets a grenade and slightly more mobility Commando gets a built in damage mod and slightly more EHP
As I said, we need to further differentiate these two classes and come up with legitimately different roles than trying to make them more similar. At this point it's like Espresso and Cappuccino. It's still freaggin coffee, people. They're both offensive roles with - increasingly - minor differences. If the Commandos are getting a fitting reduction to fit some new design spectrum involving Racial Dropsuit + Racial Weapon = Profit, that's fine, but the expense is going to leave players wondering what they're geared for. I'd imagine a new player will just look at them and figure them to just have different models.
They need distinction, rather than overlap.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 04:25:00 -
[86] - Quote
Aeon Amadi wrote:I'm really starting to wonder what the difference between Caldari Commandos and Caldari Assaults is going to be if Commandos get a PG/CPU reduction on weaponry.
Both would get a fitting reduction Both would get a reload speed bonus
Assault gets a grenade and slightly more mobility Commando gets a built in damage mod and slightly more EHP
As I said, we need to further differentiate these two classes and come up with legitimately different roles than trying to make them more similar. At this point it's like Espresso and Cappuccino. It's still freaggin coffee, people. They're both offensive roles with - increasingly - minor differences. If the Commandos are getting a fitting reduction to fit some new design spectrum involving Racial Dropsuit + Racial Weapon = Profit, that's fine, but the expense is going to leave players wondering what they're geared for. I'd imagine a new player will just look at them and figure them to just have different models.
They need distinction, rather than overlap.
the difference between cal assault and cal commando also includes that the commando has two light weapon slots lol |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 05:40:00 -
[87] - Quote
Georgia Xavier wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high If so then I will fill all my slots with rof and dmg mods then go around with a Carthum..... And I will one shot you with an unmodded BB gun.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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IAmDuncanIdaho II
Nos Nothi
2
|
Posted - 2015.07.10 07:22:00 -
[88] - Quote
Mina Longstrike wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Oh and RoF mods don't affect erry weapon equally.
Yes...or at all. My PLC will feel left out. |
Dzago Sevatarion
DUST University Ivy League
63
|
Posted - 2015.07.10 07:35:00 -
[89] - Quote
ROF increase "feels" like a low slot module. It increases a basic event and (I assume) would have a drawback in increasing the difficulty in controlling your weapons. |
ROMULUS H3X
research lab
580
|
Posted - 2015.07.10 07:44:00 -
[90] - Quote
IAmDuncanIdaho II wrote:Mina Longstrike wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Oh and RoF mods don't affect erry weapon equally. Yes...or at all. My PLC will feel left out.
Indeeed. Please scratch this silly ROF idea... get rittled in half a second as it is -_x
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Genral69 death
Random Gunz Rise Of Legion.
421
|
Posted - 2015.07.10 09:12:00 -
[91] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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hails8n
DEATH BY DESTRUCTION
330
|
Posted - 2015.07.10 09:30:00 -
[92] - Quote
Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating I'm also not a fan of the rof mods or the slot switches. This update turned my suits on their heads enough already. All I need is a little cpu/pg on my commandos to use this extra mod slot.
Get some life in your hands.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 09:38:00 -
[93] - Quote
Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating 3 damage mods nets you 18.4% damage.
5 gets you 21%.
So you're gonna waste 2 slots for 3% DPS increase?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Incorruptibles
844
|
Posted - 2015.07.10 10:07:00 -
[94] - Quote
Breakin Stuff wrote:Georgia Xavier wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high If so then I will fill all my slots with rof and dmg mods then go around with a Carthum..... And I will one shot you with an unmodded BB gun. If this is about those donuts from long time ago then I'm sorry! Stop hunting me!
CLICK ME!!
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CCP Rattati
C C P C C P Alliance
25
|
Posted - 2015.07.10 10:13:00 -
[95] - Quote
The replies about ROF mods were mostly "I don't like change"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.10 10:15:00 -
[96] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits".
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.07.10 10:23:00 -
[97] - Quote
hails8n wrote:Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating I'm also not a fan of the rof mods or the slot switches. This update turned my suits on their heads enough already. All I need is a little cpu/pg on my commandos to use this extra mod slot.
use specialist weapons from the LP store to free up fitting space |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 10:23:00 -
[98] - Quote
Bright Cloud wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits". This would be accurate.
Any time you suggest a buff to shields In ANY way people come out of the wings desperately trying to point out that it will make shields OP.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Juno Tristan
Obscure Reference
730
|
Posted - 2015.07.10 10:45:00 -
[99] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
This would be a fairly big nerf to the SCR and Calmando sniper, any reason for changing it this way and not the other way around?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Cat Merc
Negative-Feedback. Negative-Feedback
17
|
Posted - 2015.07.10 11:41:00 -
[100] - Quote
Rattati, my Plasma Cannon, why must you hurt it so?
