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jade gamester
Vengeance Unbound RUST415
249
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Posted - 2015.04.13 07:43:00 -
[1] - Quote
Since the event started iv only been able to get into 11 gfw what a waste of fw boosters, never again.
Will the real vu please stand up o7
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23184
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Posted - 2015.04.13 08:24:00 -
[2] - Quote
Blame the Caldari.
Gallente Guide
one day i may leave the basement but that day is not today
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5789
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Posted - 2015.04.13 08:27:00 -
[3] - Quote
Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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The Lion ElJonson
1st Legion The Dark Angels
94
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Posted - 2015.04.13 08:37:00 -
[4] - Quote
blame the Gallete, if they weren't packing and jamming the FW with 3 squads of cannon fodder and filling teams with expensive tangos then the odd disorganised merc might get a chance to die continuously at the hands of the Caldari state. Personally im glad i stuck my x3 30 day boosters with a faction thats actually effective
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23185
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Posted - 2015.04.13 08:40:00 -
[5] - Quote
The Lion ElJonson wrote:blame the Gallete, if they weren't packing and jamming the FW with 3 squads of cannon fodder and filling teams with expensive tangos then the odd disorganised merc might get a chance to die continuously at the hands of the Caldari state. Personally im glad i stuck my x3 30 day boosters with a faction thats actually effective
Ahahahahahahahahaaaaa
This is forum gold right here. Caldari idiocy at its finest. Do tell me when your cunning plan to not field anything outside your red line gets you more districts than CCP safeguards for you.
Gallente Guide
one day i may leave the basement but that day is not today
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The Lion ElJonson
1st Legion The Dark Angels
94
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Posted - 2015.04.13 08:44:00 -
[6] - Quote
Arkena Wyrnspire wrote:The Lion ElJonson wrote:blame the Gallete, if they weren't packing and jamming the FW with 3 squads of cannon fodder and filling teams with expensive tangos then the odd disorganised merc might get a chance to die continuously at the hands of the Caldari state. Personally im glad i stuck my x3 30 day boosters with a faction thats actually effective Ahahahahahahahahaaaaa This is forum gold right here. Caldari idiocy at its finest. Do tell me when your cunning plan to not field anything outside your red line gets you more districts than CCP safeguards for you.
not seen a red line for a while just red mist through the scope, hows black reach?
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23185
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Posted - 2015.04.13 08:49:00 -
[7] - Quote
You realise you only get noticeable red mist on your screen when you die, right?
Perhaps I should applaud you for coming out of the red line, even if you are getting instantly mowed down.
Btw, do you honestly believe that not being able to field many teams is a good thing? I'd hoped the Caldari were progressing past that attitude, but it seems some of you are still in the dark ages. I pity Middas if you're the type he has to try and herd.
Gallente Guide
one day i may leave the basement but that day is not today
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The Lion ElJonson
1st Legion The Dark Angels
94
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Posted - 2015.04.13 08:58:00 -
[8] - Quote
Arkena Wyrnspire wrote:You realise you only get noticeable red mist on your screen when you die, right?
Perhaps I should applaud you for coming out of the red line, even if you are getting instantly mowed down.
Btw, do you honestly believe that not being able to field many teams is a good thing? I'd hoped the Caldari were progressing past that attitude, but it seems some of you are still in the dark ages. I pity Middas if you're the type he has to try and herd.
who? no i was teaming with one of yours, skeletor something or other, good effective player.
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Mejt0
Dead Man's Game RUST415
1249
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Posted - 2015.04.13 09:29:00 -
[9] - Quote
Arkena Wyrnspire wrote:The Lion ElJonson wrote:blame the Gallete, if they weren't packing and jamming the FW with 3 squads of cannon fodder and filling teams with expensive tangos then the odd disorganised merc might get a chance to die continuously at the hands of the Caldari state. Personally im glad i stuck my x3 30 day boosters with a faction thats actually effective Ahahahahahahahahaaaaa This is forum gold right here. Caldari idiocy at its finest. Do tell me when your cunning plan to not field anything outside your red line gets you more districts than CCP safeguards for you.
Last time [before event] when i've played Cal fw, gallente q sync squads were beaten to the ground every time. They were collecting cans deep inside their redline.
That being said. When gal q sync, they're just scrubs. When Cal q sync, they play like in PC.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Hawkings Greenback
Dead Man's Game RUST415
326
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Posted - 2015.04.13 09:37:00 -
[10] - Quote
Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters.
