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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
207
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Posted - 2015.06.21 02:46:00 -
[121] - Quote
I'm sure CCP already knows, but not entirely concerned about it . Their focus for the future is VR and probably mobile. I'm sure they know that Dust won't be around much longer and the playerbase might shrink even further, especially this fall, but not going to take much action. They will probably let Dust dwindle down before they pull the plug . |
One Eyed King
Nos Nothi
10
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Posted - 2015.06.21 03:54:00 -
[122] - Quote
Tech Ohm Eaven wrote: A PlayStation three broken game that needs 1 gb of ram to properly run on another platform ?
Oh if only there were a console with 8 gb of ram to properly run a dust 514 port
You can't throw RAM at Planetary Conquest and suddenly its fun again.
You can't throw RAM at imbalanced HP and Speed, and suddenly balance all suits.
If you think that the constraints of the PS3 are the ONLY issues Dust has, and that a port is the magic bullet, you don't fundamentally understand Dust's problems.
thor424 wrote:
How the heck would you know what's balanced and what isn't when 90% of pubs are borefests? You just aren't digesting the core issue, people are leaving the game in droves.
The game isn't a borefest because its on the PS3, there are a great many games on the PS3 that are still loads of fun (currently playing the Mass Effect series for example).
PS2 is on the PS4, and looks pretty, but is boring as hell despite all its polish. It is not fundamentally fun. Whether its on the PS4 or PC. It has all the RAM, GPU stats, and SSD space it can get on the PC, but people left the game because it sucked.
Just as pepople will if CCP ported a boring, broken game to the PC or PS4.
Ripley Riley wrote:We could sit here with our thumb up our butts saying "Dust isn't ready yet! It needs more X, it needs more Y! We must balance Z first!" for years. Every month that goes by we lose more players to boredom and next gen platforms. It won't be long before our PEAK numbers will be sub-1,000. When player numbers start dipping that low the profitability of Dust plummets. What do you think will happen to Dust when it isn't generating a profit?
What it is that you want? For CCP to be struck with analysis paralysis until they shutdown Dust without porting? I want them to get the foundation of the game well enough that it can be built upon. It doesn't have to be perfect, but it has to be strong enough, and malleable enough, that it the fundamental ideas behind the game can be coded into a new engine, and it won't be a waste of resources.
Its a tight rope walk man. You port too soon, you get a boring, broken, exploitable game on a new system. It creates a bad impression, and people leave before CCP can react. At that point they have made a huge investment of time and money into the game, and won't get enough of a return to justify the cost.
They have one chance to get it right.
And to bring it back to center, I would rather CCP spend their time getting their game right than holding our hands through the process on a day by day basis when they could just be getting it done.
There is a time for input, and there is a time to act. Its what they are doing. They have told us as much. That should be good enough for the time being.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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nelo kazuma
Ecce Initio RLC. RUST415
284
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Posted - 2015.06.21 04:29:00 -
[123] - Quote
Its this reason we need active cpms or at least one dev to look at forums hardly ever see them post on the forums and ideas section kinda a dead zone (unless its nerf post) honestly 98 % of forum posts now are dust players
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.06.21 06:33:00 -
[124] - Quote
One Eyed King wrote:Tech Ohm Eaven wrote: A PlayStation three broken game that needs 1 gb of ram to properly run on another platform ?
Oh if only there were a console with 8 gb of ram to properly run a dust 514 port
You can't throw RAM at Planetary Conquest and suddenly its fun again. You can't throw RAM at imbalanced HP and Speed, and suddenly balance all suits. If you think that the constraints of the PS3 are the ONLY issues Dust has, and that a port is the magic bullet, you don't fundamentally understand Dust's problems. thor424 wrote:
How the heck would you know what's balanced and what isn't when 90% of pubs are borefests? You just aren't digesting the core issue, people are leaving the game in droves.