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Adipem Nothi
Nos Nothi
11
|
Posted - 2015.07.10 12:14:00 -
[101] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Neither for or against this one just yet, but ...
1. Seems when a gaggle of HMGs are going off nearby, framerate is at increased odds of taking a hit. Especially when in extreme close quarters (i.e. under 10m). Do you think the engine can process/compute faster HMG (or CR) fire without impacting performance?
2. TTK at the shallow end of the HP Pool presently leaves little room for error. Are you concerned about the possibility of creating new viability issues for units operating in the 215-400HP range?
3. Would love to see more module diversity in play and better armor v shield interplay, but couldn't these goals also be accomplished more directly (and at lesser risk) by simply making plates less attractive?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
108
|
Posted - 2015.07.10 12:25:00 -
[102] - Quote
Are weapon loadouts not possible? That's where damage and RoF mods should go.
hails8n wrote:Maybe there should be a new minmatar av weapon made, like a mass driver that shoots av nades. Right, then min/cal/gal all have their own light av weapons. Just trash the Breach mass driver and make room for the Av mass driver and possibly a flux MD. Just picture a min commando with 3 myofibs infiltrating a room shooting off flux rounds then switching over to a Freedom mass driver clearing crowds. The Minmatar AV weapon should be an RPG in the form of a Tactical Mass Driver. |
Bremen van Equis
Incorruptibles
556
|
Posted - 2015.07.10 12:31:00 -
[103] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
Have almost 4mil unallocated SP squirreled away for things like thisGǪ
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
24
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Posted - 2015.07.10 12:38:00 -
[104] - Quote
Mordecai Snake wrote:Are weapon loadouts not possible? That's where damage and RoF mods should go.
In late 2012 there was a dev post saying 'A design is ready for weapon customisation and it will be deployed at a later date'.
While this has most probably been lost and was never actually coded, I considered it an idea with some excellent possibilities.
Again, while this is likely hopelessly optimistic at present there was talk then of having damage mods removed from suit fittings and being able to use mods to tune the damage/RoF of your weapon to your liking. For instance, tuning a breach rifle so that it has a higher RoF but lower damage per shot for a similar level of DPS.
I faintly recall a dev post about switching scopes, although I don't remember as much about that. It would be great if we could change scopes as we liked - putting a scope on in place of ironsights on the ARR if preferred, for example, or adjusting the amount of zoom as seen with the officer SCR's tweaked zoom.
I wonder if weapon skins would be possible under such a design - there are certainly different colourations and patterns existing for the same weapon. Similarly I wonder if the powercore design would work to reduce lag in the case of weapons as well if we had such a design.
It's probably unlikely though.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.10 12:45:00 -
[105] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Please imagine this scene... HMG sentinel with 2 damage mods in the highs and 2 RoF mods in the lows being repped by a proto Minmatar logi with a proto rep tool. If that doesn't dissuade you from this I'm not certain what will.
Bremen van Equis wrote:Have almost 4mil unallocated SP squirreled away for things like thisGǪ I'm saving up SP for a commando dropsuit. Can't decide which one I want though. Gallente is appealing. I feel like Amarr is damn decent with that extra slot.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Bremen van Equis
Incorruptibles
557
|
Posted - 2015.07.10 12:56:00 -
[106] - Quote
Ripley Riley wrote:I'm saving up SP for a commando dropsuit. Can't decide which one I want though. Gallente is appealing. I feel like Amarr is damn decent with that extra slot.
Galmando with stacked dmg mods and a TacAR: Anti-scrambler spam. OhGǪthat PLC? That's for scouts that sneak up behind you and ALL THE TANKS.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.10 13:04:00 -
[107] - Quote
Bremen van Equis wrote:Galmando with stacked dmg mods and a TacAR: Anti-scrambler spam. OhGǪthat PLC? That's for scouts that sneak up behind you and ALL THE TANKS. I can get behind the idea of having anti-infantry and AV capabilities. That, and the increased mobility is why I am leaning Gallente. I somehow ended up with 3 Gallente heavy SKINs and only 1 Amarr heavy SKIN so... that is a factor.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.10 13:25:00 -
[108] - Quote
Ratatti you should put the rate of fire module into lowslots. That way armor tankers keep their damage mods and shields have something "shiny and new" for them to put into their lowslots.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.07.10 13:29:00 -
[109] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives?