That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day.
Good idea that.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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CCP Rattati
C C P C C P Alliance
20536
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Posted - 2015.04.13 09:41:00 -
[11] - Quote
Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that.
What about number of Battles?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The Eristic
Dust 90210
865
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Posted - 2015.04.13 09:48:00 -
[12] - Quote
Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters.
Absolutely. I almost never pop my actives (and hence, don't need to acquire more - they've really only been used for MCCs) due to how time-inefficient they are, with enormous blocks of boosted time thrown away due to things like, you know, sleeping and working, followed by the pressure to grind WP as hard as possible to maximize their output in the time remaining, instead of just having fun and reaping the rewards organically.
Reality is the original Rorschach.
Verily! So much for all that.
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Bjorn Retribution
Red and Silver Hand Amarr Empire
4
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Posted - 2015.04.13 09:50:00 -
[13] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Call them Battle Boosters, or Participation Boosters? and sell them in packs of 10 battles, 50 battles, 100 battles or something along those lines.
No need to change active or passive as those can cater for those players who can spend how ever many hours a day logged in. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5796
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Posted - 2015.04.13 09:50:00 -
[14] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Hmmmmmmm not as ideal but if its easier to implement, I certainly would not complain.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Cat Merc
Negative-Feedback. Negative-Feedback
15905
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Posted - 2015.04.13 09:52:00 -
[15] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Bjorn Retribution
Red and Silver Hand Amarr Empire
4
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Posted - 2015.04.13 10:05:00 -
[16] - Quote
Cat Merc wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match.
Not if you keep active boosters and make it more worthwhile to stick with active if you can put the hours in
For example.
A 7 day booster cost 5,000 AUR
In those 7 days you could play 50 matches if you have the time.
The theoretical new boosters could be 10,000 AUR for a pack of 50 Battles.
Active giving a saving advantage to those who can put the hours in. So people who currently use active will continue to use active.
Whereas the new pack of 50 battles caters to those who can only play a few matches a night and may never even buy boosters whatsoever as they cant put the time in. |
Sequal's Back
Dead Man's Game RUST415
518
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Posted - 2015.04.13 10:05:00 -
[17] - Quote
Cat Merc wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match. In this case the active boosters will have to be reduced a lot ^^ I really like the idea of booster per battle, I was about to propose it when I saw Rattati's message^^
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Hawkings Greenback
Dead Man's Game RUST415
327
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Posted - 2015.04.13 10:06:00 -
[18] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Yes please
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
678
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Posted - 2015.04.13 10:13:00 -
[19] - Quote
Bjorn Retribution wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Call them Battle Boosters, or Participation Boosters? and sell them in packs of 10 battles, 50 battles, 100 battles or something along those lines. No need to change active or passive as those can cater for those players who can spend how ever many hours a day logged in. Personally, I'd only ever use passives, (in fact, they are the only ones that I ever used, outside of my two alts who gained free actives) because I'm tired of protostomps/extremely variable battle quality and can't plan my time for the game.
But battle boosters would appeal to me much more than current active boosters. |
Joseph Ridgeson
WarRavens
3757
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Posted - 2015.04.13 10:13:00 -
[20] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Good: "Damn, I am moving/have to work/PS3 caught fire. No worries; my Booster is 30 games so it isn't going to rot!"
Bad: "Well, it is the weekend. I bought a booster for X Aurum and despite being able to play 60 games, I only got rewarded for 30 games. If it was a 3 day booster, I would have gotten my money worth!"
Bad: "I played poorly that match or got in late. I only got 6,000 SP when I normally pull 12,000+ so I missed out on 6,000 SP. If it wasn't based on a number of wins, it wouldn't affect me at all." I know I would be angry if I joined a match that had 20 seconds left and it used my booster because I couldn't leave in time.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8036
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Posted - 2015.04.13 10:16:00 -
[21] - Quote
Time based boosters have the disadvantage of being utterly wasted if real life hits you. That can be anywhere up to 75 bucks a month if you triple stack everything.
And the problem with number of battles is...
You have a bad ambush and get skullstomped. Youearn a kill and an assist. At EoM you get no SP. one battle wasted.
You lose a facwar. Instead of a potential 1000 LP You start with 300. One battle wasted.
You spawn in to a match with the MCC at half armor. At most you're going to pull a base of 2k SP. God forbid you spawn in just before it pops. Battle wasted.
