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CCP Frame
C C P C C P Alliance
6
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Posted - 2015.06.24 11:21:00 -
[1] - Quote
In Warlords 1.2 update, we are bringing major Planetary Conquest revamp to the game. CCP Rattati wrote some words explaining how all of that is going to work.
You should totally read those words now. Click here!
Once you are done, feel free to drop your feedback right here. :)
CCP Frame, CCP Community Team
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 14:58:00 -
[2] - Quote
FIRST!!!
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
912
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Posted - 2015.06.24 14:59:00 -
[3] - Quote
Double first!
EDIT: Screw you Aeon lol
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.24 15:01:00 -
[4] - Quote
TRIPLE KILL
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:03:00 -
[5] - Quote
When is the update hitting the PS3? Thats what i want to know.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Zatara Rought
Fatal Absolution Negative-Feedback
5
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Posted - 2015.06.24 15:05:00 -
[6] - Quote
Yummy
Founder & CEO of Fatal Absolution
Skype: Zatara.Rought Email: Zatara.Forever@gmail
official pawn of ArkenaKirkMerc
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Deputy Ivanna JakinUnoff
US Border Patrol
230
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Posted - 2015.06.24 15:06:00 -
[7] - Quote
Aeon Amadi wrote:FIRST!!!
Total cpm material
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.06.24 15:10:00 -
[8] - Quote
Deputy Ivanna JakinUnoff wrote:Aeon Amadi wrote:FIRST!!! Total cpm material Oh come on, every always wants a first.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:15:00 -
[9] - Quote
Cody Sietz wrote:Deputy Ivanna JakinUnoff wrote:Aeon Amadi wrote:FIRST!!! Total cpm material Oh come on, every always wants a first.
Lol, getting flak because I like to stay informed; jumped at the opportunity to read a dev blog and comment on it within five minutes.
Damned if you do, right?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:24:00 -
[10] - Quote
Wait a sec why is the 16 man option only avaible for PC? Common man we need team deploy for FW. Just give it us allready and dont be a tease. I want to play with a full team in FW cause thats what every one enjoys and wants for FW. You can see that clearly with the amounts of q-syncs that are going on. There is no need for a discussion for it cause WE the community want 16 MAN TEAM DEPLOY FOR FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:25:00 -
[11] - Quote
Btw, Frame, I really like your -264,000,000 SP
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
913
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Posted - 2015.06.24 15:26:00 -
[12] - Quote
Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think.
I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:28:00 -
[13] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think. I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW
Says Corp Battles only
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
913
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Posted - 2015.06.24 15:30:00 -
[14] - Quote
Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:32:00 -
[15] - Quote
Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 15:33:00 -
[16] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think. I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW http://web.ccpgamescdn.com/dust/news.control/67321/1/pic6.png There ya go.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Starlight Burner
Arrary of Clusters
285
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Posted - 2015.06.24 15:53:00 -
[17] - Quote
Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL!
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 15:59:00 -
[18] - Quote
Looks great!
Regarding the anti-ringer initiative however:
I would agree that PC forces should be mostly representative of their own corp(s). But having said that, we are still mercenaries, so I wouldn't want to see punitive measures against ringing get much more strict than what you've already proposed. Hiring yourself as a mercenary for different corps should be one of the main features of this game.
One factor is the 16 player team limit. With such small teams, it's easy to just sub-in an entirely different team. With the new 8-man squads, you will be able to supplement 50% of your total PC force with a single squad.
Eventually, the real solution will be to require corps to field much larger forces, rather than punishing 'ringers' too harshly.
Official CPM Platform
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:03:00 -
[19] - Quote
The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 16:03:00 -
[20] - Quote
Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
Official CPM Platform
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Piercing Serenity
Immortal Guides Learning Alliance
916
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Posted - 2015.06.24 16:06:00 -
[21] - Quote
Aeon Amadi wrote:Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players? Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
If FW ever gets a "Front line" Mechanic (I.e. The Caldari have pushed us to System X, and need to capture this system to move deeper into our space), then I think your suggestion would be nice to deploy teams to fight these front line battles specifically. The 8 man teams would be dispersed "as needed" across different districts.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Sned TheDead
Failures inc.
363
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Posted - 2015.06.24 16:09:00 -
[22] - Quote
so will the common six man squad be done away with, and replaced with these; or will the the six man squad remain, and these be tagged on as a bonus to it?
Cleaning up the mess everyone leaves behind :)
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Zene Ren
Ametat Security Amarr Empire
128
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Posted - 2015.06.24 16:15:00 -
[23] - Quote
BIG +1 as those are BIG things coming to DUST props to devs from my side!
ps. i am dreaming TEAM DEPLOY is back, damn yeah!