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.10 13:39:00 -
[110] - Quote
Meee One wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives? Erm what does equipment has to do with that? Stop it with nonsensical arguments, ROF mods affect guns and not any equipment.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
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Mikel Arias
Challengers 506
136
|
Posted - 2015.07.10 13:47:00 -
[111] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
No!!!!!! Please dont!!!!! What about this ROF mods going in the lows? Or even other modules going here? Like magazine extensions or anything else? Please dont take my damage mods away!!!! |
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CCP Rattati
C C P C C P Alliance
25
|
Posted - 2015.07.10 13:47:00 -
[112] - Quote
Cat Merc wrote:Rattati, my Plasma Cannon, why must you hurt it so? you mean your armor while dmg moding PLC?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 13:48:00 -
[113] - Quote
Bright Cloud wrote:Meee One wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Will ROF mods effect rep tools and nano hives? Erm what does equipment has to do with that? Stop it with nonsensical arguments, ROF mods affect guns and not any equipment. <_<
ROF increase would make tools rep faster and hives refill faster.
That's why i was asking.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Ripley Riley
Incorruptibles
11
|
Posted - 2015.07.10 13:49:00 -
[114] - Quote
Meee One wrote:<_< ROF increase would make tools rep faster and hives refill faster. No... no it would not. Where do you see a RoF attribute on the repair tool and nanohives?
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Meee One
Amakakeru-Ryu-no-Hirameki
1
|
Posted - 2015.07.10 13:54:00 -
[115] - Quote
Ripley Riley wrote:Meee One wrote:<_< ROF increase would make tools rep faster and hives refill faster. No... no it would not. Where do you see a RoF attribute on the repair tool and nanohives? Hp/s
It would naturally increase it's repair amount by having it 'shoot' nanites out faster.
For example:1 nanite repairs 50 hp. -Rof increase by 100% 2 nanites repair 100 hp.
It wouldn't increase nanites produced just the rate of which they are applied.
And for hives it would make them pulse faster.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Kierkegaard Soren
Eridani Light Horse Battalion
834
|
Posted - 2015.07.10 14:07:00 -
[116] - Quote
RoF mods are long overdue, along with heat sinks and stability enhancers perhaps? Regardless, so long as RoF increase kick they'll be balanced. Probably.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.07.10 14:28:00 -
[117] - Quote
RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Demandred Moores
Sardaukar Merc Guild General Tso's Alliance
68
|
Posted - 2015.07.10 15:51:00 -
[118] - Quote
And I'm just sitting here with two damage mods a shield rrecharger X2 complex reactive and proto rr and swarms like what are you talking about? Calmando has always been the best mando though. Starting to think these ppl saying they have max skills actually don't. Get those optimizations ppl. Amarr command is a little harder to fit, but big fit it out well enough, over 20 reps a second two dmg mods and scr and lr. Glad to bear they're getting a buff to fit it better though. |
Jakkal Shoobah
Eternal Beings
151
|
Posted - 2015.07.10 16:46:00 -
[119] - Quote
Why can't damage mods and this possible Rof mod be universal ? Is it possible to make a module fit on the highs and lows ? I would actually run 1 of each module on whatever slot depending on my suit.
I just want my quafe AR to fire faster than a kalantes. I know that assault rails would be uh. Uh. Oh no I'm going to stop imagining.
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
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Bremen van Equis
Incorruptibles
559
|
Posted - 2015.07.10 17:30:00 -
[120] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Armor tanking and damage mods are the only counter to scramblers (which usually are brandished by armor tanked, dmg modded....OH I GET IT!!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Meisterjager Jagermeister
1
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Posted - 2015.07.10 18:08:00 -
[121] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, ...... why must you hurt it so? you mean your armor while dmg moding....? If you are a Gallente assault running an AR.....YES!!!
AKA - StarVenger- Horizons' Edge
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Dzago Sevatarion
DUST University Ivy League
65
|
Posted - 2015.07.10 18:24:00 -
[122] - Quote
Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races.
I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game.
When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. |
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.07.10 19:00:00 -
[123] - Quote
Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC.
depends. shield damage threshold is really interesting mechanic to play with.
set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold.
for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20.
if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well.
if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. |
hails8n
DEATH BY DESTRUCTION
331
|
Posted - 2015.07.10 19:07:00 -
[124] - Quote
Demandred Moores wrote:And I'm just sitting here with two damage mods a shield rrecharger X2 complex reactive and proto rr and swarms like what are you talking about? Calmando has always been the best mando though. Starting to think these ppl saying they have max skills actually don't. Get those optimizations ppl. Amarr command is a little harder to fit, but big fit it out well enough, over 20 reps a second two dmg mods and scr and lr. Glad to bear they're getting a buff to fit it better though. Shhhh, let the scrubs keep believing their minmamdos best mando.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
331
|
Posted - 2015.07.10 19:11:00 -
[125] - Quote
DeathwindRising wrote:Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. depends. shield damage threshold is really interesting mechanic to play with. set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold. for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20. if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well. if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. I don't think it works like that. It doesn't constantly rep through hmg damage, I think it only reps the 1st shot. See I have all cal suits and when I take down a caldaris shields I just pluck a little shield so he has to wait for the recharge delay again. I do the same to gunlogis and pythons also.
Get some life in your hands.
