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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18192
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Posted - 2015.04.12 22:54:00 -
[1] - Quote
Does it matter really. I'm tired if this conversation......we all need to be more interesting.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18193
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Posted - 2015.04.12 23:12:00 -
[2] - Quote
One Eyed King wrote:JARREL THOMAS wrote:Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. Besides the fact that it doesn't cost 400k-1.3mill. Would it be Ok if it cost 1 Billion ISK and be omnipotent? Would that make a balanced game? So that all those with tons of isk could just go into any game and kill anything else at will? And never have to worry about dying or having to make sacrifices to win? That would be a FANTASTIC way to grow Dust. Lets just let the OP stuff stay because it costs so much, and not reduce the cost and make the game balanced and playable.
Hell if there was a Terrestrial Super Heavy Assault Carrier that cost 100,000,000 ISK and was incredibly tough to destroy requiring the DPS of X tanks and Y players to even operate the gunnery I'd say hells yeah. That would be epic. Half as tall as one of the buildings we fight on top of and slow as hell......... GIMMEH!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18194
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Posted - 2015.04.13 00:01:00 -
[3] - Quote
JARREL THOMAS wrote:J0LLY R0G3R wrote:You bloody shoot at me or even aim that turret my way. Don't think I"m going to just run off and hide. If I don't kill you, I'm at least going to hold you up from just patrolling the map before ya dip into the redline. Don't you dare characterize me as a redline tanker I would shoot you down before that happens.
What's wrong with using the Redline to access other parts of the map>
For example on say Line Harvest you attack A point in the caldera and support your team by firing down onto the point while covering infantry as they hack the CRU. Enemy AV shows up firing from D.
You pull back and loop around the map using your redline to get ammunition and reappear on the opposite hill tops overlooking C and B. Why bother rolling through the middle of the map letting everyone know where you are when digression is the better part of valour?
I agree spending your entire time in the redline is rather shall we say.....lame...and attempting to snipe out of it to get kills is worse but it's a terrain tool like everything else that can be used to help you move around to different lanes of attack.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18200
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Posted - 2015.04.13 02:39:00 -
[4] - Quote
Sicerly Yaw wrote:SoTa PoP wrote:Vicious Minotaur wrote:I get the feeling like some think ISK should be an integral part of the balance equation....
Well, we can't all be cool and intelligent. Any reason it shouldn't be? I would love the logic and reasoning to why 5 dollars is worth 1 dollar. Because that's what you're arguing to be irrelevant. Or are you too stupid to see the reasoning to why ISK is a balancing equation? because expensive things are usually for show, and if you are using a shiny tank that cost an amount that you are gonna cry over after someone makes it go boom my shiny rockets/plasma balls/kinetic slugs, that are made to take you out should do what their descriptions say they do for example "powered by a Gemini microprocessor the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s enough to penetrate even augmented armor systems" the point being if you are a good tanker you can deal with all these threats and not have to be babied about so you can survive a match don't use the price as an excuse if you can't afford to use it don't use it if it takes a forge gun enough time to recharge that you can easily use to take cover from then I need to be able to take you out quick before you take cover, swarms take time to lock on, time you can use to evade and even if you get locked on you can take cover and not even take damage if you are dumb enough to be caught out in the open without support then you should get what you deserve in a real world war do you see tanks going in alone with one guy driving and expect them to live?
No you'd probably see them shooting rounds down range from in excess of 1 or 2km and destroying entire buildings.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18200
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Posted - 2015.04.13 02:45:00 -
[5] - Quote
Manus Peak best map!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18210
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Posted - 2015.04.13 20:37:00 -
[6] - Quote
Roy Ventus wrote:One Eyed King wrote:Because then the meta becomes who can get the most tanks out fastest wins.
There should never be a point at which the only viable counter to something is itself. Never.
If vehicle prices are too high, that can be reduced, but it should never be an easy way to not die while racking up kills.
There should never be a role in which the risk/rewards are out of balance.
Whether that is tanks, heavies, or scouts. This. Plus becoming an AVer makes you an easy target for both infantry AND tanks. Yes, you can hit tanks but tanks can hit back and harder. In a game of 16 vs 16, there can only be so many AVers before your team because dysfunctional. Think about it. Four solo tankers vs four-six AVers. The tankers have more firepower and are actively use their firepower to either destroy or hinder you. The AVers are a response, usually, or a defense in waiting. But regardless if the AVers are giving the tankers a hard time, and they're probably not if there's four fricking tankers on the field at once, the enemy team with the four tankers are most likely progressing much better off than your team, unless of course they really suck at corp battles. I'm not saying that AVers should feel a need to team up to effectively handle a tank but I'm saying is that a solo AVer shouldn't feel completely useless. The AVer should at LEAST be capable, with the right skills and weapons, of hindering the enemy's tank progress in a 1v1. A lot of tankers from day one feel like 1v1 should always favor the tanker because it costs much more. But they fail to realize that tanks can become OP much more easily by going off of this idea.
But it simply doesn't. A great many maps are dominated by objectives that are inaccessible to HAV as a result of adjustment's made by Rattati to accommodate infantry. Even if a team placed 4-5 tanks on any map with a large socket they would be doing more harm to their chanced than good.
There are only several specific objectives upon which HAV can have a direct impact.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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