Realistically setting boosters for earned SP/LP rather than time or battle number is the best way for players to feel that they are getting their money's worth overall.
Because if you're expending uses on bad matches ( there's too many reasons this can be out of your control) then it's going to leave a sour taste in people's mouths.
AV
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xp3ll3d dust
The Southern Legion
213
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Posted - 2015.04.13 10:16:00 -
[22] - Quote
Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. I've felt like this for a long time. Even LoL has match based boosters. I use those as my time is very low these days.
I held off from suggesting it, as I thought I'd get flamed with "well you already have that, just use the instant boost at the end of a match". yeah true... but it doesn't *feel* the same.
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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Bjorn Retribution
Red and Silver Hand Amarr Empire
5
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Posted - 2015.04.13 10:17:00 -
[23] - Quote
Joseph Ridgeson wrote: Bad: "I played poorly that match or got in late. I only got 6,000 SP when I normally pull 12,000+ so I missed out on 6,000 SP. If it wasn't based on a number of wins, it wouldn't affect me at all." I know I would be angry if I joined a match that had 20 seconds left and it used my booster because I couldn't leave in time.
Could just make it so the booster only counts when in a match from start to finish perhaps ? |
Litany 0f Fury
Revolution of Evil Henchmen
24
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Posted - 2015.04.13 10:32:00 -
[24] - Quote
Why not have both? time based and battle count based that way we can make are own minds up. you can always review later to see if you want to get rid of one or not. its all aurum sales at the end of the day.
Also if you are going to go down the route of battle count based then I'd recommend putting limits in similar to the number of WP/SP payout you have on pub matches.
¬ ¬
\ n+Ç ´\ `--¬___ )~~~~~~~~~~~~~~~~~~~~~
\ / " '''/
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Bright Steel
Horizons' Edge
1182
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Posted - 2015.04.13 10:43:00 -
[25] - Quote
Breakin Stuff wrote:Time based boosters have the disadvantage of being utterly wasted if real life hits you. That can be anywhere up to 75 bucks a month if you triple stack everything.
And the problem with number of battles is...
You have a bad ambush and get skullstomped. Youearn a kill and an assist. At EoM you get no SP. one battle wasted.
You lose a facwar. Instead of a potential 1000 LP You start with 300. One battle wasted.
You spawn in to a match with the MCC at half armor. At most you're going to pull a base of 2k SP. God forbid you spawn in just before it pops. Battle wasted.
Realistically setting boosters for earned SP/LP rather than time or battle number is the best way for players to feel that they are getting their money's worth overall.
Because if you're expending uses on bad matches ( there's too many reasons this can be out of your control) then it's going to leave a sour taste in people's mouths. Logic wins again
Dust 514, the BEST WORST game you can't stop playing.
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Flint Beastgood III
GunFall Mobilization
1594
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Posted - 2015.04.13 11:03:00 -
[26] - Quote
Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters.
I had this exact thought just the other day. Active boosters are not passive boosters so why should they run out passively (when not playing)? It would be better if they only ran down whilst you are logged in.
Rare Item Trades
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Nestil
Nos Nothi
214
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Posted - 2015.04.13 11:04:00 -
[27] - Quote
Then how about Boosters with x amount of charges?! So you can use them after a good match and you would be able to decide to use it only if the match was worth using it... Just my idea.... Like 1 booster with 30 charges...and you could use one charge per match of your choice, which would result that you could use it on matches were you performed well (and not got stomped to the ground)... |
Flint Beastgood III
GunFall Mobilization
1594
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Posted - 2015.04.13 11:06:00 -
[28] - Quote
Nestil wrote:Then how about Boosters with x amount of charges?! So you can use them after a good match and you would be able to decide to use it only if the match was worth using it... Just my idea....
Sounds like the rip off that is instant boosters.
Rare Item Trades
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Hawkings Greenback
Dead Man's Game RUST415
327
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Posted - 2015.04.13 11:13:00 -
[29] - Quote
Cat Merc wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match.
Can't we have both types still ?
That way those who have time can utilise the per day booster and those who have limited time can use the per battle type.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Nestil
Nos Nothi
214
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Posted - 2015.04.13 11:13:00 -
[30] - Quote
Flint Beastgood III wrote:Nestil wrote:Then how about Boosters with x amount of charges?! So you can use them after a good match and you would be able to decide to use it only if the match was worth using it... Just my idea....
Sounds like the rip off that is instant boosters.
