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DUST Fiend
15869
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Posted - 2015.02.26 20:35:00 -
[1] - Quote
Oh rly now?
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3038
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Posted - 2015.02.26 21:00:00 -
[2] - Quote
Honestly, the turn radius increase may have only helped the swarms get around buildings.
Oh, and invisible swarms are still a very prevalent thing.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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shaman oga
Dead Man's Game
4072
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Posted - 2015.02.26 21:09:00 -
[3] - Quote
Kinda funny reading the last part of your signature.
MitraglieTTOH
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DUST Fiend
15871
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Posted - 2015.02.26 21:13:00 -
[4] - Quote
shaman oga wrote:Kinda funny reading the last part of your signature. Suffering is mandatory
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jordy mack
WarRavens
296
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Posted - 2015.02.26 21:17:00 -
[5] - Quote
but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner.
Less QQ more PewPew
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LUGMOS
Corrosive Synergy RISE of LEGION
2371
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Posted - 2015.02.26 21:27:00 -
[6] - Quote
jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Derpty Derp
Dead Man's Game
849
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Posted - 2015.02.26 21:51:00 -
[7] - Quote
Well I saw 2 sets follow you round the building... But what else hit... Oh wait, yeah... NVM.
They ever going to fix swarms, because if an anti-infantry weapon was this bugged, it would likely be removed, you know, like the vehicles that were too powerful. |
LT SHANKS
You In The Nutz
5286
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Posted - 2015.02.26 21:53:00 -
[8] - Quote
Chaff would solve everyone's problems. |
Aidualc
LATINOS KILLERS CORP Dark Taboo
76
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Posted - 2015.02.26 21:58:00 -
[9] - Quote
Lagged swarms ... yeap... sudenly appear 8swarms behind you and bloom..
-- LKC -- Tomate Pote --
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postapo wastelander
Corrosive Synergy RISE of LEGION
942
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Posted - 2015.02.26 21:58:00 -
[10] - Quote
Swarmer had just good angle, swarmies do not going around building. Try them, you will see.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Big miku
Nation of Miku
422
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Posted - 2015.02.26 21:59:00 -
[11] - Quote
I love when the swarms climb hills to kill me.
Instead of hitting the hill, the Missiles stay perfectly elevated above the terrain.
Truly a smart Weapon, other weapons, Are you even trying? |
STYLIE77
KILL-EM-QUICK RISE of LEGION
437
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Posted - 2015.02.26 22:21:00 -
[12] - Quote
I saw your Derp Ship get destroyed, then I watched the rest.
I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you.
Wow...
Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you.
Seriously I have no pity for you.
Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel.
"Swarms take no skill"
"Swarms take no skill"
Shooting defenseless infantry tho... yeah that is just chock full of honorable game play.
Buy a PS4 and go away...
http://caughtyouflinching.ytmnd.com/
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axis alpha
Ostrakon Agency Gallente Federation
647
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Posted - 2015.02.26 22:23:00 -
[13] - Quote
Derpships is not a play style its and excuse for one.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Nirwanda Vaughns
1470
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Posted - 2015.02.26 22:25:00 -
[14] - Quote
I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17318
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Posted - 2015.02.26 22:28:00 -
[15] - Quote
Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass.
So you mean using defilade and enfilade is now "out"?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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DUST Fiend
15872
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Posted - 2015.02.26 22:34:00 -
[16] - Quote
STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... As I spend the entire game in a fit that's only good against vehicles....(actually I think I took out a python but it got exploded pretty quick)
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Stupid Blueberry
The Darkhunter Society
1023
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Posted - 2015.02.26 22:41:00 -
[17] - Quote
STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away...
Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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DUST Fiend
15872
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Posted - 2015.02.26 22:50:00 -
[18] - Quote
Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
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Derpty Derp
Dead Man's Game
850
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Posted - 2015.02.26 22:52:00 -
[19] - Quote
postapo wastelander wrote:Swarmer had just good angle or just lagg, swarmies do not going around building. Try them, you will see.
Yeah, tell that to the set of swarms that chased my LAV through some very tight spaces.
https://forums.dust514.com/default.aspx?g=posts&t=180950&find=unread building at G/H 4 on fracture road.
swarms fired from the pipes South-East of it, I turned right into the entrance on the South-West side of the building, dodged the big pile of random cylinders, turned left out of the exit on the North-East side of the building (all at very high speed, was a nice clean run, unlike my usual attempts at LAV maneuvering.) Yet, that same single set of swarms chased me right the way through and flipped my LAV.
I didn't die, they bearly scratched it... But the mechanic is terribly random.
From my experience both using and being shot by swarms, the only time they don't hit, is when you release them after the vehicle is behind the building, otherwise they do crazy things to keep at their target. |
Bremen van Equis
BASTARDS OF BEDLAM
191
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Posted - 2015.02.26 23:04:00 -
[20] - Quote
Hitting infantry while flying faster than the game can render said infantry does take skill.
And luck.
And guts.
And ISK.
Go buy your own PS4 kiddo.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:05:00 -
[21] - Quote
DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
And people wonder why I go out of my way to blow those ******* up.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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DUST Fiend
15873
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Posted - 2015.02.26 23:19:00 -
[22] - Quote
True Adamance wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. And people wonder why I go out of my way to blow those ******* up. Same goes for me and turret installations. I will take any amount of time required to clear those cursed things. Trying to clear a supply depot with an Incubus? Not...so effective
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Riptalis
Horizons' Edge VP Gaming Alliance
236
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Posted - 2015.02.26 23:38:00 -
[23] - Quote
STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Lol, this is hilarious. You try surviving with 2-4 AV players against you.
Supply Depot positions are a problem too. I think at least only 1 should spawn and should not be close to the main objective(s). I could argue more on this.
Swarms do not take skill, this is true. Differ all you want I'm right you're wrong. Any idiot can see this. Soz.
"Defenseless infantry" he says, lol. You make me laugh. Again, AV takes no skill and doesn't take a ton of SP to invest. The amount is nothing compared to ADS SP sink. So almost everyone can pull out their AV super easy.
AV>ADS/DS
Python pilot, Logistics mk.0, Assault mk.0, Sentinel mk.0
Minmatar Loyalist
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:41:00 -
[24] - Quote
Riptalis wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Lol, this is hilarious. You try surviving with 2-4 AV players against you. Supply Depot positions are a problem too. I think at least only 1 should spawn and should not be close to the main objective(s). I could argue more on this. Swarms do not take skill, this is true. Differ all you want I'm right you're wrong. Any idiot can see this. Soz. "Defenseless infantry" he says, lol. You make me laugh. Again, AV takes no skill and doesn't take a ton of SP to invest. The amount is nothing compared to ADS SP sink. So almost everyone can pull out their AV super easy. AV>ADS/DS
I get where you are coming from but think about this logically. No vehicle should be able to take or ideally evade AV from four sources and still survive.
This is simple common sense.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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DUST Fiend
15873
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Posted - 2015.02.26 23:51:00 -
[25] - Quote
True Adamance wrote:I get where you are coming from but think about this logically. No vehicle should be able to take or ideally evade AV from four sources and still survive.
This is simple common sense.
The big things is though, especially in a dropship, you're a very open target, so there's a good chance of you usually being engaged by at least two AV players. So, I don't think you should be able to engage those two players, but you should certainly be able to evade.
The biggest issue with swarms is the fact that they typically can't be evaded.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1806
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Posted - 2015.02.27 00:01:00 -
[26] - Quote
2:10, that is what happens to my python literally every match and I never survive.
