|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 16:35:00 -
[1] - Quote
Ripley Riley wrote:We are hemorrhaging players, CCP, and you are as quiet as a crypt about it. Why?
Probably because of one of two reasons.
A) They don't want to make any promises on what they will do unless they are absolutely sure they can deliver it this time. They made the mistake of promising stuff but not deliver before. Not once, not twice, but three times. The first time was with Eve Online: Incarna and the second time was Fanfest 2014. World of Darkness was also another thing they promised but never delivered. I don't think CCP would want to go for round four on this same mistake.
B) They may already have plans to port Dust 514 over to either the PC or the PS4 but are keeping it quiet to cut down on rumor mongering until they are ready.
The interesting thing about World of Darkness is that it took CCP 8 years to develop but it never even reached alpha testing before it was cancelled and $20 Million down the drain. At least Dust 514 is actually seeing progress with development and is making money.
I'm confident CCP will eventually decide how to move forward in regards to where to move the game to considering that CCP has announced that there will be a new round of elections for the Council of Planetary Management 2 (CPM2). My CEO, Dennie Fleetfoot, has announced that he will run again for CPM and said he would not have considered running for it had there been a possibility that Dust has no future.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 16:37:00 -
[2] - Quote
Regis Blackbird wrote:Yeah, a major problem we face right now is that Dust 514 is too hidden in the PSN store. Unless you search on it (thus already know about it), it's almost impossible to find.
I think some form of PS+ promotion of one of the battle packs would be enough. (not discount, but free)
It's not that. The problem is obvious. The PS3 is just too old especially in terms of hardware and competition.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 16:58:00 -
[3] - Quote
Ripley Riley wrote:One Eyed King wrote:If you run for CPM, you'll get in and find out. Then you can stare at the forums in frustration because you know, and can't say anything due to the NDA. No. I will share with all of you that Dust 514 will be ported to Android and iOS tablets as a F2P match-3 tower defense game. Maken Tosch wrote:A) They don't want to make any promises on what they will do unless they are absolutely sure they can deliver it this time. I'm getting a wee bit tired of this excuse. There is a comfortable middle ground where CCP can share the future plans for Dust 514 while at the same time tempering expectations on timelines. "Here is what we would like to do with Dust: X. We are tentatively giving a release date for this around: Q4 2016, but that is very subject to change."Then keep us more or less updated on the goings on of the project as they happen. Now the playerbase knows the scoop and doesn't feel like they were promised the moon.
The problem with that statement is that people like you and me will spin that around somehow as "Here is what we WILL do with Dust: X. We are definitely giving a release date for this on: Q4 2016, and that is not likely to change." That kind of spin-doctoring has happened before with Dust... many times... don't ask how many as I stopped counting a long time ago.
Don't forget. We are experts in creating effective rumor mills.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 18:02:00 -
[4] - Quote
Ripley Riley wrote:Maken Tosch wrote:The problem with that statement is that people like you and me will spin that around somehow as "Here is what we WILL do with Dust: X. We are definitely giving a release date for this on: Q4 2016, and that is not likely to change." That kind of spin-doctoring has happened before with Dust... many times... don't ask how many as I stopped counting a long time ago.
Don't forget. We are experts in creating effective rumor mills. I'll say again, I'm tired of this excuse. I know there is a danger that people will attempt to interpret the announcement wrong. That's when we the players and CCP points at the devblog making the announcement and reiterates, "No, we didn't say "WILL" we said "WE WOULD LIKE." Funny thing about putting down something in black and white, you can refer to it later. Make no promises in this hypothetical devblog. Estimations are fine at this point. Also, pretend what you say will happen actually happens... so what? OH NO WE MIGHT LOSE SOME PLAYERS! Oh wait that has already happened from the year of silence.
I would have agreed with your sentiment without any hesitation, had it not been for what happened during the months leading up to Fanfest 2014. CCP did what you suggested. Post a hypothetical dev blog as you requested but then later say "sorry, it's going to be delayed... again, but we do intend to get back to it". Not once, but multiple times. Do that enough times and you will see the community react more negatively towards any new hypothetical dev blog posted in the future.
