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Thumb Green
The Valyrian Mercenary Army
2235
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Posted - 2015.04.13 01:31:00 -
[31] - Quote
Mary, I'm not trying to imply anything (that's a lie, just so you know) but your posts seem very reminiscent of the posts of someone else during the period between 1.7 and Hotfix Alpha.
I see blueberries
Rated [TV-MA]
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Spkr4theDead
Red Star.
3164
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Posted - 2015.04.13 01:45:00 -
[32] - Quote
Pokey Dravon wrote:thomas mak wrote:when ppl started being able to fit more than 1 again. Started? You realize that vehicles have *always* been able to fit more than one hardener, right? lol shows how much you know.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5785
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Posted - 2015.04.13 01:46:00 -
[33] - Quote
Mary Sedillo wrote: But it doesn't. I've run the fit too. And I am tell you its WEAKNESSES.
It is NOT impossible to kill by any means.
It IS very tough, but not impossible to kill if you use teamwork to down it.
It is also a Proto-level tank and should not be easy mode for Advanced and lower.
And I'll say again, just because it is possible to kill something, does not innately mean it is balanced. The level of difficulty needed to do so is simply too high in my opinion. It is possible to kill, as you said, but the amount of skill needed to survive in that fit is too low.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Spkr4theDead
Red Star.
3164
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Posted - 2015.04.13 01:48:00 -
[34] - Quote
Thumb Green wrote:Mary, I'm not trying to imply anything (that's a lie, just so you know) but your posts seem very reminiscent of the posts of someone else during the period between 1.7 and Hotfix Alpha. Hi
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3164
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Posted - 2015.04.13 01:49:00 -
[35] - Quote
Mary Sedillo wrote: How many times do I need to open people's eyes?
You can lead a horse to water, but you can't make it drink.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mary Sedillo
Eternal Beings
494
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Posted - 2015.04.13 01:49:00 -
[36] - Quote
Not saying it isn't somewhat easy to run v. infantry who are disorganized, but organized AV will kill it, and the driver will lose money. |
Spkr4theDead
Red Star.
3166
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Posted - 2015.04.13 01:50:00 -
[37] - Quote
Pokey Dravon wrote:Mary Sedillo wrote:It doesn't matter how many times we tell you our weaknesses, you guys will endlessly push for nerfs so even the dumbest mlt swarm launcher can solo-mode 1.4 mil ISK proto tank. And when you say "us" you're also talking about me. Been using HAVs since closed beta, I know very well how they work, and use them to this day. And I'm telling you that I've been running the dual hardener, dual rep fit and I can tell you that it's stupid easy to play as, and I've yet to die in that fit. While that is anecdotal, the math also supports that the fit is simply too effective. Is it possible to kill to kill that fit? Yes. But the conditions needed to make that happen are far too specific for it to be considered balanced. The fact remains that active reps have existed in the past and the gameplay itself was far more balanced at the time. And as Juno brought up, active reps cycled every 3 seconds instead of every 1 second like they current do. You haven't been using tanks, because everything you say says "I have no idea what I'm talking about."
"Why were tanks in Chrome better?"
That told me everything I needed to know about your "experience," and that is that you don't have any.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mary Sedillo
Eternal Beings
494
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Posted - 2015.04.13 01:51:00 -
[38] - Quote
Spkr4theDead wrote:Mary Sedillo wrote: How many times do I need to open people's eyes?
You can lead a horse to water, but you can't make it drink.
Someone who gets it!
They want it to be easy-mode, sure-kill on a proto-tank. |
Gabriel Ceja
Ready to Play
101
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Posted - 2015.04.13 01:51:00 -
[39] - Quote
When it comes to armor reps being the problem I have to disagree with you pokey because while these passive armor reps may be part of the problem with the armor tanks it's the multiple hardeners that is the core of this imbalance among tanks.
So yes you have made some good points on the armor reps being a problem as well and I wouldn't mind active armor reps but the hardeners are the main issue here or did everyone forget about the "invincible" shield tanks when they were stacking hardeners.
