Joseph Ridgeson
WarRavens
3757
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Posted - 2015.04.13 10:13:00 -
[1] - Quote
CCP Rattati wrote:Hawkings Greenback wrote:Pokey Dravon wrote:Boosters in general should move away from being time based and more on straight instead to earnable LP/SP. No time limit, earn it at your leisure. I would be SO more inclined to buy active boosters. That seems like a far to sensible a thing to do and I would be more inclined to use boosters if it was the case. Not everyone can spend 10 hours plus a day on Dust every day. Good idea that. What about number of Battles? Good: "Damn, I am moving/have to work/PS3 caught fire. No worries; my Booster is 30 games so it isn't going to rot!"
Bad: "Well, it is the weekend. I bought a booster for X Aurum and despite being able to play 60 games, I only got rewarded for 30 games. If it was a 3 day booster, I would have gotten my money worth!"
Bad: "I played poorly that match or got in late. I only got 6,000 SP when I normally pull 12,000+ so I missed out on 6,000 SP. If it wasn't based on a number of wins, it wouldn't affect me at all." I know I would be angry if I joined a match that had 20 seconds left and it used my booster because I couldn't leave in time.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens
3760
|
Posted - 2015.04.13 12:57:00 -
[2] - Quote
The answers are obvious, though:
Have both. Riot does this; Bonus IP for a time duration or number of wins.
Figure out the "liberal average" games in a 7 day period and charge the same amount as a 7 day booster. This helps everyone. "Able to burn through the game? Get a booster that lasts days!" "Play sporadically? Get a booster that lasts numbers of battles!" If you keep the number of battle boosters higher than the average games someone would play in the equivalent time, they will not feel like a rip off.
Or, be the bestest company in the world: A booster lasts X games or the time duration, whichever happens last. Get a 30 day booster that has 50 games. If you play 50 games in the first week, you have 23 days left. Play 43 games in the 30 days, you have 7 games left. This doesn't cost the company anything other than people not being able to bite off more than they can chew. IE, "I'll buy a 30 booster pack! *4 weeks later* Damn, I only have two days left and couldn't play. I guess I will have to try again next month." Problem here: It makes Passive Boosters even more of crap value. With the 750k cap, Active Boosters are far and away superior to Passives. A week Passive booster yields 84,000 SP. Get 8,000 SP a game, play 21 games in a single day, and you can equal a week Passive booster in a single day. Capping out with a 7 day booster yields 375,000 SP, which is worth more than a 30 day Passive booster. Buffing Active boosters to not be able to be wasted too much makes Passives even more of a bad value.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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