Balance is the key to achieve knowledge and understanding
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:18:00 -
[24] - Quote
Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 16:22:00 -
[25] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Pretty much this.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.24 16:25:00 -
[26] - Quote
Aeon Amadi wrote:Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
This ^ +1 |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.24 16:34:00 -
[27] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time and manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time?
Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face.
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Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.06.24 16:38:00 -
[28] - Quote
PLEASE do not make LP SKINs available for purchase outside of FW. If you do, at least make them cost more DK than Jara....
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 16:38:00 -
[29] - Quote
Regis Blackbird wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time and manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time? Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face. No FW is supposed to be a ruthless and brutal playground. Platoons would encourage teamplay there the most. You can aswell take people from the FW channels into your platoon and deploy for FW which alot of people allready do with 6 man squads. And it would increase the chance that platoons fight other platoons which leads to shorter que times.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.06.24 16:44:00 -
[30] - Quote
I likey :) Well done Rattati and company 07
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.24 16:44:00 -
[31] - Quote
This sounds awesome!
I very much look forward to Raiding.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.24 16:50:00 -
[32] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Like always, there are a few things to consider.
- Balance issue potential - Condensing the majority of FW into a single match. Perhaps randoms will say "well, I'm not in the big team deploy, there's clearly no point in playing FW". I would worry FW might downgrade into two teams that play each other over and over. - Like above, lack of diversity amongst players.
It's not like these issues don't exist already mind you, but that doesn't mean we should design the game to make these flaws worse. Eventually, making FW battles 32v32, or even larger would help this.
But even then, we boil down to the problem of the small community to begin with.
End of the day, I just think we're being a little too premature with the freakouts on this matter. FW (along with a lot of other features) is getting a huge improvement. Let's remember that.
Official CPM Platform
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Lady MDK
Kameira Lodge Amarr Empire
388
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Posted - 2015.06.24 16:56:00 -
[33] - Quote
So will a raid just be like a normal match where you have to declare your attack and wait for a small ice age? or will it be almost instant and you fight whatever the enemy can muster at that that time?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 17:03:00 -
[34] - Quote
Lady MDK wrote:So will a raid just be like a normal match where you have to declare your attack and wait for a small ice age? or will it be almost instant and you fight whatever the enemy can muster at that that time? Thats something i like to know cause the original concept was that you could launch raid matches that are ignoring the district timer.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Deputy Ivanna JakinUnoff
US Border Patrol
241
|
Posted - 2015.06.24 17:09:00 -
[35] - Quote
Regis Blackbird wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time to manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time? Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face.
There is no match making in FW. Prepared to get slaughtered
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Deputy Ivanna JakinUnoff
US Border Patrol
241
|
Posted - 2015.06.24 17:11:00 -
[36] - Quote
Talos Vagheitan wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. Like always, there are a few things to consider. - Balance issue potential - Condensing the majority of FW into a single match. Perhaps randoms will say "well, I'm not in the big team deploy, there's clearly no point in playing FW". I would worry FW might downgrade into two teams that play each other over and over. - Like above, lack of diversity amongst players. It's not like these issues don't exist already mind you, but that doesn't mean we should design the game to make these flaws worse. Eventually, making FW battles 32v32, or even larger would help this. But even then, we boil down to the problem of the small community to begin with. End of the day, I just think we're being a little too premature with the freakouts on this matter. FW (along with a lot of other features) is getting a huge improvement. Let's remember that. Let's not forget performance issues. This is dust remember
I'm not the CPBM that you need or want, But the one you deserve.
McLovin for CPBM2
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 17:12:00 -
[37] - Quote
Deputy Ivanna JakinUnoff wrote:Regis Blackbird wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. But this would turn FW into a slaughter fest with today's non-existing matchmaking and unable to select your target district. Right now smaller squads can make a difference since it takes time to manage a full q-sync. I have waited up to an hour (or more) before entering one game. How many FW games have passed during that time? Platoons in FW would basically require an overhaul where we can select our target, and make a conscious choice of what opponents to face. There is no match making in FW. Prepared to get slaughtered Ofcourse there is no matchmaking but the game prefers to pick squads over randoms to fill a match. And if two platoons would que then its very much likely that they are ending up fighting each other.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.24 17:20:00 -
[38] - Quote
Bright Cloud wrote:The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game. Having the mechanic in the game is the first step. Now we only have to convince him it is a good idea to add it for FW.
At least you won't have the Que synch with 3 separate squads anymore to get a full team. Synching two 8 man squads will be much easier than Synching 3 squads.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Interstellar Marine
Ishukone Nova Knives
44
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Posted - 2015.06.24 17:24:00 -
[39] - Quote
Fox Gaden wrote:Bright Cloud wrote:The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game. Having the mechanic in the game is the first step. Now we only have to convince him it is a good idea to add it for FW. At least you won't have the Que synch with 3 separate squads anymore to get a full team. Synching two 8 man squads will be much easier than Synching 3 squads.