You can't say that armor reps were a problem there and if you bring up the shield regen that would only further my point as the only reason that shield tanks were even able to regen through damage was because the multiple hardeners made it so that the damage received wasn't high enough to stop the shield regen and so before attacking armor reps the focus should be on the greater cause of imbalance here.
Seriously though something has to be done here because some of these tank battles are getting ridiculous just turning into who brought more hardeners or whose hardeners are gonna give out first.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Tesfa Alem
Death by Disassociation
1005
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Posted - 2015.04.13 01:52:00 -
[40] - Quote
its an odd thing with double hardeners.
You make a lap of the map, turn them on if you run into to trouble and you have a 36 second window or more to get out of dodge. When your hardeners cant protrect you, hiding in the redline will. Then you leave the redline when your hardernes are back up, rinse and repeat.
You could make the case, 'tanks are vulnerable when hardener down' but no tanker is dumb enogh to stick about around without hardeners.
If the red line was impossible to re-enter, there would be far fewer double hardened tanks out there, they would get hit on cooldown and takers would have to be smart wbout how and when they use hardeners and where to hide untill the cooldown is over.
But because there's a magic line in the sand saying 'you cannot enter because reasons' thats as far as the tactics for alot of players go.
tl;dr alternate between double hardeners and the redline. its the tank version of easymode.
Redline for Thee, but no Redline for Me.
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Mary Sedillo
Eternal Beings
494
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Posted - 2015.04.13 01:54:00 -
[41] - Quote
Does NOBODY here run with a team tank? Does NOBODY here have buddies with AFGs?
These super repping tanks go down easy when you bully rush them and have buddies hop out and Lai Dai them as you pound.
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Spkr4theDead
Red Star.
3166
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Posted - 2015.04.13 01:56:00 -
[42] - Quote
Mary Sedillo wrote:But I guess setting up traps, getting the high ground, and working as a team to take down a 1.4 mil ISK vehicle with millions upon millions of SP invested is just too hard. They must be able to OHKO tanks with any random MLT AV fit they have SOLO with little to no thought. They want tanks to be relegated to having even less purpose than they have now, and they want all Vehicle people bankrupt from the constant losses. They want to force more tankers into the redline with little payout and high risk even after the years of SP investment. This Call of Duty 514 and the infantry will not be satisfied til vehicles are removed to free up infantry assets. Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Operative 1174 Uuali
Y.A.M.A.H
592
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Posted - 2015.04.13 02:00:00 -
[43] - Quote
Mary Sedillo wrote:It doesn't matter how many times we tell you our weaknesses, you guys will endlessly push for nerfs so even the dumbest mlt swarm launcher can solo-mode 1.4 mil ISK proto tank.
Yep, AV will forever cry. What TANKOPHOBES don't understand is that if AV is buffed around one guy takig out a tank you will still inevitably get two or more doing AV anyway. In which case tanks will be way too easy to take out to even be playable.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Spkr4theDead
Red Star.
3166
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Posted - 2015.04.13 02:04:00 -
[44] - Quote
Mary Sedillo wrote:One Eyed King wrote:Pokey Dravon wrote:The issue is that while hardened and repping constantly, it's effectively negating extremely large amounts of incoming DPS which in turn increases it's eHP. The problem is that at proto, dual hardener and dual repped Madrugars can pretty much mindlessly keep up with AV, even proto AV.
I have no issue with reppers being able to negate large amounts of incoming DPS, but by no means should it have zero downtime which is basically what we have now. Thank you. But the problem is, if he wants to keep perma-hardener, he can only keep one up at a time, with long cool downs. If he pops both of them, he WILL have periods of vulnerability. But with ONE hardener up, again, HIGH Alpha AV is the way to counter them. Don't bring slow swarms, bring Proto Assault Forge Gun, bring Lai Dai Grenades, and lay traps upon the ground. Most of those super repper/ hardener tanks do NOT run scans, so clump of Proximities will send them to hell in a fiery blaze of glory. But don't you see? Traps are too hard to figure out.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5786
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Posted - 2015.04.13 02:05:00 -
[45] - Quote
Spkr4theDead wrote: You haven't been using tanks, because everything you say says "I have no idea what I'm talking about."