Well then we wouldn't need instant Boosters anymore and CCP could remove the ****** missions which requires to use them in the same move. So this would be a win for everybody :3 |
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steadyhand amarr
shadows of 514
3684
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Posted - 2015.04.13 11:33:00 -
[31] - Quote
Both seems like best option. More choice to the player is always a good thing and we get decided which advantage/disadvantage is worth it
You can never have to many chaples
-Templar True adamance
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Happy Violentime
OMFGZOMBIESRUN
1037
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Posted - 2015.04.13 12:29:00 -
[32] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Anything has to be better than being sat here with 3 stacked cal FW boosters and no FW going on |
Forced Death
Corrosive Synergy Rise Of Legion.
473
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Posted - 2015.04.13 12:38:00 -
[33] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Way to go rattati just go and buff boosters after I dropped my wallet and used my only boosters already
Death by laser is imminent
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Middas Betancore
510
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Posted - 2015.04.13 12:42:00 -
[34] - Quote
I'm pretty certain that battlefield 4s boosters run on time in match which I certainly prefer The per battle idea is good, but ppl would probably dislike it when they play incomplete battles So I'd favour a time in battle approach
Onnamon 4-State Protectorate Logistics Support-
Caldari State Peacekeepers
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David Spd
Caldari State
193
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Posted - 2015.04.13 12:48:00 -
[35] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Number of wins.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Fox Gaden
Immortal Guides Learning Alliance
6227
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Posted - 2015.04.13 12:54:00 -
[36] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? If it was for a set number of FW battles, I would probably buy FW boosters. As it is currently I don't do enough FW to bother buying boosters for it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6227
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Posted - 2015.04.13 12:56:00 -
[37] - Quote
Bjorn Retribution wrote:Cat Merc wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? That would mean that the players who do play a lot of matches get shafted. I say make the timer active whenever you are in match. Not if you keep active boosters and make it more worthwhile to stick with active if you can put the hours in For example. A 7 day active booster cost 5,000 AUR In those 7 days you could play 50 matches if you have the time. The theoretical new boosters could be 10,000 AUR for a pack of 50 Battles. Active giving a saving advantage to those who can put the hours in. So people who currently use active will continue to use active. Whereas the new pack of 50 battles caters to those who can only play a few matches a night and may never even buy boosters whatsoever as they cant put the time in. ^ What he said...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
WarRavens
3760
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Posted - 2015.04.13 12:57:00 -
[38] - Quote
The answers are obvious, though:
Have both. Riot does this; Bonus IP for a time duration or number of wins.
Figure out the "liberal average" games in a 7 day period and charge the same amount as a 7 day booster. This helps everyone. "Able to burn through the game? Get a booster that lasts days!" "Play sporadically? Get a booster that lasts numbers of battles!" If you keep the number of battle boosters higher than the average games someone would play in the equivalent time, they will not feel like a rip off.
Or, be the bestest company in the world: A booster lasts X games or the time duration, whichever happens last. Get a 30 day booster that has 50 games. If you play 50 games in the first week, you have 23 days left. Play 43 games in the 30 days, you have 7 games left. This doesn't cost the company anything other than people not being able to bite off more than they can chew. IE, "I'll buy a 30 booster pack! *4 weeks later* Damn, I only have two days left and couldn't play. I guess I will have to try again next month." Problem here: It makes Passive Boosters even more of crap value. With the 750k cap, Active Boosters are far and away superior to Passives. A week Passive booster yields 84,000 SP. Get 8,000 SP a game, play 21 games in a single day, and you can equal a week Passive booster in a single day. Capping out with a 7 day booster yields 375,000 SP, which is worth more than a 30 day Passive booster. Buffing Active boosters to not be able to be wasted too much makes Passives even more of a bad value.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mejt0
Dead Man's Game RUST415
1250
|
Posted - 2015.04.13 12:58:00 -
[39] - Quote
Don't change anything. As you can observe, almost everywhere boosters are working in the same way. Bonus % for X time.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Daddrobit
You Can Call Me Daddy
1400
|
Posted - 2015.04.13 13:22:00 -
[40] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Offer both?
O.G. Pink Fluffy Bunny
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Luk Manag
of Terror TRE GAFFEL
751
|
Posted - 2015.04.13 13:44:00 -
[41] - Quote
jade gamester wrote:Since the event started iv only been able to get into 11 gfw what a waste of fw boosters, never again.
You made the mistake of joining a side that outnumbered the Caldari 10 to 1.