The game isn't a borefest because its on the PS3, there are a great many games on the PS3 that are still loads of fun (currently playing the Mass Effect series for example). PS2 is on the PS4, and looks pretty, but is boring as hell despite all its polish. It is not fundamentally fun. Whether its on the PS4 or PC. It has all the RAM, GPU stats, and SSD space it can get on the PC, but people left the game because it sucked. Just as pepople will if CCP ported a boring, broken game to the PC or PS4. Ripley Riley wrote:We could sit here with our thumb up our butts saying "Dust isn't ready yet! It needs more X, it needs more Y! We must balance Z first!" for years. Every month that goes by we lose more players to boredom and next gen platforms. It won't be long before our PEAK numbers will be sub-1,000. When player numbers start dipping that low the profitability of Dust plummets. What do you think will happen to Dust when it isn't generating a profit?
What it is that you want? For CCP to be struck with analysis paralysis until they shutdown Dust without porting? I want them to get the foundation of the game well enough that it can be built upon. It doesn't have to be perfect, but it has to be strong enough, and malleable enough, that it the fundamental ideas behind the game can be coded into a new engine, and it won't be a waste of resources. Its a tight rope walk man. You port too soon, you get a boring, broken, exploitable game on a new system. It creates a bad impression, and people leave before CCP can react. At that point they have made a huge investment of time and money into the game, and won't get enough of a return to justify the cost. They have one chance to get it right. And to bring it back to center, I would rather CCP spend their time getting their game right than holding our hands through the process on a day by day basis when they could just be getting it done. There is a time for input, and there is a time to act. Its what they are doing. They have told us as much. That should be good enough for the time being. Soooo?
More ram means more room for working maps , 32 v 32 , 64 v 64, more fun weapons, more fun game modes besides stale pc, custom suit and vehicle name plates i.E. Irunz you over, special ammunition ,
So extra ram means less time spent doing thread and core stack balancing
In other words a more capable platform means less dev time spent trying to get stable code locked at 1080p 30 fps
Comprende? |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.21 20:23:00 -
[125] - Quote
Tech Ohm Eaven wrote:One Eyed King wrote:
[...]
Soooo? More ram means more room for working maps , 32 v 32 , 64 v 64, more fun weapons, more fun game modes besides stale pc, custom suit and vehicle name plates i.E. Irunz you over, special ammunition , So extra ram means less time spent doing thread and core stack balancing In other words a more capable platform means less dev time spent trying to get stable code locked at 1080p 30 fps Comprende?
You are not looking at the bigger picture here that One Eyed King is trying to show you.
If you look at Dust 514 at its core it is, by design, a fundamentally inefficient product that is poorly optimized that somehow needs an excessive amount of ram to even run properly when proper optimization would eliminate that waste. Sure, porting it over to the PS4 will solve that problem but that solution will be the ONLY thing it solves. Porting Dust over to the PS4 will not solve balance issues. Porting will not address the Gallente Lag Facility or the Internal Error Message you get when going into the MCC Construction Facility. And it will definitely NEVER solve the problem with Scotty acting like a complete **** with matchmaking that looks like it's handled by Trevor Phillips from Grand Theft Auto V. If you at least bother to look under the hood of Dust 514, you will see that the majority of the problems Dust has is rooted deep into it's programming and NOT the hardware.
I just don't understand why people think that porting Dust 514 as it is to the PS4 would help at all. If CCP ports Dust over right now, CCP will risk shooting itself in the foot AGAIN because the players in the PS4 market will not look at Dust's good side but will definitely look into and make a big stink about its bad sides. I can see the negative reviews already. Imagine:
Game Informer - DUST 514 ON PS4 IS A FLOP: BAD DESIGN IGN - DUST 514 FAILS TO DELIVER IN THE PC BECAUSE OF BAD DESIGN KOTAKU - DUST 514 ON PS4 IS NOW BUST 514: MORE BUGS THAN IN STARSHIP TROOPERS
It will not be a pretty picture and then Dust will go the way of World of Darkness. I would rather CCP fix a lot of the coding first and then move it over to the next platform when it's ready.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.21 20:28:00 -
[126] - Quote
nelo kazuma wrote:Its this reason we need active cpms or at least one dev to look at forums hardly ever see them post on the forums and ideas section kinda a dead zone (unless its nerf post) honestly 98 % of forum posts now are dust players
They are looking into the forums. They were just busy doing their jobs to say anything about it.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2824665#post2824665
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thor424
Namtar Elite Gallente Federation
453
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Posted - 2015.06.21 20:46:00 -
[127] - Quote
Maken Tosch wrote:Tech Ohm Eaven wrote:One Eyed King wrote:
[...]
