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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 18:51:00 -
[1] - Quote
Just enough to fit that extra mod. Who adds a mod and doesnt buff cpu/pg anyways? This was something I was certain would be added, wasn't even gonna ask.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 19:00:00 -
[2] - Quote
DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. I'm maxed out in cpu/pg all I can fit on my cal commando after dropping to a lower tier nanohive is a basic reactive plate. Its not really a commando buff if you have to compromise other slots just to fit the new 1. Btw I'm protod in all commandos and I only use specialist weapons.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
310
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Posted - 2015.07.08 19:02:00 -
[3] - Quote
Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
311
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Posted - 2015.07.08 19:25:00 -
[4] - Quote
Georgia Xavier wrote:hails8n wrote:Georgia Xavier wrote:This is where fitting optimization comes in I think What optimization skill gives you enough cpu/pg to fit a whole new slot? Im maxed out in almost everything, still cant fit it with anything good. Remember after proficiency? there is a skill that reduces pg consumed by the weapon. Yeah well I need more of both.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
314
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Posted - 2015.07.08 19:52:00 -
[5] - Quote
Yeah, its not like commandos had excess fitting space before the update. Mine were all tight even with specialist weapons and max skills. Anyways when assaults got extra slots they had their cpu/pg buffed, just to be fair
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
321
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Posted - 2015.07.08 21:14:00 -
[6] - Quote
Hopefully It just slipped their minds, because this makes no sense.
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
321
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Posted - 2015.07.08 23:16:00 -
[7] - Quote
Bump
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:30:00 -
[8] - Quote
Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus?
Petition to ban the trainyard map.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:41:00 -
[9] - Quote
Songs of Seraphim wrote:hails8n wrote:DeadlyAztec11 wrote:You just need to invest more into all those PG and CPU skills. I'm maxed out in cpu/pg all I can fit on my cal commando after dropping to a lower tier nanohive is a basic reactive plate. Its not really a commando buff if you have to compromise other slots just to fit the new 1. Btw I'm protod in all commandos and I only use specialist weapons. You sure? I have my Caldari Commando fitted -extremely- well with KinCats and rechargers/regulators and damage mods. And I have proto weapons on my ADV Caldari Commando. I say you just want a bigger buff since apparently 1 slot wasn't enough. Shield mods dont feel right on a cal commando. They should really think about buffing the shield delay, then I might think about putting a recharger on. Til then ill be stacking dmg mods up the hizzy.
Get some life in you hands.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 09:51:00 -
[10] - Quote
Breakin Stuff wrote:hails8n wrote:Breakin Stuff wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. The damage bonus doesn't matter nearly as much as anyone thinks. The reload bonuses with support weapons and A weapons are what give commandos their real punch. A commando has a 5% advantage over their racial assault for max DPS output. You're high. Why would you want a fitting bonus over a damage bonus? You talking to me or the guy I was redponding to? Every time rattati says fitting bonuses he has yet to replace a combat bonus. Sentinel heavy weapon bonus was added to the suit bonuses. Assault light weapon/nade fitting was added in addition to bonusing. I'm failing to see why anyone would expect him to break the trend with commandos. If you haven't figured out that rattati has a predictable balance methodology that accepts input from the outside for consideration/backup plan then there's really no hope for you. The magic 8 ball that the previous team consulted for wisdom was fired for incompetence. I kind of dont want to talk to you. How are you replying a minute after I type out a message to a conversation which took place hours ago? You no lifing it bruh?
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
328
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Posted - 2015.07.09 10:06:00 -
[11] - Quote
Breakin Stuff wrote:I work nights and happen to be on break right now. It's either troll the forums or watch the viagra commercials that play at this time of night. Really, what are you a pocket fisherman?
You know theres other ways to blow your time. Fun ways. Like get those mobile chat games and practice flirting or I got this six pack app, Hardfox. I'll knock out some exercises I hate. Except for this app, its intense. Or you can chill and listen to The Savage Nation, best radio show in America.
