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JARREL THOMAS
Dead Man's Game RUST415
573
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Posted - 2015.04.12 22:38:00 -
[1] - Quote
I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Mary Sedillo
Eternal Beings
480
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Posted - 2015.04.12 22:40:00 -
[2] - Quote
JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong.
I am okay if someone is able to solo me if they were apparently an epic-av guy with appropriate skills and equipment. I would feel insulted and cheated if it was mindlessly simple to solo a full PRO tank, but I giggle when an epic AV guy is able to successfully jump on the top of my tank and jam Lai Dais and Kubos through the roof. |
SoTa PoP
Ahrendee Inc. Negative-Feedback
6447
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Posted - 2015.04.12 22:41:00 -
[3] - Quote
I'm not sure why with Proto Tanks they'd feel that way.
Before my AV suit cost nearly as much as that tank - but now that tank price is way higher.
Thus, the effectiveness should scale as a result.
But it's still absurd, it forces both sides to field a dedicate tanker or get team rolled because AV wouldn't be enough without numbers, which takes away from the ground-fight. That forces your side to use tanks to counter tanks, nullifying the AV role for infantry as more anti-air then AV.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Zepod
Titans of Phoenix RUST415
159
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Posted - 2015.04.12 22:41:00 -
[4] - Quote
If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance.
You may not like what I said, but it's true.
It might anger or offend you, but it's still true.
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One Eyed King
Nos Nothi
9322
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Posted - 2015.04.12 22:44:00 -
[5] - Quote
Because then the meta becomes who can get the most tanks out fastest wins.
There should never be a point at which the only viable counter to something is itself. Never.
If vehicle prices are too high, that can be reduced, but it should never be an easy way to not die while racking up kills.
There should never be a role in which the risk/rewards are out of balance.
Whether that is tanks, heavies, or scouts.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mary Sedillo
Eternal Beings
480
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Posted - 2015.04.12 22:45:00 -
[6] - Quote
Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance.
But only X can take points and X has tactical flexibility that Y does not have available. |
Alex-ZX
Valor Coalition
302
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Posted - 2015.04.12 22:46:00 -
[7] - Quote
JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong.
If we talk about a specialized tank hunter, of course that he will kill you in a sec, otherwise.... Lol... You will r### them again... And again and again. 'till they learn their lesson.
But as you can see, many ppl cry about it. They just want easy hunts.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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J0LLY R0G3R
And the ButtPirates
2645
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Posted - 2015.04.12 22:49:00 -
[8] - Quote
You bloody shoot at me or even aim that turret my way. Don't think I"m going to just run off and hide. If I don't kill you, I'm at least going to hold you up from just patrolling the map before ya dip into the redline.
The ButtPirates Now Accepting Applications. XD
TheYoutube
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18192
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Posted - 2015.04.12 22:54:00 -
[9] - Quote
Does it matter really. I'm tired if this conversation......we all need to be more interesting.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Flaylock Steve
Nos Nothi
728
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Posted - 2015.04.12 22:55:00 -
[10] - Quote
J0LLY R0G3R wrote:You bloody shoot at me or even aim that turret my way. Don't think I"m going to just run off and hide. If I don't kill you, I'm at least going to hold you up from just patrolling the map before ya dip into the redline. plc to the turrent am i right? |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1245
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Posted - 2015.04.12 22:55:00 -
[11] - Quote
Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance.
2x= 1y but 2x = 3y as well. Your math needs a bit of work.
Tanks cannot hide. Suits can.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Maken Tosch
DUST University Ivy League
11478
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Posted - 2015.04.12 22:55:00 -
[12] - Quote
As an infantry and occasional AV player, I agree with the OP. No one infantry player should be able to solo a tank. I have stood against a blaster tank before with my Plasma Cannon and I was able to keep it distracted long enough for others in my team to surround it and deal a killing blow to the tank. Teamwork goes a long way.