Exactly, positivity!
¬!¬!
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.24 17:31:00 -
[40] - Quote
Starlight Burner wrote:Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL! Lolpowerchange
Lol
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
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Posted - 2015.06.24 17:32:00 -
[41] - Quote
Anyways what's the eta for this.
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.24 18:05:00 -
[42] - Quote
People need to remember that syncing 2 8man squads will still objectively be easier than syncing 3 squads. Whether or not we can deploy platoons to FW, syncing just got simpler. This is a step in the right direction.
Before everyone begins freaking out about the dk store, reread the blog and notice they are placeholders. They're just there to hold the space until the actual items CCP intends to be there are ready. No different than your friend putting your popcorn in the seat next to them to hold a place for you while you use the bathroom. The items in the screenshot are not what's going to be offered.
Over thinking, over analyzing separates the body from the mind.
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.24 18:41:00 -
[43] - Quote
Bright Cloud wrote:The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game.
Hang on. You mean its unusual for a company to listen to its paying customers?
Mind blown at this concept
Its almost like these customers are funding iterative change in the game. How dare they listen to them!! I demand my money back!!!!!!
CPM 2 Candidate
CEO of DUST University
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shaman oga
Dead Man's Game
4
|
Posted - 2015.06.24 18:48:00 -
[44] - Quote
What happens if somemone reroll daily missions? Double CP?
Regressed to blueberry level.
Now fitting shield regulators on gal suits & afterburners on HAVs and LAVs.
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Zaria Min Deir
0uter.Heaven
1
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Posted - 2015.06.24 18:48:00 -
[45] - Quote
Kevall Longstride wrote:Bright Cloud wrote:The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game. Hang on. You mean its unusual for a company to listen to its paying customers? Mind blown at this concept Its almost like these customers are funding iterative change in the game. How dare they listen to them!! I demand my money back!!!!!! P2W CONFIRMED!!!!!!!!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.24 18:49:00 -
[46] - Quote
Kevall Longstride wrote:Bright Cloud wrote:The Devblog was looking promising and i actually was considering to buy a Skin with AUR from the market to reward CCP for their development. But nope ive changed my mind once i saw that Platoons are PC only. You dont listen to me but you listen to people who pay money for the game. Hang on. You mean its unusual for a company to listen to its paying customers? Mind blown at this concept Its almost like these customers are funding iterative change in the game. How dare they listen to them!! I demand my money back!!!!!! I was actually thinking back to the halcyon days when game developers were outraged that their efforts to provide entertainment to the massed had to be pawed off to publishers for filthy lucre!
After all, every single developer absolutely wishes their efforts be rewarded with a hearty pat on the back and a "Good show old chap!" from that british guy across the street.
Because Paying customers are fools who deserve nothing but the contempt of the cheap elite.
Confirming that people who are loud, obnoxious and loudly say "I'm not going to help you earn your paychecks or fund the improvements i demand!" are the greatest among us.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Cross Atu
OSG Planetary Operations Covert Intervention
5
|
Posted - 2015.06.24 18:50:00 -
[47] - Quote
shaman oga wrote:What happens if somemone reroll daily missions? Double CP? Rerolls only affect unfinished missions last I checked so max total CP value is a constant per merc regardless of rerolls AFAIK.
CPM 1 mail me your feedback and remember to have fun!
|
Lady MDK
Kameira Lodge Amarr Empire
388
|
Posted - 2015.06.24 18:57:00 -
[48] - Quote
also why still just Molden Heath?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
|
Posted - 2015.06.24 19:04:00 -
[49] - Quote
Lady MDK wrote:also why still just Molden Heath?
because the playerbase isn't big enough to justify expansion to wider regions
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
DUST Fiend
17
|
Posted - 2015.06.24 19:29:00 -
[50] - Quote
Does PC have more than 10 FPS now?
Also what's that little bit about changing surface infrastructure? Is that just another pie in the sky promise or is that actually coming? And if so, how's it work? |
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Piercing Serenity
Immortal Guides Learning Alliance
935
|
Posted - 2015.06.24 19:58:00 -
[51] - Quote
Viktor Hadah Jr wrote:Anyways what's the eta for this.
