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1. Amarr FW ..Negative feedback, 0uther haven and random gunz - in General Discussions [original thread]
I can see where the OP is coming from. The way I see it is like this: 1.Introduction of warbarges gives steady supply of officer weapons, but itGÇÖs randomised so you might not always get what you want, causing you to only use them in certain cir...
- by Litany 0f Fury - at 2015.08.12 11:40:00
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2. Veterans Restricted to Domination? - in General Discussions [original thread]
YouGÇÖre not the only one, I get the exact same thing. For the past month or moreGǪ I'd say 80% of my matches are dominations, 18% are acquisitions or skirmish, 2% are ambush. I have all mode types open all the time just to be clear. What we ne...
- by Litany 0f Fury - at 2015.07.24 11:11:00
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3. Saga Vs Methana which do you prefer - in General Discussions [original thread]
As someone who has recently skilled in to LAVs, the Methena is just better at the moment. After running the Quafe blueprint Saga for a while with a particle accelerator, I tried out the Methena and this is what I found: The Saga can recover from...
- by Litany 0f Fury - at 2015.07.15 15:02:00
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4. New Equipment - Energy Neutralizer - in Feedback/Requests [original thread]
I suggested it reduce speed as well as maybe module cool down because if it didn't, the vehicle would just drive off as soon as it realised it was being effected. I'm not sure that all mechanics from EVE would work the same on the ground in practi...
- by Litany 0f Fury - at 2015.06.10 09:41:00
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5. New Equipment - Energy Neutralizer - in Feedback/Requests [original thread]
Idea - Take the model of the rep tool and the same lock on mechanic. Change the colour and the increase the range. Give the ability to lock on to enemy vehicles. Theory GÇô Drains the enemy vehicle of power reducing speed and abilities. Allowing ...
- by Litany 0f Fury - at 2015.06.09 12:31:00
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6. gg ccp - in General Discussions [original thread]
Why not have both? time based and battle count based that way we can make are own minds up. you can always review later to see if you want to get rid of one or not. its all aurum sales at the end of the day. Also if you are going to go down the r...
- by Litany 0f Fury - at 2015.04.13 10:32:00
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7. Laser Rifle for AV variant - in General Discussions [original thread]
Heavy Beam Laser Effective range at a slightly larger distance compared to the laser Rifle. (This should reduce its effectiveness against Infantry.) Charge to fire same as scramble rifle, but depending on charge, it fires for a period of time (b...
- by Litany 0f Fury - at 2015.03.30 11:08:00
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8. If you could add one game mode? - in General Discussions [original thread]
Free for all!!! Ambush matches with a time limit (5mins?). Vehicle only version and infantry only version. Created by the pirate factions, gladiatorial game style Potential corporation event creation. suit or weapon restrictions to see...
- by Litany 0f Fury - at 2015.02.03 12:06:00
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9. Swarm Launcher Observations - in General Discussions [original thread]
The problem i see with the interaction between AV and vehicles is time... Because tanks can move so quickly they have less health and can therefore be destroyed by smaller AV groups. If they were slower but harder and worked with infantry instead...
- by Litany 0f Fury - at 2015.01.15 13:57:00
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10. FW got now really interesting - in General Discussions [original thread]
Why do we not have it so that Loyalty standing effects the price of items? LP items and /or isk versions. With positive and negative effects depending on your standings. Money is the best motivator
- by Litany 0f Fury - at 2014.08.07 11:56:00
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11. so - in General Discussions [original thread]
I've always loved the dueling aspect the laser rifle brought, even since beta when myself and Bugs Bunny looney used to battle it out. I wish you all luck fellow enthusiasts and look forward to meeting you on the field of battle. Although I may...
- by Litany 0f Fury - at 2014.07.08 11:27:00
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12. Installation EHP Buff - in General Discussions [original thread]
CELESTA AUNGM wrote: Nice replies, and nice debate from everybody. When I'm not operating a Dropship (main concern transporting mercs safely to a spot covered by red-hacked turret installations), I am, err, umm,... hacking and manning instal...
- by Litany 0f Fury - at 2014.07.02 12:49:00
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13. Installation EHP Buff - in General Discussions [original thread]
Temias Mercurial wrote: Litany 0f Fury wrote: TEBOW BAGGINS wrote: axINVICTUSxa wrote: CCP Rattati wrote: I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the in...
- by Litany 0f Fury - at 2014.07.02 12:23:00
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14. Installation EHP Buff - in General Discussions [original thread]
TEBOW BAGGINS wrote: axINVICTUSxa wrote: CCP Rattati wrote: I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a litt...
- by Litany 0f Fury - at 2014.07.01 13:10:00
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15. Installation EHP Buff - in General Discussions [original thread]
The way i see it is like this... 1.You buff the HP of turrets to the point similar to a Supply depot. This is so that they start to become fairly relevant. 2. Then give them the militia grade or basic grade Vehicle weapons with everything from ra...
- by Litany 0f Fury - at 2014.06.30 14:41:00
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16. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
Fix the shoot before your uncloaked, agreed. But also how about if while cloaked your tac-net (Radar) turns off so that while cloaked you cant see what people are doing. In doing so scouts would have to use it more tactically. but generally i th...
- by Litany 0f Fury - at 2014.04.28 13:28:00
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17. Threw away all my dirty needles today. - in General Discussions [original thread]
It would go a long way to have a drag feature for downed clones so that you can safely revive them. That or have a crawl feature so you can get back into cover where the logi's are.
- by Litany 0f Fury - at 2014.04.28 10:49:00
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18. Nanite injectors and you - in Feedback/Requests [original thread]
First off CCP, if you are not aware there is a bug with nanite injectors were after a clone bleeds out the revive symbol comes back for another bleed out time period, even though the clone has died. That aside i thought it might be useful to have...
- by Litany 0f Fury - at 2014.04.06 21:36:00
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19. Scanning fix Idea - in Feedback/Requests [original thread]
I never liked the feature of the scanner having a fixed open time, having to wait for it to finish before being able to change to a weapon. Which you obviously don't get with the snapshot. So what they could do, similar to the cloaking field, is ...
- by Litany 0f Fury - at 2014.04.03 13:39:00
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20. Scanning fix Idea - in Feedback/Requests [original thread]
Xaviah Reaper wrote: i dont think scanners are broken ... you still get the UAV feature and can see enemy through structures. seem fine to me. I don't have a problem with scanners seeing though walls, in fact i think it is one of the main r...
- by Litany 0f Fury - at 2014.04.03 13:02:00
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