Acquire Currency, Disregard Female Canis lupus familiaris
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hold that
Capital Acquisitions LLC Bad Intention
662
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Posted - 2015.02.27 00:08:00 -
[27] - Quote
swarms are just annoying. i am both ads and infantry with max swarms. i get killed by forge guns, turrents and tanks 90% of the time in my ADS, and when i do get killed by swarms it's because there are multiple swarm users firing at me or mixed in with the former. i suggest running complex hardeners and shields, you might be looking at 350k ADS but you will live a lot longer.
the one thing i do not like about swarms is that they are easy mode war points, mainly because you are guaranteed to get two to three volleys off. i'd suggest toning down the +75 to +50 for initial vehicle damage.
sp ***** fit, SL, BP, scanner, link, hive |
Nirwanda Vaughns
1472
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Posted - 2015.02.27 00:59:00 -
[28] - Quote
True Adamance wrote:Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass. So you mean using defilade and enfilade is now "out"?
well thems some fancy words for a man of my literary abilities so all i'll say is that 20,000 years into the future you'd expect them to be able to make a guided missile that doesn't fly into the ground instead of the target when confronted with a 6" ridge just because the centre of the vehicle happens to be below it.
in the past the swarms would just fly above the vehicle and then come straight down on top. witht he new turning angle they're a little too dumb when it comes to hitting HAVs sat just below the peak of a hill
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Proto Annihilator
16 Vandals
402
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Posted - 2015.02.27 01:02:00 -
[29] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought.
I see hundreds of rounds pass thru the silos in gallente research facility. Not sure if they can kill you but it's frightening. |
Big miku
Nation of Miku
422
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Posted - 2015.02.27 01:04:00 -
[30] - Quote
Nirwanda Vaughns wrote:
well thems some fancy words for a man of my literary abilities so all i'll say is that 20,000 years into the future you'd expect them to be able to make a guided missile that doesn't fly into the ground instead of the target when confronted with a 6" ridge just because the centre of the vehicle happens to be below it.
You'd also expect Laser Ordnance Interception to be highly advance, seeing as we can right now destroy missiles and mortars in flight, but hey.
http://www.military.com/video/directed-energy-weapons/laser-weapons/high-energy-laser-destroys-mortars-in-flight/3845364812001/ |
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KEROSIINI-TERO
The Rainbow Effect
1801
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Posted - 2015.02.27 01:19:00 -
[31] - Quote
Here's some more of that Merry-Go-Around swarms stuff:
http://youtu.be/BfASA6d9ubg
The answer
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Big miku
Nation of Miku
422
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Posted - 2015.02.27 01:24:00 -
[32] - Quote
10/10 Fair and balanced weapon requiring lots of skill and proper positioning and ammo management. |
jordy mack
WarRavens
302
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Posted - 2015.02.27 02:48:00 -
[33] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought.
so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct?
Less QQ more PewPew
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1806
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Posted - 2015.02.27 03:10:00 -
[34] - Quote
jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct?
No, but... A swarm launcher requires no skill so it should have no reward.
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Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
53
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Posted - 2015.02.27 03:56:00 -
[35] - Quote
SL should be dumb fire, and its damage needs to be turned way down. It should be the caldari version of the plasma cannon. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3148
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Posted - 2015.02.27 04:15:00 -
[36] - Quote
LT SHANKS wrote:Chaff would solve everyone's problems.
I've been calling for something like that for both ADS and Tanks for a long time. Reactive countermeasures. The swarms have always been a joke and thats why I have never spent any more SP into them. A Noob weapon through and through.
PLC = Have to aim and lead to get good shots on target.
Forge - Have to aim and to a much lesser extent lead targets while watching your fat ass being picked off by others as you stand out like a sore thumb in your heavy suit.
Swarms - Lock fire and forget, rinse repeat.....95% of the time.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Proto Annihilator
16 Vandals
412
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Posted - 2015.02.27 04:21:00 -
[37] - Quote
CommanderBolt wrote:LT SHANKS wrote:Chaff would solve everyone's problems. I've been calling for something like that for both ADS and Tanks for a long time. Reactive countermeasures. The swarms have always been a joke and thats why I have never spent any more SP into them. A Noob weapon through and through. PLC = Have to aim and lead to get good shots on target. Forge - Have to aim and to a much lesser extent lead targets while watching your fat ass being picked off by others as you stand out like a sore thumb in your heavy suit. Swarms - Lock fire and forget, rinse repeat.....95% of the time. What if chaff was just counter fire? Shoot down swarms at the expense of ammo. Large chunks of ammo though. It would reinforce the Ole "waves of opportunity thing". |
Nothing Certain
Bioshock Rejects
1550
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Posted - 2015.02.27 04:53:00 -
[38] - Quote
DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices.
Because, that's why.
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jordy mack
WarRavens
303
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Posted - 2015.02.27 04:56:00 -
[39] - Quote
Sir Dukey wrote:jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct? No, but... A swarm launcher requires no skill so it should have no reward.
so its skill vs reward now? i thought it was risk vs reward. how many times do u think commandos get insta gibbed by shotty scouts while trying to get a lock? im basically a squishy blind heavy with 1 light weapon and no nades.
dont get me wrong i fly too, i get it, swarms seem balanced to shield vehicles with makes them wreck armour. but all av is that way... even vehicle turrets. theres a bigger issue here than "omg swarms are op"
Less QQ more PewPew
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MRBH1997
Knights Of Ender RISE of LEGION
156
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Posted - 2015.02.27 05:26:00 -
[40] - Quote
I swear they don't go around, but through, lol. Still issues with swarms going through some objects and terrain sometimes.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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DUST Fiend
15881
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Posted - 2015.02.27 05:54:00 -
[41] - Quote
Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said.
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Lupus Wolf
Minmatar Republic
126
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Posted - 2015.02.27 06:12:00 -
[42] - Quote
DUST Fiend wrote:Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said. That seems a bit much. If they were to do that, there should be a variation that only supplies ammo, and a larger variation that you can also change suits, but is only available in the redline.
Also Fiend, i'm pretty sure you could've survived that if you activated your hardener immediately after the first volley and AB'd to the right behind the mountains (unless they were Wiyrkomi, of course). I've died many a time underestimating the incoming damage from swarms.
Redundant usernames FTW
Quafe, you lied to me...
30% Logi, 25% Tanker, 40% Dropship Pilot, 5% Drunk LAV Driver
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DUST Fiend
15881
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Posted - 2015.02.27 06:17:00 -
[43] - Quote
Oh Im not concerned about if I lived or died. I was so dead since I slowed down to turn after the first two hit, there was a second swarmer and his swarms likely would have tracked and killed me anyways.
I was just commenting about the trajectory of the swarms is all lol.
Armor hardeners are a joke really.
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JONAHBENHUR
WarRavens
99
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Posted - 2015.02.27 06:54:00 -
[44] - Quote
the shooter must have been good my turn sharply and hit everything else but the tank LOl
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Takahiro Kashuken
Red Star.
4008
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Posted - 2015.02.27 11:01:00 -
[45] - Quote
Come on OP anyone with something between the ears knows by now that swarms go around cover.
It is the ones that ignore it which are the problem. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7385
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Posted - 2015.02.27 11:05:00 -
[46] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. Did someone say "Freedom Mass Driver?"
AV
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Mad Syringe
ReDust Inc.
475
|
Posted - 2015.02.27 12:02:00 -
[47] - Quote
I think a lot of the vehicle guys have the wrong impression, that the AV dude is shooting the swarms in the same direction all the time....
I run swarms a lot, and if I see you trying to get behind cover, I move my ass as fast as I can to avoid that obstacle. This means, the obstacle that seemed to be betwheen me and you for the first volley, might not be in the way for the third, since I moved, and aim for different initial trajectory with the others...