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DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.07.10 19:18:00 -
[126] - Quote
hails8n wrote:DeathwindRising wrote:Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. depends. shield damage threshold is really interesting mechanic to play with. set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold. for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20. if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well. if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. I don't think it works like that. It doesn't constantly rep through hmg damage, I think it only reps the 1st shot. See I have all cal suits and when I take down a caldaris shields I just pluck a little shield so he has to wait for the recharge delay again. I do the same to gunlogis and pythons also.
try this:
shoot a caldari suit with a smg from 70m to 100m
watch as his shields bounce back up as he takes damage.
it works because it happened to me while i was sniping. some noob shot me with his smg fromm 100m out.as i took damage, my shields would just regen back up. it gave me enough time to line up a headshot while sitting out in the open lol |
Evan Gotabor
Prima Gallicus
201
|
Posted - 2015.07.10 19:31:00 -
[127] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change"
Yeah my shieldtanked gallente commando with 3 damage mods thank you by advance...
Prima Gallicus diplomat
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hails8n
DEATH BY DESTRUCTION
331
|
Posted - 2015.07.10 19:31:00 -
[128] - Quote
DeathwindRising wrote:hails8n wrote:DeathwindRising wrote:Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. depends. shield damage threshold is really interesting mechanic to play with. set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold. for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20. if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well. if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. I don't think it works like that. It doesn't constantly rep through hmg damage, I think it only reps the 1st shot. See I have all cal suits and when I take down a caldaris shields I just pluck a little shield so he has to wait for the recharge delay again. I do the same to gunlogis and pythons also. no not currently. the threshold value is set to 6. hmg damage per shot is alot higher than 6. try this: shoot a caldari suit with a smg from 70m to 100m watch as his shields bounce back up as he takes damage.
it works because it happened to me while i was sniping. some noob shot me with his smg fromm 100m out.as i took damage, my shields would just regen back up. it gave me enough time to line up a headshot while sitting out in the open lol it works with hmgs too depending on how far away from them you are when they shoot you I know the tresholds at 6. I'm asking for a buff. Alot of times I get plucked by a rail rifle 80 meters away and it does a little more than 6 damage.
Get some life in your hands.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 19:42:00 -
[129] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change"
Not even so much "I don't like change" as "Why?"
What is the grounded reasoning for introducing RoF mods..? I'm going to call shenanigans on it being a measure to buff shields, honestly, because that isn't going to be some magical jesus feature that makes shields viable - if anything it'll just make them less viable because those modules will still apply to anti-shield weaponry as well.
If your goal is to allow both sides (Armor and Shields) to have some form of damage increase - it seems sort of contradictory toward wanting a higher TTK. In fact, that's almost guaranteed to lower the TTK as both sides of the tanking spectrum are likely going to start fielding damage mods of some form and I'd imagine there are some (particularly heavy suits who already have plenty of EHP) who would field both.
And let's not forget the all-time favorite for community hatred, the Breach Assault Rifle, which would be an absolute monster on a glass cannon fit.
So, no, it isn't "I don't like change", it's "What are you trying to accomplish?"
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
688
|
Posted - 2015.07.10 20:00:00 -
[130] - Quote
Breakin Stuff wrote:Swarms might change to the rail profile.
Therefore the calmando would have primacy.
And swarms would still be the AV DPS kings.
That would be fine with me as I run a rail rifle on my Minmando for the range as it is.
Switching over to a Calmando would not be much of a problem in terms of fitting or playstyle.
The Minmando would then just be seen in close quarters with SixKin and Massdrivers. Or over watch for that matter...
However... the Minmando would still see more action than the Galmando and AmMando IMHO...
http://caughtyouflinching.ytmnd.com/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.10 20:11:00 -
[131] - Quote
STYLIE77 wrote:Breakin Stuff wrote:Swarms might change to the rail profile.
Therefore the calmando would have primacy.
And swarms would still be the AV DPS kings. That would be fine with me as I run a rail rifle on my Minmando for the range as it is. Switching over to a Calmando would not be much of a problem in terms of fitting or playstyle. The Minmando would then just be seen in close quarters with SixKin and Massdrivers. Or over watch for that matter... However... the Minmando would still see more action than the Galmando and AmMando IMHO...
not anymore.
The galmando and ammando are currently Beast Mode.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 20:16:00 -
[132] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, my Plasma Cannon, why must you hurt it so? you mean your armor while dmg moding PLC? Yes, because god knows the PLC can't do anything without a couple of damage mods.
You're also making the optimal suit for a Gallente weapon, a Caldari/Minmatar suit.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
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Posted - 2015.07.10 21:48:00 -
[133] - Quote
Breakin Stuff wrote:Bright Cloud wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits". This would be accurate. Any time you suggest a buff to shields In ANY way people come out of the wings desperately trying to point out that it will make shields OP.