I had tons of matches playing as Caldari. I lost every stinking match. I formed a squad and pulled them into Caldari FW. The ******* quit mid battle when they saw it was an unwinable stomp. The average Caldari FW player did the same thing. It was not unusual to see 4 or 5 guys on my side with WP, and the rest have 0 WP because they had just joined. You probably made more LP than I did.
What's worse, I had boosters x 3 for Caldari + Minmatar + Gallants (9 total 30 day boosters), every time I hit the queue I was sucked into a Caldari Stomp. The boosters were wasted. I didn't get into a single Gallente match on the Gallente side.
Every ******* scrub wants to join the winning team and then win every time. That's why your Gallente matches were broken.
There will be bullets. ACR+SMG [CEO of Terror]
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Regis Blackbird
DUST University Ivy League
725
|
Posted - 2015.04.13 13:56:00 -
[42] - Quote
Why complicate it so?
Basically we are buying SP, right? Yes yes, I know it's an ugly word from the pay-to-win dictionary, but this is basically what we are doing. But instead of directly unlocking the SP, it is released slowly over time.
Passive and active boosters differs in that passive gives you a fixed SP amount (+X SP/s times Y seconds) compared to active which is totally perfomance based. This in turn leads to purchase / activation hesitation since you want to get your money's worth.
What if active boosters also gives you a fixed SP amount? So, instead of a time or a match limit, you boost +50% permanently until a hard SP cap on the booster is reached.
So, a very active player will still get exactly the same extra SP as a casual player, but will unlock/exhaust it much faster. This way, it does not matter in case you join a lost battle, or get below the 150wp limit. It will just take a little longer to unlock all the SP you have bought.
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Hawkings Greenback
Dead Man's Game RUST415
328
|
Posted - 2015.04.13 14:03:00 -
[43] - Quote
Anyway you look at it Ratatti there is scope for improvement on boosters.
For the players more options that suit players with different lifestyles is a win. In revenue terms that has to be a plus for Dust and CCP and therefore the game.
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream.
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Slave of MORTE
365
|
Posted - 2015.04.13 14:05:00 -
[44] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Ide prefer not
I'm her slave because amarrians are the best in the sheets #stamina
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Luk Manag
of Terror TRE GAFFEL
752
|
Posted - 2015.04.13 14:07:00 -
[45] - Quote
I would also like to add, before anyone tells me to pick a side, that I hate to wait for matches. I hate talking to people, and I hate the effort that's required just to form a single squad of 6. I want to fast queue with little to no downtime. I would play the 1000 clone death-match if we had that. I thought, before the weekend that Caldari and Gallente were basically even, and so offered the best chance of good matches if I queued both. I didn't have to wait for matches, so there's that.
There will be bullets. ACR+SMG [CEO of Terror]
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cranium79
Random Gunz Rise Of Legion.
117
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Posted - 2015.04.13 14:22:00 -
[46] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
yes, active boosters are a waste. 24 hours... how much do you actually play in 24 hours? i personally only play about 4 hours in 24. that's 20 wasted hours. i never buy active boosters for that reason (and i hesitate to use free ones). 72 hour boosters are even worse. if you can only play 2 days, you lose so much more, and forget about 30 day active boosters.
boosters either need to be based on # of battles, or should be able to be turned OFF and ON. period. |
Brush Master
Onslaught Inc
1496
|
Posted - 2015.04.13 14:38:00 -
[47] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Per battle would not be too bad but then I think you are unfairly hurting those that like to play just ambush. I always wanted the active booster to be per SP earned and would definitely use them more if they offered this, it is basically guaranteed bonus sp if you play. We don't have to worry about it expiring and you get the benefit of people buying more.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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ROTFL
Crux Special Tasks Group Gallente Federation
33
|
Posted - 2015.04.13 14:43:00 -
[48] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
You have got to stop farming likes! +1 If all booster were set up like this, Id buy them!
Knowing is half the battle! The other half involves guns! GI JOE!
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The Dark Cloud
Negative-Feedback.
4366
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Posted - 2015.04.13 14:44:00 -
[49] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for.
The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr.
I make the scrubs scream and the vets cry.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3085
|
Posted - 2015.04.13 14:51:00 -
[50] - Quote
The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr.
This
Guinea Dust Bunnies are watching you, CCP Rouge.
