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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Veg Hegirin
DUST University Ivy League
86
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Posted - 2015.07.12 07:00:00 -
[151] - Quote
CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change"
I'm just worried that it's going to apply lopsidedly. ScR will get too much of a buff (srs change heat to per shot), whereas PLC won't see anything meaningful |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.12 07:41:00 -
[152] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
Yes RoF mods.....
Errm any chance that they could be useful on things like the PLC? A single shot before reload cant really have rate of fire improved easily.... however it could reduce charge up time (this would also benefit the forge gun.... MMM DO IT NAO RAT!)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.12 07:42:00 -
[153] - Quote
Veg Hegirin wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" I'm just worried that it's going to apply lopsidedly. ScR will get too much of a buff (srs change heat to per shot), whereas PLC won't see anything meaningful
That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Veg Hegirin
DUST University Ivy League
87
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Posted - 2015.07.12 08:09:00 -
[154] - Quote
CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC)
ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit
All the rest will probably be fine, idk
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.12 14:04:00 -
[155] - Quote
CCP Rattati wrote:Cat Merc wrote:Rattati, my Plasma Cannon, why must you hurt it so? you mean your armor while dmg moding PLC?
So your counter-argument is that you're wanting to introduce RoF mods to balance armor tankers? That's contradictory, considering that RoF mods would lower the TTK universally and not just for armor tankers.
If you want to reduce the effectiveness of armor, just reduce the effectiveness of armor. Don't make sweeping changes that would affect the entire balance spectrum - shields included.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Getma Gunn
Hellstorm LLC
5
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Posted - 2015.07.12 14:31:00 -
[156] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Can we just focus on fixing gameplay issues and not adding content? I just want to play a glitch free/ lag free map, and when that happens you can add more content so we can lag and glitch some more. Just saying. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
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Posted - 2015.07.12 19:45:00 -
[157] - Quote
CommanderBolt wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Yes RoF mods..... Errm any chance that they could be useful on things like the PLC? A single shot before reload cant really have rate of fire improved easily.... however it could reduce charge up time (this would also benefit the forge gun.... MMM DO IT NAO RAT!)
There is an entire discussion on that already, and ROF mod's need to help slow firing gun's, not single shot weapon's, it's mainly to improve shield players' abilities to take on armor suit's, which is the main goal and solution to the indifference of shield and armor, yes armor would be able to use them as well, but not without losing armor plating, which in of itself is a + and ROF mod's need to be low for that to be a thing.
Stat's are on the other forum as posted by me earlier. I truly think I got the perfect number's that'll help shield's considerably.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.12 23:05:00 -
[158] - Quote
BARAGAMOS wrote:Ares 514 wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" Let me fix that then. Personally, I think it's a bad idea. We have finally achieved some semblance of balance with weapons after much pain. Introducing a new module like this is playing with fire IMO. Secondly, I think there are much more important things to spend time / resources on. Mostly bugs and frame rate issues or if you're feeling adventurous shared passive scans. Honestly, there is not balance in weapons right now. Scrambler and CR are broken, especially with the mod controllers. On the same note, ROF modes are not the answer. Got to agree fixing the basic game flaws and exploitable glitches seems like a better idea than adding new/unneeded clutter to the game.
There is better balance than there was by far, although I agree with your thoughts on CR and SC.
Overlord of Broman
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.12 23:59:00 -
[159] - Quote
Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
234
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Posted - 2015.07.13 00:08:00 -
[160] - Quote
Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.13 00:28:00 -
[161] - Quote
Zan Azikuchi wrote:Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit. Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun. That could be problematic with sniper rifles where you could stack tripple damage mods with tripple rate of fire mods. That could make the sniper rifle insanely OP where the sniper could get 3 shots off before you realise that you have beeing hit.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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hails8n
DEATH BY DESTRUCTION
340
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Posted - 2015.07.13 07:05:00 -
[162] - Quote
Bright Cloud wrote:Zan Azikuchi wrote:Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit. Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun. That could be problematic with sniper rifles where you could stack tripple damage mods with tripple rate of fire mods. That could make the sniper rifle insanely OP where the sniper could get 3 shots off before you realise that you have beeing hit. Just for a week, my Prof 5 calmando sniper will be so insane. 2 rof mods and 3 damage mods on a thales.