"Why were tanks in Chrome better?"
That told me everything I needed to know about your "experience," and that is that you don't have any.
Because I wanted your personal opinion on why you felt they were better? Because I asked for your detailed feedback? Get over yourself kiddo.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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One Eyed King
Nos Nothi
9326
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Posted - 2015.04.13 02:08:00 -
[46] - Quote
Spkr4theDead wrote:Mary Sedillo wrote:One Eyed King wrote:Pokey Dravon wrote:The issue is that while hardened and repping constantly, it's effectively negating extremely large amounts of incoming DPS which in turn increases it's eHP. The problem is that at proto, dual hardener and dual repped Madrugars can pretty much mindlessly keep up with AV, even proto AV.
I have no issue with reppers being able to negate large amounts of incoming DPS, but by no means should it have zero downtime which is basically what we have now. Thank you. But the problem is, if he wants to keep perma-hardener, he can only keep one up at a time, with long cool downs. If he pops both of them, he WILL have periods of vulnerability. But with ONE hardener up, again, HIGH Alpha AV is the way to counter them. Don't bring slow swarms, bring Proto Assault Forge Gun, bring Lai Dai Grenades, and lay traps upon the ground. Most of those super repper/ hardener tanks do NOT run scans, so clump of Proximities will send them to hell in a fiery blaze of glory. But don't you see? Traps are too hard to figure out. Yes, because the only way AV should be effective is when tanks mistakenly wander into a trap.
Luck should be the only skill AV are required to have, and anything else they should be impotent.
FYO Mary, the fact that Spkr is the only one that supports you should tell you how untenable your arguments are.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Thumb Green
The Valyrian Mercenary Army
2237
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Posted - 2015.04.13 04:13:00 -
[47] - Quote
Spkr4theDead wrote: Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
As fair as a guy in a militia suit taking down another in a proto suit. It happens, people get over it.
Spkr4theDead wrote:Thumb Green wrote:Mary, I'm not trying to imply anything (that's a lie, just so you know) but your posts seem very reminiscent of the posts of someone else during the period between 1.7 and Hotfix Alpha. Hi
I really hate it when your so likeable. It makes me feel so dirty.
I see blueberries
Rated [TV-MA]
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:46:00 -
[48] - Quote
Mary Sedillo wrote:Does NOBODY here run with a team tank? Does NOBODY here have buddies with AFGs?
These super repping tanks go down easy when you bully rush them and have buddies hop out and Lai Dai them as you pound.
I was telling these people to squad with a dedicated pilot before 1.7 was deployed, but did any of them listen? Nooooooooooo, none of them listened. Everything was changed from Chrome to Uprising, 1.0 to 1.7, then the dark ages of 1.8, and now they're finally, finally seeing the light again.
Every single vehicle "rework," and I verrrrrrrrry very loosely mean rework, has been brought about by people who cannot think complaining that they can't solo a tank. Not everybody has recording capability, but it would certainly help if those that do record themselves either in a tank, or trying to destroy one using AV.
Those using AV will do one of two things:
1. Attempt to solo it with added-on voiceover, complaining about how they cannot do it alone, and that it shouldn't require teamwork.
2. Get an entire squad after a single tank, then triumphantly get on here posting the video, saying how easy it was to take out that tank.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:50:00 -
[49] - Quote
Pokey Dravon wrote:Spkr4theDead wrote: You haven't been using tanks, because everything you say says "I have no idea what I'm talking about."
"Why were tanks in Chrome better?"
That told me everything I needed to know about your "experience," and that is that you don't have any.
Because I wanted your personal opinion on why you felt they were better? Because I asked for your detailed feedback? I was trying to have an interest in your point of view. I knew they were better back then, we actually AGREE ON THAT, but because I disagree with you on other things you immediately try to twist the meaning of a question I presented to you in an attempt to discredit my experience even though most of the tanking community turns and laughs at you for your extreme and often baseless claims. Get over yourself kiddo. I'm extreme for not compromising?
