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Juno Tristan
Obscure Reference
456
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Posted - 2015.03.18 11:17:00 -
[1] - Quote
Different Logis calling for different buffs, some want health, some more speed, etc. My proposal is;
- Buff Logi base health
- Create a fitting penalty to plates and extenders aimed at keeping the same maximum ehp (if you were to brick tank the current suit)
This would free up the slots for other modules, allowing for a greater range of Logi fits It wouldn't encroach on the assault territory as max ehp wouldn't enough
ADS Ramming Revenge!
Plasma Cannon Rampage
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Ahkhomi Cypher
Opus Arcana
693
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Posted - 2015.03.18 12:46:00 -
[2] - Quote
Just bump speed up to match their assault counterparts. Maybe give them a base health increase in the 80 to 150 range. A base hp increase of 100 split how i think CCP would split it would give (for example) callogis +70 shield +30 armor. Thats a complex shield extender they're getting plus the passive hp core skills.
No big changes needed. Just a little help.
No Skill Required
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
201
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Posted - 2015.03.18 13:17:00 -
[3] - Quote
1. Buff speed/endurance/jump height (more than assaults- less than scouts) 2. Reduce scan profile (less than assaults- more than scouts) 3. Buff hp ( less than assaults- more than scouts) 4. Role bonuses buff Amarr- uplink Caldari- nanohives Gallente- scanner Minmatar- reps and needles 5. Give effectivity bonus Amarr- 5% more (?) Caldari- 5% more (?) Gallente- 5% more range, scan, and profile when using any of the ewar mods Minmatar-5% more hacking when using a hacking mid
48th Special Operations Force.
Twitter- @48SOF
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3207
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Posted - 2015.03.18 13:51:00 -
[4] - Quote
Logis just need a decent fitting progression and they'll be fine.
All logi's should follow their assault slot progression minus a sidearm and 3/4/4 equipment at S/A/P (yes, even the Amarr).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vyzion Eyri
WarRavens
2564
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Posted - 2015.03.18 14:04:00 -
[5] - Quote
Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve.
I didn't really see the need to buff logis at all, my MinLogi suits are perfectly fine for me. I'm worried these requests for logi help (the irony) are coming from the slayer logi crowd looking to abuse the equipment slots. I recently sold the dozens of prototype caldari logi suits that I had acquired from all those PC battles in the days where damage modded Duvolle TAR CalLogis roamed everywhere.
But I've come to realise maybe I should just back off and let you guys fight for a buff for a suit I use.
Seriously though, i just don't see the evidence that logi buffs are necessary.
> Quis custodiet ipsos custodes?
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Ghost Steps
G0DS AM0NG MEN General Tso's Alliance
6
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Posted - 2015.03.19 14:06:00 -
[6] - Quote
Juno Tristan wrote:Different Logis calling for different buffs, some want health, some more speed, etc. My proposal is;
- Buff Logi base health
- Create a fitting penalty to plates and extenders aimed at keeping the same maximum ehp (if you were to brick tank the current suit)
This would free up the slots for other modules, allowing for a greater range of Logi fits It wouldn't encroach on the assault territory as max ehp wouldn't enough
I think Logis should have very close to Basic medium frames stats, seems reasonable.
Caldari scout bonus sucks but i like to honor my name.
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Georgia Xavier
Y.A.M.A.H
97
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Posted - 2015.03.19 14:11:00 -
[7] - Quote
Amarr logi slot layout on PRO is messed up and it also happens to have CPU and PG below average. Seems a bit much sacrificed just for a sidearm slot.
Cal has a total of 9 slots at PRO but can't fully utilize them unless cores are fully upgraded or modules are used
How many amarr does it take to change a light bulb? none. The minmatar do it for them
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el OPERATOR
Capital Acquisitions LLC Bad Intention
931
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Posted - 2015.03.19 17:04:00 -
[8] - Quote
Georgia Xavier wrote:
...PRO but can't fully utilize them unless cores are fully upgraded or modules are used
Anybody serious about Logi should be maxed cores long before going PRO. That said, the cpu on the Cal is extremely low.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Glitch116
Carbon 7 Iron Oxide.