The Tank in the vid, moved past the zylinder for example, which makes it possible with a changed trajectory to get him in this spot... depending on the position of the swarmer...
Swarms aren't always coming from the same direction, since an experienced swarmer will be able to boomerang his volleys around obstacles if the initial trajectory is adjusted right. I often see tanks run around and past obstacles, if they had stayed behind the obstacle they would have survived, but since they move past it, they often give me an opportunity to hit them again...
In general, proto swarms are balanced against proto shield vehicles. If you remember the waves of opportunity idea that CCP follows right now. Armor vehicles not so much, so if we change anything, it must be an armour vehicle buff, and nothing else...
All in all, the Vehicle overhaul and the new types will change too much to change anything right now, we have to wait what these changes bring, there might be even a need to buff AV again... we will see...
BTW, i would like to see the BR MD have 100% damage against vehicles... and please bring the two anti shield heavy weapons... |
Takahiro Kashuken
Red Star.
4012
|
Posted - 2015.02.27 13:01:00 -
[48] - Quote
Mad Syringe wrote:I think a lot of the vehicle guys have the wrong impression, that the AV dude is shooting the swarms in the same direction all the time....
I run swarms a lot, and if I see you trying to get behind cover, I move my ass as fast as I can to avoid that obstacle. This means, the obstacle that seemed to be betwheen me and you for the first volley, might not be in the way for the third, since I moved, and aim for different initial trajectory with the others...
The Tank in the vid, moved past the zylinder for example, which makes it possible with a changed trajectory to get him in this spot... depending on the position of the swarmer...
Swarms aren't always coming from the same direction, since an experienced swarmer will be able to boomerang his volleys around obstacles if the initial trajectory is adjusted right. I often see tanks run around and past obstacles, if they had stayed behind the obstacle they would have survived, but since they move past it, they often give me an opportunity to hit them again...
In general, proto swarms are balanced against proto shield vehicles. If you remember the waves of opportunity idea that CCP follows right now. Armor vehicles not so much, so if we change anything, it must be an armour vehicle buff, and nothing else...
All in all, the Vehicle overhaul and the new types will change too much to change anything right now, we have to wait what these changes bring, there might be even a need to buff AV again... we will see...
BTW, i would like to see the BR MD have 100% damage against vehicles... and please bring the two anti shield heavy weapons...
I run swarms prof 5 on a mimando.
I can lock on through cover. I can fire without looking at my target so if my target is behind a small hill i can look up and fire whilst i am still locked on. I can fire my missiles and watch a target go around some cover and see my missiles bank to the side and go around cover.
I don't have to adjust or even move half the time, i just lock on and fire and that is it, no skill required.
Also we don't have proto vehicles and we are actually not getting proto vehicles in nature just in name. |
DUST Fiend
15882
|
Posted - 2015.02.27 17:12:00 -
[49] - Quote
Takahiro Kashuken wrote:Come on OP anyone with something between the ears knows by now that swarms go around cover.
It is the ones that ignore it which are the problem. Well duh. I just found it amusing that the first game I record in nearly a year, that happens hahah.
My YouTube
Templar BPO Set 150M ISK
ADS Enthusiast
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1813
|
Posted - 2015.02.27 22:18:00 -
[50] - Quote
jordy mack wrote:Sir Dukey wrote:jordy mack wrote:LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. so by that logic if my suit cost a third of what ur ship does u should be able to hang around just long enuff to kill two or three infantry then die or run away. correct? No, but... A swarm launcher requires no skill so it should have no reward. so its skill vs reward now? i thought it was risk vs reward. how many times do u think commandos get insta gibbed by shotty scouts while trying to get a lock? im basically a squishy blind heavy with 1 light weapon and no nades. dont get me wrong i fly too, i get it, swarms seem balanced to shield vehicles with makes them wreck armour. but all av is that way... even vehicle turrets. theres a bigger issue here than "omg swarms are op"
you act like commandos have the only thing to worry about.. What about rail gun installations, invisible ramming dropships, invisible walls, and tripped complex damage modded proto railguns there to one shot us???
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Atiim
Heaven's Lost Property
15810
|
Posted - 2015.02.27 23:40:00 -
[51] - Quote
The first volley hit you before you turned the corner and I can tell the second volley was already very close to you by the time between the volleys; so this doesn't prove anything other than the fact that Swarms very close to you are going to hit you.
However, if you'd truly to see if Swarms can travel around buildings, fire a volley at a DS and have that DS immediately travel behind the building. If they volleys still hit, than your point will be proven
Sir Dukey wrote: No, but... A swarm launcher requires no skill so it should have no reward.
Vehicles require no skill either, all that needs to be done to survive is activate 1-2 modules and then drive off before the modules expire and I'll never lose to an AVer, or any vehicle who doesn't do the same.
Couple that with the fact that the need to compensate for target movement is rarely present and the fact that any situation deemed unfavorable can be evaded in seconds, and you've got a nice heaping pile of EZ.
The 1st Matari Commando
-HAND
|
Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.27 23:40:00 -
[52] - Quote
GǪand MCC missiles, and RDVs (friendly or otherwise), and streetlightsGǪdef don't want to get hung up on them streetlightsGǪ
Edit: Atiim, let's get in a match, I'll call you an Incubus, and see how far you get. Then let me borrow your swarms, and I'll top the leader board with pi+¦ata points.
GroundlikkersGǪallaya's ;)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Aeon Amadi
Chimera Core
8870
|
Posted - 2015.02.28 00:43:00 -
[53] - Quote
"People are like, 'oh, you're weak, you can't shoot other people' - no - you can hop in a militia tank that takes 0 SP; you can drive that around"
Kay. You can get out of the ADS and stop complaining so much about Swarms. Same logic, yanno?
S'whatever - even if they kill the swarms with the nerf bat you guys will just be kittening about how Forge Guns are OP because they can hit you for thousands of damage from 400m away. Then it'll be Railguns are OP. Then it'll be something else - it never really ends, players just continually whine, complain, and moan about anything that doesn't go their way. Not saying I'm any different but at least I don't say, "Yo, change your playstyle if you don't like it".
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 01:03:00 -
[54] - Quote
Never not once will complain about a forge gunner. Nothing but respect. Easy kitten...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Atiim
Heaven's Lost Property
15813
|
Posted - 2015.02.28 01:09:00 -
[55] - Quote
Bremen van Equis wrote: Atiim, let's get in a match, I'll call you an Incubus, and see how far you get. Then let me borrow your swarms, and I'll top the leader board with pi+¦ata points.
GroundlikkersGǪallaya's ;)
1. I can use my own vehicles, I don't need yours.
2. Why am I using Armor Vehicles when I know you're bringing swarms? That's like rushing head-first into an Amarr Assault with a Caldari Logi. I know most Pilots in this game aren't that smart but surely you've retained some form of intelligence,
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
The 1st Matari Commando
-HAND
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2015.02.28 01:39:00 -
[56] - Quote
DUST Fiend wrote:Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said.
I think the ability to jump out of a damaged vehicle or call one in where ever and when ever you feel like it should be eliminated.
It would have stopped vehicle spam, stopped players avoiding deaths, fix the real problem with KDR stat padding.
When a team can go from no vehicles to 5 vehicles and back to no vehicles in seconds.