^OP
Get some life in your hands.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
238
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Posted - 2015.07.13 15:21:00 -
[163] - Quote
If the module's ROF is set for 10% which no doubtedly it will, stacking 3 gives you 26.38, on a regular SR it's 63.19 ROF, where as a tactical would be at exactly 126.38, the ROF mod's won't help considerably for sniper's, if at all, stop trying to sway CCP from balancing something that can actually help shield's.... Also remember, if we add a halved capability + EvE penalties to this specific mod, it would also reduce massive stacking and insane DPS increase, most player's will only ever use 1, because you'd only get 16.42% out of it then, instead of the above 26.38 which in term's of RoF, is pretty significant.
Possibilities are endless to give actual penalties to it. And most weapon's can have their RoF changed anyhow.
(I love how everyone is bashing on this, but yet if it was in the high slot's, everyone would approve, but because it's in low's everyone's making a fuss over it, I think it's time CCP told the player community to HTFU and take something for once, it's getting tiring seeing all the armor's trying to protect themselves from balancing by making falsified claim's, and false weapon scare's.)
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sir Dukey
G0DS AM0NG MEN New Eden's Heros
2
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Posted - 2015.07.13 15:31:00 -
[164] - Quote
CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high
no, it will destroy my calmandos sniping abilities.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.13 17:21:00 -
[165] - Quote
So let me get this straight, we have recently reduced strafing speeds.... now we want to add rate of fire mods. Scouts are going to feel that pain so much.
As nice as it would be to play the whole game in stealth mode as a scout, sadly the real game doesn't always play out that way....
"Madness how we turned our common-ground into a battle-ground.." - Essa
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hails8n
DEATH BY DESTRUCTION
342
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Posted - 2015.07.14 02:50:00 -
[166] - Quote
Bump
Get some life in your hands.
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jace silencerww
MANUFACTURERS OF DEATH
183
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Posted - 2015.07.14 08:48:00 -
[167] - Quote
Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit.
well the lock on already gets a 25% reduction by the operation skill HOWEVER there is a 2 second delay after firing and start lock on again. this was made to keep swarm from being OP. think if there was not delay time you could lock on fire 3 under 4 seconds or 4 if using exp swarm or beacon under 5.5 seconds. dropships would not have a chance, by the time the first one hits the 3 would be already on the way if it was 150 meters out. I doubt any pilot could react faster enough to get away if the 3 was already in the air by the time the first one hits. |
hails8n
DEATH BY DESTRUCTION
343
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Posted - 2015.07.15 00:11:00 -
[168] - Quote
Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far.
Get some life in your hands.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
240
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Posted - 2015.07.15 01:22:00 -
[169] - Quote
hails8n wrote:Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far.
How do you think shield fit's feel? This isn't the shield suit I skilled into back in CB, yes, back then in CB caldari was OP, but now, it'd actually be balanced to have what we had, shield wise, back in CB.
But what do I know? I'm just a 200 pound Caldari in the room...
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Bradric Banewolf
D3ATH CARD RUST415
978
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Posted - 2015.07.15 02:41:00 -
[170] - Quote
CCP Rattati wrote:Instead of PG/CPU, there will be a commando skill, bonus to fitting light weapons
The rat man strikes again! You're a hard man to hate
"Anybody order chaos?"
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hails8n
DEATH BY DESTRUCTION
346
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Posted - 2015.07.15 09:08:00 -
[171] - Quote
Zan Azikuchi wrote:hails8n wrote:Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far. How do you think shield fit's feel? This isn't the shield suit I skilled into back in CB, yes, back then in CB caldari was OP, but now, it'd actually be balanced to have what we had, shield wise, back in CB. But what do I know? I'm just a 200 pound Caldari in the room... I use all 4 sentinels. Cals good for damage stacking and sometimes, actually a long time ago I used to rep tank it. Just picture your shields going to 0, cover 3 seconds later you're full health. Although I only had like 500 shield, still fun.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
360
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Posted - 2015.07.16 05:03:00 -
[172] - Quote
Bump
Get some life in your hands.
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