170
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Posted - 2015.03.19 18:58:00 -
[9] - Quote
Logis really dont need more EHP
the ass backwards slot layouts are the really killer
the amarr only has 7 slots at proto
the gal has 2 slots a standard 5 at ADV and 8 at proto
the cal has a insane 9 slots at proto but no fitting what so ever to use them
the minnie logi is the only one in a good place
I AM THE KING OF THE BLASTER!!!
deal with it
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DJINN Jecture
MANUFACTURERS OF DEATH
276
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Posted - 2015.03.19 20:04:00 -
[10] - Quote
Vyzion Eyri wrote:Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve.
I didn't really see the need to buff logis at all, my MinLogi suits are perfectly fine for me. I'm worried these requests for logi help (the irony) are coming from the slayer logi crowd looking to abuse the equipment slots. I recently sold the dozens of prototype caldari logi suits that I had acquired from all those PC battles in the days where damage modded Duvolle TAR CalLogis roamed everywhere.
But I've come to realise maybe I should just back off and let you guys fight for a buff for a suit I use.
Seriously though, i just don't see the evidence that logi buffs are necessary. Small HP buffs are necessary, too many times I see logis doing logi stuff rather than assault stuff, its not ok to have similar HP totals to scouts, logis need more than scouts.
--I am a Free Agent for Hire--
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el OPERATOR
Capital Acquisitions LLC Bad Intention
932
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Posted - 2015.03.19 20:24:00 -
[11] - Quote
btw
There is an ongoing discussion on this topic titled CPM input request :Logistics and Support from Cross Atu. He's got some proposals that are worth checking out and a lot of the input in here could be helpful there.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DJINN Jecture
MANUFACTURERS OF DEATH
278
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Posted - 2015.03.19 20:50:00 -
[12] - Quote
el OPERATOR wrote:btw
There is an ongoing discussion on this topic titled CPM input request :Logistics and Support from Cross Atu. He's got some proposals that are worth checking out and a lot of the input in here could be helpful there. I've made proposals there too, the problem with input needed threads are that there is too much input rather than focus on specific types of questions like do they need more hp? is equipment broken? do you enjoy the logis as they are functioning atm or do we need to tweak the slot layout?
These threads are better for discussions.
--I am a Free Agent for Hire--
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el OPERATOR
Capital Acquisitions LLC Bad Intention
933
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Posted - 2015.03.19 21:30:00 -
[13] - Quote
DJINN Jecture wrote:el OPERATOR wrote:btw
There is an ongoing discussion on this topic titled CPM input request :Logistics and Support from Cross Atu. He's got some proposals that are worth checking out and a lot of the input in here could be helpful there. I've made proposals there too, the problem with input needed threads are that there is too much input rather than focus on specific types of questions like do they need more hp? is equipment broken? do you enjoy the logis as they are functioning atm or do we need to tweak the slot layout? These threads are better for discussions.
A single-topic thread has its merits for sure, my point about the input thread is that many of the agreed conclusions in hrre echo the conclusions there and since that thread is the more "direct communication" oriented venue having these conclusion added to those conclusion helps to bolster the final ideas as well as hopefully expedite their implementation.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.19 22:50:00 -
[14] - Quote
Vyzion Eyri wrote:Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve.
I didn't really see the need to buff logis at all, my MinLogi suits are perfectly fine for me. I'm worried these requests for logi help (the irony) are coming from the slayer logi crowd looking to abuse the equipment slots. I recently sold the dozens of prototype caldari logi suits that I had acquired from all those PC battles in the days where damage modded Duvolle TAR CalLogis roamed everywhere.