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Brush Master
Onslaught Inc
1498
|
Posted - 2015.04.13 15:18:00 -
[51] - Quote
if you have more thoughts on active boosters, poll and feedback here: https://forums.dust514.com/default.aspx?g=posts&t=199020&find=unread
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Aidualc
LATINOS KILLERS CORP RUST415
136
|
Posted - 2015.04.13 15:19:00 -
[52] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
why no the two kind ?
Pack 10 battles = 1,000 AU For those people who only play 4-6 battles each day because school-work. etc.
1 day active booster = 1,000 AU for those "scrubs" who only play all day.
Many of my friends will buy the battle-pack booster, because we only play a few matches each day, and we see a "waste" to spend in a day-booster... I only activate 2 day boosters because fall illness in a weekend once.
-- LKC -- Tomate Pote --
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thehellisgoingon
MONSTER SYNERGY
424
|
Posted - 2015.04.13 15:32:00 -
[53] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Ok, here you go changing the game up again. How about an additional type of booster. One based off of # of battles. I usually play on weekends so I put 1 day boosters into use. This would be cool too. More useful for the players that have real lives. |
Moorian Flav
327
|
Posted - 2015.04.13 16:07:00 -
[54] - Quote
Boosters can only work if they have some sort of quantifiable limit to them. If it were up to me, I would of made boosters off of time spent in game rather than time passed overall. Of course, with a much greater loss of time passed rather than time spent, it is more business savvy to make time passed booster rather than time spent playing. Further still, it might create a greater load on the server to keep track of how much a player is spending in game or how many battles a player has fought tied to a booster rather than the simple clock it current has. No matter what, there is a chance of some booster loss due to disconnects, hard locks, etc no matter what quantity is used for a booster. Still, it might be good for CCP to use a player preferred quantity as might increase current booster sales.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Flint Beastgood III
GunFall Mobilization
1600
|
Posted - 2015.04.13 16:46:00 -
[55] - Quote
Middas Betancore wrote:I'm pretty certain that battlefield 4s boosters run on time in match which I certainly prefer The per battle idea is good, but ppl would probably dislike it when they play incomplete battles So I'd favour a time in battle approach
^ Like I said. Best option.
NOTE: It can take me upto 32 hours to cap. When I have the time it's usually done within two gaming sessions (as was this last cap). Does this mean a now 3-Day Booster would translate into something like a 32 hour booster? Or would it be equivalent (72 hours).
Q: Why do we never get 60- and 90-Day Boosters? I've seen them on Singularity.
Rare Item Trades
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jade gamester
Vengeance Unbound RUST415
249
|
Posted - 2015.04.13 16:51:00 -
[56] - Quote
The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
Will the real vu please stand up o7
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Meric Voyer
Universal Rogue Traders
30
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Posted - 2015.04.13 16:52:00 -
[57] - Quote
jade gamester wrote:The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
Yeah, it was fun to win as Amarr last night. Sad that train had to stop.
I can't speak for Caldari but Amarr has a high 'solo-noob to competent squad' ratio and the only way to win is to get organised squads in together.
CCP needs to remove the all-factions-selected default ASAP! Because there are so many Min squads waiting for deployment, anybody with all factions selected will auto-deploy into Amarr everytime. This has been tested by many and voiced plenty on the forums. |
Tesfa Alem
Death by Disassociation
1007
|
Posted - 2015.04.13 16:58:00 -
[58] - Quote
Flint Beastgood III wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. I had this exact thought just the other day. Active boosters are not passive boosters so why should they run out passively (when not playing)? It would be better if they only ran down whilst you are logged in.
This is perfect. Got two hours to play? Login, Active booster switches on. 2 hours sp bonus. Logoff, active booster switches off.
If you no-life dust it will be on as long as you are loggedin, and if you are a human being it will be avaibale whenever you hve time to play.
Pay for the time you are actually playing.
Redline for Thee, but no Redline for Me.