Probably two weeks from today (Wednesday, July 7th - After the 4th of July)
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Nirwanda Vaughns
1
|
Posted - 2015.06.24 20:08:00 -
[52] - Quote
As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase.
its nice to see things moving forward and i hope that a lot of it is being built ready to port the game to PC and eventually current gen home consoles
You'll never have enough ISK to buy my C-II BPO
|
Piercing Serenity
Immortal Guides Learning Alliance
938
|
Posted - 2015.06.24 20:11:00 -
[53] - Quote
Nirwanda Vaughns wrote:As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase.
its nice to see things moving forward and i hope that a lot of it is being built ready to port the game to PC and eventually current gen home consoles
Don't live in the past. What's done is done. The best thing that we can do is have a more promising future. And players are a lot easier to come by than morale.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.06.24 20:31:00 -
[54] - Quote
Nirwanda Vaughns wrote:As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase.
its nice to see things moving forward and i hope that a lot of it is being built ready to port the game to PC and eventually current gen home consoles Same and its even worse knowing that the game will stay on PS3 which is basically boned at the end of this year. Cause alot of great titles are about to be released and a PS4 will probs be one of the things that will be underneath the christmas tree for alot of people.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
thor424
Namtar Elite Gallente Federation
462
|
Posted - 2015.06.24 21:15:00 -
[55] - Quote
Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
Personally I hope they end up rethinking this when they make a pass on FW.
I hope to see corporations able to sign up for factions. With team deploy available in FW it would encourage a channel like the State Task Force or Lucent Eschelon to form corporations. Earning command points as a group to perform raids and/or PC attacks as an added bonus to their members.
This along with trading loyalty items would cause a huge boost in interest in FW.
To me it is two birds with one stone. You've got multiple groups fighting as a team in FW constantly. They do their weekly PC attack (or whatever the rate of CP earned dictates) and they would likely find it worthwhile to own a few districts.
I may be crazy, but I think this is the blueprint for huge success. Dust shines as a team game and these changes make it lucrative to choose to play the game at it's highest levels for the newest players as well as PC vets. |
thor424
Namtar Elite Gallente Federation
462
|
Posted - 2015.06.24 21:19:00 -
[56] - Quote
Piercing Serenity wrote:Nirwanda Vaughns wrote:As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase.
its nice to see things moving forward and i hope that a lot of it is being built ready to port the game to PC and eventually current gen home consoles Don't live in the past. What's done is done. The best thing that we can do is have a more promising future. And players are a lot easier to come by than morale.
I think a lot of the people hanging on obviously want to see a promising future. These updates are great, but I hope CCP sees the potential in taking Dust to a new platform soon and announces something.
|
Vell0cet
OSG Planetary Operations Covert Intervention
3
|
Posted - 2015.06.24 21:51:00 -
[57] - Quote
I'd like to see a couple of additions to this in later iterations: Diminishing returns on using the same players for PC over and over. If you're heavily incentivized to use more people from your roster, this would make PC more accessible to the "Junior Varsity" players in a corp and it will reduce burnout on the "Varsity" guys, both of which would be positive. I will reduce drama and encourage the best players to help the worse ones improve.
I'd also like to see the addition of a mechanism where district holders could improve their districts through upgrades they buy with ISK + CP, to "make it theirs," which would create an upkeep cost for each district that would scale with the upgrades. One example would be for all turrets to begin the match blue. You could have various turret upgrades like virus countermeasures to significantly increase the hack time on them, or increase the range, or have improved AI on them to target infantry, not just vehicles, or increased turret health etc. Raiding could be a way to weaken these upgrades in a prelude to a real attack.
I'd also like to see the physical geography of the various districts be more relevant, so that owning districts in close proximity is easier than spreading out. I'm not entirely sure how that should work, but it seems like a logical approach.
As far as FW goes, I think adding the ability to select where you attack with team deploy would be a major improvement. EVE should get some changes as well so they can see fights in system more easily.
Best PvE idea ever!
|
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.06.24 22:02:00 -
[58] - Quote
http://web.ccpgamescdn.com/dust/news.control/67321/1/pic2.png
Rattati, I see there is no daily/weekly/monthly/lifetime toggle for the contribution tab. You had said earlier that it tracks 7 day contribution. Does it simply reset after downtime and if so which day of the week? Tuesday?
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Thokk Nightshade
Montana Militia
922
|
Posted - 2015.06.24 22:22:00 -
[59] - Quote
I know most people here are excited about the PC & FW changes and understandably so. Personally, I am excited about the fireteams and the shrinkage of a squad in pub matches to 4 mercs. It will maybe make the matches a tad more even, which means enjoyable, and possibly lead to a drop in people leaving the match before they even deploy in.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Viktor Hadah Jr
Negative-Impact Back and Forth
8
|
Posted - 2015.06.24 22:48:00 -
[60] - Quote
when is this going to be released?
Vote Viktor Hadah for CPM2 or i'll hurt you.