You can agree with me all you want, but since you asked the question in the first place, you're just nodding your head to placate me in a symbolic attempt to "agree" with me.
When I did my month of burnout-causing tanking in PC when I joined R*S, I was able to laugh off AV while taking on an enemy tank. That's how it should be, one tank tackling another in a battle of wits.
Tell me any reasons you can think of why that shouldn't be.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:51:00 -
[50] - Quote
One Eyed King wrote:Spkr4theDead wrote:Mary Sedillo wrote:One Eyed King wrote:Pokey Dravon wrote:The issue is that while hardened and repping constantly, it's effectively negating extremely large amounts of incoming DPS which in turn increases it's eHP. The problem is that at proto, dual hardener and dual repped Madrugars can pretty much mindlessly keep up with AV, even proto AV.
I have no issue with reppers being able to negate large amounts of incoming DPS, but by no means should it have zero downtime which is basically what we have now. Thank you. But the problem is, if he wants to keep perma-hardener, he can only keep one up at a time, with long cool downs. If he pops both of them, he WILL have periods of vulnerability. But with ONE hardener up, again, HIGH Alpha AV is the way to counter them. Don't bring slow swarms, bring Proto Assault Forge Gun, bring Lai Dai Grenades, and lay traps upon the ground. Most of those super repper/ hardener tanks do NOT run scans, so clump of Proximities will send them to hell in a fiery blaze of glory. But don't you see? Traps are too hard to figure out. Yes, because the only way AV should be effective is when tanks mistakenly wander into a trap. Luck should be the only skill AV are required to have, and anything else they should be impotent. FYI Mary, the fact that Spkr is the only one that supports you should tell you how untenable your arguments are. I support Mary because we're pilots. We agree with each other because we have the same playstyle.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 04:53:00 -
[51] - Quote
Thumb Green wrote:Spkr4theDead wrote: Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
As fair as a guy in a militia suit taking down another in a proto suit. It happens, people get over it. For the umpteenth time: when that PRO suit is caught completely unaware, ie at a depot, AFK looking at the map, BPO scout suit/shotgun. Otherwise if the person using the PRO suit isn't completely drunk/high or a dog, they should easily be able to take out that MLT suit.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Thumb Green
The Valyrian Mercenary Army
2237
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Posted - 2015.04.13 04:58:00 -
[52] - Quote
Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote: Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
As fair as a guy in a militia suit taking down another in a proto suit. It happens, people get over it. For the umpteenth time: when that PRO suit is caught completely unaware, ie at a depot, AFK looking at the map, BPO scout suit/shotgun. Otherwise if the person using the PRO suit isn't completely drunk/high or a dog, they should easily be able to take out that MLT suit. The point is our ISK and SP investment doesn't or at the very least shouldn't guarantee a damn thing.
I see blueberries
Rated [TV-MA]
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KEROSIINI-TERO
The Rainbow Effect
1930
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Posted - 2015.04.13 05:07:00 -
[53] - Quote
Operative 1174 Uuali wrote:
Yep, AV will forever cry. What TANKOPHOBES don't understand is that if AV is buffed around one guy takig out a tank you will still inevitably get two or more doing AV anyway. In which case tanks will be way too easy to take out to even be playable.
Hear hear. THIS is the very essence of V vs AV balancing.
Looking at both sides of the coin.
Even Aurum one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18202
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Posted - 2015.04.13 05:21:00 -
[54] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote: Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
As fair as a guy in a militia suit taking down another in a proto suit. It happens, people get over it. For the umpteenth time: when that PRO suit is caught completely unaware, ie at a depot, AFK looking at the map, BPO scout suit/shotgun. Otherwise if the person using the PRO suit isn't completely drunk/high or a dog, they should easily be able to take out that MLT suit. The point is our ISK and SP investment doesn't or at the very least shouldn't guarantee a damn thing.
Nor does it. However for the cost of the tool the rewards for using it must be within reason.
What is the purpose of a 1,143kk tank existing if its no better or more durable than my basic 291k tank?