It's like the Assault Drop Ship's all over again.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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hails8n
DEATH BY DESTRUCTION
332
|
Posted - 2015.07.10 21:56:00 -
[134] - Quote
Zan Azikuchi wrote:Breakin Stuff wrote:Bright Cloud wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits". This would be accurate. Any time you suggest a buff to shields In ANY way people come out of the wings desperately trying to point out that it will make shields OP. It's like the Assault Drop Ship's all over again. That was hell. Noone was using reason, not even the devs. Pilots wanted to stay op, devs wanted this game to turn into Cod;all about infantry. So they stripped the Ads of everything, Rate of fire, hit and runs by nerfing the afterburner, and just to put salt in the wound buffed swarms all in the same update.
A wise man once said," Hell is a place without reason."
And my 20 mil ADS account stays unused to this day.
Get some life in your hands.
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7 Djin
The Hundred Acre Hood Rise Of Legion.
62
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Posted - 2015.07.10 22:07:00 -
[135] - Quote
Just like 6 cpu and 2 pg seriously rattati |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
|
Posted - 2015.07.10 23:40:00 -
[136] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" I don't like decreased TTK, tbh. Fights need time to develop into something interesting. Maybe split the current damage buffs between damage mods and rof mods.
PSN: RationalSpark
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Thokk Nightshade
Montana Militia
1
|
Posted - 2015.07.11 00:12:00 -
[137] - Quote
jace silencerww wrote:IAmDuncanIdaho II wrote:sebastian the huds wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them. Until I read your last sentence, I was agreeing. But I thought you meant based on the existing racial skills, i.e. Minmando has damage bonus to projectile / explosive weapons, which means they *should* use swarms. Or have I misunderstood which weapons the Minmando's current bonuses apply to? Last I looked, Swarm launchers were either explosive or projectile damage. well the swarm launcher is caldari tech. HOWEVER just like the nova knives the caldari do not the bonus but the Minmatar gets the bonus. this is what he was saying- every commando should only get bonuses to their tech. CCP saw what would happen if you did this though. a caldari commando with a rail rifle/sniper rifle on a roof then you try to fly up there in a dropship just to get hit by swarm. even better with a 10% bonus with 3 complex light damage mods for a total boost of 27% to damage and that means even with shields which gets a natural -20% to swarms, your going to get wrecked before you get close.
You forgot the weapon bonus + the warbarge bonus if you skilled them. With my CalMando and 3 complex damage mods and a RR, I'm getting a 46% bonus to damage (that takes into account the stacking penalty for damage mods as well) RR is 3% per level at 15 %, 10 % bonus for Commando, 18.04% for 3 proto damage mods, 3% for Warbarge. Add it up you get 46.04% bonus.
Thokk Kill. Thokk Crush. Thokk Smash.
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hails8n
DEATH BY DESTRUCTION
335
|
Posted - 2015.07.11 06:42:00 -
[138] - Quote
Bump
Get some life in your hands.
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Stupid Blueberry
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.07.11 06:50:00 -
[139] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
bruh
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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jace silencerww
MANUFACTURERS OF DEATH
182
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Posted - 2015.07.11 10:23:00 -
[140] - Quote
Thokk Nightshade wrote:jace silencerww wrote:IAmDuncanIdaho II wrote:sebastian the huds wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons can we also change commando damage bonuses to affect only that race's weapons? so i can stop seeing all these minmandos with swarms and see more calmandos with them. Until I read your last sentence, I was agreeing. But I thought you meant based on the existing racial skills, i.e. Minmando has damage bonus to projectile / explosive weapons, which means they *should* use swarms. Or have I misunderstood which weapons the Minmando's current bonuses apply to? Last I looked, Swarm launchers were either explosive or projectile damage. well the swarm launcher is caldari tech. HOWEVER just like the nova knives the caldari do not the bonus but the Minmatar gets the bonus. this is what he was saying- every commando should only get bonuses to their tech. CCP saw what would happen if you did this though. a caldari commando with a rail rifle/sniper rifle on a roof then you try to fly up there in a dropship just to get hit by swarm. even better with a 10% bonus with 3 complex light damage mods for a total boost of 27% to damage and that means even with shields which gets a natural -20% to swarms, your going to get wrecked before you get close. You forgot the weapon bonus + the warbarge bonus if you skilled them. With my CalMando and 3 complex damage mods and a RR, I'm getting a 46% bonus to damage (that takes into account the stacking penalty for damage mods as well) RR is 3% per level at 15 %, 10 % bonus for Commando, 18.04% for 3 proto damage mods, 3% for Warbarge. Add it up you get 46.04% bonus. Well I hate to tell you but your math is off. if your using you fitting screen Damage bit- well it is wrong. first-stacking penalty is this for 3 complex light damage mods first ones is the full 7%, second one is 6.08% third one is 3.99% so 17.07% second- against shields you get a minus 10% damage (90%) but a +10% against armor (110%). third- proficiency ONLY counts what what the weapon is strong against (RR is armor & scr r is shield) so your not getting 46.04%. / it is more like this (base weapon damage)*(10+17.07+3=30.07%)= answer*90% for against shields/ (base weapon damage )*10+17.07+15+3=45.07%= answer*110% for against armor With that said your damage (using calmando with 3 complex damage mods & proto RR) not counting warbarge against shields it is 69 and DPS is 534.47. against armor it is 84.92 and DPS is 653.24 (that includes the 15% from proficiency) |
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.11 15:20:00 -
[141] - Quote
DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go.