But I've come to realise maybe I should just back off and let you guys fight for a buff for a suit I use.
Seriously though, i just don't see the evidence that logi buffs are necessary.
Scouts have a bonus to the cloak Heavies have a bonus to heavy weapons
Logis having a penalty to plates doesn't seem hard (so long as the info is included in the role skill tree)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5510
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Posted - 2015.03.19 22:52:00 -
[15] - Quote
I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Adipem Nothi
Nos Nothi
7984
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Posted - 2015.03.19 23:03:00 -
[16] - Quote
Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's ignore permascan" "Let's buff Logi EWAR"
Lol @ Community
Shoot scout with yes.
- Ripley Riley
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Glitch116
Carbon 7 Iron Oxide.
171
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Posted - 2015.03.19 23:04:00 -
[17] - Quote
Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem?
the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no
I AM THE KING OF THE BLASTER!!!
deal with it
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5510
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Posted - 2015.03.19 23:20:00 -
[18] - Quote
Glitch116 wrote:Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no
Im not saying it's the only thing that should happen, but people seem to have this odd aversion to giving them more survivability.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.19 23:27:00 -
[19] - Quote
Pokey Dravon wrote:Glitch116 wrote:Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no Im not saying it's the only thing that should happen, but people seem to have this odd aversion to giving them more survivability.
The penalty is to maintain total max ehp to the current setup otherwise you run the risk of slayer logis
The higher ehp base means logis are free to run other mods, meaning they can focus on ewar/hacking/speed to satisfy individual preference
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5510
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Posted - 2015.03.19 23:54:00 -
[20] - Quote
Juno Tristan wrote:Pokey Dravon wrote:Glitch116 wrote:Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no Im not saying it's the only thing that should happen, but people seem to have this odd aversion to giving them more survivability. The penalty is to maintain total max ehp to the current setup otherwise you run the risk of slayer logis The higher ehp base means logis are free to run other mods, meaning they can focus on ewar/hacking/speed to satisfy individual preference
How do you run risk of a slayer Logi if its still slower and has less HP than an Assault?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:12:00 -
[21] - Quote
Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault
ADS Ramming Revenge!
Plasma Cannon Rampage
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el OPERATOR
Capital Acquisitions LLC Bad Intention
933
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Posted - 2015.03.20 00:22:00 -
[22] - Quote
If the suit isn't better in direct combat than the going standard for direct combat suits how exactly is it a slayer anything?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5511
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Posted - 2015.03.20 00:22:00 -
[23] - Quote
Juno Tristan wrote:Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault
Example
Gallente Assault 155 Base Shield HP 275 Base Armor HP 430 Base Total HP
Gallente Logistics 90 Base Shield HP 180 Base Armor HP 270 Base total HP
That's currently a 160 HP difference, a ratio of 1.59
If you have the Logistics 100 more base HP, it would still have 60 less HP, a ratio of 1.16.
They have identical slot layouts at the proto level. How exactly is that the same amount of HP?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Adipem Nothi
Nos Nothi
7987
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Posted - 2015.03.20 00:32:00 -
[24] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault Example Gallente Assault 155 Base Shield HP 275 Base Armor HP 430 Base Total HP Gallente Logistics 90 Base Shield HP 180 Base Armor HP 270 Base total HP That's currently a 160 HP difference, a ratio of 1.59 If you have the Logistics 100 more base HP, it would still have 60 less HP, a ratio of 1.16. They have identical slot layouts at the proto level. How exactly is that the same amount of HP?
I'm not following the logic here. Are we reducing Logi EQ slot count from 4 to 1.16?
Shoot scout with yes.
- Ripley Riley
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:32:00 -
[25] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault Example Gallente Assault 155 Base Shield HP 275 Base Armor HP 430 Base Total HP Gallente Logistics 90 Base Shield HP 180 Base Armor HP 270 Base total HP That's currently a 160 HP difference, a ratio of 1.59 If you have the Logistics 100 more base HP, it would still have 60 less HP, a ratio of 1.16. They have identical slot layouts at the proto level. How exactly is that the same amount of HP?