You do have a phone, right? Better be android.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
330
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Posted - 2015.07.10 03:22:00 -
[12] - Quote
Booby Tuesdays wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Please address near invincible tanks first. This will be a huge nerf to swarms, especially if you move the bonus over to calmandos as previously stated. Its not really a huge change. Swarms belong to cal anyways. Maybe there should be a new minmatar av weapon made, like a mass driver that shoots av nades. Right, then min/cal/gal all have their own light av weapons. Just trash the Breach mass driver and make room for the Av mass driver and possibly a flux MD. Just picture a min commando with 3 myofibs infiltrating a room shooting off flux rounds then switching over to a Freedom mass driver clearing crowds.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
330
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Posted - 2015.07.10 09:30:00 -
[13] - Quote
Genral69 death wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high I'm not a fan of this idea. It would make the caldari commando worse off when sniping. Where's as if you put 5 damage mods on a ammar/gal assault (in the low slot) you might get a better damage rating I'm also not a fan of the rof mods or the slot switches. This update turned my suits on their heads enough already. All I need is a little cpu/pg on my commandos to use this extra mod slot.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
331
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Posted - 2015.07.10 19:07:00 -
[14] - Quote
Demandred Moores wrote:And I'm just sitting here with two damage mods a shield rrecharger X2 complex reactive and proto rr and swarms like what are you talking about? Calmando has always been the best mando though. Starting to think these ppl saying they have max skills actually don't. Get those optimizations ppl. Amarr command is a little harder to fit, but big fit it out well enough, over 20 reps a second two dmg mods and scr and lr. Glad to bear they're getting a buff to fit it better though. Shhhh, let the scrubs keep believing their minmamdos best mando.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
331
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Posted - 2015.07.10 19:11:00 -
[15] - Quote
DeathwindRising wrote:Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. depends. shield damage threshold is really interesting mechanic to play with. set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold. for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20. if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well. if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. I don't think it works like that. It doesn't constantly rep through hmg damage, I think it only reps the 1st shot. See I have all cal suits and when I take down a caldaris shields I just pluck a little shield so he has to wait for the recharge delay again. I do the same to gunlogis and pythons also.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
331
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Posted - 2015.07.10 19:31:00 -
[16] - Quote
DeathwindRising wrote:hails8n wrote:DeathwindRising wrote:Dzago Sevatarion wrote:Breakin Stuff wrote:RoF if applied at a 1:1value ups DPS more than straight damage.
10% RoF brings up the DPS more on average than 10% alpha.
Putting RoF on highs would actually ENHANCE armor suit ability to sh*t DPS. Shield suits would not receive the buff intended, as much as one might think. I think RoF should go in the lows, to enhance the slow-fire weapons favored by shield races. I don't see the proposal as a shield buff so much as a way of "hardcoding" armor tank --> CQC, shield tank --> range into the mechanics of the game. When I shield tank I tend to hide so this wouldn't really bother me, but I wonder how the Caldari sentinel would fair in this environment. Seems like a waste to make it even more inferior in CQC. depends. shield damage threshold is really interesting mechanic to play with. set it high enough, and you get situations where the cal sent could continue shield regen while taking damage, as long as the damage per shot isnt higher than the threshold. for example if you set the value to 20, the cal sent could regen while taking hmg fire, but if he get hit with an AR from 20m away his shields stop recharging, because AR damage per shot is higher than 20. if that same AR fire from 70m though, its damage per shot would like fall under 20m due to being outside its optimal and effective range. meaning the cal sent could regen its shield while taking fire the AR as well. if weapons shoot faster they can still cause damage faster than the cal can regen its shields. so you'd still eat through them similar to how you can still kill a sentinel being repaired by logis if if can keep you damage on him long enough. I don't think it works like that. It doesn't constantly rep through hmg damage, I think it only reps the 1st shot. See I have all cal suits and when I take down a caldaris shields I just pluck a little shield so he has to wait for the recharge delay again. I do the same to gunlogis and pythons also. no not currently. the threshold value is set to 6. hmg damage per shot is alot higher than 6. try this: shoot a caldari suit with a smg from 70m to 100m watch as his shields bounce back up as he takes damage.
it works because it happened to me while i was sniping. some noob shot me with his smg fromm 100m out.as i took damage, my shields would just regen back up. it gave me enough time to line up a headshot while sitting out in the open lol it works with hmgs too depending on how far away from them you are when they shoot you I know the tresholds at 6. I'm asking for a buff. Alot of times I get plucked by a rail rifle 80 meters away and it does a little more than 6 damage.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
332
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Posted - 2015.07.10 21:56:00 -
[17] - Quote
Zan Azikuchi wrote:Breakin Stuff wrote:Bright Cloud wrote:CCP Rattati wrote:The replies about ROF mods were mostly "I don't like change" More like "i dont like competition from shield suits". This would be accurate. Any time you suggest a buff to shields In ANY way people come out of the wings desperately trying to point out that it will make shields OP. It's like the Assault Drop Ship's all over again. That was hell. Noone was using reason, not even the devs. Pilots wanted to stay op, devs wanted this game to turn into Cod;all about infantry. So they stripped the Ads of everything, Rate of fire, hit and runs by nerfing the afterburner, and just to put salt in the wound buffed swarms all in the same update.