Soooo? More ram means more room for working maps , 32 v 32 , 64 v 64, more fun weapons, more fun game modes besides stale pc, custom suit and vehicle name plates i.E. Irunz you over, special ammunition , So extra ram means less time spent doing thread and core stack balancing In other words a more capable platform means less dev time spent trying to get stable code locked at 1080p 30 fps Comprende? You are not looking at the bigger picture here that One Eyed King is trying to show you. If you look at Dust 514 at its core it is, by design, a fundamentally inefficient product that is poorly optimized that somehow needs an excessive amount of ram to even run properly when proper optimization would eliminate that waste. Sure, porting it over to the PS4 will solve that problem but that solution will be the ONLY thing it solves. Porting Dust over to the PS4 will not solve balance issues. Porting will not address the Gallente Lag Facility or the Internal Error Message you get when going into the MCC Construction Facility. And it will definitely NEVER solve the problem with Scotty acting like a complete **** with matchmaking that looks like it's handled by Trevor Phillips from Grand Theft Auto V. If you at least bother to look under the hood of Dust 514, you will see that the majority of the problems Dust has is rooted deep into it's programming and NOT the hardware. I just don't understand why people think that porting Dust 514 as it is to the PS4 would help at all. If CCP ports Dust over right now, CCP will risk shooting itself in the foot AGAIN because the players in the PS4 market will not look at Dust's good side but will definitely look into and make a big stink about its bad sides. I can see the negative reviews already. Imagine: Game Informer - DUST 514 ON PS4 IS A FLOP: BAD DESIGN IGN - DUST 514 FAILS TO DELIVER IN THE PC BECAUSE OF BAD DESIGN KOTAKU - DUST 514 ON PS4 IS NOW BUST 514: MORE BUGS THAN IN STARSHIP TROOPERS It will not be a pretty picture and then Dust will go the way of World of Darkness. I would rather CCP fix a lot of the coding first and then move it over to the next platform when it's ready.
Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.21 21:19:00 -
[128] - Quote
thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it.
Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start.
Let me give you an example.
Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D.
Long story short, this is proof that better hardware doesn't always save a sick game.
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
|
Posted - 2015.06.22 16:36:00 -
[129] - Quote
Maken Tosch wrote:thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it. Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start. Let me give you an example. Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D. Long story short, this is proof that better hardware doesn't always save a sick game.
ORLY?
get a grip bro
tossing SIXTEEN times more power at a problema be it source code that refuses to run at 1/16 of the power or a cars engine or a jet engine etc
as a general rule the more power available the easier it is to fix a problema based on lack of power...duh!
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.06.22 17:14:00 -
[130] - Quote
Lightning35 Delta514 wrote:Wait till summer, those numbers should boost.
ORLY?
Facts As time goes on more are buying a ps4 More ps4 games are being made More folks are playing ps4 games on a ps4
Less Ps3 are being sold Less ps3 games are being sold
more ps3 are breaking down or being traded in to get a ps4
Whats in the Summer? please right now theres batman witcher 3 and in a few weeks metal gear
a few weeks after that its Fallout Four for PS4
NO ps3 versi+Śn
by 2016 most games WIll NOT have a ps3 versi+Śn
last gen is dying
so tell us again how you expect ps3 dust 514 player numbers to rise a lot?
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.06.22 19:45:00 -
[131] - Quote
Avinash Decker wrote:I'm sure CCP already knows, but not entirely concerned about it . Their focus for the future is VR and probably mobile. I'm sure they know that Dust won't be around much longer and the playerbase might shrink even further, especially this fall, but not going to take much action. They will probably let Dust dwindle down before they pull the plug .