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JARREL THOMAS
Dead Man's Game RUST415
573
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Posted - 2015.04.12 22:57:00 -
[13] - Quote
Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. Besides the fact that it doesn't cost 400k-1.3mill.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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One Eyed King
Nos Nothi
9322
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Posted - 2015.04.12 23:01:00 -
[14] - Quote
JARREL THOMAS wrote:Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. Besides the fact that it doesn't cost 400k-1.3mill. Would it be Ok if it cost 1 Billion ISK and be omnipotent?
Would that make a balanced game?
So that all those with tons of isk could just go into any game and kill anything else at will? And never have to worry about dying or having to make sacrifices to win?
That would be a FANTASTIC way to grow Dust. Lets just let the OP stuff stay because it costs so much, and not reduce the cost and make the game balanced and playable.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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nelo kazuma
1.U.P
75
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Posted - 2015.04.12 23:06:00 -
[15] - Quote
I run my proto call commando with 3 damage mods with proto swarms and proto rail rifle I can usually set at least 4 uplinks prior and maintain them if someone brings me ammo. If a tank is dumb enough to stay in same spot I will kill him unless he full proto tank. Mind the ones who stick around are ignorant tankers who think there invincible lol. I can usually deter tanks and ads while my team provides cover from infantry and I rack up great wp and can manage myself just fine. The thing about av vs tanks is to be incredibly viable against tanks more than one person needs to run it but it leaves u very vunerable to infantry but even scaring vehichles of is what av was meant for a tank cant hack objectives so we often win. But even still armor tanks durability in my opinion is still a to high |
manboar thunder fist
Dead Man's Game RUST415
429
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Posted - 2015.04.12 23:11:00 -
[16] - Quote
Tank can 2 shot my Python I can fire my whole reserve of XT missile launchers into a proto tank and it will not die. Even the double hardener fit seems to outrep my pathetic fire rate when the hardeners are down!
GG because that's fair.
Meanwhile tank continued to lol at my equally sp intensive vehicle which requires more skill to pilot then proceeds to 2 shot me from 200m in the redline.
GG because that's fair.
As for solo av on ground, just throw lai dais and remotes on a road
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18193
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Posted - 2015.04.12 23:12:00 -
[17] - Quote
One Eyed King wrote:JARREL THOMAS wrote:Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. Besides the fact that it doesn't cost 400k-1.3mill. Would it be Ok if it cost 1 Billion ISK and be omnipotent? Would that make a balanced game? So that all those with tons of isk could just go into any game and kill anything else at will? And never have to worry about dying or having to make sacrifices to win? That would be a FANTASTIC way to grow Dust. Lets just let the OP stuff stay because it costs so much, and not reduce the cost and make the game balanced and playable.
Hell if there was a Terrestrial Super Heavy Assault Carrier that cost 100,000,000 ISK and was incredibly tough to destroy requiring the DPS of X tanks and Y players to even operate the gunnery I'd say hells yeah. That would be epic. Half as tall as one of the buildings we fight on top of and slow as hell......... GIMMEH!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Sicerly Yaw
Quantum times
59
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Posted - 2015.04.12 23:12:00 -
[18] - Quote
JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong.
I wonder why people still think price matters, if I can take out a proto player with a 0-10k isk suit (o isk for full bpo) and the proto costs 40-300k+ isk then why is it that if I have the skill that I cant do the same for tanks?
are they meant to be unbeatable powerhouses that takes more then a single player to take out
see what I thought of a tank was the heavy of the av world and heavies still go down if they don't have proper backup
when a single proto tank with no support can keep half a team occupied for most if not all the game then there is a problem, sure the team could ignore the tank with no viable way to take it out if they don't have the proper av or coordination but that leaves the tank to do whatever it pleases which can be game changing
if a skilled proto av user cant take out a skilled proto tanker then where is the balance or am I to believe that the rich get a free pass to dominate whenever they please? maybe I'm missing the point but I do believe that tanks shouldn't be so hard to defeat at proto without proper support
as a matter of fact I believe that if a tanker is dumb enough to let me get close that even basic re's or proxies should take them out
one should not have to rely on cheap tactics like jihad lav's to take tanks out, leave those tactics to scrubs
disclaimer: all aforementioned information is fully based on personal experience and opinions therefore should not be taken as a troll attempt or as a nerf or buff attempt |
Sicerly Yaw
Quantum times
59
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Posted - 2015.04.12 23:18:00 -
[19] - Quote
manboar thunder fist wrote:Tank can 2 shot my Python I can fire my whole reserve of XT missile launchers into a proto tank and it will not die. Even the double hardener fit seems to outrep my pathetic fire rate when the hardeners are down!
