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DUST Fiend
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Posted - 2015.02.26 20:35:00 -
[1] - Quote
Oh rly now?
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DUST Fiend
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Posted - 2015.02.26 21:13:00 -
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shaman oga wrote:Kinda funny reading the last part of your signature. Suffering is mandatory
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DUST Fiend
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Posted - 2015.02.26 22:34:00 -
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STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... As I spend the entire game in a fit that's only good against vehicles....(actually I think I took out a python but it got exploded pretty quick)
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DUST Fiend
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Posted - 2015.02.26 22:50:00 -
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Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
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DUST Fiend
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Posted - 2015.02.26 23:19:00 -
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True Adamance wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. And people wonder why I go out of my way to blow those ******* up. Same goes for me and turret installations. I will take any amount of time required to clear those cursed things. Trying to clear a supply depot with an Incubus? Not...so effective
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Posted - 2015.02.26 23:51:00 -
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True Adamance wrote:I get where you are coming from but think about this logically. No vehicle should be able to take or ideally evade AV from four sources and still survive.
This is simple common sense.
The big things is though, especially in a dropship, you're a very open target, so there's a good chance of you usually being engaged by at least two AV players. So, I don't think you should be able to engage those two players, but you should certainly be able to evade.
The biggest issue with swarms is the fact that they typically can't be evaded.
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Posted - 2015.02.27 05:54:00 -
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Nothing Certain wrote:DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid. I think the ability to change suits at supply depots should be eliminated. It would have stopped equipment spam, stopped the new suit technique, fix the real problem with swarms, which is that a team can go from no AV to six AV to no AV in seconds. People should have to make choices and then play with those choices. Very well said.
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Posted - 2015.02.27 06:17:00 -
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Oh Im not concerned about if I lived or died. I was so dead since I slowed down to turn after the first two hit, there was a second swarmer and his swarms likely would have tracked and killed me anyways.
I was just commenting about the trajectory of the swarms is all lol.
Armor hardeners are a joke really.
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Posted - 2015.02.27 17:12:00 -
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Takahiro Kashuken wrote:Come on OP anyone with something between the ears knows by now that swarms go around cover.
It is the ones that ignore it which are the problem. Well duh. I just found it amusing that the first game I record in nearly a year, that happens hahah.
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Posted - 2015.02.28 17:27:00 -
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Bremen van Equis wrote:Atiim wrote:
3. I'd rather lick the ground than prance around while not contributing to the team in any way, shape, or form.
So you agree vehicles are broken. Thanks dude. Lmao, I cant believe he actually puts swarms and vehicles in the same skill bracket. I knew attim would grace this thread when I made it, I just wasnt sure how. Its amusing how in the same breath he says how easy vehicles are, then goes on to say they dont accomplish anything at all.
This is mostly due to his own (in) experience flying in the face of overly strong AV, getting crushed in moments. I reeeaaallllyyy wanna see footage of attim flying
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DUST Fiend
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Posted - 2015.02.28 19:07:00 -
[11] - Quote
I do run a scanner on my Python if there is virtually no AV presence, but otherwise LAVs do this waaaay better. First of all, they're cheaper. By a lot. Secondly, they're easier to use. By a lot. Thirdly, their scans are typically a lot more effective for one simple reason. They're on the ground. Scanners cut into your extremely limited and precious tank in a dropship, entirely eliminating the MANDATORY afterburner on the ONE slot of the Incubus. So, there's that. Of course you could use a standard ship, but who uses standard ships. Against any real AV they're simply too slow, and despite their increased defensive capabilities they require a minimum of two players and still offer up very poor survivability, particularly when engaging in pretty much any of the things you list here.
This would be nice, except, as we see above, this cuts drastically into your tank, and eliminates the mandatory AB from the Incubus. Then we have the fact that vehicle spawns are still glitchy, often not showing the mCRU, or letting you select it. Nevermind the phobia most people have of spawning on a dropship, or the fact that the spawn length is massive, vs the proto links right on the ground. And when the character spawns in, their view is horrible. God forbid they aren't on comms, they'll never know when or where to drop. Which in most games helps you lose, because you have X players just floating in your useless ship way up in the sky, or down near the ground as you're going up in flames
This again is typically done better by LAVs on these maps. It's not that dropships aren't good at transport, it's that they're bad at pick up. You can deliver your package from a safe distance with a countdown just fine, but extraction is a mess because you can't be still vs AV ever, and you have to be still to extract. Knock back drastically rises in efficiency the closer you get to the ground, slowing down your take off and sometimes outright causing you to explode as you attempt to hit the thrusters because you drag ever so slightly along the ground and explode. Plus both friendly and enemy LAVs and Tanks can OHKO you while you're grounded. So, there's that.
Atiim wrote:destroying targets of interest This is what we do already. Point seems moot
Atiim wrote:protection from small-arms fire So, you want me to hover an inch above the ground to protect my teammates behind me? Or do you want me to provide fire support, something we already do? This point confuses me and feels like you're grasping at straws now.
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DUST Fiend
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Posted - 2015.02.28 20:02:00 -
[12] - Quote
I like how in Attim's world, when one weapon is used more than another, it isn't in the majority.
Fascinating.
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