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Thread Statistics | Show CCP posts - 8 post(s) |
Thaddeus Reynolds
Facepunch Security
215
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Posted - 2015.03.05 07:06:00 -
[1] - Quote
as an interim solution until such time as we get full racial parity in AV weapons I like it...
and even then, if it is more fun to have it stick around (at least on some weapons)...then by all means...(for instance, making swarm launchers deal just damage...since it is the "new player friendly" weapon system...)
I like stuff that goes along with the lore as much as possible...additionally, players are going to learn about damage types anyway (From how infantry weapons interact)...but I can see the frustration in not being able to kill an Armor Tank when all you have is a laser weapon...or a shield tank when all you have is an explosive weapon...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
228
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Posted - 2015.03.29 03:04:00 -
[2] - Quote
CCP Rattati wrote:
So you would want to swap to a shield swarm and back to an armor swarm as AV infantry?
If you wanted to have swarms as an AV-system designed around ease-of-use (Note: this is not intended to be a comment on the skill level required to use swarms most efficiently, but rather on a proposed role for the swarm launcher...if you will something that's easy to pick up, difficult to master)...you could say that the nanites reconfigure the warhead to always be good against the selected target...and just give it the raw damage (a +0/-0 profile)...or perhaps have another weapon with that in-mind...
as I stated before, I love damage profiles, and they are present throughout the game already
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
265
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Posted - 2015.04.08 22:43:00 -
[3] - Quote
RemingtonBeaver wrote:Watched 5 guys all with AV try to take down a proto tank.
The 5 AV guys lost. Tank went 32/0.
3 swarmers and 2 forgers.
I grabbed my forge to help. I'm no slouch when it comes to hitting tanks.
So now its just a ridiculous barrage of swarms and forge shots. I've never seen anything like it.
The swarms and forges didn't budge the tank after his hardeners were up. Tank retreated, rushed in, killed everything he could until his time was up and repeated.
Fix this garbage. Hardeners shouldn't render the tank invincible for 30 seconds. It's insane how good the hardeners work. Sort it the **** out.
Sincerely, everyone that isn't a tanker.
While I appreciate the sentiment...not exactly what this specific thread is about XD In fact, if we assume that it was a FoTM Armor HAV (Dual Hardened, Dual Rep, Armor HAV) then the ideas in this thread would actually make the problem worse...
Most of us who where pushing for the Armor Hardener Buff where wanting a 30% hardener level (some at 35%)...very few where still asking for 40% without reducing the Active Time and decreasing cooldown to match the Shield Hardener at the least.
Anyway, Normalization of AV Damage Profiles is still something I do not support...unless we're gonna normalize damage types across the board.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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