Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.03 12:39:00 -
[2] - Quote
Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken.
People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.)
Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close.
Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss...
Or fix the blasted rendering issues (unlikely.) |
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.06.04 16:45:00 -
[3] - Quote
Zan Azikuchi wrote:So how does this help Tankers and ADS' that already go 10+ & 0? Seriously bro, your crying cause you don't know when to GTFO the place? It's been like this since early closed beta and CCP never tried to fix it, secondly the only warning we get is nothing when a dropship pilot or gunner starts shooting at us, a railgun or missile tank could be too far way for us on radar and still don't get warning for that, we don't get a warning when a non cloak scout is running up behind us Really? In a match the other day, I saw an RDV get called in, the other side of the map, I followed the tanks movements with my cross-hair (through all the buildings) I then came upon the tank out in the open... It clearly had a missile turret, I shot my TacAR at it go get it's attention, then proceeded to dance around in front of it while it spewed missiles all around me.
My point being, you can see vehicles from miles off, the almost always render properly, even at ridiculous ranges... Even without the crappy bug that lets you see where they are simply by wobbling your sight in their approximate direction, through all obstacles/terrain/buildings!
I run on the ground enough to know that if I look behind myself, not only can I see the uncloaked scouts and pop them with my breach shotgun, but I can also see the cloaked ones.
The other day I saw some swarms get fired across the map, I flew my ads down to the location seeing nothing on the ground... a few seconds later I get hit by swarms, I turn around and would you guess it, theres the swarmer about 40 meters back in the direction I just flew from... Had he been rendering I could have shot him, but because of the glitchy ****, he's now been able to lock and fire 2 rounds from safety... 1 more and I'm dead, no choice but to fly away as fast as I can and get blown up by the 3rd lot, since they move faster than an afterburning ads.
THIS IS NOT BALANCE, THIS IS NOT FUN, THIS IS **** POOR DESIGN... It needs fixing. |