CBM In the CPM
Get Dust ISK Here
|
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Russel Mendoza
Klandatu
181
|
Posted - 2015.06.24 23:45:00 -
[61] - Quote
Aeon Amadi wrote:Btw, Frame, I really like your -264,000,000 SP
Fffffffffffffuuuuuuuuuuuuuucccccccccccckkkkkkkkkkkiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnngggg
264 million sp
Fffffffffffffffffffffffffrrrrrrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaammmmmmmeeeeeeee
Jesus f u c king Christ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-+-+-+-+-+-+-+-+-+-+-+-+-+-+
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
Nirwanda Vaughns
1
|
Posted - 2015.06.25 00:08:00 -
[62] - Quote
thor424 wrote:Piercing Serenity wrote:Nirwanda Vaughns wrote:As much as i love the game, with every update i look at all the cool s**t coming in and i'm forced to think what this game could have been like if all this stuff had come in 1-2yrs ago when we had a decent playerbase.
its nice to see things moving forward and i hope that a lot of it is being built ready to port the game to PC and eventually current gen home consoles Don't live in the past. What's done is done. The best thing that we can do is have a more promising future. And players are a lot easier to come by than morale. I think a lot of the people hanging on obviously want to see a promising future. These updates are great, but I hope CCP sees the potential in taking Dust to a new platform soon and announces something.
yup thats kinda how i feel. i'd love if it moved onto PC and eventually consoles again. i'm just not sure what CCP are doing, it doesn't really make much sense to be putting this much effort into a 'dead' game on a console that by christmas will be pretty much retired. sure sign is when EA stop making FIFA on the console y'know its dead then lol
You'll never have enough ISK to buy my C-II BPO
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.06.25 00:41:00 -
[63] - Quote
As someone considering giving up Dust all together, this actually sounds like quite a nice update... It will almost certainly make PC more important.
However, there's no sign of a fix for the "get half way through a match and watch the framerate drop to an unplayable level" issue, which renders it... Sadly, quite pointless.
However, a step in the right direction is a step in the right direction. |
DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.06.25 03:35:00 -
[64] - Quote
how do passive scans work now? are they still shared lol?
i mean after all... certain steps were taken against team shared passive scans in the past. what happens when 16 man team is one giant squad? |
Regis Blackbird
DUST University Ivy League
1
|
Posted - 2015.06.25 04:42:00 -
[65] - Quote
DeathwindRising wrote:how do passive scans work now? are they still shared lol?
i mean after all... certain steps were taken against team shared passive scans in the past. what happens when 16 man team is one giant squad?
Good point. I was wondering if WP for OBs will be summed for the entire squad (team) as well?
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.06.25 07:33:00 -
[66] - Quote
Derpty Derp wrote:As someone considering giving up Dust all together, this actually sounds like quite a nice update... It will almost certainly make PC more important.
However, there's no sign of a fix for the "get half way through a match and watch the framerate drop to an unplayable level" issue, which renders it... Sadly, quite pointless.
However, a step in the right direction is a step in the right direction.
The only way that is going to happen is we lessen the amount of stuff we commit to memory in the game and there are a lot of designs in the works to aid in that. SKINs were designed solely to reduce the memory load attributed and Power Cores are also going to be a big push for performance.
Rest assured, performance is still one of my biggest priorities and I'm always trying to figure out ways to go about it. Including this thread .
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
|
danthrax martin
Destinys Immortals Rise Of Legion.
393
|
Posted - 2015.06.25 07:45:00 -
[67] - Quote
If we're going to be charged DK to hold on to custom timers... what is the default?
Sorry, just a little rusty on remembering the rules
Suicidal A/V Moron
Suicidal Logi
"All I wanted was a Pepsi!"
|
Celus Ivara
DUST University Ivy League
375
|
Posted - 2015.06.25 13:30:00 -
[68] - Quote
Everything regarding PC 2.0 looks fantastic; and very rarely am I 100% satisfied with a feature!
Regarding squad sizes though, I'm concerned about the primary social tool in this game (the squad) dropping to 4 for the main relaxed game mode (pubs). Telling players they can only play with 3 friends at a time in an MMO seems a poor prospect to me. :\
A thought: Is there any way we can set up a crappy cue-sync? Like, the Matchmaker will put the synced Fireteams into the same fight, but the Team-balancer won't care, and thus will likely put them on opposing sides?
I don't mind shooting my friends in the face, I jus' wannah play with my buds! |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
|
Posted - 2015.06.25 14:15:00 -
[69] - Quote
Feedback and Questions:
1) Mission difficulty and Command Point rewards Is it possible to vary the amount of CP's (still hate that acronym) by the difficulty of the respective daily mission?