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Luk Manag
of Terror TRE GAFFEL
752
|
Posted - 2015.04.13 17:04:00 -
[59] - Quote
jade gamester wrote:The Dark Cloud wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Rattati there is no issue wiith matchmaking in FW. There is just a issue that tons of people que for galente and allmost nobody on Caldari. And if the Caldari actually are playing it is a Q-sync and the galente players are getting upset by that. You cannot controll for what faction people want to play for. The main issue here is that the majority of players see galente/minmatarr as the "easymode" faction. And because people want easy wins they go for that. I would suggest to give the factions that are the underdogs a LP boost of about +30%. To be clear with "underdogs" i mean the faction that has less districts in FW then their opposition. In this case its Caldari+Amarr. Okay so easy mode right? So building a whole 16 q sync and flooding amar is hard to you? Because I witnessed that last night. So the most op weapons in the game currently are Scrambler and arr amar and cal.. most op assault is either amar? Or min the most op sentinel is the amar? So I'm sorry people don't want to run a faction for fotm gear :)
The side effects of spreadsheet brilliance come from balancing based on usage statistics. It must not be good enough if nobody uses it or dies from it? Right? I guess we'll buff it and buff it and buff it until the usage statistics balance out. If any weapons or suits are objectively better, they will be used excessively. The Amarr FW problem isn't really related. With regards to Minmatar vs Amarr - the racial uplink isn't nearly as valuable as the best dual repper in the game (only found in the Minmatar LP store). You can always just drop a couple extra links, but you really NEED the best rep tool if you are going to play a logi.
There will be bullets. ACR+SMG [CEO of Terror]
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Meric Voyer
Universal Rogue Traders
30
|
Posted - 2015.04.13 17:05:00 -
[60] - Quote
Slave of MORTE wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Ide prefer not
Same. |
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1112
|
Posted - 2015.04.13 17:07:00 -
[61] - Quote
Arkena Wyrnspire wrote:Blame the Caldari. Blame Scotty for kicking our members and forcing us to back out. We'd fight twice as many matches if it weren't for him.
Selling Items
Store - Code Bazaar
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LOOKMOM NOHANDS
498
|
Posted - 2015.04.13 17:45:00 -
[62] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Number of battles for active boosters of all types would be amazing.
When it comes to 1 day boosters for example you have to ask yourself if you are going to be interrupted at all today or if you are going to end up having to leave the house just to decide if you think you will get your money out of it. |
Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1112
|
Posted - 2015.04.13 17:59:00 -
[63] - Quote
Luk Manag wrote:jade gamester wrote:Since the event started iv only been able to get into 11 gfw what a waste of fw boosters, never again. You made the mistake of joining a side that outnumbered the Caldari 10 to 1. I had tons of matches playing as Caldari. I lost every stinking match. I formed a squad and pulled them into Caldari FW. The ******* quit mid battle when they saw it was an unwinable stomp. The average Caldari FW player did the same thing. It was not unusual to see 4 or 5 guys on my side with WP, and the rest have 0 WP because they had just joined. You probably made more LP than I did. What's worse, I had boosters x 3 for Caldari + Minmatar + Gallants (9 total 30 day boosters), every time I hit the queue I was sucked into a Caldari Stomp. The boosters were wasted. I didn't get into a single Gallente match on the Gallente side. Every ******* scrub wants to join the winning team and then win every time. That's why your Gallente matches were broken. Two words. Kirjuun Heiian.
Get in.
Selling Items
Store - Code Bazaar
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MINA Longstrike
Kirjuun Heiian
2559
|
Posted - 2015.04.13 18:01:00 -
[64] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
I'd rather have smaller duration boosters like 4-8 hours.
I'd also seriously kill for a way to break an active booster in to 'x many' end of match booster tokens, so that I can go "oh hey, that was a really good match, turns out I've been earning a lot of 1day boosters recently and I've stocked up on some tokens, I'll pop a few of them here".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Avallo Kantor
613
|
Posted - 2015.04.13 19:11:00 -
[65] - Quote
A simple rate for the "Battle Boosters" also can already be determined via the instant boosters.
They should be a bit better than buying an equal number of 400 AUR 2x boosters.
Further they should be WIN end conditions only where SP earned (if SP) is non-zero.
So, per battle a 50% booster would equate to about 400 / 2 = 200 AUR per battle.
Extrapolating this out, and adding some bonuses:
1k AUR "battle booster": 5 games (200 AUR value per game, 400 for 2x bonus, same as buying 5 "2x booster" pack) 5k AUR "Battle booster": 25 + 5 "bonus" = 30 games (167 AUR value per game, 234 for 2x bonus) 14k AUR "Battle Booster": 70 + 30 "bonus" = 100 games (140 AUR value per game, 280 for 2x bonus)
These values also line up to current AUR booster prices (roughly). They can be beaten in value by -active- players during their same duration plays, but provide enough games to be valuable to less active players, and come out ahead of paying for instant boosters. |
Iron Wolf Saber
Den of Swords
19262
|
Posted - 2015.04.13 20:40:00 -
[66] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
Please please please I been asking for this on active boosters as well.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Kaze Eyrou
DUST University Ivy League
2100
|
Posted - 2015.04.13 20:45:00 -
[67] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Actually, I proposed this idea in Learning Coalition a little while ago. Got a resounding "yes".