Tend to agree to this. Damage bonus had it's place when the commandos were otherwise so weak and gimped (minimal slots, blind, slow, seen by everyone) so until these days it has been okay.
KERO-TRADER is my official Eve character for Dust trading.
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hails8n
DEATH BY DESTRUCTION
338
|
Posted - 2015.07.11 18:19:00 -
[142] - Quote
KEROSIINI-TERO wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. Tend to agree to this. Damage bonus had it's place when the commandos were otherwise so weak and gimped (minimal slots, blind, slow, seen by everyone) so until these days it has been okay. The day that happens is the day I quit this game. The commando bonus takes your fave weapon and puts it on steroids. Everyone should have at least 1 commando for their preferred weapon. I'm protod in all 4 commandos Btw.
Get some life in your hands.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.11 18:23:00 -
[143] - Quote
KEROSIINI-TERO wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. Tend to agree to this. Damage bonus had it's place when the commandos were otherwise so weak and gimped (minimal slots, blind, slow, seen by everyone) so until these days it has been okay.
Because we totally support people who want nerfs because they feel somethibg is imbalanced without offering evidence.
Got any actionable evidence to back this assertion?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Robert Conway
Concordiat Mercenaries
444
|
Posted - 2015.07.11 18:27:00 -
[144] - Quote
This will probably get shot down as I see a few problems with this, but what if we added a certain amount of "Medium slots" to dropsuits and moved all ddamage/ROF mods to it. That way everyone would have access to their choice of damage mods. Could also add in any new mods to "Medium slots" as well to give it more choices. I figure highs and lows could be used for tanking, mediums could be used for certain auxiliary functions. I don't know... like I said, this will probably get shot down as even I see a bunch of problems with this.
Yassavi Approved. -Aero Yassavi
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TIGER SHARK1501
Savage Bullet RUST415
275
|
Posted - 2015.07.11 22:30:00 -
[145] - Quote
BARAGAMOS wrote:Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together. Exactly... WTF do we even have commados for? Oh yeah to snipe and spam mass drivers..... Already way too many Commando suits running around right now. They don't need a buff. They need a reason to exist. What role do they play... or maybe its just the assualt that has no real role. Nothing like what is essentially an assault suit with a damage bonus and 250 more EHP right. Nonsense!! You will find more of any other class than commandos. This also includes dedicated Logis. |
hails8n
DEATH BY DESTRUCTION
338
|
Posted - 2015.07.11 23:26:00 -
[146] - Quote
Robert Conway wrote:This will probably get shot down as I see a few problems with this, but what if we added a certain amount of "Medium slots" to dropsuits and moved all ddamage/ROF mods to it. That way everyone would have access to their choice of damage mods. Could also add in any new mods to "Medium slots" as well to give it more choices. I figure highs and lows could be used for tanking, mediums could be used for certain auxiliary functions. I don't know... like I said, this will probably get shot down as even I see a bunch of problems with this. I think rof mods and all that would be better if we could customize our weapons, not wasting dropsuit slots. So select your assault rifle and put on rof mods, damage, maybe an ability to turn your AR into a charge shot high damage weapon. Just throwin ideas out there.
Get some life in your hands.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.11 23:28:00 -
[147] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change"
Let me fix that then. Personally, I think it's a bad idea.
We have finally achieved some semblance of balance with weapons after much pain. Introducing a new module like this is playing with fire IMO.
Secondly, I think there are much more important things to spend time / resources on. Mostly bugs and frame rate issues or if you're feeling adventurous shared passive scans.
Overlord of Broman
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BARAGAMOS
Kinsho Swords Caldari State
93
|
Posted - 2015.07.12 00:22:00 -
[148] - Quote
TIGER SHARK1501 wrote:BARAGAMOS wrote:Aeon Amadi wrote:CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons Dude, really...? Are you -trying- to homogenize the Assault/Commandos? Why not just nyx Commandos and combine these two roles if we're going that route? We should be trying to further differentiate them, not bring them closer together. Exactly... WTF do we even have commados for? Oh yeah to snipe and spam mass drivers..... Already way too many Commando suits running around right now. They don't need a buff. They need a reason to exist. What role do they play... or maybe its just the assualt that has no real role. Nothing like what is essentially an assault suit with a damage bonus and 250 more EHP right. Nonsense!! You will find more of any other class than commandos. This also includes dedicated Logis.