For instance, I have two right now that are good examples of why they should be varied:
Servitor - Achieve 3 enemy Kill Assists Saboteur - Hack 12 Primary Objective(s)
Each of these would potentially gain 100 CPs for my corporation, but are arguably different extremes in difficulty. IMO, daily missions should be handled a bit differently depending on the mission and how difficult that mission is to achieve.
2) Non-paying players and Command Point gains from aurum missions If I have a member in my corporation who is especially active but doesn't pay Aurum for the whole 'Activate Instant Booster' daily mission, isn't it a little unfair by comparison to someone who does pay Aurum? What are the considerations to that mission specifically?
3) Non-paying players and re-rolls Subsequently if a member of my corporation doesn't use Aurum for daily missions, are we to expect that they'd use their log-in aurum bonus to re-roll the missions they can't necessarily complete for whatever reason?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
|
NextDark Knight
Hellstorm LLC
803
|
Posted - 2015.06.25 16:49:00 -
[70] - Quote
You know,,
CCP could limit the number of Squads to deploy per Faction battle to 1 (8 player team) and require the rest to be Fire teams or single players.
I'd really wish CCP would look into allow escalation gameplay where extra "fire teams" are added to a losing match for a greater reward for turn around.. IE, 4 additional player are dropped into battle. Squads and Fireteams with a number of wins will have a higher change of getting escalated for a harder fight and better reward.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Derpty Derp
Dead Man's Game
1
|
Posted - 2015.06.25 17:47:00 -
[71] - Quote
Aeon Amadi wrote:Derpty Derp wrote:As someone considering giving up Dust all together, this actually sounds like quite a nice update... It will almost certainly make PC more important.
However, there's no sign of a fix for the "get half way through a match and watch the framerate drop to an unplayable level" issue, which renders it... Sadly, quite pointless.
However, a step in the right direction is a step in the right direction. The only way that is going to happen is we lessen the amount of stuff we commit to memory in the game and there are a lot of designs in the works to aid in that. SKINs were designed solely to reduce the memory load attributed and Power Cores are also going to be a big push for performance. Rest assured, performance is still one of my biggest priorities and I'm always trying to figure out ways to go about it. Including this thread .
Is that definitely the issue though? Would pubs not suffer more than PC, since in pubs you've usually got everyone doing their own thing, half the people running proto while the rest are split between militia/basic/advanced, while in PC most people have one job and they stick to that role, spamming the hell out of it for the whole match.
I'd expect to see the memory issue rear its ugly head just as much in pubs and FW as it does in PC, but that just isn't the case, it rarely ever happens and certainly not to the same degree... Is there some difference I'm missing between the way the gamemodes are run? |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.06.25 18:36:00 -
[72] - Quote
Cool stuff, glad to see the progress being made
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
GENERAL FCF
Sentinels of New Eden
100
|
Posted - 2015.06.25 22:20:00 -
[73] - Quote
Beautiful! Beautiful words there!!! Can't wait, this is well thought out and can't wait to see it action:D o7 |
Denchlad 7
Dead Man's Game
2
|
Posted - 2015.06.26 03:04:00 -
[74] - Quote
A turtle head popped out my bum when I saw this thread.
I then went and relieved myself and am finally satisfied that I can warrant my Dust addiction once more.
Choo choo chooooo, lets all f*ck a blender.
Dench's Thrift Shop <-- WIP
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XxBlazikenxX
T.H.I.R.D R.O.C.K
868
|
Posted - 2015.06.26 04:36:00 -
[75] - Quote
Talos Vagheitan wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. Like always, there are a few things to consider. - Balance issue potential - Condensing the majority of FW into a single match. Perhaps randoms will say "well, I'm not in the big team deploy, there's clearly no point in playing FW". I would worry FW might downgrade into two teams that play each other over and over. - Like above, lack of diversity amongst players. It's not like these issues don't exist already mind you, but that doesn't mean we should design the game to make these flaws worse. Eventually, making FW battles 32v32, or even larger would help this. But even then, we boil down to the problem of the small community to begin with. End of the day, I just think we're being a little too premature with the freakouts on this matter. FW (along with a lot of other features) is getting a huge improvement. Let's remember that. If you want matches to be 32v32 we need bigger maps. It would be easy too, just add to big sockets together like maybe a Gallente Research Facility on one end and Ace in the hole on the other end with a couple small sockets in between.
Monk JR
|
Arirana
Negative-Feedback.
1
|
Posted - 2015.06.26 04:38:00 -
[76] - Quote
I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ASAP.
8 man squads is not practical in a 16v16 unless its a 3 point map. However, 6 man squads for 16v16 wasn't perfect either. Instead of changing the squad capacity, the amount of players in battle should be adjusted for FW and PC
Squads capacity should remain 6, and FW and PC should become 18v18, and platoons should hold squads, not replace them.