I'll work out the exact figures later but I'm fairly certain logis have more cpu/pg and I know I can't fit all proto plates on my amarr assault
ADS Ramming Revenge!
Plasma Cannon Rampage
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el OPERATOR
Capital Acquisitions LLC Bad Intention
934
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Posted - 2015.03.20 00:32:00 -
[26] - Quote
Adipem Nothi wrote:Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's buff EWAR Logis"Lol @ Community
Apples. And Oranges.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7987
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Posted - 2015.03.20 00:33:00 -
[27] - Quote
el OPERATOR wrote:Adipem Nothi wrote:Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's buff EWAR Logis"Lol @ Community Apples. And Oranges. Yeah OK, cupcake. Go for it. Further marginalize the Scout. You'll get one build, and then you'll get nerfed. Meanwhile, I'm all for picking and choosing my Scout buffs.
We should pushing for an things like Shotgun RoF, right? Its not like Scout EWAR is a thing anymore, with GalLogis doing what they're doing.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
937
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Posted - 2015.03.20 00:50:00 -
[28] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's buff EWAR Logis"Lol @ Community Apples. And Oranges. Yeah OK, cupcake. Go for it. Further marginalize the Scout. You'll get one build, and then you'll get nerfed. Meanwhile, I'm all for picking and choosing my Scout buffs. We should pushing for things like Shotgun RoF, right? Its not like Scout EWAR is a thing anymore with GalLogis doing what they do so well. Oh, and while we're at it, let's buff Logi EWAR and give them more HP. 21dB 200m scans are too risky with under 1000HP.
Trollololol
Hey, real quick, what is the target illumination time and the cooldown time for that "21 db 200m permascanner"?
And whats the lowest possible profile of the suit using it (a fully skilled, full proto GalLogi)?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:57:00 -
[29] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's buff EWAR Logis"Lol @ Community Apples. And Oranges. Yeah OK, cupcake. Go for it. Further marginalize the Scout. You'll get one build, and then you'll get nerfed. Meanwhile, I'm all for picking and choosing my Scout buffs. We should pushing for things like Shotgun RoF, right? Its not like Scout EWAR is a thing anymore with GalLogis doing what they do so well. Oh, and while we're at it, let's buff Logi EWAR and give them more HP. 21dB 200m scans are too risky with under 1000HP. Trollololol Hey, real quick, what is the target illumination time and the cooldown time for that "21 db 200m permascanner"? And whats the lowest possible profile of the suit using it (a fully skilled, full proto GalLogi)?
This is why I didn't post in the cpm thread, both of you **** off
ADS Ramming Revenge!
Plasma Cannon Rampage
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5512
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Posted - 2015.03.20 01:01:00 -
[30] - Quote
Juno Tristan wrote:Pokey Dravon wrote:Juno Tristan wrote:Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault Example Gallente Assault 155 Base Shield HP 275 Base Armor HP 430 Base Total HP Gallente Logistics 90 Base Shield HP 180 Base Armor HP 270 Base total HP That's currently a 160 HP difference, a ratio of 1.59 If you have the Logistics 100 more base HP, it would still have 60 less HP, a ratio of 1.16. They have identical slot layouts at the proto level. How exactly is that the same amount of HP? I'll work out the exact figures later but I'm fairly certain logis have more cpu/pg and I know I can't fit all proto plates on my amarr assault
Easily countered by increasing the bonus for equipment reduction and reducing the base PG/CPU of the suit itself. What you end up with is a lower resource pool but it is effectively higher when using equipment. This means that even if you don't fit the equipment, it wont free up enough resources to surpass the Assault, however because fitting the equipment is cheaper, it allows the effective resource pool to be higher but only when using equipment.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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