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Juno Tristan
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456
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Posted - 2015.03.18 11:17:00 -
[1] - Quote
Different Logis calling for different buffs, some want health, some more speed, etc. My proposal is;
- Buff Logi base health
- Create a fitting penalty to plates and extenders aimed at keeping the same maximum ehp (if you were to brick tank the current suit)
This would free up the slots for other modules, allowing for a greater range of Logi fits It wouldn't encroach on the assault territory as max ehp wouldn't enough
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.19 22:50:00 -
[2] - Quote
Vyzion Eyri wrote:Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve.
I didn't really see the need to buff logis at all, my MinLogi suits are perfectly fine for me. I'm worried these requests for logi help (the irony) are coming from the slayer logi crowd looking to abuse the equipment slots. I recently sold the dozens of prototype caldari logi suits that I had acquired from all those PC battles in the days where damage modded Duvolle TAR CalLogis roamed everywhere.
But I've come to realise maybe I should just back off and let you guys fight for a buff for a suit I use.
Seriously though, i just don't see the evidence that logi buffs are necessary.
Scouts have a bonus to the cloak Heavies have a bonus to heavy weapons
Logis having a penalty to plates doesn't seem hard (so long as the info is included in the role skill tree)
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.19 23:27:00 -
[3] - Quote
Pokey Dravon wrote:Glitch116 wrote:Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no Im not saying it's the only thing that should happen, but people seem to have this odd aversion to giving them more survivability.
The penalty is to maintain total max ehp to the current setup otherwise you run the risk of slayer logis
The higher ehp base means logis are free to run other mods, meaning they can focus on ewar/hacking/speed to satisfy individual preference
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:12:00 -
[4] - Quote
Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:32:00 -
[5] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Without the penalty you could get the same ehp as an assault
I'm not saying they'd be better than assaults, but due to bandwidth (and lackluster cal/gal assault bonuses) I'd pick a slayer logi over an assault Example Gallente Assault 155 Base Shield HP 275 Base Armor HP 430 Base Total HP Gallente Logistics 90 Base Shield HP 180 Base Armor HP 270 Base total HP That's currently a 160 HP difference, a ratio of 1.59 If you have the Logistics 100 more base HP, it would still have 60 less HP, a ratio of 1.16. They have identical slot layouts at the proto level. How exactly is that the same amount of HP?
I'll work out the exact figures later but I'm fairly certain logis have more cpu/pg and I know I can't fit all proto plates on my amarr assault
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
463
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Posted - 2015.03.20 00:57:00 -
[6] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:Lightning35 Delta514 wrote: Gallente- 5% more range, scan, and profile when using any of the ewar mods
Community: "Wallhacks are bad" "EWAR Scouts are bad" "Let's nerf EWAR Scouts" "Let's buff EWAR Logis"Lol @ Community Apples. And Oranges. Yeah OK, cupcake. Go for it. Further marginalize the Scout. You'll get one build, and then you'll get nerfed. Meanwhile, I'm all for picking and choosing my Scout buffs. We should pushing for things like Shotgun RoF, right? Its not like Scout EWAR is a thing anymore with GalLogis doing what they do so well. Oh, and while we're at it, let's buff Logi EWAR and give them more HP. 21dB 200m scans are too risky with under 1000HP. Trollololol Hey, real quick, what is the target illumination time and the cooldown time for that "21 db 200m permascanner"? And whats the lowest possible profile of the suit using it (a fully skilled, full proto GalLogi)?
This is why I didn't post in the cpm thread, both of you **** off
ADS Ramming Revenge!
Plasma Cannon Rampage
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