The Official Ari QQ Thread
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XxBlazikenxX
T.H.I.R.D R.O.C.K
868
|
Posted - 2015.06.26 04:40:00 -
[77] - Quote
Viktor Hadah Jr wrote:when is this going to be released? When you stop asking.
Monk JR
|
Piercing Serenity
Immortal Guides Learning Alliance
975
|
Posted - 2015.06.26 06:31:00 -
[78] - Quote
Arirana wrote:I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ASAP.
8 man squads is not practical in a 16v16 unless its a 3 point map. However, 6 man squads for 16v16 wasn't perfect either. Instead of changing the squad capacity, the amount of players in battle should be adjusted for FW and PC
Squads capacity should remain 6, and FW and PC should become 18v18, and platoons should hold squads, not replace them.
Also allow platoons in FW for flux sake
As far as I understand it, the squad capacity is capped at 8. You don't need to fill that, though. You could make four teams of four for a 5-point map, two teams of 5 and one team of 6 for a 4-point map, etc. Only the upper limit of squad counts have been raised. That doesn't effect the intermediate number of people that can be in a squad
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
|
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.06.27 02:36:00 -
[79] - Quote
Arirana wrote:I really feel like platoons and squads should be reconsidered. I was under the impression that platoons would essentially be a team deploy tool, not a replacement for squads. If this is not the case then that needs to be changed ASAP.
8 man squads is not practical in a 16v16 unless its a 3 point map. However, 6 man squads for 16v16 wasn't perfect either. Instead of changing the squad capacity, the amount of players in battle should be adjusted for FW and PC
Squads capacity should remain 6, and FW and PC should become 18v18, and platoons should hold squads, not replace them.
Also allow platoons in FW for flux sake I have pushed for this, but I think the problem is it requires Rattati to go deep into the base code of the game, and from what I understand that is like traveling into a jungle with no machete.
Over thinking, over analyzing separates the body from the mind.
|
STYLIE77
KILL-EM-QUICK Rise Of Legion.
687
|
Posted - 2015.06.27 05:32:00 -
[80] - Quote
Viktor Hadah Jr wrote:Starlight Burner wrote:Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL! Lolpowerchange Lol
Indeed.
He isn't restricting ringers, therefore there will be no power change.
I foresee a few panic merges that is about it... a few neck beards can run multiple accounts in one corp and knock out enough daily missions for small ringer corps to get **** done.
Mid-Size PC corps are virtually unaffected as the biggest deterrent is not enough DK points to sell clones for profit vs moving clones to attack... so they just ring in other battles with the "take what you kill" mechanic and get rich anyway.
They will still retain large district holdings. Mass attacks can and will be done by alt corps due to the free ringing...
All I see here is another store and a few extra clicks to do ****...
I guess it is the thought that counts tho...
http://caughtyouflinching.ytmnd.com/
|
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
687
|
Posted - 2015.06.27 05:39:00 -
[81] - Quote
XxBlazikenxX wrote:Talos Vagheitan wrote:Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side. Like always, there are a few things to consider. - Balance issue potential - Condensing the majority of FW into a single match. Perhaps randoms will say "well, I'm not in the big team deploy, there's clearly no point in playing FW". I would worry FW might downgrade into two teams that play each other over and over. - Like above, lack of diversity amongst players. It's not like these issues don't exist already mind you, but that doesn't mean we should design the game to make these flaws worse. Eventually, making FW battles 32v32, or even larger would help this. But even then, we boil down to the problem of the small community to begin with. End of the day, I just think we're being a little too premature with the freakouts on this matter. FW (along with a lot of other features) is getting a huge improvement. Let's remember that. If you want matches to be 32v32 we need bigger maps. It would be easy too, just add to big sockets together like maybe a Gallente Research Facility on one end and Ace in the hole on the other end with a couple small sockets in between.
Bigger maps? Dust maps were designed with 32 v 32 in mind, you are only thinking this because of the "Arena Mode Domination" and 2 other small maps. All the rest are huge and have a large amount of unused wasted space.
Most of the vehicle balance and infantry weapons would make a helluva lot more sense in a 32 v 32 environment, that is certain.
http://caughtyouflinching.ytmnd.com/
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Viktor Hadah Jr
Negative-Impact Back and Forth
8
|
Posted - 2015.06.27 07:02:00 -
[82] - Quote
STYLIE77 wrote:Viktor Hadah Jr wrote:Starlight Burner wrote:Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL! Lolpowerchange Lol Indeed. He isn't restricting ringers, therefore there will be no power change. I foresee a few panic merges that is about it... a few neck beards can run multiple accounts in one corp and knock out enough daily missions for small ringer corps to get **** done. Mid-Size PC corps are virtually unaffected as the biggest deterrent is not enough DK points to sell clones for profit vs moving clones to attack... so they just ring in other battles with the "take what you kill" mechanic and get rich anyway. They will still retain large district holdings. Mass attacks can and will be done by alt corps due to the free ringing... All I see here is another store and a few extra clicks to do ****... I guess it is the thought that counts tho... Nah.