But I will likely have to put my money where my mouth is this time around now that Rattati is here.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.06.04 18:37:00 -
[5] - Quote
Ripley Riley wrote:Maken Tosch wrote:had it not been for what happened during the months leading up to Fanfest 2014. CCP did what you suggested. What devblog are you referring to?
I think it was one in which they referred to possibly introducing a new equipment that generate a bubble shield. But I think that was a really old blog. Also, what were they referring to when they said that something else is on the list but starts with a "w"? http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
The closest I could find that matches what you wanted CCP to do is this... http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/
A lot of what was said in that dev blog matched your recommendation, but the changes either took far too long to be addressed or not at all.
Another one from earlier covered the NPE. http://dust514.com/news/blog/2013/10/npe-in-uprising-1.5/
Before that, they covered the Squad Finder and said something similar about it near the end. http://dust514.com/news/blog/2013/09/squad-finder/
Maybe this one as well if you look at the "Future Plans" part of the blog. http://dust514.com/news/blog/2013/05/an-updated-map-for-uprising/
That's all I can dig up for now.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 23:34:00 -
[6] - Quote
@Ripley Riley
Did you read my references about how CCP kept saying "we're wanting to do this" but then either failed to deliver or took eternity to get it done?
I especially remember how they talked about the knife variants from the different races besides that of the Caldari Nova Knives. I'm still waiting on those Minmatar Prison Shivs, Gallente Hook Knives, and the Amarr Gladius.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.20 00:54:00 -
[7] - Quote
Overall CCP Rattati or Frame mentioned that they are well informed on the community's interest in moving to a new platform. The question is where. PC or PS4?
You can forget about the Xbox One unless Microsoft somehow decided to take that stick out of its ass regarding servers.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.20 14:00:00 -
[8] - Quote
thor424 wrote:Ripley Riley wrote:Regis Blackbird wrote:CCP have already been burnt too many times with these statements, so I doubt they will do it again. You might read all the text, but the majority will skip words like "preliminary", "subject to change" etc and take it as a full blown promise (with hope to die...) What is the worst case scenario for some forumites misreading their statements? The player population dips? That ship has sailed. CCP should be letting us know, at least in general terms, what will happen to Dust 514. They are refusing to do so and players are attempting to make excuses for them. Humans are weird creatures. I don't know how people continue with the "they don't want to commit without being able to deliver" mantra. It's becoming harder and harder to have quality matches as the playerbase drops. I'll be here until the end, but the writing is on the wall if they continue to stay silent. I think they'll have to announce something by the end of summer.
Actually, CCP has been recently giving us information especially when you look at the latest news on what is coming for the next hotfix, planetary conquest 2.0 for warlords 1.2 with the help of Rattati's think tank, trello boards showing changes coming in 1.2 that include fireteams, squads, and platoons, and so on.
To be honest with you, there are are two things left unanswered by CCP. What will happen with certain BPOs like the APEX suits once Limited Tiericide is implemented? And when will Dust move on to a better platform (as a cross-platform gamer, I don't give a **** where it goes)?
Those are the only two questions left to answer. Beyond that, CCP has been forthcoming overall with information and has consistently delivered ever since Rattati took over. I just wish he was in charge sooner when Dust was getting started.
At this point, we are just going back and forth with the pointless debate on what CCP should be saying and what CCP shouldn't be saying and that is taking us nowhere.
PS: In the end, no one here has any authority to force CCP to say something about it. That is up to CCP to decide. Just let the writing on the walls do that for us. The walls don't need us for that.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.20 14:12:00 -
[9] - Quote
Aeon Amadi wrote:Varoth Drac wrote:I don't think CCP are deliberately keeping us in the dark, I think it's that they themselves don't yet know what to do, so there's nothing to tell us. Which, to be honest, is even more worrying. Could start by telling us what -the entire studio- is working on if Rattati is left with Dust.
I say just have them moved back to working exclusively on Dust 514. Not that many people here care about Project Legion anymore anyways and I believe Legion is dead already.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.21 20:23:00 -
[10] - Quote
Tech Ohm Eaven wrote:One Eyed King wrote:
[...]