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1983
|
Posted - 2015.04.13 20:48:00 -
[68] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Please please please I been asking for this on active boosters as well.
Why don't we just break it into 3 'classes'
The current iteration of "time" boosters, for those who have ample amount of time to grind like madmen (summer break and stuff)
"Battle" boosters for the average guy, where win or lose they get A bonus.
And "quantity "boosters, where the booster comes with a predetermined amount of boost in it, so that they guy that can't hardly play, and doesn't have the best gungame but still wants to be better cam actually feel like he not wasting his money. Youd still have to earn the boosted sp of course.
I literally can not understand how people can survive being so inept.
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Golden Day
Corrosive Synergy Rise Of Legion.
1301
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Posted - 2015.04.13 20:50:00 -
[69] - Quote
Where is everyone at when they look for caldari?!
We caldari have been running platoons and winning....
I cant tell you the channel on the forums because we had a Gallente Mic bomber last night.......
I know you wan't it ( -í° -£-û -í°)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18210
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Posted - 2015.04.13 21:10:00 -
[70] - Quote
I've only been able to do about 20 AFW's on my Saturday (rest of the world's Friday).
I'd love to do more but this week I'm managing a department at work.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8058
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Posted - 2015.04.13 21:13:00 -
[71] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Please please please I been asking for this on active boosters as well. And it's a bad idea unless each booster accounts for a couple HUNDRED battles a pop. Because a month long booster translates to 100 battles... How?
AV
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Kaze Eyrou
DUST University Ivy League
2100
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Posted - 2015.04.13 21:18:00 -
[72] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Please please please I been asking for this on active boosters as well. And it's a bad idea unless each booster accounts for a couple HUNDRED battles a pop. Because a month long booster translates to 100 battles... How? Why not have a Time variant booster (the current one) along with a Charge variant booster?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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VALCORE72
Vengeance Unbound RUST415
278
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Posted - 2015.04.13 21:19:00 -
[73] - Quote
the time on fw booster should only be active once you in match. maybe time stamp from battle to battle ? lucky if you get 25 games aday in fw
asian haters united lol .
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Flint Beastgood III
GunFall Mobilization
1603
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Posted - 2015.04.13 23:52:00 -
[74] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Please please please I been asking for this on active boosters as well.
Not a fan.
-1
Rare Item Trades
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Avallo Kantor
613
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Posted - 2015.04.14 00:01:00 -
[75] - Quote
Breakin Stuff wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Please please please I been asking for this on active boosters as well. And it's a bad idea unless each booster accounts for a couple HUNDRED battles a pop. Because a month long booster translates to 100 battles... How?
That's 3 games a day. These boosters should be for casual players who don't play as many games in single sessions as other players.
The idea is, with having both, is that the current time boosters are a better bet for high-activity players. (aka playing a lot will get you more use)
The battle booster should be a quantity that does not appeal to the high-activity players but to the average players who do not play as many games per day / week as high-activity players. Basically it's a booster you can run through in your own time.
By also having it wins only (and wins where you have more than 0 SP) you make it so that the average players usually will have to play roughly double that number of games. (assuming the 'average' player wins 50% of their games)
So with 100 battles in the "month"-valued battle booster, the average player would have to run through roughly 200 battles to get it's full value. Which is quite a lot for casual play. |
Drogan Reeth
Free Trade Corp
127
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Posted - 2015.04.14 00:09:00 -
[76] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
That would be completely unfair to the ppl/sides who always lose. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9504
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Posted - 2015.04.14 01:18:00 -
[77] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles?
I'm inclined to disagree what with the occasional "thrown into an already over match" but I dunno how often that happens anymore.
Are you being Angry or Assertive?
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Pseudogenesis
Nos Nothi
2558
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Posted - 2015.04.14 03:49:00 -
[78] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Better fix being placed into ending battles if you plan on doing that
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Poultryge1st
KILL-EM-QUICK Rise Of Legion.
108
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Posted - 2015.04.14 12:00:00 -
[79] - Quote
Hawkings Greenback wrote:CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Yes please
This is a great idea! I would get some, but leave the active boosters like they are. Then introduce a new one that is a boost per battle completed.
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