You should have to make choices and then play with those choices.
http://caughtyouflinching.ytmnd.com/
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1815
|
Posted - 2015.02.28 01:43:00 -
[57] - Quote
Atiim wrote:The first volley hit you before you turned the corner and I can tell the second volley was already very close to you by the time between the volleys; so this doesn't prove anything other than the fact that Swarms very close to you are going to hit you. However, if you'd truly to see if Swarms can travel around buildings, fire a volley at a DS and have that DS immediately travel behind the building. If they volleys still hit, than your point will be proven Sir Dukey wrote: No, but... A swarm launcher requires no skill so it should have no reward.
Vehicles require no skill either, all that needs to be done to survive is activate 1-2 modules and then drive off before the modules expire and I'll never lose to an AVer, or any vehicle who doesn't do the same. Couple that with the fact that the need to compensate for target movement is rarely present and the fact that any situation deemed unfavorable can be evaded in seconds, and you've got a nice heaping pile of EZ.
lol, that explains why 80% of dust players can't fly a dropship.. Seriously if you think swarms take still, you probably think unconsciously breathing takes skill.
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Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 01:50:00 -
[58] - Quote
Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken.
Thanks dude.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Sergeant Snuggles
INFAM0US
0
|
Posted - 2015.02.28 02:00:00 -
[59] - Quote
Chancey brought out the Beacon just because we saw your name, Fiend. He was really displeased that it kept showing up as a blaster installation lol
It ain't gonna suck itself
|
Echo 1991
Titans of Phoenix
736
|
Posted - 2015.02.28 02:01:00 -
[60] - Quote
I can tell that them swarms were near you when you went around that building, so please stop with the crap. I'm also sick of hearing that swarms take no skill as well, you try going around using just a sidearm the entire match and watch what happens when someone with a RR or CR sees you, you'll be barely able to fight back. Also, stop using the isk argument. The thing you are flying is essentially a second skin with far more HP and fire power. It should cost more than a dropsuit. |
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Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 02:17:00 -
[61] - Quote
Echo: Yes: running swarms while being effectively able to defend yourself would require skill(ing into commando and a proper light weapon).
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
MrShooter01
Ustio Mercenary Squadron
1410
|
Posted - 2015.02.28 02:22:00 -
[62] - Quote
Would just like to note that in Planetside 2 and Battlefield 3, the presence of Flares, IR smoke, etc for every vehicle does absolutely nothing to stem the tide of bitching about no-skill lock ons on the forums.
Not that I'm against swarm countermeasures, don't get me wrong. If I could snap my fingers and give you a flare module right now that made swarms stop following you when activated, I'd do it.
But don't kid yourselves.
Just like your brethren in the other games, you'll move the goalposts and start crying about how inconvenient it is that you have to wait at all for your countermeasures to recharge before you can start rocketpodding infantry again because no-skill lockons are keeping you away from the fight.
Then when everyone starts switching to the PLC and Forge, suddenly those are going to be unfair and overpowered. You'll probably figure out a way to call them unskilled, too, I have faith in you |
Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 02:32:00 -
[63] - Quote
PS2 BF4
Locker room is that wayGǪgo snap a towel or two, breh.
Edit: BF3GǪsorry broseph...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 02:35:00 -
[64] - Quote
PS: PLC is EZ mode since they buffed the projectile speed. I wreck with a PLC bro-han.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Atiim
Heaven's Lost Property
15816
|
Posted - 2015.02.28 02:58:00 -
[65] - Quote
Sir Dukey wrote: lol, that explains why 80% of dust players can't fly a dropship.. Seriously if you think swarms take still, you probably think unconsciously breathing takes skill.
There are a lot of people who don't know how to ride a bike, read in their native language, use/apply basic math, or even prepare a sandwich. That does not change the fact that all of those skills are incredibly basic and easily accomplished.
Though I am interested to see your stats proving that 80% of players can't operate a Dropship.
As for whether or not Swarms take still, I'm not sure how one can assess "still" and its perquisites but I'm going to claim that it doesn't take "still" because remaining stationary with a Swarm will only kill vehicles without operators.
The 1st Matari Commando
-HAND
|
LUGMOS
Corrosive Synergy RISE of LEGION
2387
|
Posted - 2015.02.28 03:05:00 -
[66] - Quote
Bremen van Equis wrote:PS: PLC is EZ mode since they buffed the projectile speed. I wreck with a PLC bro-han. Pics or it didn't happen
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Bremen van Equis
BASTARDS OF BEDLAM
191
|
Posted - 2015.02.28 03:24:00 -
[67] - Quote
http://www.youtube.com/watch?v=OsCc4wtSSsA
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1820
|
Posted - 2015.02.28 16:17:00 -
[68] - Quote
Atiim wrote:Sir Dukey wrote: lol, that explains why 80% of dust players can't fly a dropship.. Seriously if you think swarms take still, you probably think unconsciously breathing takes skill.
There are a lot of people who don't know how to ride a bike, read in their native language, use/apply basic math, or even prepare a sandwich. That does not change the fact that all of those skills are incredibly basic and easily accomplished. Though I am interested to see your stats proving that 80% of players can't operate a Dropship. As for whether or not Swarms take still, I'm not sure how one can assess "still" and its perquisites but I'm going to claim that it doesn't take "still" because remaining stationary with a Swarm will only kill vehicles without operators.
Riding a bike takes more skill than swarms. Swarms you hold R1 and release. A freking brain dead person can do that and say it's easy. And then there is you.... lol.
Edit: A brain dead person can also jerk around the left joy stick and say it's easy. And then again, there is you...
Acquire Currency, Disregard Female Canis lupus familiaris
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Spkr4theDead
Red Star.
3009
|
Posted - 2015.02.28 16:24:00 -
[69] - Quote
Nirwanda Vaughns wrote:True Adamance wrote:Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass. So you mean using defilade and enfilade is now "out"? well thems some fancy words for a man of my literary abilities so all i'll say is that 20,000 years into the future you'd expect them to be able to make a guided missile that doesn't fly into the ground instead of the target when confronted with a 6" ridge just because the centre of the vehicle happens to be below it. in the past the swarms would just fly above the vehicle and then come straight down on top. witht he new turning angle they're a little too dumb when it comes to hitting HAVs sat just below the peak of a hill Swarms fly 3" above the ground to hit me behind a gently sloping road.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
3009
|
Posted - 2015.02.28 16:25:00 -
[70] - Quote
Same thing happens to me.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1822
|
Posted - 2015.02.28 16:28:00 -
[71] - Quote
Spkr4theDead wrote:Same thing happens to me.
That tanker is sh*t, why didn't he activate one of his two flipping hardeners?
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ReGnYuM
State of Purgatory General Tso's Alliance
3512
|
Posted - 2015.02.28 16:30:00 -
[72] - Quote
Anybody notice that OP posts exactly how he talks
Bet he looks the same too |
Takahiro Kashuken
Red Star.
4042
|
Posted - 2015.02.28 16:32:00 -
[73] - Quote
Sir Dukey wrote:Spkr4theDead wrote:Same thing happens to me. That tanker is sh*t, why didn't he activate one of his two flipping hardeners?
It really doesn't matter, the true talking point is about how the swarms flew over the terrain and small hills and not hit them then went around the silo and how the 3rd volley went around all of the above the silo and then around the building.
Here we have players who still say 'swarms are fine and require skill' |
Atiim
Heaven's Lost Property
15817
|
Posted - 2015.02.28 16:33:00 -
[74] - Quote
Sir Dukey wrote: Riding a bike takes more skill than swarms. Swarms you hold R1 and release. A freking brain dead person can do that and say it's easy. And then there is you.... lol.
Edit: A brain dead person can also jerk around the left joy stick and say it's easy. And then again, there is you...
Reading in your native language also takes more skill than piloting. All you have to is hold down R2 and flick the joystick up to activate the modules.