Hell I'm already likely to be gambling 70-100x more ISK than the next guy playing this game.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 06:01:00 -
[55] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote: Of course using teamwork isn't fair. Of course, someone with a few mil SP into suits and AV combined with a suit totaling 80k ISK should easily be able to take down my 60mil SP 1.3mil ISK tank. That's fair, donchaknow.
As fair as a guy in a militia suit taking down another in a proto suit. It happens, people get over it. For the umpteenth time: when that PRO suit is caught completely unaware, ie at a depot, AFK looking at the map, BPO scout suit/shotgun. Otherwise if the person using the PRO suit isn't completely drunk/high or a dog, they should easily be able to take out that MLT suit. The point is our ISK and SP investment doesn't or at the very least shouldn't guarantee a damn thing. A (non-BPO) PRO suit backed up by all core infantry skills with any PRO weapon backed up by all its requisite skills does almost guarantee a kill against someone with minimal SP in core skills and weapons.
Do you really think me in an ADV basic frame Gallente with the Gal rifle can beat a PRO Min assault with a combat rifle? Hit detection aside, basic frame doesn't offer any bonuses, while the Min assault gains extra ammo before having to reload. That's more lead you can shoot at your enemy, which is obvious, which gives you an advantage.
SP does make a difference, there's no reason my 60mil SP into vehicles shouldn't make my tank better than a MLT hull.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5789
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Posted - 2015.04.13 06:23:00 -
[56] - Quote
Spkr4theDead wrote: When I did my month of burnout-causing tanking in PC when I joined R*S, I was able to laugh off AV while taking on an enemy tank. That's how it should be, one tank tackling another in a battle of wits.
Tell me any reasons you can think of why that shouldn't be.
Hate to tell you, but a month of constant PC is not that impressive, nor uncommon. I've done stints of 10+ battles a day for over a month, it's not a big deal which is why I don't whip out my ePeen and brag about it.
And the reason it shouldn't be as you say is because never should the counter to something be itself. This isn't world of tanks, vehicles are not supposed to operate in a vacuum. They're supposed to fight and deal with multiple aspects of the game, vehicles and infantry included. Otherwise if infantry AV is supposed to be "only a deterrent" to vehicles, then should turrets be "only a deterrent" to infantry? Or do you feel you should be able to mostly ignore infantry but be able to easily kill both them and vehicles with an HAV?
Vehicles should be powerful, sure, but to me it seems like you want to be able to basically ignore infantry completely.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8034
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Posted - 2015.04.13 07:52:00 -
[57] - Quote
Pokey Dravon wrote:
Vehicles should be powerful, sure, but to me it seems like you want to be able to basically ignore infantry completely.
this has been the core argument made by every post spkr, Takahiro and sedillo have made to date.
It is mathematically impossible for an IAFG to break a double-hahardened, double rep tank.
Even if you nerf the hardeners to 30% shot 9 with an IAFG lands 50% of armor damage to reload. 7 seconds of reload,charge and refire delay means an HAV reps 1340 damage. More than enough to bring it to full armor.
An IAFG has a lifespan of roughly 63 seconds of constant fire on a tank. If it engages with hardeners for 30 seconds and retreats to cover in the last 10 it cannot be killed with an IAFG. The forge gunner wastes 50% of his ammo trying.
2 IAFG can make an HAV think about his options while they are reloading.
Every time someone mentions AV and balance with HAVs the impression I get is that the three aforementioned posters start thinking "Damn them crops sure are getting uppity about harvest day."
The whole tank v tank honor duel is a myth. The whole idea that you're just there to fight other tanks is a lie.
How do I know this?
Because if it was true you'd recall the HAVs as soon as it was evident the enemy wasn't fielding any in response.
What I see is an asston of madrugars rushing into hotspots, blazing away with impunity with dispersion mods, farming infantry, and rushing away before the cooldown on the hardeners hits.
With impunity.
This isn't balance.
Stacking multiple Passive reps doesn't break madrugar balance.
The ability to stack two hardeners doesn't break madrugar balance.