Not at all. Set in any game mode or better yet walk around the warbarge in FW and count the number of Commandos. They are way over represented. No body said they were the majority they just make up more than their share should be. The big issue is with the role bleed going on for them. They snipe, massdriver hop, rail rifle, assault rifle, shotgun, melee.... essentially they are already pushing out assaults. They need t be toned down not made better or just combined with assault, because they are essentially becoming assaults with more hp and better bonuses. |
BARAGAMOS
Kinsho Swords Caldari State
93
|
Posted - 2015.07.12 00:27:00 -
[149] - Quote
Ares 514 wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Let me fix that then. Personally, I think it's a bad idea. We have finally achieved some semblance of balance with weapons after much pain. Introducing a new module like this is playing with fire IMO. Secondly, I think there are much more important things to spend time / resources on. Mostly bugs and frame rate issues or if you're feeling adventurous shared passive scans.
Honestly, there is not balance in weapons right now. Scrambler and CR are broken, especially with the mod controllers. On the same note, ROF modes are not the answer.
Got to agree fixing the basic game flaws and exploitable glitches seems like a better idea than adding new/unneeded clutter to the game. |
Russel Mendoza
Klandatu
202
|
Posted - 2015.07.12 06:38:00 -
[150] - Quote
I agree with the buff their pg/cph.
I do not agree with the nerf their damage bonus.
Commando on the ground are outmatched by assaultsuit, easy kill/ambush by scouts.
Their right were they are, area suppresion, thats their role in elevated/high places.
Its my opinion anyways.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Veg Hegirin
DUST University Ivy League
86
|
Posted - 2015.07.12 07:00:00 -
[151] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change"
I'm just worried that it's going to apply lopsidedly. ScR will get too much of a buff (srs change heat to per shot), whereas PLC won't see anything meaningful |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.07.12 07:41:00 -
[152] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Yes RoF mods.....
Errm any chance that they could be useful on things like the PLC? A single shot before reload cant really have rate of fire improved easily.... however it could reduce charge up time (this would also benefit the forge gun.... MMM DO IT NAO RAT!)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.07.12 07:42:00 -
[153] - Quote
Veg Hegirin wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" I'm just worried that it's going to apply lopsidedly. ScR will get too much of a buff (srs change heat to per shot), whereas PLC won't see anything meaningful
That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Veg Hegirin
DUST University Ivy League
87
|
Posted - 2015.07.12 08:09:00 -
[154] - Quote
CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC)
ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit
All the rest will probably be fine, idk
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.12 14:04:00 -
[155] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, my Plasma Cannon, why must you hurt it so? you mean your armor while dmg moding PLC?
So your counter-argument is that you're wanting to introduce RoF mods to balance armor tankers? That's contradictory, considering that RoF mods would lower the TTK universally and not just for armor tankers.
If you want to reduce the effectiveness of armor, just reduce the effectiveness of armor. Don't make sweeping changes that would affect the entire balance spectrum - shields included.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Getma Gunn
Hellstorm LLC
5
|
Posted - 2015.07.12 14:31:00 -
[156] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Can we just focus on fixing gameplay issues and not adding content? I just want to play a glitch free/ lag free map, and when that happens you can add more content so we can lag and glitch some more. Just saying. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
|
Posted - 2015.07.12 19:45:00 -
[157] - Quote
CommanderBolt wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Yes RoF mods..... Errm any chance that they could be useful on things like the PLC? A single shot before reload cant really have rate of fire improved easily.... however it could reduce charge up time (this would also benefit the forge gun.... MMM DO IT NAO RAT!)
There is an entire discussion on that already, and ROF mod's need to help slow firing gun's, not single shot weapon's, it's mainly to improve shield players' abilities to take on armor suit's, which is the main goal and solution to the indifference of shield and armor, yes armor would be able to use them as well, but not without losing armor plating, which in of itself is a + and ROF mod's need to be low for that to be a thing.
Stat's are on the other forum as posted by me earlier. I truly think I got the perfect number's that'll help shield's considerably.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.12 23:05:00 -
[158] - Quote
BARAGAMOS wrote:Ares 514 wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Let me fix that then. Personally, I think it's a bad idea. We have finally achieved some semblance of balance with weapons after much pain. Introducing a new module like this is playing with fire IMO. Secondly, I think there are much more important things to spend time / resources on. Mostly bugs and frame rate issues or if you're feeling adventurous shared passive scans. Honestly, there is not balance in weapons right now. Scrambler and CR are broken, especially with the mod controllers. On the same note, ROF modes are not the answer. Got to agree fixing the basic game flaws and exploitable glitches seems like a better idea than adding new/unneeded clutter to the game.