My dog can do that, but can you?
The 1st Matari Commando
-HAND
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1824
|
Posted - 2015.02.28 16:35:00 -
[75] - Quote
Atiim wrote:Sir Dukey wrote: Riding a bike takes more skill than swarms. Swarms you hold R1 and release. A freking brain dead person can do that and say it's easy. And then there is you.... lol.
Edit: A brain dead person can also jerk around the left joy stick and say it's easy. And then again, there is you...
Reading in your native language also takes more skill than piloting. All you have to is hold down R2 and flick the joystick up to activate the modules. My dog can do that, but can you?
lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane. Not to mention, you actually have to aim instead of lock on scrubby ****.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1824
|
Posted - 2015.02.28 16:36:00 -
[76] - Quote
Takahiro Kashuken wrote:Sir Dukey wrote:Spkr4theDead wrote:Same thing happens to me. That tanker is sh*t, why didn't he activate one of his two flipping hardeners? It really doesn't matter, the true talking point is about how the swarms flew over the terrain and small hills and not hit them then went around the silo and how the 3rd volley went around all of the above the silo and then around the building. Here we have players who still say 'swarms are fine and require skill'
Lol, ik but why risk it? You had two hardeners? You have a brain fart?
Acquire Currency, Disregard Female Canis lupus familiaris
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Spkr4theDead
Red Star.
3010
|
Posted - 2015.02.28 16:36:00 -
[77] - Quote
Bremen van Equis wrote:http://www.youtube.com/watch?v=OsCc4wtSSsA
Each shot did enough damage that you got +75 for each shot.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
ReGnYuM
State of Purgatory General Tso's Alliance
3512
|
Posted - 2015.02.28 16:40:00 -
[78] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote: Riding a bike takes more skill than swarms. Swarms you hold R1 and release. A freking brain dead person can do that and say it's easy. And then there is you.... lol.
Edit: A brain dead person can also jerk around the left joy stick and say it's easy. And then again, there is you...
Reading in your native language also takes more skill than piloting. All you have to is hold down R2 and flick the joystick up to activate the modules. My dog can do that, but can you? lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot. Also, Afterburners are sh*t and don't work. flying on a 3D plane is much harder than walking around on a 2D plane.
Durkey, its a HOVER transport ship with a front gun attached to it. Lets not play Mr. Top Gun ok Bud... |
Spkr4theDead
Red Star.
3010
|
Posted - 2015.02.28 16:42:00 -
[79] - Quote
Sir Dukey wrote:Spkr4theDead wrote:Same thing happens to me. That tanker is sh*t, why didn't he activate one of his two flipping hardeners? Agreed
But I doubt he did it to illustrate bad pilots.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Atiim
Heaven's Lost Property
15817
|
Posted - 2015.02.28 16:44:00 -
[80] - Quote
Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles.
Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed.
The 1st Matari Commando
-HAND
|
|
Spkr4theDead
Red Star.
3010
|
Posted - 2015.02.28 16:45:00 -
[81] - Quote
Atiim wrote:Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles. Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed. You just won't accept that vehicles are hard to use.
Dunno what you mean about this "majority of pilots."
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1825
|
Posted - 2015.02.28 16:51:00 -
[82] - Quote
Atiim wrote:Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles. Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed.
Well, how do you explain that a majority of the population (According to you which is also terrible) can operate swarms with ease and hit my ADS?
P.S. I don't believe there are many glitches and it doesn't matter hill or not, you have lock on weapon.
Seriously, you think being on a 2D plane is harder than a 3D plane. That's like saying it's easier to use a jetpack than walk (excluding the disabled).
Edit: you act like there are no glitches when flying.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1825
|
Posted - 2015.02.28 16:51:00 -
[83] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles. Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed. You just won't accept that vehicles are hard to use. Dunno what you mean about this "majority of pilots."
Exactly, there are like 10-20 pilots in the game max that can proficiently fly and actually be useful.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1825
|
Posted - 2015.02.28 16:52:00 -
[84] - Quote
ReGnYuM wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote: Riding a bike takes more skill than swarms. Swarms you hold R1 and release. A freking brain dead person can do that and say it's easy. And then there is you.... lol.
Edit: A brain dead person can also jerk around the left joy stick and say it's easy. And then again, there is you...
Reading in your native language also takes more skill than piloting. All you have to is hold down R2 and flick the joystick up to activate the modules. My dog can do that, but can you? lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot. Also, Afterburners are sh*t and don't work. flying on a 3D plane is much harder than walking around on a 2D plane. Durkey, its a HOVER transport ship with a front gun attached to it. Lets not play Mr. Top Gun ok Bud...
You have a lock on weapon and are arguing it takes skill. Oh come on...
Acquire Currency, Disregard Female Canis lupus familiaris
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postapo wastelander
Corrosive Synergy RISE of LEGION
961
|
Posted - 2015.02.28 16:53:00 -
[85] - Quote
*in mean time devs from CCP trying implementation of pilot suit to Dust 514
Sooooon ;p
"Sebiestor Hetzer"
|
Atiim
Heaven's Lost Property
15817
|
Posted - 2015.02.28 16:57:00 -
[86] - Quote
Sir Dukey wrote:
Well, how do you explain that a majority of the population (According to you which is also terrible) can operate swarms with ease and hit my ADS?
Seriously, you think being on a 2D plane is harder than a 3D plane. That's like saying it's easier to use a jetpack than walk (excluding the disabled).
Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Movement on the 3D plane in real life is not movement on the plane in a video game, which makes your comparison invalid. However as far as DUST 514 is concerned I stand by my earlier assertion.
The 1st Matari Commando
-HAND
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1825
|
Posted - 2015.02.28 17:03:00 -
[87] - Quote
Atiim wrote:Sir Dukey wrote:
Well, how do you explain that a majority of the population (According to you which is also terrible) can operate swarms with ease and hit my ADS?
Seriously, you think being on a 2D plane is harder than a 3D plane. That's like saying it's easier to use a jetpack than walk (excluding the disabled).
Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers. Movement on the 3D plane in real life is not movement on the plane in a video game, which makes your comparison invalid. However as far as DUST 514 is concerned I stand by my earlier assertion.
Well, why would people use swarms if only a super minority of the players actually pilot?
Anyway, you are literally the only person in the history of Dust to argue swarms take more skill than ADS. I'd bet you'd be the first person to argue that a lock on Assault rifle that has better sustained DPS than the other rifles take skill. It's just the kind of person you are. You are the voice of the skill-less.
Acquire Currency, Disregard Female Canis lupus familiaris
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Bremen van Equis
BASTARDS OF BEDLAM
195
|
Posted - 2015.02.28 17:19:00 -
[88] - Quote
Spkr4theDead wrote:Bremen van Equis wrote:http://www.youtube.com/watch?v=OsCc4wtSSsA
Each shot did enough damage that you got +75 for each shot.
Plasma Cannon - "60% of the time it works every time."
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
DUST Fiend
15893
|
Posted - 2015.02.28 17:27:00 -
[89] - Quote
Bremen van Equis wrote:Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken. Thanks dude. Lmao, I cant believe he actually puts swarms and vehicles in the same skill bracket. I knew attim would grace this thread when I made it, I just wasnt sure how. Its amusing how in the same breath he says how easy vehicles are, then goes on to say they dont accomplish anything at all.