A wise man once said," Hell is a place without reason."
And my 20 mil ADS account stays unused to this day.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
335
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Posted - 2015.07.11 06:42:00 -
[18] - Quote
Bump
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
338
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Posted - 2015.07.11 18:19:00 -
[19] - Quote
KEROSIINI-TERO wrote:DRT 99 wrote:tbh the damage bonus isnt balanced and i'd be glad to see it go. Tend to agree to this. Damage bonus had it's place when the commandos were otherwise so weak and gimped (minimal slots, blind, slow, seen by everyone) so until these days it has been okay. The day that happens is the day I quit this game. The commando bonus takes your fave weapon and puts it on steroids. Everyone should have at least 1 commando for their preferred weapon. I'm protod in all 4 commandos Btw.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
338
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Posted - 2015.07.11 23:26:00 -
[20] - Quote
Robert Conway wrote:This will probably get shot down as I see a few problems with this, but what if we added a certain amount of "Medium slots" to dropsuits and moved all ddamage/ROF mods to it. That way everyone would have access to their choice of damage mods. Could also add in any new mods to "Medium slots" as well to give it more choices. I figure highs and lows could be used for tanking, mediums could be used for certain auxiliary functions. I don't know... like I said, this will probably get shot down as even I see a bunch of problems with this. I think rof mods and all that would be better if we could customize our weapons, not wasting dropsuit slots. So select your assault rifle and put on rof mods, damage, maybe an ability to turn your AR into a charge shot high damage weapon. Just throwin ideas out there.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
340
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Posted - 2015.07.13 07:05:00 -
[21] - Quote
Bright Cloud wrote:Zan Azikuchi wrote:Bright Cloud wrote:Veg Hegirin wrote:CommanderBolt wrote:That too is my initial thought. This mod (at least how I assume it would work) would just be a huge buff to certain weapons while not being useful at all on others (like the PLC) ScR and Lazor will be able to empty their clip without exploding in some cases Modded controllers will make much better use of semis than us plebs PLC and Swarms won't see any benefit All the rest will probably be fine, idk PLC is a weapon which is utilised by armor tanked suits. Just keep using damage mods, swarms could maybe get a lock on time reduction with ROF modules. In my opinion to avoid insta melting suits it should be restricted that you have to choose which mod you put onto your suit by making fits invalid when using damage mods and rate of fire modules on the same fit. Beautiful thought, but may be a bit much, considering that glass cannon suit's would also add to variety and fun. That could be problematic with sniper rifles where you could stack tripple damage mods with tripple rate of fire mods. That could make the sniper rifle insanely OP where the sniper could get 3 shots off before you realise that you have beeing hit. Just for a week, my Prof 5 calmando sniper will be so insane. 2 rof mods and 3 damage mods on a thales.
^OP
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
342
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Posted - 2015.07.14 02:50:00 -
[22] - Quote
Bump
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
343
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Posted - 2015.07.15 00:11:00 -
[23] - Quote
Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
346
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Posted - 2015.07.15 09:08:00 -
[24] - Quote
Zan Azikuchi wrote:hails8n wrote:Sir Dukey wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high no, it will destroy my calmandos sniping abilities. Yeah, I hate slot switching. I remember the amarr/gal sentinel slot layout switch. That really pissed me off, because it wasn't the suit I skilled into after that. Now I'm stuck with a gal heavy that can barely rep at 30, amarr beats that by far. How do you think shield fit's feel? This isn't the shield suit I skilled into back in CB, yes, back then in CB caldari was OP, but now, it'd actually be balanced to have what we had, shield wise, back in CB. But what do I know? I'm just a 200 pound Caldari in the room... I use all 4 sentinels. Cals good for damage stacking and sometimes, actually a long time ago I used to rep tank it. Just picture your shields going to 0, cover 3 seconds later you're full health. Although I only had like 500 shield, still fun.
Get some life in your hands.
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hails8n
DEATH BY DESTRUCTION
360
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Posted - 2015.07.16 05:03:00 -
[25] - Quote
Bump
Get some life in your hands.
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