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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
6
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Posted - 2015.06.24 11:21:00 -
[1] - Quote
In Warlords 1.2 update, we are bringing major Planetary Conquest revamp to the game. CCP Rattati wrote some words explaining how all of that is going to work.
You should totally read those words now. Click here!
Once you are done, feel free to drop your feedback right here. :)
CCP Frame, CCP Community Team
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 14:58:00 -
[2] - Quote
FIRST!!!
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
912
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Posted - 2015.06.24 14:59:00 -
[3] - Quote
Double first!
EDIT: Screw you Aeon lol
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.24 15:01:00 -
[4] - Quote
TRIPLE KILL
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:03:00 -
[5] - Quote
When is the update hitting the PS3? Thats what i want to know.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zatara Rought
Fatal Absolution Negative-Feedback
5
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Posted - 2015.06.24 15:05:00 -
[6] - Quote
Yummy
Founder & CEO of Fatal Absolution
Skype: Zatara.Rought Email: Zatara.Forever@gmail
official pawn of ArkenaKirkMerc
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Deputy Ivanna JakinUnoff
US Border Patrol
230
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Posted - 2015.06.24 15:06:00 -
[7] - Quote
Aeon Amadi wrote:FIRST!!!
Total cpm material
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.06.24 15:10:00 -
[8] - Quote
Deputy Ivanna JakinUnoff wrote:Aeon Amadi wrote:FIRST!!! Total cpm material Oh come on, every always wants a first.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:15:00 -
[9] - Quote
Cody Sietz wrote:Deputy Ivanna JakinUnoff wrote:Aeon Amadi wrote:FIRST!!! Total cpm material Oh come on, every always wants a first.
Lol, getting flak because I like to stay informed; jumped at the opportunity to read a dev blog and comment on it within five minutes.
Damned if you do, right?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:24:00 -
[10] - Quote
Wait a sec why is the 16 man option only avaible for PC? Common man we need team deploy for FW. Just give it us allready and dont be a tease. I want to play with a full team in FW cause thats what every one enjoys and wants for FW. You can see that clearly with the amounts of q-syncs that are going on. There is no need for a discussion for it cause WE the community want 16 MAN TEAM DEPLOY FOR FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:25:00 -
[11] - Quote
Btw, Frame, I really like your -264,000,000 SP
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
913
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Posted - 2015.06.24 15:26:00 -
[12] - Quote
Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think.
I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:28:00 -
[13] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think. I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW
Says Corp Battles only
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
913
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Posted - 2015.06.24 15:30:00 -
[14] - Quote
Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:32:00 -
[15] - Quote
Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:33:00 -
[16] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think. I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW http://web.ccpgamescdn.com/dust/news.control/67321/1/pic6.png There ya go.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Starlight Burner
Arrary of Clusters
285
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Posted - 2015.06.24 15:53:00 -
[17] - Quote
Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL!
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 15:59:00 -
[18] - Quote
Looks great!
Regarding the anti-ringer initiative however:
I would agree that PC forces should be mostly representative of their own corp(s). But having said that, we are still mercenaries, so I wouldn't want to see punitive measures against ringing get much more strict than what you've already proposed. Hiring yourself as a mercenary for different corps should be one of the main features of this game.
One factor is the 16 player team limit. With such small teams, it's easy to just sub-in an entirely different team. With the new 8-man squads, you will be able to supplement 50% of your total PC force with a single squad.
Eventually, the real solution will be to require corps to field much larger forces, rather than punishing 'ringers' too harshly.
Official CPM Platform
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:03:00 -
[19] - Quote
The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 16:03:00 -
[20] - Quote
Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
Official CPM Platform
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Piercing Serenity
Immortal Guides Learning Alliance
916
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Posted - 2015.06.24 16:06:00 -
[21] - Quote
Aeon Amadi wrote:Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players? Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
If FW ever gets a "Front line" Mechanic (I.e. The Caldari have pushed us to System X, and need to capture this system to move deeper into our space), then I think your suggestion would be nice to deploy teams to fight these front line battles specifically. The 8 man teams would be dispersed "as needed" across different districts.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Sned TheDead
Failures inc.
363
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Posted - 2015.06.24 16:09:00 -
[22] - Quote
so will the common six man squad be done away with, and replaced with these; or will the the six man squad remain, and these be tagged on as a bonus to it?
Cleaning up the mess everyone leaves behind :)
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Zene Ren
Ametat Security Amarr Empire
128
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Posted - 2015.06.24 16:15:00 -
[23] - Quote
BIG +1 as those are BIG things coming to DUST props to devs from my side!
ps. i am dreaming TEAM DEPLOY is back, damn yeah!
Balance is the key to achieve knowledge and understanding
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:18:00 -
[24] - Quote
Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 16:22:00 -
[25] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Pretty much this.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.24 16:25:00 -
[26] - Quote
Aeon Amadi wrote:Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
This ^ +1 |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.24 16:34:00 -
[27] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time and manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time?
Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face.
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.06.24 16:38:00 -
[28] - Quote
PLEASE do not make LP SKINs available for purchase outside of FW. If you do, at least make them cost more DK than Jara....
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:38:00 -
[29] - Quote
Regis Blackbird wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time and manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time? Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face. No FW is supposed to be a ruthless and brutal playground. Platoons would encourage teamplay there the most. You can aswell take people from the FW channels into your platoon and deploy for FW which alot of people allready do with 6 man squads. And it would increase the chance that platoons fight other platoons which leads to shorter que times.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.06.24 16:44:00 -
[30] - Quote
I likey :) Well done Rattati and company 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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