This is mostly due to his own (in) experience flying in the face of overly strong AV, getting crushed in moments. I reeeaaallllyyy wanna see footage of attim flying
30 Million ISK Giveaway
Templar BPOs 150M ISK
|
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1828
|
Posted - 2015.02.28 18:09:00 -
[90] - Quote
DUST Fiend wrote:Bremen van Equis wrote:Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken. Thanks dude. Lmao, I cant believe he actually puts swarms and vehicles in the same skill bracket. I knew attim would grace this thread when I made it, I just wasnt sure how. Its amusing how in the same breath he says how easy vehicles are, then goes on to say they dont accomplish anything at all. This is mostly due to his own (in) experience flying in the face of overly strong AV, getting crushed in moments. I reeeaaallllyyy wanna see footage of attim flying
He would never fly because he doesn't want to admit it takes skill. It's like those kids that skip school on the day of the test to avoid it because they know they are gonna fail.
Acquire Currency, Disregard Female Canis lupus familiaris
|
|
Sergeant Snuggles
INFAM0US
0
|
Posted - 2015.02.28 18:22:00 -
[91] - Quote
Message from Chances Ghost - "Alright guys enough is enough, this vedeo is a video of me shooting dust fiend with OFFICER SWARMS in a fully maxxed out proto minmando build with 6mil SP spent on swarm launchers and 2 dmg mods. this is NOT reflective of the average game. It is only reflective of what the MAXIMUM potential damage is. Dust fiend is simply too dangerous for us to let him fly"
Also git gud
It ain't gonna suck itself
|
Atiim
Heaven's Lost Property
15817
|
Posted - 2015.02.28 18:54:00 -
[92] - Quote
Bremen van Equis wrote:Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken. Thanks dude. So you agree that Pilots are broken? Because that's exactly what the post implicated.
Vehicles are capable of supporting the team in a number of ways, be it scans, spawns, transport, destroying targets of interest, protection from small-arms fire, etc. However most Pilots choose not do any of actions and ignore the needs for any of these actions in objective based game-modes.
It's like one of those Logis who keep their Repair Tool on a Sentinel despite there being no enemies in the vicinity and an entire squad's worth of players requesting a revive. While their stats are increasing they're doing almost nothing to assist the team as a collective.
DUST Fiend wrote:I reeeaaallllyyy wanna see footage of attim flying Pay me 200mil ISK and I'll gladly to squad up with you where you can record me flying in a Dropship.
The 1st Matari Commando
-HAND
|
DUST Fiend
15897
|
Posted - 2015.02.28 19:07:00 -
[93] - Quote
I do run a scanner on my Python if there is virtually no AV presence, but otherwise LAVs do this waaaay better. First of all, they're cheaper. By a lot. Secondly, they're easier to use. By a lot. Thirdly, their scans are typically a lot more effective for one simple reason. They're on the ground. Scanners cut into your extremely limited and precious tank in a dropship, entirely eliminating the MANDATORY afterburner on the ONE slot of the Incubus. So, there's that. Of course you could use a standard ship, but who uses standard ships. Against any real AV they're simply too slow, and despite their increased defensive capabilities they require a minimum of two players and still offer up very poor survivability, particularly when engaging in pretty much any of the things you list here.
This would be nice, except, as we see above, this cuts drastically into your tank, and eliminates the mandatory AB from the Incubus. Then we have the fact that vehicle spawns are still glitchy, often not showing the mCRU, or letting you select it. Nevermind the phobia most people have of spawning on a dropship, or the fact that the spawn length is massive, vs the proto links right on the ground. And when the character spawns in, their view is horrible. God forbid they aren't on comms, they'll never know when or where to drop. Which in most games helps you lose, because you have X players just floating in your useless ship way up in the sky, or down near the ground as you're going up in flames
This again is typically done better by LAVs on these maps. It's not that dropships aren't good at transport, it's that they're bad at pick up. You can deliver your package from a safe distance with a countdown just fine, but extraction is a mess because you can't be still vs AV ever, and you have to be still to extract. Knock back drastically rises in efficiency the closer you get to the ground, slowing down your take off and sometimes outright causing you to explode as you attempt to hit the thrusters because you drag ever so slightly along the ground and explode. Plus both friendly and enemy LAVs and Tanks can OHKO you while you're grounded. So, there's that.
Atiim wrote:destroying targets of interest This is what we do already. Point seems moot
Atiim wrote:protection from small-arms fire So, you want me to hover an inch above the ground to protect my teammates behind me? Or do you want me to provide fire support, something we already do? This point confuses me and feels like you're grasping at straws now.
ISK / BPO / Create
|
LUGMOS
Corrosive Synergy RISE of LEGION
2403
|
Posted - 2015.02.28 19:09:00 -
[94] - Quote
Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon.
Official QuafeGäó Advocate
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LUGMOS
Corrosive Synergy RISE of LEGION
2403
|
Posted - 2015.02.28 19:11:00 -
[95] - Quote
Atiim wrote:DUST Fiend wrote:I reeeaaallllyyy wanna see footage of attim flying Pay me 200mil ISK and I'll gladly to squad up with you where you can record me flying in a Dropship. And you can pay me 200 million to show people how I swarm
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LUGMOS
Corrosive Synergy RISE of LEGION
2404
|
Posted - 2015.02.28 19:21:00 -
[96] - Quote
Bremen van Equis wrote:http://www.youtube.com/watch?v=OsCc4wtSSsA
That's good. Got a bit lucky on the last shot though. Good leading anyway *insert thumbs up here*
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Atiim
Heaven's Lost Property
15818
|
Posted - 2015.02.28 19:32:00 -
[97] - Quote
LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher.
However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population".
The 1st Matari Commando
-HAND
|
LUGMOS
Corrosive Synergy RISE of LEGION
2405
|
Posted - 2015.02.28 19:37:00 -
[98] - Quote
Atiim wrote:LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher. However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population". Why does it not?
It is used by the majority of the AV community, maybe not the majority of the population, but that's because not everyone does AV. Swarms are the most effective AV because of two reasons: relative ease of use (compared to the others) and the fact that it can go on any suit. That's why it's the top seller. now, market data is only good for speculation, because it in no way shows what kills the most. Only CCP can provide that data.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Atiim
Heaven's Lost Property
15818
|
Posted - 2015.02.28 19:55:00 -
[99] - Quote
LUGMOS wrote:Atiim wrote:LUGMOS wrote:Atiim wrote: Swarm Launcher remains the 4th least used primary weapon (20k sales per day on average, which also makes it less used than most sidearms), so the majority of the population are not operating Swarm Launchers.
Yet it still sells more than the forge gun. 20,000 pieces compared to 17,000. And it obviously outsells the PLC, making it the most used AV weapon. The ratio of Dropsuits that can use the SL compared to those that can use the FG is 5:1, so unless Sentinels outnumber all other Dropsuit users by 500% their sales will and should remain higher. However, this fails to disprove the assertion claiming that SLs are not "used by the majority of the population". Why does it not? It is used by the majority of the AV community, maybe not the majority of the population, but that's because not everyone does AV. Swarms are the most effective AV because of two reasons: relative ease of use (compared to the others) and the fact that it can go on any suit. That's why it's the top seller. now, market data is only good for speculation, because it in no way shows what kills the most. Only CCP can provide that data. Sir Dukey claimed that Swarm Launchers were used by the majority of the population, at which point I provided actual data proving otherwise. Your reply/argument failed to provide any evidence which proved that Swarm Launchers are used by the majority of the population, and in an ironic twist you even admitted that I was correct.
Perceived ease of use has little to do with the Swarm's popularity, as in the previous V/AV environment (1.7 - HFB) FGs outsold SLs dispute the fact that difficulty of operating either weapons have not changed. The argument in our discussion involved usage, not efficiency which makes market data the only relevant stat in this situation.