The ability to do both does
The only ways to balance both so there are more options to fight madrugars than other madrugars is a nerf to the hardeners by 10%, OR to cut passive reps in HALF, OR make heavy armor reps active-only.
In all three of these scenarios armor plates become superior options with single hardener single rep unless you are specifically setting up a skirmish build for hit and run.
And revert the shield fitting nerfs.
AV
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 08:47:00 -
[58] - Quote
Pokey Dravon wrote:[
Hate to tell you, but a month of constant PC is not that impressive, nor uncommon. I've done stints of 10+ battles a day for over a month, it's not a big deal which is why I don't whip out my ePeen and brag about it.
That's what I did. Around 10, not considering re-ups. Your all-time kills don't reflect that.
And the reason it shouldn't be as you say is because never should the counter to something be itself.
That's not an explanation to the question "why shouldn't tanks counter tanks."
This isn't world of tanks, vehicles are not supposed to operate in a vacuum.
I never said it was World of Tanks, I never said I wanted it to be World of Tanks. All I see of you people is "Oh, you want the game to be like World of Tanks, don't you."
They're supposed to fight and deal with multiple aspects of the game, vehicles and infantry included.
I have the experience to deal with multiple threats.
Otherwise if infantry AV is supposed to be "only a deterrent" to vehicles, then should turrets be "only a deterrent" to infantry?
It's a tank, it should roll over infantry (nerfed because infantry don't like physics in motion) and beat the hell out of each other. We leave infantry alone to fight each other, where's the problem with that?
Or do you feel you should be able to mostly ignore infantry but be able to easily kill both them and vehicles with an HAV?
I can choose to leave infantry alone to take on a tank. If there's no tank around, I kill infantry. Since I'm a pilot, that's what I like and that's what I do, I can usually kill both with ease. I've been around since closed beta, and have never seen you in a game. Same goes with Breakin. Every time I see a thread about "the old days," his name is never included. Doc DDD, The-Beard, yes. Probably a ton more that there's no way I'll be able to remember.
Vehicles should be powerful, sure, but to me it seems like you want to be able to basically ignore infantry completely.
Like I said above, I can choose to ignore infantry to take on enemy tanks, and I do pretty well at that. Fact is, the better days are behind us, where I can ignore AV to take on a red tank. Now, a packed Lai Dai does ~1800 against unhardened armor. I'm sure you think that's fair and all. Yet we're able to (well, were able to) aim with a blaster, and they were nerfed as a result of our aim. Yes, I want to ignore infantry so I can take on other tanks. Your argument is "I put numbers on paper and they work because I say so," yet I actually have experience playing the game in a tank for a year and a half, and I'm wrong because I won't compromise on vehicles along with pointing out bad ideas and not having any qualms about that. Lovely arguments you guys have.
For the billionth time:
deterrent =/= useless
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3167
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Posted - 2015.04.13 09:07:00 -
[59] - Quote
Breakin Stuff wrote: this has been the core argument made by every post spkr, Takahiro and sedillo have made to date.
Math on spreadsheets =/= gameplay. Play the game to find out.
It is mathematically impossible for an IAFG to break a double-hahardened, double rep tank.
Player's choice to use both at the same time. Nobody is forcing them to. If you happen to come across one, that is, if you play the game, well, that's just too bad, that you can't solo a tank. Maybe you should, I dunno, use something better than the BPO Gallente heavy?
Even if you nerf the hardeners to 30% shot 9 with an IAFG lands 50% of armor damage to reload. 7 seconds of reload,charge and refire delay means an HAV reps 1340 damage. More than enough to bring it to full armor.
Yes, more math, because the game is a completely controlled environment, like a bio-lab, and no calculation is ever wrong.
An IAFG has a lifespan of roughly 63 seconds of constant fire on a tank. If it engages with hardeners for 30 seconds and retreats to cover in the last 10 it cannot be killed with an IAFG. The forge gunner wastes 50% of his ammo trying.
So it's not fair that a vehicle can take cover. Got it.