kinda agree it being ccp the "please be excited" news maybe a move to mobile......lol |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.22 23:36:00 -
[132] - Quote
Tech Ohm Eaven wrote:Maken Tosch wrote:thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it. Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start. Let me give you an example. Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D. Long story short, this is proof that better hardware doesn't always save a sick game. ORLY? get a grip bro soooo a problema from 2004 hardware with 256 MAGABYTES ram is not going to be easy to solve several years later with 8 GIGABYTES of RAM? tossing SIXTEEN times more power at a problema be it source code that refuses to run at 1/16 of the power or a cars engine or a jet engine etc as a general rule the more power available the easier it is to fix a problema based on lack of power...duh! You sound like the naysayers from back in the day when folks were running A.I. simulations on lab computers The naysayers kept telling us that we were never going to get it to work The solution that Works today was it just needed more power i.e. autonomous robots from the DARPA program You see back then these simulations took weeks and months to run a single cycle Folks kept saying it was bad software We kept saying that someday computers will get more than TEN MEGABYTES ram for a lab computer i.e. a home computer back in the day of these simulations had 32 KILOBYTES RAM and a ONE MEGABYTE or five or wow! ten megabytes hard drive made by Tandy and sold at Radio Shack
Will throwing in more ram solve bad matchmaking? Will it solve the problem of having certain hills acting like quicksand while you sprint over it? Will it solve the problem of uplinks being glitched into a structure? Will it solve the problem of vehicles falling through the terrain when a player opens up the overview? Will it solve the problem of certain SKIN modules behaving weird when placed onto certain suits? Speaking of which, will it solve the problem of my SKIN not showing up in the warbarge at all? Will it solve the problem of AFKers putting a rubber band on their controllers? Will it solve the problem of players leaving a match in mass as soon as they encounter anyone who can match them? Will it solve the problem where domination is nothing more than a game of who hacks first? Will it solve the problem of players using turbo controllers to abuse the scrambler rifle mechanic? Will it solve the problem of why PC currently sucks? Will it solve the problems that I pointed out some time ago in another thread regarding faction warfare? Will it fix the problem where a Dust player sending an item to an Eve player causes the item to disappear forever and no one receives it?
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Tech Ohm Eaven
Storm Wind Strikeforce Caldari State
1
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Posted - 2015.06.23 00:37:00 -
[133] - Quote
Maken Tosch wrote:Tech Ohm Eaven wrote:Maken Tosch wrote:thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it. Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start. Let me give you an example. Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D. Long story short, this is proof that better hardware doesn't always save a sick game. ORLY? get a grip bro soooo a problema from 2004 hardware with 256 MAGABYTES ram is not going to be easy to solve several years later with 8 GIGABYTES of RAM? tossing SIXTEEN times more power at a problema be it source code that refuses to run at 1/16 of the power or a cars engine or a jet engine etc as a general rule the more power available the easier it is to fix a problema based on lack of power...duh! You sound like the naysayers from back in the day when folks were running A.I. simulations on lab computers The naysayers kept telling us that we were never going to get it to work The solution that Works today was it just needed more power i.e. autonomous robots from the DARPA program You see back then these simulations took weeks and months to run a single cycle Folks kept saying it was bad software We kept saying that someday computers will get more than TEN MEGABYTES ram for a lab computer i.e. a home computer back in the day of these simulations had 32 KILOBYTES RAM and a ONE MEGABYTE or five or wow! ten megabytes hard drive made by Tandy and sold at Radio Shack Will throwing in more ram solve bad matchmaking? Will it solve the problem of having certain hills acting like quicksand while you sprint over it? Will it solve the problem of uplinks being glitched into a structure? Will it solve the problem of vehicles falling through the terrain when a player opens up the overview? Will it solve the problem of certain SKIN modules behaving weird when placed onto certain suits? Speaking of which, will it solve the problem of my SKIN not showing up in the warbarge at all? these are related to lack of cpu power and system memory
Will it solve the problem of AFKers putting a rubber band on their controllers? Will it solve the problem of players leaving a match in mass as soon as they encounter anyone who can match them? Will it solve the problem where domination is nothing more than a game of who hacks first? Will it solve the problem of players using turbo controllers to abuse the scrambler rifle mechanic? Will it solve the problem of why PC currently sucks? Will it solve the problems that I pointed out some time ago in another thread regarding faction warfare? Will it fix the problem where a Dust player sending an item to an Eve player causes the item to disappear forever and no one receives it? again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
PS: Does adding more ram also solve the problem where the game bloats with every update and that the only way to fix that is to uninstall it and then reinstall it?
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.23 01:35:00 -
[134] - Quote
Tech Ohm Eaven wrote:[u][b]again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
source code optimization is much easier on 8 gigs of ram as opposed to a limited 512 mb in two shared pools that really leaves 256 mb to work with with out extensive shared pools optimization
you can recompile code for more stability at the expense of a bit more ram needed but if it needs 900mb its a no go on the ps3 and a lol! get it done on 8 gigs of ram
You didn't answer any of my questions.