If you would like to make arguments about SL efficiency vs other AV weapon efficiency, I'd be happy to.
The 1st Matari Commando
-HAND
|
DUST Fiend
15903
|
Posted - 2015.02.28 20:02:00 -
[100] - Quote
I like how in Attim's world, when one weapon is used more than another, it isn't in the majority.
Fascinating.
ISK / BPO / Create
|
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Bremen van Equis
BASTARDS OF BEDLAM
196
|
Posted - 2015.02.28 20:25:00 -
[101] - Quote
We ADS pilots understandGǪyou're just jealous of our hard-earned tech and long-trained skills . You just wanna break what you know you'll never achieve.
That guy with the forge up on the rings who can two shot me before I can even get closeGǪmad props.
That guy with the PLC that holds a tank and an ADS off while launching a scout or two for good measureGǪwell you're looking at him and I can tell you it takes some doing to get there and a serious lack of care for your KDR :)
But that guy with swarmsGǪnever looked at that guy and said, "man I wish I was good at that."
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Atiim
Heaven's Lost Property
15818
|
Posted - 2015.02.28 20:54:00 -
[102] - Quote
DUST Fiend wrote:I like how in Attim's world, when one weapon is used more than another, it isn't in the majority.
Fascinating. Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Bremen van Equis wrote:We ADS pilots understandGǪyou're just jealous of our hard-earned tech and long-trained skills . You just wanna break what you know you'll never achieve.
Indeed, I am simply jealous of the hard earned skills, ships, and weaponry that ADS Pilots invested long periods of time to acquire, and that my only motive behind arguing against them is to break their morale to compensate for the fact that I will never have the ability to operate one myself.
You are completely correct, there couldn't possibly be any other explanation as to why I partake in the refutation of assertions made by pilots and I definitely don't know how to use an ADS: never have and never will.
The 1st Matari Commando
-HAND
|
LUGMOS
Corrosive Synergy RISE of LEGION
2409
|
Posted - 2015.02.28 21:00:00 -
[103] - Quote
Atiim wrote:Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Just checked, Ion Pistols sell 2000 more pieces
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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Atiim
Heaven's Lost Property
15818
|
Posted - 2015.02.28 21:05:00 -
[104] - Quote
LUGMOS wrote:Atiim wrote:Plasma Cannons are used more than Ion Pistols, does that put them in the majority?
No, it doesn't.
Just checked, Ion Pistols sell 2000 more pieces *Commits Seppuku*
The 1st Matari Commando
-HAND
|
Bremen van Equis
BASTARDS OF BEDLAM
196
|
Posted - 2015.02.28 21:08:00 -
[105] - Quote
Atiim wrote: Indeed, I am simply jealous of the hard earned skills, ships, and weaponry that ADS Pilots invested long periods of time to acquire, and that my only motive behind arguing against them is to break their morale to compensate for the fact that I will never have the ability to operate one myself.
You are completely correct, there couldn't possibly be any other explanation as to why I partake in the refutation of assertions made by pilots and I definitely don't know how to use an ADS: never have and never will.
You can always respec to skill into ADS and run militia/APEX fits to earn enough to try to learn to be effective with them...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Aeon Amadi
Chimera Core
8886
|
Posted - 2015.03.01 14:16:00 -
[106] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote: lol, no wonder majority (not saying 80% because Atiim takes everything literally) of the player in this game cannot pilot.
Also, Afterburners are sh*t and don't work.
flying on a 3D plane is much harder than walking around on a 2D plane.
The majority of players in this game cannot operate vehicles properly because said majority is terrible, and flying on a 3D plane is easy because you can move in any direction you want with a very limited set of obstacles. Meanwhile on the 2D plane your movement has to comply with a vast amount of obstacles and other differences in the terrain (ie, Hills) which have a host of glitches that can easily get you killed. You just won't accept that vehicles are hard to use. Dunno what you mean about this "majority of pilots."
You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
KEROSIINI-TERO
The Rainbow Effect
1812
|
Posted - 2015.03.01 15:24:00 -
[107] - Quote
Sir Dukey wrote:Takahiro Kashuken wrote:Sir Dukey wrote:Spkr4theDead wrote:Same thing happens to me. That tanker is sh*t, why didn't he activate one of his two flipping hardeners? It really doesn't matter, the true talking point is about how the swarms flew over the terrain and small hills and not hit them then went around the silo and how the 3rd volley went around all of the above the silo and then around the building. Here we have players who still say 'swarms are fine and require skill' Lol, ik but why risk it? You had two hardeners? You have a brain fart?
Tanker was me. Watching the vid it is easy and clear to say that hardeners should've been on - as the ride blew up. Was saving the hardeners in order to quickly recharge and face the swarmers with 1-2 hardeners on and kill them on top of mushroom. I was counting on to be behind hard cover there, I was clear of any new threats (out of swarm lock range, no reds chasing me as blues had the open ground). But evidently the swarms already in the air did the job.
And besides, what ever the reasons it is irrelevant to this discussion.
Looking at both sides of the coin.
Even Aurum one.
|
KEROSIINI-TERO
The Rainbow Effect
1813
|
Posted - 2015.03.01 16:05:00 -
[108] - Quote
Aeon Amadi wrote: You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
This thread seems to degenerate into the old vehicles are OP / AV is OP -discussion.
The point was the detail of whether swarms go around buildings (terrain) or not. We should be able to talk about bug that while ignorining whether AV is strong or not.
Looking at both sides of the coin.
Even Aurum one.
|
Kallas Hallytyr
Skullbreakers
1370
|
Posted - 2015.03.01 16:25:00 -
[109] - Quote
Atiim wrote:Vehicles are capable of supporting the team in a number of ways, be it scans, spawns, transport, destroying targets of interest, protection from small-arms fire, etc. However most Pilots choose not do any of actions and ignore the needs for any of these actions in objective based game-modes.
I love that this is the Supply's fault and not the Demand's.
Nobody ever complains about the lack of transport because free LAVs, tiny maps and the general lack of need for long-term transportation completely nullifies any demand for dropships to be used as multi-person transports. As for the other uses DUST Fiend has already made some good counter points, and a lot of the lack of use, again, comes down to the sheer lack of demand for dropships in coordinated team play.
If people want transport, they'll call in a free/cheap LAV (or dropship for vertical movement) and ditch it five seconds later - why bother having one player out of the fight 50+% of the time? Scans, the Active Scanners do the job almost as well (though now progression is actually involved in vehicle scanners) and, again, don't require a person locked in to a dropship. Spawns, as Fiend points out they're still buggy and while useful for positioning tend to be far, far less reliable than an uplink that won't move in the ten-fifteen seconds of deployment.
So really, how is this the pilot's fault, and not of game design (small teams and tiny maps, as well as awful rewards - thus giving little to no incentives - and bad/faulty mechanics) being to blame?
Alt of Halla Murr. Sentinel.
|
Louis Domi
Knights Of Ender RISE of LEGION
884
|
Posted - 2015.03.01 19:44:00 -
[110] - Quote
STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away...
Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. |
|
Echo 1991
Titans of Phoenix
737
|
Posted - 2015.03.01 19:52:00 -
[111] - Quote
Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17380
|
Posted - 2015.03.01 20:02:00 -
[112] - Quote
Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Echo 1991
Titans of Phoenix
738
|
Posted - 2015.03.01 20:19:00 -
[113] - Quote
True Adamance wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman. There is rarely an opportunity for any swarmer to engage any vehicle effectively at that range. If I put 2 kincats on I have no HP to take a hit never mind the fitting room needed to fit 3 DMG mods and 2 kincats + swarms is mad. 68PG to fit that leaving only 27-28 pg on my gal assault, I still need to fit 3 low slots, a sidearm and nades. |
Aeon Amadi
Chimera Core
8892
|
Posted - 2015.03.01 21:44:00 -
[114] - Quote
KEROSIINI-TERO wrote:Aeon Amadi wrote: You just won't accept that all you ever do is advocate for vehicles to be OP as **** to satisfy your consistent need for a 50kdr and it doesn't matter how much you kitten no-one will listen to you because of that very simple fact.