Soooo? More ram means more room for working maps , 32 v 32 , 64 v 64, more fun weapons, more fun game modes besides stale pc, custom suit and vehicle name plates i.E. Irunz you over, special ammunition , So extra ram means less time spent doing thread and core stack balancing In other words a more capable platform means less dev time spent trying to get stable code locked at 1080p 30 fps Comprende?
You are not looking at the bigger picture here that One Eyed King is trying to show you.
If you look at Dust 514 at its core it is, by design, a fundamentally inefficient product that is poorly optimized that somehow needs an excessive amount of ram to even run properly when proper optimization would eliminate that waste. Sure, porting it over to the PS4 will solve that problem but that solution will be the ONLY thing it solves. Porting Dust over to the PS4 will not solve balance issues. Porting will not address the Gallente Lag Facility or the Internal Error Message you get when going into the MCC Construction Facility. And it will definitely NEVER solve the problem with Scotty acting like a complete **** with matchmaking that looks like it's handled by Trevor Phillips from Grand Theft Auto V. If you at least bother to look under the hood of Dust 514, you will see that the majority of the problems Dust has is rooted deep into it's programming and NOT the hardware.
I just don't understand why people think that porting Dust 514 as it is to the PS4 would help at all. If CCP ports Dust over right now, CCP will risk shooting itself in the foot AGAIN because the players in the PS4 market will not look at Dust's good side but will definitely look into and make a big stink about its bad sides. I can see the negative reviews already. Imagine:
Game Informer - DUST 514 ON PS4 IS A FLOP: BAD DESIGN IGN - DUST 514 FAILS TO DELIVER IN THE PC BECAUSE OF BAD DESIGN KOTAKU - DUST 514 ON PS4 IS NOW BUST 514: MORE BUGS THAN IN STARSHIP TROOPERS
It will not be a pretty picture and then Dust will go the way of World of Darkness. I would rather CCP fix a lot of the coding first and then move it over to the next platform when it's ready.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.21 20:28:00 -
[11] - Quote
nelo kazuma wrote:Its this reason we need active cpms or at least one dev to look at forums hardly ever see them post on the forums and ideas section kinda a dead zone (unless its nerf post) honestly 98 % of forum posts now are dust players
They are looking into the forums. They were just busy doing their jobs to say anything about it.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2824665#post2824665
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.21 21:19:00 -
[12] - Quote
thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it.
Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start.
Let me give you an example.
Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D.
Long story short, this is proof that better hardware doesn't always save a sick game.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.22 23:36:00 -
[13] - Quote
Tech Ohm Eaven wrote:Maken Tosch wrote:thor424 wrote:Why wouldn't something like the Gal Lab facility perform better with better hardware?
The alternative to porting is death on the PS3. Why do people have such a hard time with the concept of nothing to lose?
Staying silent on the future while trying to find crafty ways to eek out a little more performance on the PS3 only perpetuates the declining player numbers.
OMG, seriously? Tell me you're just trolling. I want to know. Are you trolling me because my troll meter is broken right now and I can't use it. Who is to say that the Gallente Lag Facility is not going to have the same problem on the PS4? What if the facility is soooooooooo poorly optimized that you won't see any marked improvement on the PS4 either? Then what? You're going to be right here back on the forums screaming at CCP saying "WHY U NO FIX GAL LAB?" This debate is pointless right now. You know just as well as I do that Dust's problems are rooted deep into its coding and that hardware upgrades are not going to help if the software was bugged from the start. Let me give you an example. Microsoft Flight Simulator X was released back in 2006 and was supposed to be better than its predecessors on the PC. But there was a major problem with it. Something that annoyed the Flight Sim community for years to come. The simulator was sooooooooooooooooooooooooooooooooooooooooooooooooooo poorly optimized that you needed to spend well over $1000 on a gaming rig just to have 30 FPS on medium graphic setting. To make matters worse, the simulator was mainly designed to require hardware that wasn't even out yet in the market. Many in the community decided to stick with FS2004 or FS98 because they were put off by ridiculous hardware demand it has. In fact, it was often joked that the "Recommended Hardware Requirements" were actually the "Minimum" and even then they were not accurate requirements. And this is on a PC platform. You know, the platform that is far superior to the