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DJINN Jecture
MANUFACTURERS OF DEATH
276
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Posted - 2015.03.19 20:04:00 -
[1] - Quote
Vyzion Eyri wrote:Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve.
I didn't really see the need to buff logis at all, my MinLogi suits are perfectly fine for me. I'm worried these requests for logi help (the irony) are coming from the slayer logi crowd looking to abuse the equipment slots. I recently sold the dozens of prototype caldari logi suits that I had acquired from all those PC battles in the days where damage modded Duvolle TAR CalLogis roamed everywhere.
But I've come to realise maybe I should just back off and let you guys fight for a buff for a suit I use.
Seriously though, i just don't see the evidence that logi buffs are necessary. Small HP buffs are necessary, too many times I see logis doing logi stuff rather than assault stuff, its not ok to have similar HP totals to scouts, logis need more than scouts.
--I am a Free Agent for Hire--
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DJINN Jecture
MANUFACTURERS OF DEATH
278
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Posted - 2015.03.19 20:50:00 -
[2] - Quote
el OPERATOR wrote:btw
There is an ongoing discussion on this topic titled CPM input request :Logistics and Support from Cross Atu. He's got some proposals that are worth checking out and a lot of the input in here could be helpful there. I've made proposals there too, the problem with input needed threads are that there is too much input rather than focus on specific types of questions like do they need more hp? is equipment broken? do you enjoy the logis as they are functioning atm or do we need to tweak the slot layout?
These threads are better for discussions.
--I am a Free Agent for Hire--
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DJINN Jecture
MANUFACTURERS OF DEATH
284
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Posted - 2015.03.20 06:10:00 -
[3] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Pokey Dravon wrote:Glitch116 wrote:Pokey Dravon wrote:I don't see why people are so terrified of giving Logis more HP without some goofy penalty.
Even if you have Logistics 100 more base HP, it would still have less HP than assaults. Why is that a problem? the thing is hit points are not the logis main problem and just a hit point buff is not going to change anything could logis stand to have more EHP? yes should this be the main concern at this point? no Im not saying it's the only thing that should happen, but people seem to have this odd aversion to giving them more survivability. The penalty is to maintain total max ehp to the current setup otherwise you run the risk of slayer logis The higher ehp base means logis are free to run other mods, meaning they can focus on ewar/hacking/speed to satisfy individual preference How do you run risk of a slayer Logi if its still slower and has less HP than an Assault? Sorry that's my fault, too many melee kills with my rep tool...and my nanohive club is badass too.
I am LOGI!!
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DJINN Jecture
MANUFACTURERS OF DEATH
285
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Posted - 2015.03.20 12:59:00 -
[4] - Quote
Pokey Dravon wrote:John Demonsbane wrote:
Huh... That sounds a lot like something I suggested, oh, a year ago. So sad this is still a thing.
Oh, and look.. It's a slayer logi? (Where?) see.. Over there.. If you squint real hard you can see it right there...
in 2013.
I hear ya brother. I was always very weary of the +25% reduction when it came out, always expected something more along the lines of 50%-75% DJINN Jecture wrote: Sorry that's my fault, too many melee kills with my rep tool...and my nanohive club is badass too.
You should know that as a Logi you carry that gun just for show right? You're not actually supposed to kill anyone with it! Geeze, assault wannabe. No you don't understand I was being serious...gotta finish the zombies off somehow though.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
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