2 IAFG can make an HAV think about his options while they are reloading.
We've said before to cycle shooters. Constant damage = dead tank. That is, if you can aim. You achieve aim by........ actually playing, rather than putting numbers on paper.
Every time someone mentions AV and balance with HAVs the impression I get is that the three aforementioned posters start thinking "Damn them crops sure are getting uppity about harvest day."
Dunno how the others feel about it, but I'm uncomfortable with living in your mind rent-free. Would you please stop thinking about me so much? I don't swing that way, and my ears already ring enough, due to too much loud music and ear problems. (I bet you'll make some stupid joke about me having been born with mild hearing problems)
The whole tank v tank honor duel is a myth. The whole idea that you're just there to fight other tanks is a lie.
You'd know it if you played the game in a tank.
How do I know this?
You don't know it.
Because if it was true you'd recall the HAVs as soon as it was evident the enemy wasn't fielding any in response.
As if infantry would trade in their 150k ISK PRO suits when they see the other team can field no better than ADV. Oh, that random guy in the back with a Thale's doesn't count on the team with ADV gear.
See how well that works out.
"Wait, we don't have any PRO! Please, I beg you, don't use your PRO against us!"
What I see is an asston of madrugars rushing into hotspots, blazing away with impunity with dispersion mods, farming infantry, and rushing away before the cooldown on the hardeners hits.
You have to play to actually see that.
With impunity.
AV grenades say otherwise. ~1800 each on unhardened armor is a huge kick in the rear, if not an outright death. You'd know that if......... you played the game.
This isn't balance.
Of course it's not balance, because people that don't use tanks complain that they're sooo easy to use, as well as people that think math and math alone on paper can fix all the game's problems when it comes to vehicles. If a test server was opened to us a long time ago, maybe things would've worked out differently.
Stacking multiple Passive reps doesn't break madrugar balance.
That was nerfed pretty hard in 1.8.
The ability to stack two hardeners doesn't break madrugar balance.
At least we have hardeners that work and the fitting capability to put not one, but two on a tank at the same time. Two hardeners for you, two hardeners for you, two hardeners for everybody!
The ability to do both does
Sandbox
Amarr assault and sentinel can put all plates in the lows and all damage mods in the highs. It's not idea, but it can be done. Why is there a sandbox for infantry, but you try to throw all the sand out of our box at every opportunity? You say we can't have what we want because it's not balanced, yet say you should have everything you want and that that is balanced.
The only ways to balance both so there are more options to fight madrugars than other madrugars is a nerf to the hardeners by 10%, OR to cut passive reps in HALF, OR make heavy armor reps active-only.
Ah yeah, another call for another nerf to vehicles. Maybe they should just be removed entirely, LAV, dropships and tanks and finally you can achieve Call of Duty in Space.
In all three of these scenarios armor plates become superior options with single hardener single rep unless you are specifically setting up a skirmish build for hit and run.
We plan ahead, that's so OP. Sorry, but not really sorry I sometimes use an all-purpose fit. I forgot I was supposed to play the game by your rules.
And revert the shield fitting nerfs.
Wow, I actually agree with you on something. Maybe it'll snow in August.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8035
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Posted - 2015.04.13 10:06:00 -
[60] - Quote
And once again, spkr contributes no evidence, no meaningful input. Merely anecdote and how he thinks it should work.
Because he doesn't need experience.
Rather than contributing meaningfully to the cause of making HAV play fun and meaningful fir all, his message has been that it's unfair if any infantry can kill a tank ever. He's flat out said this in the past and I know where those archives are kept.
and yet claims it should be possible to kill an HAV with AV while claiming that the pre-buff minimum engagement time of 22 or more seconds ( this really was the minimum) was unfair.
and when presented with evidence to the contrary he has NEVER acknowledged anything but his own ridiculous statements that have nothing to back them.
But I will acknowledge one thing spkr. Youve had a good run. It's going to take someone truly magical to beat your troling of the forums. Everyone else buys it but you are the single-most successful troll in DUST history.
12/10.
The bar has been set. Let's see if anyone else can match this feat.
AV
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