console? PC MASTER RACE LEVEL here. Eventually, Microsoft gave up on the simulator and sold off the IP to Lockheed Martin which later developed Prepar3D. Long story short, this is proof that better hardware doesn't always save a sick game. ORLY? get a grip bro soooo a problema from 2004 hardware with 256 MAGABYTES ram is not going to be easy to solve several years later with 8 GIGABYTES of RAM? tossing SIXTEEN times more power at a problema be it source code that refuses to run at 1/16 of the power or a cars engine or a jet engine etc as a general rule the more power available the easier it is to fix a problema based on lack of power...duh! You sound like the naysayers from back in the day when folks were running A.I. simulations on lab computers The naysayers kept telling us that we were never going to get it to work The solution that Works today was it just needed more power i.e. autonomous robots from the DARPA program You see back then these simulations took weeks and months to run a single cycle Folks kept saying it was bad software We kept saying that someday computers will get more than TEN MEGABYTES ram for a lab computer i.e. a home computer back in the day of these simulations had 32 KILOBYTES RAM and a ONE MEGABYTE or five or wow! ten megabytes hard drive made by Tandy and sold at Radio Shack
Will throwing in more ram solve bad matchmaking? Will it solve the problem of having certain hills acting like quicksand while you sprint over it? Will it solve the problem of uplinks being glitched into a structure? Will it solve the problem of vehicles falling through the terrain when a player opens up the overview? Will it solve the problem of certain SKIN modules behaving weird when placed onto certain suits? Speaking of which, will it solve the problem of my SKIN not showing up in the warbarge at all? Will it solve the problem of AFKers putting a rubber band on their controllers? Will it solve the problem of players leaving a match in mass as soon as they encounter anyone who can match them? Will it solve the problem where domination is nothing more than a game of who hacks first? Will it solve the problem of players using turbo controllers to abuse the scrambler rifle mechanic? Will it solve the problem of why PC currently sucks? Will it solve the problems that I pointed out some time ago in another thread regarding faction warfare? Will it fix the problem where a Dust player sending an item to an Eve player causes the item to disappear forever and no one receives it?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.23 01:35:00 -
[14] - Quote
Tech Ohm Eaven wrote:[u][b]again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
source code optimization is much easier on 8 gigs of ram as opposed to a limited 512 mb in two shared pools that really leaves 256 mb to work with with out extensive shared pools optimization
you can recompile code for more stability at the expense of a bit more ram needed but if it needs 900mb its a no go on the ps3 and a lol! get it done on 8 gigs of ram
You didn't answer any of my questions.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.23 21:03:00 -
[15] - Quote
thor424 wrote:Maken Tosch wrote:Tech Ohm Eaven wrote:[u][b]again problems related to lack of cpu power and system memory that new game modes and new maps will fix on a properly running system source code the same as haveing more game modes fixes the not haveing fun problema and the leaving match problema due to the not haveing fun problem
source code optimization is much easier on 8 gigs of ram as opposed to a limited 512 mb in two shared pools that really leaves 256 mb to work with with out extensive shared pools optimization
you can recompile code for more stability at the expense of a bit more ram needed but if it needs 900mb its a no go on the ps3 and a lol! get it done on 8 gigs of ram You didn't answer any of my questions. HINT: I expect a simple "yes" or "no" answer to each of my questions. There's no way to know how the matchmaking would work if there were enough players around that actually participated in matches. It seems a majority of the players who've hung around are hoarders that simply can't stop hoarding. I believe this system could have worked well when there were 4K players everyday. Seems strange for a dude who is always on CCP's jock to be so down on their abilities.
That's the thing about matchmaking. It needs more players. I would accept the fact that porting Dust over to the PC or PS4 will increase its numbers and possibly improve it. But as I said earlier, if the major issues that I pointed out earlier are not addressed by then, then whatever numbers we gained from the move will likely be lost when players continue to complain about the problems and then leave once again.
Also, of for that last sentence of yours, you clearly don't know me well enough. I have been a strong critic of CCP for a very long time and I still am today. I'm just the type of critic who is constructive about it (unlike those who throw tantrums).
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
|
|
|