The corps currently in power (0.H and Cap ac) use full corp teams more often than not anyways. Ringer teams have not held any sort of power for half a year now.
Now with these changes of only getting rewards for fighting for your own corp more people will be doing PC's for their own corp to get the DK's not wanting to ring for others which generally results in losing isk with the keep what you kill mechanic.
Ringer corps will pretty much be playing under the old PC system where the only reward is "Take what you kill." Which 99% of PC feels is terrible way to play. So with that being said there is no benefit to alt corps, ringer corps or ringer teams when you compare it to corp teams.
I guess you will still have ringers in small corps who can not possibly field a full team, but i doubt people will go out of there way to be a corp counting 100% around ringers as it is not as profitable and ringers will be harder to find.
Why ring for other corps and lose isk, when you can play for your own and make it?
Vote Viktor Hadah for CPM2 or i'll hurt you.
I'm kind of a big deal.
Get Dust ISK Here
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thor424
Namtar Elite Gallente Federation
496
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Posted - 2015.06.28 18:55:00 -
[83] - Quote
Viktor Hadah Jr wrote:STYLIE77 wrote:Viktor Hadah Jr wrote:Starlight Burner wrote:Good ****.
I can't wait to see the power change. 'cause it's about damn time.
EDIT: Yo wtf? Make platoons for FW too. >:(
NOT COOL! Lolpowerchange Lol Indeed. He isn't restricting ringers, therefore there will be no power change. I foresee a few panic merges that is about it... a few neck beards can run multiple accounts in one corp and knock out enough daily missions for small ringer corps to get **** done. Mid-Size PC corps are virtually unaffected as the biggest deterrent is not enough DK points to sell clones for profit vs moving clones to attack... so they just ring in other battles with the "take what you kill" mechanic and get rich anyway. They will still retain large district holdings. Mass attacks can and will be done by alt corps due to the free ringing... All I see here is another store and a few extra clicks to do ****... I guess it is the thought that counts tho... Nah. The corps currently in power (0.H and Cap ac) use full corp teams more often than not anyways. Ringer teams have not held any sort of power for half a year now. Now with these changes of only getting rewards for fighting for your own corp more people will be doing PC's for their own corp to get the DK's not wanting to ring for others which generally results in losing isk with the keep what you kill mechanic. Ringer corps will pretty much be playing under the old PC system where the only reward is "Take what you kill." Which 99% of PC feels is terrible way to play. So with that being said there is no benefit to alt corps, ringer corps or ringer teams when you compare it to corp teams. I guess you will still have ringers in small corps who can not possibly field a full team, but i doubt people will go out of there way to be a corp counting 100% around ringers as it is not as profitable and ringers will be harder to find. Why ring for other corps and lose isk, when you can play for your own and make it?
Carrot instead of stick.
It all depends on the DK store being a good enough incentive, if it's meh as Rattati hints at there will be no change.
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Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.06.29 13:02:00 -
[84] - Quote
Give us full Team Deploy for FW now. |
Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.29 20:39:00 -
[85] - Quote
thor424 wrote: Nah.
The corps currently in power (0.H and Cap ac) use full corp teams more often than not anyways. Ringer teams have not held any sort of power for half a year now.
Now with these changes of only getting rewards for fighting for your own corp more people will be doing PC's for their own corp to get the DK's not wanting to ring for others which generally results in losing isk with the keep what you kill mechanic.
Ringer corps will pretty much be playing under the old PC system where the only reward is "Take what you kill." Which 99% of PC feels is terrible way to play. So with that being said there is no benefit to alt corps, ringer corps or ringer teams when you compare it to corp teams.
I guess you will still have ringers in small corps who can not possibly field a full team, but i doubt people will go out of there way to be a corp counting 100% around ringers as it is not as profitable and ringers will be harder to find.
Why ring for other corps and lose isk, when you can play for your own and make it?
Carrot instead of stick.
It all depends on the DK store being a good enough incentive, if it's meh as Rattati hints at there will be no change. [/quote]
Yeah, I'm hoping he changes his mind on what the DK store will hold. He touted skins as a big seller, but honestly that alone isn't enough incentive. Hoping for some specialty items like the FW store.
Else, deekay will be mostly useless in my book.
Tanks - Balancing Turrets
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