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thor424
Namtar Elite Gallente Federation
461
|
Posted - 2015.06.23 04:05:00 -
[135] - Quote
Maken Tosch wrote:Tech Ohm Eaven wrote:[u][b]again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
source code optimization is much easier on 8 gigs of ram as opposed to a limited 512 mb in two shared pools that really leaves 256 mb to work with with out extensive shared pools optimization
you can recompile code for more stability at the expense of a bit more ram needed but if it needs 900mb its a no go on the ps3 and a lol! get it done on 8 gigs of ram You didn't answer any of my questions. HINT: I expect a simple "yes" or "no" answer to each of my questions.
There's no way to know how the matchmaking would work if there were enough players around that actually participated in matches. It seems a majority of the players who've hung around are hoarders that simply can't stop hoarding.
I believe this system could have worked well when there were 4K players everyday.
Seems strange for a dude who is always on CCP's jock to be so down on their abilities. |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.23 21:03:00 -
[136] - Quote
thor424 wrote:Maken Tosch wrote:Tech Ohm Eaven wrote:[u][b]again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
source code optimization is much easier on 8 gigs of ram as opposed to a limited 512 mb in two shared pools that really leaves 256 mb to work with with out extensive shared pools optimization
you can recompile code for more stability at the expense of a bit more ram needed but if it needs 900mb its a no go on the ps3 and a lol! get it done on 8 gigs of ram You didn't answer any of my questions. HINT: I expect a simple "yes" or "no" answer to each of my questions. There's no way to know how the matchmaking would work if there were enough players around that actually participated in matches. It seems a majority of the players who've hung around are hoarders that simply can't stop hoarding. I believe this system could have worked well when there were 4K players everyday. Seems strange for a dude who is always on CCP's jock to be so down on their abilities.
That's the thing about matchmaking. It needs more players. I would accept the fact that porting Dust over to the PC or PS4 will increase its numbers and possibly improve it. But as I said earlier, if the major issues that I pointed out earlier are not addressed by then, then whatever numbers we gained from the move will likely be lost when players continue to complain about the problems and then leave once again.
Also, of for that last sentence of yours, you clearly don't know me well enough. I have been a strong critic of CCP for a very long time and I still am today. I'm just the type of critic who is constructive about it (unlike those who throw tantrums).
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.14 12:34:00 -
[137] - Quote
Updated OP with July 14th numbers.
Year average: 2313 (-79) Six month: 2069 (-40) Three month: 1937 (-42) Month: 1970 (+85) Week: 2108 (+272)
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Nirwanda Vaughns
1
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Posted - 2015.07.14 12:36:00 -
[138] - Quote
warlords peaked a little interest but tbh the reason most of my old corp mates jumped back on the other night was because Planetside 2 was down so they decided to come see what changes there were, attempt a few games, realize its still as broke a** as it always was and logged off annoyed and frustrated about how awful DUST is complared to every other shooter
Please fix my C-II hitpoints!!
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.14 12:46:00 -
[139] - Quote
Nirwanda Vaughns wrote:warlords peaked a little interest but tbh the reason most of my old corp mates jumped back on the other night was because Planetside 2 was down so they decided to come see what changes there were, attempt a few games, realize its still as broke a** as it always was and logged off annoyed and frustrated about how awful DUST is compared to every other shooter No doubt. A portion of these numbers represent exactly what you are talking about. Players logging in to see what has changed then logging right back out again because 1.2 didn't do it for them.
The real impact of this patch can be assessed by the changes to the three and six month averages. That represents Dust 514 keeping players interested. Unfortunately, we won't have those numbers until October - December of this year.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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One Eyed King
Nos Nothi
11
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Posted - 2015.08.08 00:47:00 -
[140] - Quote
Bump.
Take a look at the numbers now.
Weekly average is higher than the Monthly.
Monthly average is higher than the Three Month.
While the trend ends there, this is more than a simple post update bump. If you look at the last 2 or 3 months, you will see that numbers have begun to grow again.
Perhaps this is simply a bump in kids getting off school and playing more during the summer, but at the very least it is an encouraging sign.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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