GG because that's fair.
Meanwhile tank continued to lol at my equally sp intensive vehicle which requires more skill to pilot then proceeds to 2 shot me from 200m in the redline.
GG because that's fair.
As for solo av on ground, just throw lai dais and remotes on a road
tankers seem to nag on about sl's requiring no skill when tanks are almost on the same skill req, I mean point and click with an occasional scroll wheel to activate a mod, I mean that isn't necessarily skill intensive
as for flying in an ADS that takes into account a lot more factors then driving around in a tank, not to mention that hitting just about anything is deadly plus av can knock you about and make you crash even if it doesn't kill you right away |
Henchmen21
Planet Express LLC
1228
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Posted - 2015.04.12 23:28:00 -
[20] - Quote
Now if ADS were more durable against swarms in at least in terms of knock back when hit I'd be happy with the current balance. As it stands now, you have all these people trying to AV tanks suddenly all turn on your ADS as soon as its airborne and its just an overwhelming amount to deal with. They make for a great diversion allowing your teams tanks to go about unmolested but outside of that I've only seen a few be useful as of late.
Your matchmaking sucked the last time and it still sucks this time.
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Vicious Minotaur
2298
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Posted - 2015.04.12 23:28:00 -
[21] - Quote
I get the feeling like some think ISK should be an integral part of the balance equation....
Well, we can't all be cool and intelligent.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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SoTa PoP
Ahrendee Inc. Negative-Feedback
6451
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Posted - 2015.04.12 23:30:00 -
[22] - Quote
Vicious Minotaur wrote:I get the feeling like some think ISK should be an integral part of the balance equation....
Well, we can't all be cool and intelligent. Any reason it shouldn't be?
I would love the logic and reasoning to why 5 dollars is worth 1 dollar. Because that's what you're arguing to be irrelevant.
Or are you too stupid to see the reasoning to why ISK is a balancing equation?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1245
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Posted - 2015.04.12 23:30:00 -
[23] - Quote
Sicerly Yaw wrote:JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong. I wonder why people still think price matters, if I can take out a proto player with a 0-10k isk suit (o isk for full bpo) and the proto costs 40-300k+ isk then why is it that if I have the skill that I cant do the same for tanks? are they meant to be unbeatable powerhouses that takes more then a single player to take out see what I thought of a tank was the heavy of the av world and heavies still go down if they don't have proper backup when a single proto tank with no support can keep half a team occupied for most if not all the game then there is a problem, sure the team could ignore the tank with no viable way to take it out if they don't have the proper av or coordination but that leaves the tank to do whatever it pleases which can be game changing if a skilled proto av user cant take out a skilled proto tanker then where is the balance or am I to believe that the rich get a free pass to dominate whenever they please? maybe I'm missing the point but I do believe that tanks shouldn't be so hard to defeat at proto without proper support as a matter of fact I believe that if a tanker is dumb enough to let me get close that even basic re's or proxies should take them out one should not have to rely on cheap tactics like jihad lav's to take tanks out, leave those tactics to scrubs disclaimer: all aforementioned information is fully based on personal experience and opinions therefore should not be taken as a troll attempt or as a nerf or buff attempt
Majority of dropsuit confrontations are 1 vs 1. Majority of tank confrontations are 3+ vs1.
Have you ever been in a battle, where you were not keeping track of a tank you knew was on the field, even if you were not using AV? Now tell me, how many other players are eying that tank up as well?
Now... try to do that with a dropsuit user... it doesn't work unless they are directly in front of you within close combat range. The number of actualized engagements is far less.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vicious Minotaur
2298
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Posted - 2015.04.12 23:32:00 -
[24] - Quote
SoTa PoP wrote:Vicious Minotaur wrote:I get the feeling like some think ISK should be an integral part of the balance equation....
