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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 14:58:00 -
[1] - Quote
FIRST!!!
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Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:15:00 -
[2] - Quote
Cody Sietz wrote:Deputy Ivanna JakinUnoff wrote:Aeon Amadi wrote:FIRST!!! Total cpm material Oh come on, every always wants a first.
Lol, getting flak because I like to stay informed; jumped at the opportunity to read a dev blog and comment on it within five minutes.
Damned if you do, right?
Vote #TeamGreen
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Aeon Amadi
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Posted - 2015.06.24 15:25:00 -
[3] - Quote
Btw, Frame, I really like your -264,000,000 SP
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:28:00 -
[4] - Quote
Piercing Serenity wrote:Aeon Amadi wrote:FIRST!!!
EDIT:
Okay, so, super exciting and I'm really looking forward to these changes - especially the raiding aspect. So much <3 <3 <3 <3 <3
HOWEVER - I see one pretty critical problem right out the gate? How are squads orders going to be handled with larger teams? If we q-sync two 8-man squads into an FW are we going to have to disperse mid-battle into 4-man fireteams so that squad leads can run their own plays?
Why are Platoons barred from FW? Wasn't that a big point of team deploy; to get more competitive teams into FW without the need for unreliable q-syncing?
We -really- need to be able to invite/manage squads again, otherwise team deploy is going to come with a lot of pain and suffering on the micro-management level, I think. I read through the devblog twice, and didn't see anything saying that Platoons are barred from FW
Says Corp Battles only
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 15:32:00 -
[5] - Quote
Piercing Serenity wrote:Gotcha. Maybe this is a way to keep FW organized without completely edging out non-corp players?
Seems so. Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.24 16:22:00 -
[6] - Quote
Bright Cloud wrote:Talos Vagheitan wrote:Regarding team deploy restricted to PC.
I actually feel cautiously optimistic that might be the best move.
Q syncing will still be much easier anyways with 2 8-man squads.
If you need 2 squad leaders to deploy 16 players into a match then it is one too much. If people are going to q-sync anyway then at least make their lives easier by adding team deploy to FW. Cause in the end of the day when one of the squad leaders is not deploying into the same match then they are cancelling the search an try again. Which then leads to FW matches starting with 8 people down on one side.
Pretty much this.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.25 07:33:00 -
[7] - Quote
Derpty Derp wrote:As someone considering giving up Dust all together, this actually sounds like quite a nice update... It will almost certainly make PC more important.
However, there's no sign of a fix for the "get half way through a match and watch the framerate drop to an unplayable level" issue, which renders it... Sadly, quite pointless.
However, a step in the right direction is a step in the right direction.
The only way that is going to happen is we lessen the amount of stuff we commit to memory in the game and there are a lot of designs in the works to aid in that. SKINs were designed solely to reduce the memory load attributed and Power Cores are also going to be a big push for performance.
Rest assured, performance is still one of my biggest priorities and I'm always trying to figure out ways to go about it. Including this thread .
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.25 14:15:00 -
[8] - Quote
Feedback and Questions:
1) Mission difficulty and Command Point rewards Is it possible to vary the amount of CP's (still hate that acronym) by the difficulty of the respective daily mission?
For instance, I have two right now that are good examples of why they should be varied:
Servitor - Achieve 3 enemy Kill Assists Saboteur - Hack 12 Primary Objective(s)
Each of these would potentially gain 100 CPs for my corporation, but are arguably different extremes in difficulty. IMO, daily missions should be handled a bit differently depending on the mission and how difficult that mission is to achieve.
2) Non-paying players and Command Point gains from aurum missions If I have a member in my corporation who is especially active but doesn't pay Aurum for the whole 'Activate Instant Booster' daily mission, isn't it a little unfair by comparison to someone who does pay Aurum? What are the considerations to that mission specifically?
3) Non-paying players and re-rolls Subsequently if a member of my corporation doesn't use Aurum for daily missions, are we to expect that they'd use their log-in aurum bonus to re-roll the missions they can't necessarily complete for whatever reason?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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