There is better balance than there was by far, although I agree with your thoughts on CR and SC.
Overlord of Broman
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.12 23:59:00 -
[159] - Quote
Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
234
|
Posted - 2015.07.13 00:08:00 -
[160] - Quote
Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.13 00:28:00 -
[161] - Quote
Zan Azikuchi wrote:Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit. Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun. That could be problematic with sniper rifles where you could stack tripple damage mods with tripple rate of fire mods. That could make the sniper rifle insanely OP where the sniper could get 3 shots off before you realise that you have beeing hit.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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hails8n
DEATH BY DESTRUCTION
340
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Posted - 2015.07.13 07:05:00 -
[162] - Quote
Bright Cloud wrote:Zan Azikuchi wrote:Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit. Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun. That could be problematic with sniper rifles where you could stack tripple damage mods with tripple rate of fire mods. That could make the sniper rifle insanely OP where the sniper could get 3 shots off before you realise that you have beeing hit. Just for a week, my Prof 5 calmando sniper will be so insane. 2 rof mods and 3 damage mods on a thales.
^OP
Get some life in your hands.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
238
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Posted - 2015.07.13 15:21:00 -
[163] - Quote
If the module's ROF is set for 10% which no doubtedly it will, stacking 3 gives you 26.38, on a regular SR it's 63.19 ROF, where as a tactical would be at exactly 126.38, the ROF mod's won't help considerably for sniper's, if at all, stop trying to sway CCP from balancing something that can actually help shield's.... Also remember, if we add a halved capability + EvE penalties to this specific mod, it would also reduce massive stacking and insane DPS increase, most player's will only ever use 1, because you'd only get 16.42% out of it then, instead of the above 26.38 which in term's of RoF, is pretty significant.
Possibilities are endless to give actual penalties to it. And most weapon's can have their RoF changed anyhow.
(I love how everyone is bashing on this, but yet if it was in the high slot's, everyone would approve, but because it's in low's everyone's making a fuss over it, I think it's time CCP told the player community to HTFU and take something for once, it's getting tiring seeing all the armor's trying to protect themselves from balancing by making falsified claim's, and false weapon scare's.)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.07.13 15:31:00 -
[164] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
no, it will destroy my calmandos sniping abilities.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.13 17:21:00 -
[165] - Quote
So let me get this straight, we have recently reduced strafing speeds.... now we want to add rate of fire mods. Scouts are going to feel that pain so much.
As nice as it would be to play the whole game in stealth mode as a scout, sadly the real game doesn't always play out that way....
"Madness how we turned our common-ground into a battle-ground.." - Essa
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hails8n
DEATH BY DESTRUCTION
342
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Posted - 2015.07.14 02:50:00 -
[166] - Quote
Bump
Get some life in your hands.
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jace silencerww
MANUFACTURERS OF DEATH
183
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Posted - 2015.07.14 08:48:00 -
[167] - Quote
Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
well the lock on already gets a 25% reduction by the operation skill HOWEVER there is a 2 second delay after firing and start lock on again. this was made to keep swarm from being OP. think if there was not delay time you could lock on fire 3 under 4 seconds or 4 if using exp swarm or beacon under 5.5 seconds. dropships would not have a chance, by the time the first one hits the 3 would be already on the way if it was 150 meters out. I doubt any pilot could react faster enough to get away if the 3 was already in the air by the time the first one hits. |
hails8n
DEATH BY DESTRUCTION
343
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Posted - 2015.07.15 00:11:00 -
[168] - Quote
Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far.
Get some life in your hands.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
240
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Posted - 2015.07.15 01:22:00 -
[169] - Quote
hails8n wrote:Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far.
How do you think shield fit's feel? This isn't the shield suit I skilled into back in CB, yes, back then in CB caldari was OP, but now, it'd actually be balanced to have what we had, shield wise, back in CB.
But what do I know? I'm just a 200 pound Caldari in the room...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Bradric Banewolf
D3ATH CARD RUST415
978
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Posted - 2015.07.15 02:41:00 -
[170] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
The rat man strikes again! You're a hard man to hate
"Anybody order chaos?"
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hails8n
DEATH BY DESTRUCTION
346
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Posted - 2015.07.15 09:08:00 -
[171] - Quote
Zan Azikuchi wrote:hails8n wrote:Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far. How do you think shield fit's feel? This isn't the shield suit I skilled into back in CB, yes, back then in CB caldari was OP, but now, it'd actually be balanced to have what we had, shield wise, back in CB. But what do I know? I'm just a 200 pound Caldari in the room... I use all 4 sentinels. Cals good for damage stacking and sometimes, actually a long time ago I used to rep tank it. Just picture your shields going to 0, cover 3 seconds later you're full health. Although I only had like 500 shield, still fun.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
360
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Posted - 2015.07.16 05:03:00 -
[172] - Quote
Bump
Get some life in your hands.
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