Well, we can't all be cool and intelligent. Any reason it shouldn't be? I would love the logic and reasoning to why 5 dollars is worth 1 dollar. Because that's what you're arguing to be irrelevant. Or are you too stupid to see the reasoning to why ISK is a balancing equation?
I never said it shouldn't be.
Please, become literate and try again.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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MUNSON MANCHILD
Random Gunz Rise Of Legion.
12
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Posted - 2015.04.12 23:33:00 -
[25] - Quote
JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong.
So if I'm running around the map, and some random dude pulls out a basic tank, with crap mods, I shouldn't be able to kill his tank? What if he has no skills in tanks? My suit is proto, and so are my weapons, with SP sank into them. Dude with no skills running militia tanks should be able to roll out in a tank, kill a bunch of clones, do nothing for his team, and this is ok? |
Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2999
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Posted - 2015.04.12 23:38:00 -
[26] - Quote
Yes, a tank should require multiple people to down. But a tank should also require multiple people to defend itself. Look at Titans in Eve. IT takes a whole bunch of people to kill them. But they need others to support them or they will be overwhelmed by the sheer numbers. Going to be making a thread on revamping how tanks play soon.
Whirly gun make much thunder! - Victor
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Thumb Green
The Valyrian Mercenary Army
2234
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Posted - 2015.04.12 23:47:00 -
[27] - Quote
JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong. Congrats, nothing drives me up the wall like that asinine bullshit right there. So regardless of whether you're trolling or not: Cost is irrelevant so what makes you snowflakes think you shouldn't be solo'd like everybody else in the game can be? Oh, you're in a tank, okay well that only protects you from small arms fire; not from weapons specifically designed to destroy vehicles. Got more SP invested? Yeah well so did those guys in proto suits killed by a newberry in my squad a while back because Skill Points don't equal Skill.
There's absolutely no reason a tank shouldn't be able to be solo'd especially when there's nothing else in this game that can't be solo'd.
Frankly, my dear, I don't give a damn
Rated [TV-MA]
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JARREL THOMAS
Dead Man's Game RUST415
573
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Posted - 2015.04.12 23:56:00 -
[28] - Quote
J0LLY R0G3R wrote:You bloody shoot at me or even aim that turret my way. Don't think I"m going to just run off and hide. If I don't kill you, I'm at least going to hold you up from just patrolling the map before ya dip into the redline. Don't you dare characterize me as a redline tanker I would shoot you down before that happens.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Lynn Beck
Delta Vanguard 6
2408
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Posted - 2015.04.13 00:00:00 -
[29] - Quote
Honestly i believe that:
Tanks are way too fast Tanks are way too weak
IF i could have it my way, i'd have tanks able to be outrun by triple kincatted minjas, unless they have nitro/are minmatar.
They would also have so much health it would take 2 swarmers a full clip and then a shot or 2, or a single swarmer 2.5-3 clips.
As a side to this, vehicle reps would be reduced to like 45/50/55 on heavy reps, and lights would do 30/35/40.
Of course, i'm going to have to deal with this "Reps can heal as much DPS as a single person can dish, so you either instakill in one clip, or you never kill them." scenario that CCP is stuck on.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18194
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Posted - 2015.04.13 00:01:00 -
[30] - Quote
JARREL THOMAS wrote:J0LLY R0G3R wrote:You bloody shoot at me or even aim that turret my way. Don't think I"m going to just run off and hide. If I don't kill you, I'm at least going to hold you up from just patrolling the map before ya dip into the redline. Don't you dare characterize me as a redline tanker I would shoot you down before that happens.
What's wrong with using the Redline to access other parts of the map>
For example on say Line Harvest you attack A point in the caldera and support your team by firing down onto the point while covering infantry as they hack the CRU. Enemy AV shows up firing from D.
You pull back and loop around the map using your redline to get ammunition and reappear on the opposite hill tops overlooking C and B. Why bother rolling through the middle of the map letting everyone know where you are when digression is the better part of valour?
I agree spending your entire time in the redline is rather shall we say.....lame...and attempting to snipe out of it to get kills is worse but it's a terrain tool like everything else that can be used to help you move around to different lanes of attack.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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