Dunno what you mean about this "vehicles are hard to use".
This thread seems to degenerate into the old vehicles are OP / AV is OP -discussion. The point was the detail of whether swarms go around buildings (terrain) or not. We should be able to talk about bug that while ignorining whether AV is strong or not.
They go around buildings. Okay. I don't see what the problem is, that's not going to stop people from saying they're skill-less/OP and it's not even the major pain point with Swarms in the first place. Better question would be: Why shouldn't they go around buildings? If you nerf their damage by 50%, all the vehicle pilots would be happy and the issue of them going around buildings would be a moot point to begin with.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Joel II X
Bacon with a bottle of Quafe
6429
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Posted - 2015.03.01 23:24:00 -
[115] - Quote
LUGMOS wrote:jordy mack wrote:but i can see the trail.... waah no fair. get over it, they were obviously close before u turned the corner. When your drop suit costs that much and can die in the same time even behind cover, come back with a little bit of thought. My suits cost nothing, but I still die behind cover sometimes. |
LUGMOS
Corrosive Synergy RISE of LEGION
2425
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Posted - 2015.03.02 00:58:00 -
[116] - Quote
Joel II X wrote:My suits cost nothing, but I still die behind cover sometimes. Your hitbox was lagging behind. Have had that too...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Louis Domi
Knights Of Ender RISE of LEGION
890
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Posted - 2015.03.02 01:59:00 -
[117] - Quote
Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
I have some suits in which I use side arms only, not even a challenge, have you seen what a BP can do to any and all suits? I make heavies **** themselves with it, Ion pistol really good as well, SMG's have always been good, magsecs are under used but still good, flay locks are also good, scramblers are the only ones where I would say ok skills.(Not counting NK)... Or get a commando as it seems thats what alot of swarm users are going for. Sad thing is I have swarms at level prof 1, won't use it because its like AV on easy mode. Skill weapons like PLC and forge do damage to infantry as well
Edit: Also just had a match where I was in my incubus. Can confirm swarms do go around buildings, wish I had recording equipment though... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17394
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Posted - 2015.03.02 02:50:00 -
[118] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman. There is rarely an opportunity for any swarmer to engage any vehicle effectively at that range. If I put 2 kincats on I have no HP to take a hit never mind the fitting room needed to fit 3 DMG mods and 2 kincats + swarms is mad. 65PG to fit that leaving only 27-28 pg on my gal assault, I still need to fit 3 low slots, a sidearm and nades.
Effectively engage I would suggest means scoring a direct hit on it, it is very much so possible to secure hits of vehicles from such ranges, and I did mention very clearly that it is not always optimal to engage from the suggested range.
As I mentioned I was pointing out that you have a great deal of room to mess around in with swarms. I should know I have Wyrkomi's for a quick Supply Depot Switch should I need it ( like many other AVers who also have SP in vehicles I also have a fair investment in AV both Swarns and Plasma Cannon though I suck with the latter). When it comes to AVing specific vehicles I have all the flexibility I need to engage an enemy vehicle and all it costs me is to spare a thought about my positioning.
More importantly, being primarily a vehicle pilot, I understand that I don't have to kill the enemy vehicle but instead keep it useless and off field. There's nothing worse as a pilot than being blue ballsed by AV and turrets.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Echo 1991
Titans of Phoenix
741
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Posted - 2015.03.02 03:15:00 -
[119] - Quote
Louis Domi wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. I have some suits in which I use side arms only, not even a challenge, have you seen what a BP can do to any and all suits? I make heavies **** themselves with it, Ion pistol really good as well, SMG's have always been good, magsecs are under used but still good, flay locks are also good, scramblers are the only ones where I would say ok skills.(Not counting NK)... Or get a commando as it seems thats what alot of swarm users are going for. Sad thing is I have swarms at level prof 1, won't use it because its like AV on easy mode. Skill weapons like PLC and forge do damage to infantry as well Edit: Also just had a match where I was in my incubus. Can confirm swarms do go around buildings, wish I had recording equipment though... There is a huge difference in only having one weapon that can hurt infantry, saying having fits with 2 sidearms that work well is irrelevant, you have a back up that can still deal damage whilst not having to sacrifice hp or fitting room because you dont have to fit damage mods and a light weapon that requires more pg and cpu and only hurts vehicles.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.25 00:21:00 -
[120] - Quote
Here is some new footage how well swarms avoid obstacles.
It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated...
https://youtu.be/iCaKPAfJx80
From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view.
Looking at both sides of the coin.
Even Aurum one.
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bastille123
14
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Posted - 2015.05.25 01:12:00 -
[121] - Quote
KEROSIINI-TERO wrote:Here is some new footage how well swarms avoid obstacles. It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated... https://youtu.be/iCaKPAfJx80From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view.
to tell you the truth i find it pretty funny that you died to SINGLE SWARMER with your hardener on and people still freak out that heavy armor reps are problem instead of the hardeners......
no matter how good an online game may be. if the comunity is crap the game is crap
-ghost from closed beta-
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Echo 1991
Dead Man's Game
824
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Posted - 2015.05.25 01:15:00 -
[122] - Quote
KEROSIINI-TERO wrote:Here is some new footage how well swarms avoid obstacles. It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated... https://youtu.be/iCaKPAfJx80From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view. There were two swarmers. 2 volleys hit you far too quickly for that to have been one guy. Plus he only dealt 2500 damage. Which wouldn't have killed you. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.25 01:20:00 -
[123] - Quote
LT SHANKS wrote:Chaff would solve everyone's problems. Seriously, I would have no issue with current Swarms if I could just chaff/flare them off and fly away. ****, make it so that only effects missiles already in the air, so if you stick around you still die.
That way the Dropship pilot gets to not die to stupid bullshit Swarms, and the AV player succeeds in making the vehicle go away so they can go back to killing infantry.
inb4 unacceptable vehicle has to die i know more about this game than you do stop posting because you used vehicles
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 01:25:00 -
[124] - Quote
bastille123 wrote:KEROSIINI-TERO wrote:Here is some new footage how well swarms avoid obstacles. It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated... https://youtu.be/iCaKPAfJx80From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view. to tell you the truth i find it pretty funny that you died to SINGLE SWARMER with your hardener on and people still freak out that heavy armor reps are problem instead of the hardeners......
The Passive nature of Heavy Repairers are the problem. Their constant Active level repair rates that you do not have to manage in any manner are what makes tanks OP not the Hardeners. That I can usually repair through damage is a result of twin Reppers. However that is not to say that Twin Hardeners do not have their own issues set to a base 40% individually.
The Issue with Armour Modules is that one cannot easily apply lasting damage to them due to their 300+ Repairs per second.
"Crush all who complain!"
- Arkena Wyrnspire
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Baldwin II
Verloren Hoop
2
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Posted - 2015.05.25 03:27:00 -
[125] - Quote
True Adamance wrote:Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass. So you mean using defilade and enfilade is now "out"?
DAT hull down position tho |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.05.26 12:14:00 -
[126] - Quote
Baldwin II wrote:True Adamance wrote:Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass. So you mean using defilade and enfilade is now "out"? DAT hull down position tho 3professional5me
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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